# \#transform

**URL:** https://forums.unrealengine.com/tag/transform/1942.md

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## [ERRORCODE:StaticMeshComponent0 has to be 'Movable' if you'd like to move](https://forums.unrealengine.com/t/errorcode-staticmeshcomponent0-has-to-be-movable-if-youd-like-to-move/478501)

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**Author:** [@anonymous\_user\_73e1d468](https://forums.unrealengine.com/u/anonymous_user_73e1d468)\
**Replies:** 5\
**Last updated:** [August 12, 2026, 12:52pm UTC](https://forums.unrealengine.com/t/errorcode-staticmeshcomponent0-has-to-be-movable-if-youd-like-to-move/478501 "2026-08-12T12:52:15Z")

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Hi there, I just started a new project using the category “Architecture, Engineering and Construction”. I’m having problems when I try to move a blueprint actor. After simulating the project, I’m pressing the “space” bu…

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## [How to disable transform when ctrl is pressed](https://forums.unrealengine.com/t/how-to-disable-transform-when-ctrl-is-pressed/349187)

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**Author:** [@expensivea](https://forums.unrealengine.com/u/expensivea)\
**Replies:** 5\
**Last updated:** [May 24, 2026, 4:27pm UTC](https://forums.unrealengine.com/t/how-to-disable-transform-when-ctrl-is-pressed/349187 "2026-05-24T16:27:56Z")

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Hi. im having a problem with selecting objects. in my scene have to select multiple objects to copy and transform all together. the problem is that it accidentally transforms (very little) while selecting thos objects. …

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## [Can I get bone transforms from within the AnimBP](https://forums.unrealengine.com/t/can-i-get-bone-transforms-from-within-the-animbp/2710047)

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**Author:** [@The\_BERF](https://forums.unrealengine.com/u/The_BERF)\
**Replies:** 2\
**Last updated:** [March 31, 2026, 10:46am UTC](https://forums.unrealengine.com/t/can-i-get-bone-transforms-from-within-the-animbp/2710047 "2026-03-31T10:46:32Z")

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Hi y’all! The image is pretty self explanatory, but in case it isn’t visible for you, I want to get a the component transforms of a bone without having to get it from my actor’s BP. Is there any way to do that? Than…

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## [SetActorScale3D behaving out of place when applying 1:1000 and vice versa scale?](https://forums.unrealengine.com/t/setactorscale3d-behaving-out-of-place-when-applying-1-1000-and-vice-versa-scale/2701170)

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**Author:** [@xx\_pooya\_xx](https://forums.unrealengine.com/u/xx_pooya_xx)\
**Replies:** 0\
**Last updated:** [February 20, 2026, 11:41am UTC](https://forums.unrealengine.com/t/setactorscale3d-behaving-out-of-place-when-applying-1-1000-and-vice-versa-scale/2701170 "2026-02-20T11:41:12Z")

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So we are making a game for our final project in our school in VR. The concept is: 1:1000 scale change of player and time. I am scaling up to environment to make the player ‘tiny’. For 1 → 1000, I do SetActorScale3D(Ge…

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## [Physics object rotation](https://forums.unrealengine.com/t/physics-object-rotation/490347)

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**Author:** [@Chaotic\_Ray](https://forums.unrealengine.com/u/Chaotic_Ray)\
**Replies:** 7\
**Last updated:** [September 29, 2025, 3:48am UTC](https://forums.unrealengine.com/t/physics-object-rotation/490347 "2025-09-29T03:48:07Z")

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How can I make a physics object rotate only by applying forces or directly through transform and make it non-rotateble by colliding with other objects at the same time? Colliding with other objects should block it linear…

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## [Unreal 5.6 missing Transform shade when behind object feature](https://forums.unrealengine.com/t/unreal-5-6-missing-transform-shade-when-behind-object-feature/2660433)

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**Author:** [@ThinVeil](https://forums.unrealengine.com/u/ThinVeil)\
**Replies:** 0\
**Last updated:** [September 27, 2025, 5:17pm UTC](https://forums.unrealengine.com/t/unreal-5-6-missing-transform-shade-when-behind-object-feature/2660433 "2025-09-27T17:17:56Z")

