Can't spawn actor from QR Code location [4-27]

anonymous_user_3d03c366
Sun, 20 Feb 2022 15:57:31 +0000
Blueprint

I am trying to spawn an actor in the room based on the location of a tracked QR code. First i am tracking the QR code similar to this introduction: QR codes in Unreal - Mixed Reality | Microsoft Learn

With the specific location i am using the “Spawn actor from class” component to get the spawn the cube which is defined in another blueprint. I think it should work like this, but when i try at the HoloLens2 there are no spawned objects in the room.
I checked the output of the return value in the end. I get the array length, which is always 1, the location, which is the same like the QR code, and the Display Name of the object, which is BP_Cube01.
Maybe it could be an issue with the blueprint communication? Any ideas?
Thanks

11 posts - 3 participants