# \#tracking

**URL:** https://forums.unrealengine.com/tag/tracking/6039.md

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

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## [Google Analytics Measurement Protocol - cross-platform plugin (desktop/consoles supported)](https://forums.unrealengine.com/t/google-analytics-measurement-protocol-cross-platform-plugin-desktop-consoles-supported/253259)

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**Author:** [@UNAmedia](https://forums.unrealengine.com/u/UNAmedia)\
**Replies:** 30\
**Last updated:** [July 3, 2026, 1:22pm UTC](https://forums.unrealengine.com/t/google-analytics-measurement-protocol-cross-platform-plugin-desktop-consoles-supported/253259 "2026-07-03T13:22:40Z")

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FAB MARKETPLACE: https://www.fab.com/listings/d359790c-1bb9-4156-842c-b57d9bbcc349 Documentation: https://www.unamedia.com/ue5-google-analytics/api Discord server: https://discord.gg/PuAyhDctHp Changelog: htt…

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## [Camera Tracking of a footage](https://forums.unrealengine.com/t/camera-tracking-of-a-footage/2541680)

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**Author:** [@Danyali23](https://forums.unrealengine.com/u/Danyali23)\
**Replies:** 2\
**Last updated:** [June 10, 2025, 9:12pm UTC](https://forums.unrealengine.com/t/camera-tracking-of-a-footage/2541680 "2025-06-10T21:12:34Z")

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I’d like to know if it’s possible to camera track footage directly in Unreal, without having to do it in Blender or After Effects, as shown in YouTube tutorials. Thanks so much for any response!

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## [Is it possible to use Android Camera without AR without VR and such?](https://forums.unrealengine.com/t/is-it-possible-to-use-android-camera-without-ar-without-vr-and-such/2162186)

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**Author:** [@herkyn](https://forums.unrealengine.com/u/herkyn)\
**Replies:** 0\
**Last updated:** [December 1, 2024, 7:04pm UTC](https://forums.unrealengine.com/t/is-it-possible-to-use-android-camera-without-ar-without-vr-and-such/2162186 "2024-12-01T19:04:28Z")

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I am trying to use the android camera (phone fix on a stand) to track a colored object. I developped a functionnal plugin that works great with the webcam on PC, I try to convert this to Android Camera but so far, my wid…

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## [Need help: Aligning VR Pawn in Unreal Engine Using ArUco Markers for Precise Real-World Calibration](https://forums.unrealengine.com/t/need-help-aligning-vr-pawn-in-unreal-engine-using-aruco-markers-for-precise-real-world-calibration/2135153)

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**Author:** [@shanoubar](https://forums.unrealengine.com/u/shanoubar)\
**Replies:** 1\
**Last updated:** [November 20, 2024, 10:18am UTC](https://forums.unrealengine.com/t/need-help-aligning-vr-pawn-in-unreal-engine-using-aruco-markers-for-precise-real-world-calibration/2135153 "2024-11-20T10:18:12Z")

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Hello Unreal Engine Community, I’m currently developing a VR project in Unreal Engine that involves creating a 10x10 meter virtual environment corresponding to a real-world space. To ensure precise alignment between the…

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## [Transparency rendering for After Effects Not Working??](https://forums.unrealengine.com/t/transparency-rendering-for-after-effects-not-working/1829040)

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**Author:** [@Mr.Adisan](https://forums.unrealengine.com/u/Mr.Adisan)\
**Replies:** 2\
**Last updated:** [April 30, 2024, 8:17pm UTC](https://forums.unrealengine.com/t/transparency-rendering-for-after-effects-not-working/1829040 "2024-04-30T20:17:32Z")

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Hellow All , i am very new at this , following tutorials , i managed to get all working ( i am tracking camera in AE , so i can add my models in UE, But when i export the model after, the background still shows even if i…

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## [AR -3D Object tracking](https://forums.unrealengine.com/t/ar-3d-object-tracking/768407)

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**Author:** [@MeghaKK](https://forums.unrealengine.com/u/MeghaKK)\
**Replies:** 1\
**Last updated:** [April 3, 2024, 7:33am UTC](https://forums.unrealengine.com/t/ar-3d-object-tracking/768407 "2024-04-03T07:33:13Z")

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Hi , I am looking to create a AR Application where the real world object is scanned it should be tracked in such a way where it is compared it to a virtual 3d model. They have to be on the exact same position. I have ch…

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## [Do you need iPhone Pro models for virtual camera tracking inside UE or the base iPhone models are more than enough?](https://forums.unrealengine.com/t/do-you-need-iphone-pro-models-for-virtual-camera-tracking-inside-ue-or-the-base-iphone-models-are-more-than-enough/1754902)

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**Author:** [@ThePrixster](https://forums.unrealengine.com/u/ThePrixster)\
**Replies:** 1\
**Last updated:** [March 27, 2024, 10:56pm UTC](https://forums.unrealengine.com/t/do-you-need-iphone-pro-models-for-virtual-camera-tracking-inside-ue-or-the-base-iphone-models-are-more-than-enough/1754902 "2024-03-27T22:56:36Z")