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Where did this feature go? I found it useful helped me know where I was in space. It was in 5.5

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## [Error in getting world coordinates](https://forums.unrealengine.com/t/error-in-getting-world-coordinates/2632299)

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**Author:** [@blAddddDe](https://forums.unrealengine.com/u/blAddddDe)\
**Replies:** 2\
**Last updated:** [August 7, 2025, 8:04pm UTC](https://forums.unrealengine.com/t/error-in-getting-world-coordinates/2632299 "2025-08-07T20:04:34Z")

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Hello everyone I want to make it so that as the player moves away, the mesh is added to the previous one, but there was a problem with getting the coordinates of the StaticMeshComponent. The whole problem appears …

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## [How to export a Blender FBX with mutiple parts to Unreal with correct Pivot Points?](https://forums.unrealengine.com/t/how-to-export-a-blender-fbx-with-mutiple-parts-to-unreal-with-correct-pivot-points/2610299)

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**Author:** [@tcrmnk0118](https://forums.unrealengine.com/u/tcrmnk0118)\
**Replies:** 4\
**Last updated:** [July 19, 2025, 4:28pm UTC](https://forums.unrealengine.com/t/how-to-export-a-blender-fbx-with-mutiple-parts-to-unreal-with-correct-pivot-points/2610299 "2025-07-19T16:28:47Z")

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So I’m watching this video and wondering, if you need to move each mesh’s geometry to the world origin so the object’s origin isn’t offset, how do you do this with an FBX with multiple objects/meshes? What I mean by thi…

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## [Replicated Character-Movement Keeps Resetting Mesh-Component-Transform!](https://forums.unrealengine.com/t/replicated-character-movement-keeps-resetting-mesh-component-transform/376813)

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**Author:** [@MaxPower42](https://forums.unrealengine.com/u/MaxPower42)\
**Replies:** 8\
**Last updated:** [July 14, 2025, 11:17am UTC](https://forums.unrealengine.com/t/replicated-character-movement-keeps-resetting-mesh-component-transform/376813 "2025-07-14T11:17:32Z")

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I’ve got a really strange problem here… I am not sure, but it might as well be a bug. I am using “morphing-algorithms” on my character meshes that change the overall size of the mesh (and many other things). This requir…

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## [Is there a way to expose this "Bone to Modify" as a pin or make it skeleton agnostic?](https://forums.unrealengine.com/t/is-there-a-way-to-expose-this-bone-to-modify-as-a-pin-or-make-it-skeleton-agnostic/2552528)

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**Author:** [@BenVolo](https://forums.unrealengine.com/u/BenVolo)\
**Replies:** 0\
**Last updated:** [June 12, 2025, 7:29am UTC](https://forums.unrealengine.com/t/is-there-a-way-to-expose-this-bone-to-modify-as-a-pin-or-make-it-skeleton-agnostic/2552528 "2025-06-12T07:29:44Z")

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I would also like to know if there is a way to make control rig skeleton agnostic as well. I know you can use On Initial Update to set the control rig class but from what i can tell there is no way to actually set the…

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## [Bone Transform after Physics](https://forums.unrealengine.com/t/bone-transform-after-physics/417821)

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**Author:** [@anonymous\_user\_cbe433ac](https://forums.unrealengine.com/u/anonymous_user_cbe433ac)\
**Replies:** 4\
**Last updated:** [May 16, 2025, 3:58pm UTC](https://forums.unrealengine.com/t/bone-transform-after-physics/417821 "2025-05-16T15:58:30Z")

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I have a series of bone transforms in a post-process anim graph. I also have a full physics simulation on the same character, and unfortunately the physics simulation overrides all transforms except scale. What’s the ea…

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## [Multiple object tranform move weird](https://forums.unrealengine.com/t/multiple-object-tranform-move-weird/2457809)

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**Author:** [@Juhang](https://forums.unrealengine.com/u/Juhang)\
**Replies:** 3\
**Last updated:** [April 17, 2025, 5:58am UTC](https://forums.unrealengine.com/t/multiple-object-tranform-move-weird/2457809 "2025-04-17T05:58:28Z")

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i just wanna move my multiply objects at once, but each of objects are moves different amount of distance is this right?

