VR HMD not tracking in Preview

TheIncgi
Mon, 21 Jun 2021 03:44:09 +0000
Cinematics & Media

I’ve got a VR project that I’ve recently moved to UE 4.26.2 (from 4.25.3) and I’ve been having an issue where when launching the game in ‘VR Preview’ the camera’s rotation and position will not update (in standalone it seems fine).

I decided to try a minimal test in a new project as a sanity check so I:

Made a new pawn

Added a scene and camera to the pawn

Added the ‘Set tracking origin’ node the begin play event

Set the default pawn class in the gamemode

Added a player start to the level

This worked fine with the VR Preview so I tried the same thing in my main project making a new level, pawn, and gamemode and still had no luck.

I’ve also tried:

Changing the “Lock to Hmd” setting to off on the camera (didn’t work now on again)

Using a pawn in the level instead of the game start

Using Auto possess player 0 in the pawn settings

Using:
Oculus CV1

Any ideas suggestions are appreciated.

Update:
Looks like it does work in the main project if I set the network mode to standalone instead of as client
Any ideas why this is?

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