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So, I am in a dilemma. I want to explore Virtual Filmmaking and 3D real-time camera tracking inside Unreal Engine using Live Link and CamTrackAR. I’m confused about which model is best for that as I’m looking for one to …

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## [UE 4.27 Eye-tracking and gaze depth estimation](https://forums.unrealengine.com/t/ue-4-27-eye-tracking-and-gaze-depth-estimation/1628241)

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**Author:** [@famaldonadoos](https://forums.unrealengine.com/u/famaldonadoos)\
**Replies:** 0\
**Last updated:** [January 20, 2024, 7:22am UTC](https://forums.unrealengine.com/t/ue-4-27-eye-tracking-and-gaze-depth-estimation/1628241 "2024-01-20T07:22:36Z")

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Hello everyone, Im working on a VR project using HP Reverb G2 Omnicept edition (w/ eye tracking) and UE 4.27 using only c++ (I use 4.27 because of omnicept sdk dependency). I’ve been researching how to estimate gaze dir…

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## [Image tracking in VR passthrough](https://forums.unrealengine.com/t/image-tracking-in-vr-passthrough/1623474)

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**Author:** [@Joo072](https://forums.unrealengine.com/u/Joo072)\
**Replies:** 5\
**Last updated:** [January 18, 2024, 12:32pm UTC](https://forums.unrealengine.com/t/image-tracking-in-vr-passthrough/1623474 "2024-01-18T12:32:50Z")

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Hello, I’m trying to create a VR experience that uses Quest 3 passthrough, but I need an image tracking system to be used as an anchor (stick like a QR-code to an object in real life so it can be tracked) is there a plu…

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## [LED Wall Displaying Opposite Camera Alignment and nDisplay on Set - Seeking Easy Solutions](https://forums.unrealengine.com/t/led-wall-displaying-opposite-camera-alignment-and-ndisplay-on-set-seeking-easy-solutions/1622000)

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**Author:** [@Isbjornen93](https://forums.unrealengine.com/u/Isbjornen93)\
**Replies:** 0\
**Last updated:** [January 17, 2024, 6:09pm UTC](https://forums.unrealengine.com/t/led-wall-displaying-opposite-camera-alignment-and-ndisplay-on-set-seeking-easy-solutions/1622000 "2024-01-17T18:09:17Z")

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Hello community, I’m currently facing an issue with my UnrealEngine where the led wall on set is displaying the opposite of the camera alignment and nDisplay in unreal. Has anyone encountered a similar problem, and is t…

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## [OptiTrack Virtual Production Tracking: Inverted Y-Axis Behavior in Unreal Engine – Seeking Solutions](https://forums.unrealengine.com/t/optitrack-virtual-production-tracking-inverted-y-axis-behavior-in-unreal-engine-seeking-solutions/1621791)

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**Author:** [@Isbjornen93](https://forums.unrealengine.com/u/Isbjornen93)\
**Replies:** 0\
**Last updated:** [January 17, 2024, 4:40pm UTC](https://forums.unrealengine.com/t/optitrack-virtual-production-tracking-inverted-y-axis-behavior-in-unreal-engine-seeking-solutions/1621791 "2024-01-17T16:40:36Z")

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Can you help me to resolve an issue with my OptiTrack virtual production tracking system in Unreal Engine, where the Y-axes orientation is inverted, causing the LED volume frustum to move in the opposite direction when I…

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## [HoloLens 2 Hand Tracking not working correctly](https://forums.unrealengine.com/t/hololens-2-hand-tracking-not-working-correctly/487238)

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**Author:** [@CreeperInBlack](https://forums.unrealengine.com/u/CreeperInBlack)\
**Replies:** 1\
**Last updated:** [December 1, 2023, 12:26am UTC](https://forums.unrealengine.com/t/hololens-2-hand-tracking-not-working-correctly/487238 "2023-12-01T00:26:30Z")

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I have written a program for the HoloLens 2, which works normally in the UE4 Editor. When I package it and execute it on the HoloLens 2, the Hand Tracking doesn’t work correctly. It tracks my hand, but at consistently i…

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## [COMMISSION](https://forums.unrealengine.com/t/commission/1320036)

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**Author:** [@AEVANaya](https://forums.unrealengine.com/u/AEVANaya)\
**Replies:** 0\
**Last updated:** [October 2, 2023, 3:36pm UTC](https://forums.unrealengine.com/t/commission/1320036 "2023-10-02T15:36:16Z")

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Hello everyone, I’m looking someone who can implement a real life footage into a ready environment in UE. For more info please contact me with your portfolio via Discord → cheerstonaya

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## [Hololens 2 QR Code Tracking Issue - Anchoring Problems in Unreal Engine](https://forums.unrealengine.com/t/hololens-2-qr-code-tracking-issue-anchoring-problems-in-unreal-engine/877649)