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## [Controls having incorrect transforms when selecting animation spaces](https://forums.unrealengine.com/t/controls-having-incorrect-transforms-when-selecting-animation-spaces/2453698)

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**Author:** [@Kotaru\_1](https://forums.unrealengine.com/u/Kotaru_1)\
**Replies:** 4\
**Last updated:** [April 15, 2025, 10:25pm UTC](https://forums.unrealengine.com/t/controls-having-incorrect-transforms-when-selecting-animation-spaces/2453698 "2025-04-15T22:25:44Z")

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I am using the control rig in Unreal’s Third Person Template in 5.5. I’m attempting to have the IK hand control use the control space of a new control I’ve created. This is where those new controls are in the heirarchy. …

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## [\[UMG\] Choppy text scaling bug in 4.21.2?](https://forums.unrealengine.com/t/umg-choppy-text-scaling-bug-in-4-21-2/442851)

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**Author:** [@Tadidas](https://forums.unrealengine.com/u/Tadidas)\
**Replies:** 8\
**Last updated:** [April 13, 2025, 6:43am UTC](https://forums.unrealengine.com/t/umg-choppy-text-scaling-bug-in-4-21-2/442851 "2025-04-13T06:43:04Z")

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Simple text scaling up and down UMG animation in 4.21.2. Was completely smooth in 4.17, what could be done? (FPS rate, Font doesn’t change anything, able to reproduce in a new project.) Text is also way more jiggly in …

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## [Can you show the roll of an actor's transform tangent in the viewport?](https://forums.unrealengine.com/t/can-you-show-the-roll-of-an-actors-transform-tangent-in-the-viewport/2377613)

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**Author:** [@TorQueMoD](https://forums.unrealengine.com/u/TorQueMoD)\
**Replies:** 0\
**Last updated:** [March 6, 2025, 10:57am UTC](https://forums.unrealengine.com/t/can-you-show-the-roll-of-an-actors-transform-tangent-in-the-viewport/2377613 "2025-03-06T10:57:28Z")

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I’ve tried searching all over for the answer to this, but I havent’ found anything so I’m guessing it’s not a thing? Would really be handy to be able to visualize the roll for actors animated in Sequencer the same as …

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## [Function "SetActorRotation " when called on the server side is being arbitrarily replicated to clients](https://forums.unrealengine.com/t/function-setactorrotation-when-called-on-the-server-side-is-being-arbitrarily-replicated-to-clients/2310802)

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**Author:** [@TheSubZer0](https://forums.unrealengine.com/u/TheSubZer0)\
**Replies:** 13\
**Last updated:** [January 30, 2025, 11:51pm UTC](https://forums.unrealengine.com/t/function-setactorrotation-when-called-on-the-server-side-is-being-arbitrarily-replicated-to-clients/2310802 "2025-01-30T23:51:11Z")

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Can anyone help, how do I make the function when called on the server side SetActorRotation(NewRotation, TeleportFlagToEnum(bTeleportPhysics)); to stop arbitrarily replicating to the clients???

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## [How do I resize the Transform Tool?](https://forums.unrealengine.com/t/how-do-i-resize-the-transform-tool/482918)

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**Author:** [@IronSights44](https://forums.unrealengine.com/u/IronSights44)\
**Replies:** 9\
**Last updated:** [January 15, 2025, 9:29am UTC](https://forums.unrealengine.com/t/how-do-i-resize-the-transform-tool/482918 "2025-01-15T09:29:32Z")

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Hello all, Brand new to UE4 - how do you resize the transform tool? I’m taking a course and the instructor’s is huge. I can barely see mine. Images of both attached. I realize the size of the tool changes relative to yo…

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## [Need help with Transform/Rotator](https://forums.unrealengine.com/t/need-help-with-transform-rotator/1998806)

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**Author:** [@leeshich](https://forums.unrealengine.com/u/leeshich)\
**Replies:** 1\
**Last updated:** [August 30, 2024, 8:18pm UTC](https://forums.unrealengine.com/t/need-help-with-transform-rotator/1998806 "2024-08-30T20:18:57Z")

