# \#translucent

**URL:** https://forums.unrealengine.com/tag/translucent/360.md

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## [The noise in UE5 is Unreal!](https://forums.unrealengine.com/t/the-noise-in-ue5-is-unreal/2848671)

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**Author:** [@TorQueMoD](https://forums.unrealengine.com/u/TorQueMoD)\
**Replies:** 5\
**Last updated:** [November 13, 2026, 10:47pm UTC](https://forums.unrealengine.com/t/the-noise-in-ue5-is-unreal/2848671 "2026-11-13T22:47:58Z")

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This has been an issue since day one, and it has gotten better especially with shadows, but it’s still terrible with translucent materials. Is it still not possible to get rid of this noise? Changing the AntiAliasing…

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## [Translucent fog cards disapearing with distance when using post process](https://forums.unrealengine.com/t/translucent-fog-cards-disapearing-with-distance-when-using-post-process/2696657)

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**Author:** [@Milo5h](https://forums.unrealengine.com/u/Milo5h)\
**Replies:** 1\
**Last updated:** [August 12, 2026, 6:25pm UTC](https://forums.unrealengine.com/t/translucent-fog-cards-disapearing-with-distance-when-using-post-process/2696657 "2026-08-12T18:25:06Z")

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Hey there, I am on unreal engine verison 5.7 and I have a issue that has been incredibly difficult to resolve for me and I’m pretty newbie at post processing. I have created a cel shaded post process using the BaseColor …

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## [Anything Behind Glass Material Draw Distance Is Reduced?](https://forums.unrealengine.com/t/anything-behind-glass-material-draw-distance-is-reduced/2735035)

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**Author:** [@roughdominator](https://forums.unrealengine.com/u/roughdominator)\
**Replies:** 1\
**Last updated:** [July 13, 2026, 5:56am UTC](https://forums.unrealengine.com/t/anything-behind-glass-material-draw-distance-is-reduced/2735035 "2026-07-13T05:56:17Z")

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Hello everyone. I’m creating this huge structure with lots of glass panes. Problem is it seems everything including the hdri backdrop sky don’t render beyond a certain distance or at least it seems to me this way. …

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## [Setting opacity of Opaque Material](https://forums.unrealengine.com/t/setting-opacity-of-opaque-material/446165)

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**Author:** [@OniricMaster](https://forums.unrealengine.com/u/OniricMaster)\
**Replies:** 4\
**Last updated:** [May 20, 2026, 1:11pm UTC](https://forums.unrealengine.com/t/setting-opacity-of-opaque-material/446165 "2026-05-20T13:11:48Z")

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Hello, I made a simple blueprint that reduces the opacity of a material if the player is standing in front, this worked fine but now that i’m implementing assets that already have materials I have arrived at a problem. …

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## [Are shadows on translucent material really not possible?](https://forums.unrealengine.com/t/are-shadows-on-translucent-material-really-not-possible/387188)

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**Author:** [@anonymous\_user\_ca1854a0](https://forums.unrealengine.com/u/anonymous_user_ca1854a0)\
**Replies:** 8\
**Last updated:** [April 21, 2026, 3:05pm UTC](https://forums.unrealengine.com/t/are-shadows-on-translucent-material-really-not-possible/387188 "2026-04-21T15:05:55Z")

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I’m talking about RECEIVING shadows, not casting them. I’ve read here and there that a dynamic shadow should work, but my light is set to dynamic and I still have this result: None of the Lighting models in the shade…

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## [Shadow on translucent material disappear at distance](https://forums.unrealengine.com/t/shadow-on-translucent-material-disappear-at-distance/278179)

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**Author:** [@beasthacker](https://forums.unrealengine.com/u/beasthacker)\
**Replies:** 12\
**Last updated:** [April 6, 2026, 10:19pm UTC](https://forums.unrealengine.com/t/shadow-on-translucent-material-disappear-at-distance/278179 "2026-04-06T22:19:50Z")

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Hello, I’m not sure if this is a bug, setup issue or intended behavior so any input is appreciated. The first image of Saturn is the desired result. Up close the planet looks as intended with the body of the planet cas…

