Need help: Aligning VR Pawn in Unreal Engine Using ArUco Markers for Precise Real-World Calibration

shanoubar
Tue, 19 Nov 2024 12:23:23 +0000
Blueprint

Hello Unreal Engine Community,

I’m currently developing a VR project in Unreal Engine that involves creating a 10x10 meter virtual environment corresponding to a real-world space. To ensure precise alignment between the virtual and physical environments, I’m considering using ArUco markers for calibration. My goal is to detect these markers and adjust the VR pawn’s position and orientation within Unreal Engine to match the real-world coordinates accurately.

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