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Hi all, I am breaking my head for a few days already trying to figure out how to solve this in an animation blueprint. I have a transform of a tree, that I need to grab. I would want to use the original rotation to eff…

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## [Spawn Actor Transform vs. Set Actor Transform](https://forums.unrealengine.com/t/spawn-actor-transform-vs-set-actor-transform/485105)

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**Author:** [@Powill](https://forums.unrealengine.com/u/Powill)\
**Replies:** 3\
**Last updated:** [June 24, 2024, 10:12am UTC](https://forums.unrealengine.com/t/spawn-actor-transform-vs-set-actor-transform/485105 "2024-06-24T10:12:16Z")

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I am trying to set up a projectile pool and have noticed that setting the actor transform of a projectile actor doesn’t behave the same way as when you use the Spawn Actor and feed it a transform. The Spawn Actor node wi…

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## [How do I convert transform matrix from Unity to Unreal? Insights and Solutions Needed](https://forums.unrealengine.com/t/how-do-i-convert-transform-matrix-from-unity-to-unreal-insights-and-solutions-needed/1798868)

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**Author:** [@JinPark3333](https://forums.unrealengine.com/u/JinPark3333)\
**Replies:** 2\
**Last updated:** [June 4, 2024, 1:18pm UTC](https://forums.unrealengine.com/t/how-do-i-convert-transform-matrix-from-unity-to-unreal-insights-and-solutions-needed/1798868 "2024-06-04T13:18:25Z")

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Can I ask a question related to the process of converting projects from Unity to Unreal? (I am currently trying this.) I am encountering issues with converting Unity’s transform matrix (Matrix 4x4) to Unreal’s transform…

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## [Transform points missing ](https://forums.unrealengine.com/t/transform-points-missing/1887698)

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**Author:** [@Infinisea](https://forums.unrealengine.com/u/Infinisea)\
**Replies:** 1\
**Last updated:** [June 3, 2024, 6:35pm UTC](https://forums.unrealengine.com/t/transform-points-missing/1887698 "2024-06-03T18:35:13Z")

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Hello , I was looking forward to create a scene in UE but my transform points are totally missing . I dont how i end up with this problem. Has anyone else faced this type of problem?

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## [翻译错误（简体中文）](https://forums.unrealengine.com/t/topic/1671485)

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**Author:** [@xmh233](https://forums.unrealengine.com/u/xmh233)\
**Replies:** 1\
**Last updated:** [May 30, 2024, 4:30am UTC](https://forums.unrealengine.com/t/topic/1671485 "2024-05-30T04:30:34Z")

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我发现了UE中一个翻译错误，在蓝图的函数位置，有一个按钮，实际作用和英文文本都是“重写（override）”，但在UE的中文模式下显示为“重载（override）”，这是两个不同的概念，如果验证后确定为真实，希望可以改正。

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## [Metahuman Animation Offset](https://forums.unrealengine.com/t/metahuman-animation-offset/1837583)

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**Author:** [@LipikaJ](https://forums.unrealengine.com/u/LipikaJ)\
**Replies:** 0\
**Last updated:** [May 3, 2024, 5:54am UTC](https://forums.unrealengine.com/t/metahuman-animation-offset/1837583 "2024-05-03T05:54:14Z")

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Hi, could anyone please help me with how to fix this issue. The Metahuman is levitating, even though the location is set on the rock. If I set the Retargeting to Animation Scaled. It works in getting the female characte…

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## [Am i Hacked Or Was It A Unreal Engine 5.3.2 Bug?](https://forums.unrealengine.com/t/am-i-hacked-or-was-it-a-unreal-engine-5-3-2-bug/1681247)

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**Author:** [@Gazu](https://forums.unrealengine.com/u/Gazu)\
**Replies:** 4\
**Last updated:** [February 15, 2024, 8:22pm UTC](https://forums.unrealengine.com/t/am-i-hacked-or-was-it-a-unreal-engine-5-3-2-bug/1681247 "2024-02-15T20:22:55Z")