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## [Why does transparency make my material very bright? ](https://forums.unrealengine.com/t/why-does-transparency-make-my-material-very-bright/2709675)

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**Author:** [@Loot\_Llama509](https://forums.unrealengine.com/u/Loot_Llama509)\
**Replies:** 0\
**Last updated:** [March 28, 2026, 8:59pm UTC](https://forums.unrealengine.com/t/why-does-transparency-make-my-material-very-bright/2709675 "2026-03-28T20:59:07Z")

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Hello! I have a material where I want a part of it to be partially clear, like glass. I made an alpha mask, (the entire thing is white, except the glass parts are grey). I read in the docs that you can only do gradual tr…

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## [UE5.6 – Translucent material shadows extremely pixelated with Surface ForwardShading ](https://forums.unrealengine.com/t/ue5-6-translucent-material-shadows-extremely-pixelated-with-surface-forwardshading/2706490)

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**Author:** [@KlaurosssS](https://forums.unrealengine.com/u/KlaurosssS)\
**Replies:** 0\
**Last updated:** [March 16, 2026, 1:14pm UTC](https://forums.unrealengine.com/t/ue5-6-translucent-material-shadows-extremely-pixelated-with-surface-forwardshading/2706490 "2026-03-16T13:14:27Z")

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Hi everyone, I’m running into an issue with translucent materials in Unreal Engine 5.6 and I’m not sure if it’s an engine limitation or if I’m missing something in my setup. Context I’m trying to create a simple glass…

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## [SpiralBlur-SceneTexture not to blur objects before the plane with SpiralBlur](https://forums.unrealengine.com/t/spiralblur-scenetexture-not-to-blur-objects-before-the-plane-with-spiralblur/2313524)

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**Author:** [@Andrej730](https://forums.unrealengine.com/u/Andrej730)\
**Replies:** 3\
**Last updated:** [February 13, 2026, 7:23pm UTC](https://forums.unrealengine.com/t/spiralblur-scenetexture-not-to-blur-objects-before-the-plane-with-spiralblur/2313524 "2026-02-13T19:23:10Z")

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Very simple translucent shader using SpiralBlur-SceneTexture: And very simple setup with two opaque cubes and a plane with spiral blur shader. The problem is it’s blurring not just the objects behind the plane but ob…

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## [can't select translucent objects](https://forums.unrealengine.com/t/cant-select-translucent-objects/676700)

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**Author:** [@Ritterbecks](https://forums.unrealengine.com/u/Ritterbecks)\
**Replies:** 5\
**Last updated:** [January 15, 2026, 4:29pm UTC](https://forums.unrealengine.com/t/cant-select-translucent-objects/676700 "2026-01-15T16:29:47Z")

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Hi There, is there a way to select translucent objects, and not the meshes behind it? Would love to hear from you! Cheers, Philip

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## [Render in main pass AR (Android)](https://forums.unrealengine.com/t/render-in-main-pass-ar-android/472666)

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**Author:** [@NDmitriy98](https://forums.unrealengine.com/u/NDmitriy98)\
**Replies:** 8\
**Last updated:** [December 13, 2025, 5:55am UTC](https://forums.unrealengine.com/t/render-in-main-pass-ar-android/472666 "2025-12-13T05:55:40Z")

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Hi! I’m trying to do invisible occluder in my Handheld AR project. When I disable “Render in main pass” and enable “Render in Depth pass” I expect the cube become transparent and it will occlude the red objects but it on…

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## [UE-5: Dithering everywhere ?](https://forums.unrealengine.com/t/ue-5-dithering-everywhere/1292381)

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**Author:** [@Detelgex](https://forums.unrealengine.com/u/Detelgex)\
**Replies:** 1\
**Last updated:** [November 19, 2025, 12:38am UTC](https://forums.unrealengine.com/t/ue-5-dithering-everywhere/1292381 "2025-11-19T00:38:25Z")

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Hello, In Unreal Engine 5, there’s dithering in everything translucent: Volumetric Cloud, Sky Atmosphere, Niagara particles, Water, Hair and, of course, all transparent or non-opaque materials. Why? Is it for performanc…