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Hello folks! Something rather strange happened today. I worked on my project until half past one in the morning, saved everything cleanly and then opened it again today. Bad surprise: I couldn’t move anything in the …

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## [The motion of the object along the spline is not perfect](https://forums.unrealengine.com/t/the-motion-of-the-object-along-the-spline-is-not-perfect/1619659)

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**Author:** [@mykola](https://forums.unrealengine.com/u/mykola)\
**Replies:** 0\
**Last updated:** [January 16, 2024, 6:29pm UTC](https://forums.unrealengine.com/t/the-motion-of-the-object-along-the-spline-is-not-perfect/1619659 "2024-01-16T18:29:41Z")

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I have a road for roller coaster and a car that should repeat the motion of the spline, but if the road is correctly built, but the turns of the car is far from ideal. I’ve tried doing it in the BP editor using Tim…

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## [Does UE get FTransform composure wrong?](https://forums.unrealengine.com/t/does-ue-get-ftransform-composure-wrong/1612387)

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**Author:** [@DELGOODIE](https://forums.unrealengine.com/u/DELGOODIE)\
**Replies:** 0\
**Last updated:** [January 13, 2024, 10:05pm UTC](https://forums.unrealengine.com/t/does-ue-get-ftransform-composure-wrong/1612387 "2024-01-13T22:05:54Z")

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So UE defines transform composure: // Order matters when composing transforms: C = A \* B will yield a transform C that logically first applies A then B to any subsequent transformation. Note that this is the opposite or…

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## [Errors in my transform blueprints?](https://forums.unrealengine.com/t/errors-in-my-transform-blueprints/1582182)

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**Author:** [@THUND3RCALL999](https://forums.unrealengine.com/u/THUND3RCALL999)\
**Replies:** 1\
**Last updated:** [January 2, 2024, 4:32pm UTC](https://forums.unrealengine.com/t/errors-in-my-transform-blueprints/1582182 "2024-01-02T16:32:39Z")

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I am working on a vrproject that involves a disc bouncing in an enclosed room. I need the disc to bounce back to the player after the third wall bounce. I have the integer variable function set up correct I think. But it…

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## [Is it possible to flip/mirror imported sprite?](https://forums.unrealengine.com/t/is-it-possible-to-flip-mirror-imported-sprite/393911)

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**Author:** [@anonymous\_user\_07e68fdc](https://forums.unrealengine.com/u/anonymous_user_07e68fdc)\
**Replies:** 4\
**Last updated:** [December 17, 2023, 12:00am UTC](https://forums.unrealengine.com/t/is-it-possible-to-flip-mirror-imported-sprite/393911 "2023-12-17T00:00:43Z")

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I am making a 2D game. Most of my sprites are by default ‘facing’ to the right. One of them is ‘facing’ to the left. So in its actor, if the sprite is the root object, I can change the transform scale x to -1. This works…

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## [Transform bugs in Unreal 5.3](https://forums.unrealengine.com/t/transform-bugs-in-unreal-5-3/1341977)

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**Author:** [@buiquockhiem](https://forums.unrealengine.com/u/buiquockhiem)\
**Replies:** 5\
**Last updated:** [October 24, 2023, 7:41am UTC](https://forums.unrealengine.com/t/transform-bugs-in-unreal-5-3/1341977 "2023-10-24T07:41:11Z")

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Got the following bugs when I’m trying to do some placement in the level. Is it a known issue for Unreal 5.3? Just transitioned from 5.2 to this version

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## [UMG: How to move in Z-direction?](https://forums.unrealengine.com/t/umg-how-to-move-in-z-direction/338141)

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**Author:** [@anonymous\_user\_44b157d0](https://forums.unrealengine.com/u/anonymous_user_44b157d0)\
**Replies:** 9\
**Last updated:** [October 20, 2023, 9:31am UTC](https://forums.unrealengine.com/t/umg-how-to-move-in-z-direction/338141 "2023-10-20T09:31:25Z")

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I’m starting to learn UMG and I’d like to render my Widget in the scene, and when interacted with, move some elements within that widget forward or backward. I’m not referring to Z-index sorting, I’m literally talking ab…

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