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## [Stop Translucent Material from Fading with Distance](https://forums.unrealengine.com/t/stop-translucent-material-from-fading-with-distance/353937)

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**Author:** [@Turing\_Machine](https://forums.unrealengine.com/u/Turing_Machine)\
**Replies:** 12\
**Last updated:** [November 18, 2025, 3:20am UTC](https://forums.unrealengine.com/t/stop-translucent-material-from-fading-with-distance/353937 "2025-11-18T03:20:25Z")

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Quick question. To render Earth I have two spheres, one for the Earth color/topology and one slightly larger sphere for clouds. The clouds material is a basic translucent/default lit material that has a few panning textu…

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## [Post Process Material Is Not Detecting/Displaying the Edges For Translucent Material on Static Mesh - For Unreal Engine 5.6](https://forums.unrealengine.com/t/post-process-material-is-not-detecting-displaying-the-edges-for-translucent-material-on-static-mesh-for-unreal-engine-5-6/2656223)

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**Author:** [@pvaniawala](https://forums.unrealengine.com/u/pvaniawala)\
**Replies:** 0\
**Last updated:** [September 13, 2025, 7:20am UTC](https://forums.unrealengine.com/t/post-process-material-is-not-detecting-displaying-the-edges-for-translucent-material-on-static-mesh-for-unreal-engine-5-6/2656223 "2025-09-13T07:20:56Z")

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Hello, What I am trying to achieve is Display Edges for Static Meshes - which have translucent materials applied to it. All the edges should display using Post Process Material / Post Process Volume. I have tried the a…

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## [How can I Fix Lighting/Shadowing Bug on my water plane?](https://forums.unrealengine.com/t/how-can-i-fix-lighting-shadowing-bug-on-my-water-plane/2615489)

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**Author:** [@Sailor\_Neptun](https://forums.unrealengine.com/u/Sailor_Neptun)\
**Replies:** 3\
**Last updated:** [July 28, 2025, 6:45am UTC](https://forums.unrealengine.com/t/how-can-i-fix-lighting-shadowing-bug-on-my-water-plane/2615489 "2025-07-28T06:45:57Z")

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Hello. I’ve run into this problem, where my Water Plane is producing really aggressive Shadow/light glitches with my directional light. Here you can see how it looks: ▶ Summary This only happens with Translucent Materi…

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## [Issue with Fog and Translucent Material](https://forums.unrealengine.com/t/issue-with-fog-and-translucent-material/304581)

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**Author:** [@anonymous\_user\_aee7c8021](https://forums.unrealengine.com/u/anonymous_user_aee7c8021)\
**Replies:** 9\
**Last updated:** [July 1, 2025, 11:12pm UTC](https://forums.unrealengine.com/t/issue-with-fog-and-translucent-material/304581 "2025-07-01T23:12:02Z")

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Hello everyone! I’m posting here because I’m having an issue I can’t seem to solve on my own. I’ve got an issue regarding Translucent materials and Exponential Height Fog. The issue is that the rendering of the Translu…

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## [No glass reflections at certain distance](https://forums.unrealengine.com/t/no-glass-reflections-at-certain-distance/2566306)

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**Author:** [@aa1rey](https://forums.unrealengine.com/u/aa1rey)\
**Replies:** 0\
**Last updated:** [June 19, 2025, 3:13pm UTC](https://forums.unrealengine.com/t/no-glass-reflections-at-certain-distance/2566306 "2025-06-19T15:13:24Z")

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While testing new ray tracing translucency in unreal engine 5.6, I found an issue. There are no reflections in glass material at certain distance. Any ideas how to fix this?

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## [Translucent Materials behind Other Translucent Materials Ignore Refraction](https://forums.unrealengine.com/t/translucent-materials-behind-other-translucent-materials-ignore-refraction/1782432)

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**Author:** [@Shrooblord](https://forums.unrealengine.com/u/Shrooblord)\
**Replies:** 22\
**Last updated:** [June 6, 2025, 5:51pm UTC](https://forums.unrealengine.com/t/translucent-materials-behind-other-translucent-materials-ignore-refraction/1782432 "2025-06-06T17:51:43Z")

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Hey there, I’ve got the problem as detailed in this video: In words, the problem is the following: refraction works through translucent materials, until another material that also has translucency and/or…

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## [Object with translucent material jitters when moving](https://forums.unrealengine.com/t/object-with-translucent-material-jitters-when-moving/489198)

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**Author:** [@tastes\_like\_spam](https://forums.unrealengine.com/u/tastes_like_spam)\
**Replies:** 4\
**Last updated:** [April 10, 2025, 2:58pm UTC](https://forums.unrealengine.com/t/object-with-translucent-material-jitters-when-moving/489198 "2025-04-10T14:58:30Z")

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I am posting an answer to my own question here, since I could not find anything when googling. Hopefully this will help others. My scenario was as follows: Static mesh is being moved along with the camera so that it r…

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## [Disable Motion Blur for Translucent Material](https://forums.unrealengine.com/t/disable-motion-blur-for-translucent-material/460156)

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**Author:** [@MarCraft23](https://forums.unrealengine.com/u/MarCraft23)\
**Replies:** 11\
**Last updated:** [February 23, 2025, 10:21pm UTC](https://forums.unrealengine.com/t/disable-motion-blur-for-translucent-material/460156 "2025-02-23T22:21:33Z")

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Hello there, how do i disable the Motion Blur effect on a translucent material in front of a camera, e.g. glass material on mask mesh. This is quick test on how it looks in game: I don’t want to disable motion blur…

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## [Volumetrics (or Volumetric Clouds) blurred by DOF and ignore after DOF option](https://forums.unrealengine.com/t/volumetrics-or-volumetric-clouds-blurred-by-dof-and-ignore-after-dof-option/2351647)

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**Author:** [@Andrej730](https://forums.unrealengine.com/u/Andrej730)\
**Replies:** 0\
**Last updated:** [February 23, 2025, 6:27am UTC](https://forums.unrealengine.com/t/volumetrics-or-volumetric-clouds-blurred-by-dof-and-ignore-after-dof-option/2351647 "2025-02-23T06:27:36Z")

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I’ve met a problem working in UE5.1 with volumetric materials (but tested it on 5.5 too, problem is also present). Originally I’ve met it with volumetric clouds but it seems to be a general volumetrics problem. See exam…

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## [UE5 severe problems when rendering translucent and reflective materials simultaneously](https://forums.unrealengine.com/t/ue5-severe-problems-when-rendering-translucent-and-reflective-materials-simultaneously/785291)

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**Author:** [@MisterPixel](https://forums.unrealengine.com/u/MisterPixel)\
**Replies:** 24\
**Last updated:** [January 8, 2025, 9:47pm UTC](https://forums.unrealengine.com/t/ue5-severe-problems-when-rendering-translucent-and-reflective-materials-simultaneously/785291 "2025-01-08T21:47:34Z")

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Hi, everyone! In order to both keep things short, as well as offer a good visual explanation of what’s going on, I decided to basically wrap my post in the form of a YouTube video. Please watch it for a full description…

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## [High Quality Translucency Reflections does nothing UE 5.3.2](https://forums.unrealengine.com/t/high-quality-translucency-reflections-does-nothing-ue-5-3-2/2261803)

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**Author:** [@PePsiCoLniyVeYp](https://forums.unrealengine.com/u/PePsiCoLniyVeYp)\
**Replies:** 1\
**Last updated:** [January 8, 2025, 6:18pm UTC](https://forums.unrealengine.com/t/high-quality-translucency-reflections-does-nothing-ue-5-3-2/2261803 "2025-01-08T18:18:53Z")

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Hi, i am having some issues with Lumen Reflections, i was testing the High Quality Translucency Reflections in PP Volume, and it worked really good, but then after i launched the viewport it just seems to turn off the Hi…

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## [Hair and translucents not visible in Path Tracing (5.5) Any workaround?](https://forums.unrealengine.com/t/hair-and-translucents-not-visible-in-path-tracing-5-5-any-workaround/2246413)

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**Author:** [@Miguel1900](https://forums.unrealengine.com/u/Miguel1900)\
**Replies:** 0\
**Last updated:** [December 27, 2024, 10:57pm UTC](https://forums.unrealengine.com/t/hair-and-translucents-not-visible-in-path-tracing-5-5-any-workaround/2246413 "2024-12-27T22:57:55Z")

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That’s it. Translucents are invisible when enabling Path Tracing (while they were working fine in 5.3 and 5.4). Hair, as is translucent too, will be invisible too. Only Water Layer is visible. Do you know any workaround…

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## [Translucents is Path Tracer are invisible in 5.5.1](https://forums.unrealengine.com/t/translucents-is-path-tracer-are-invisible-in-5-5-1/2237877)

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**Author:** [@Miguel1900](https://forums.unrealengine.com/u/Miguel1900)\
**Replies:** 0\
**Last updated:** [December 23, 2024, 1:59am UTC](https://forums.unrealengine.com/t/translucents-is-path-tracer-are-invisible-in-5-5-1/2237877 "2024-12-23T01:59:02Z")

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I migrated a project and noticed all my glasses are totally invisible now in 5.5.1. Have you found any workaround? Thank you very much

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## [SceneColor in a surface material ignores translucent objects behind it](https://forums.unrealengine.com/t/scenecolor-in-a-surface-material-ignores-translucent-objects-behind-it/405139)

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**Author:** [@matfer](https://forums.unrealengine.com/u/matfer)\
**Replies:** 10\
**Last updated:** [December 15, 2024, 12:16am UTC](https://forums.unrealengine.com/t/scenecolor-in-a-surface-material-ignores-translucent-objects-behind-it/405139 "2024-12-15T00:16:03Z")

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Scene color should not contain translucent objects, if they are rendered in separate translucency pass.

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## [translucent material automatically disappear problem](https://forums.unrealengine.com/t/translucent-material-automatically-disappear-problem/2164560)

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**Author:** [@Ananthaj](https://forums.unrealengine.com/u/Ananthaj)\
**Replies:** 0\
**Last updated:** [December 2, 2024, 2:57pm UTC](https://forums.unrealengine.com/t/translucent-material-automatically-disappear-problem/2164560 "2024-12-02T14:57:35Z")

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translucent material applied to mesh are disappering problem without alpha image texture how to solve this problem…

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## [Single Layer Water - Specular reflection show "through" objects](https://forums.unrealengine.com/t/single-layer-water-specular-reflection-show-through-objects/763620)

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**Author:** [@Agint](https://forums.unrealengine.com/u/Agint)\
**Replies:** 6\
**Last updated:** [November 27, 2024, 2:57pm UTC](https://forums.unrealengine.com/t/single-layer-water-specular-reflection-show-through-objects/763620 "2024-11-27T14:57:16Z")

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This light is behind the cube, but still the specular reflection show in the area shadowed by the cube. This happens with directional lights too, and happens with all types of reflections set either it is Lumen, RT, …

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## [Should Unlit Transparent Substrate Materials use Coverage Weight?](https://forums.unrealengine.com/t/should-unlit-transparent-substrate-materials-use-coverage-weight/2121550)

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**Author:** [@Twads9816](https://forums.unrealengine.com/u/Twads9816)\
**Replies:** 0\
**Last updated:** [November 14, 2024, 2:46am UTC](https://forums.unrealengine.com/t/should-unlit-transparent-substrate-materials-use-coverage-weight/2121550 "2024-11-14T02:46:47Z")

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The Substrate documentation says that only the Slab and Clear Coat BSDFs can use the Substrate Operator nodes. However the Unlit BSDF seems to work correctly with the Coverage Weight Operator. Is this how Unlit Transpare…

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## [Change opacity of flipbook](https://forums.unrealengine.com/t/change-opacity-of-flipbook/295936)

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**Author:** [@anonymous\_user\_21a58d97](https://forums.unrealengine.com/u/anonymous_user_21a58d97)\
**Replies:** 10\
**Last updated:** [November 13, 2024, 1:28pm UTC](https://forums.unrealengine.com/t/change-opacity-of-flipbook/295936 "2024-11-13T13:28:01Z")

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Hello everyone, I am trying to create a flashing effect to my character flipbook when he is hit. Is there a way to change Alpha real time for paperFlipbooks? Thank you.

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