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**Author:** [@pras98](https://forums.unrealengine.com/u/pras98)\
**Replies:** 3\
**Last updated:** [August 11, 2023, 12:58am UTC](https://forums.unrealengine.com/t/hololens-2-qr-code-tracking-issue-anchoring-problems-in-unreal-engine/877649 "2023-08-11T00:58:17Z")

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Hello Unreal Engine community, I’m currently facing an issue with QR code tracking for the Hololens 2 and I’m hoping someone here might have some insights on how to resolve it. To replicate the issue, I have done the f…

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## [Leap motion controls Character movements](https://forums.unrealengine.com/t/leap-motion-controls-character-movements/1207385)

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**Author:** [@N\_DOKY](https://forums.unrealengine.com/u/N_DOKY)\
**Replies:** 0\
**Last updated:** [June 22, 2023, 2:42pm UTC](https://forums.unrealengine.com/t/leap-motion-controls-character-movements/1207385 "2023-06-22T14:42:26Z")

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Hi there UE experts! I am relatively inexperienced with both Leap Motion and Unreal Blueprints, and I am currently facing challenges while working on my interactive student project. My objective is to utilize the captu…

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## [Oculus Rift Sensors Don't Work With UE5](https://forums.unrealengine.com/t/oculus-rift-sensors-dont-work-with-ue5/1182478)

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**Author:** [@Oogoh](https://forums.unrealengine.com/u/Oogoh)\
**Replies:** 0\
**Last updated:** [May 29, 2023, 3:31pm UTC](https://forums.unrealengine.com/t/oculus-rift-sensors-dont-work-with-ue5/1182478 "2023-05-29T15:31:43Z")

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Whenever I open a VR project in UE5, my Rift sensors start tracking poorly and go back to normal when I close it, I haven’t encountered this in any other game or engine (UE4 and Unity). What could cause this?

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## [Is a genlock connection without a Quadro card just video input?](https://forums.unrealengine.com/t/is-a-genlock-connection-without-a-quadro-card-just-video-input/487907)

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**Author:** [@CaptAceRogers](https://forums.unrealengine.com/u/CaptAceRogers)\
**Replies:** 1\
**Last updated:** [April 21, 2023, 9:02pm UTC](https://forums.unrealengine.com/t/is-a-genlock-connection-without-a-quadro-card-just-video-input/487907 "2023-04-21T21:02:45Z")

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If one has a genlock capable camera, only 1 render node/screen, a BM Decklink 8k pro, a camera tracking system, and an RTX 3090; Does the sdi connection from the computer to the camera only act as a camera output to Unr…

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## [3D Tracking, image sequence backplate and unreal engine](https://forums.unrealengine.com/t/3d-tracking-image-sequence-backplate-and-unreal-engine/535747)

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**Author:** [@anonymous\_user\_1daf90a2](https://forums.unrealengine.com/u/anonymous_user_1daf90a2)\
**Replies:** 1\
**Last updated:** [April 13, 2023, 12:17pm UTC](https://forums.unrealengine.com/t/3d-tracking-image-sequence-backplate-and-unreal-engine/535747 "2023-04-13T12:17:41Z")

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So, I’ve been asked to learn Unreal and I need to use 3d tracking quite a lot. I figured how to import 3d tracked camera motion into Unreal but I don’t understand how am I supposed to import image sequence that is shown …

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## [iPhone tracking for camera virtual production](https://forums.unrealengine.com/t/iphone-tracking-for-camera-virtual-production/788779)

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**Author:** [@Data2HD](https://forums.unrealengine.com/u/Data2HD)\
**Replies:** 1\
**Last updated:** [March 22, 2023, 6:06pm UTC](https://forums.unrealengine.com/t/iphone-tracking-for-camera-virtual-production/788779 "2023-03-22T18:06:38Z")

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Hello friend, so I have seen a lot of ppl try using a iPhone as a tracker with a live camera input such as a dslr but has anyone found solutions such as manually setting floor, Timecode lock / sync, Node offset, So it ca…

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## [Virtual Studio - Latency between livefeed and HTC Vive tracker](https://forums.unrealengine.com/t/virtual-studio-latency-between-livefeed-and-htc-vive-tracker/455470)

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**Author:** [@DickDolk](https://forums.unrealengine.com/u/DickDolk)\
**Replies:** 4\
**Last updated:** [December 14, 2022, 4:49pm UTC](https://forums.unrealengine.com/t/virtual-studio-latency-between-livefeed-and-htc-vive-tracker/455470 "2022-12-14T16:49:02Z")

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Hi! I’m trying to build an realtime virtual studio for an upcoming musicvideo project. I’m using HTC Vive and it’s “vive tracker” mounted on my Blackmagic Ursa Mini Pro for camera tracking and then SDI out to a Blackma…

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## [Not work Oculus Hand Tracking](https://forums.unrealengine.com/t/not-work-oculus-hand-tracking/488862)

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**Author:** [@hide\_2](https://forums.unrealengine.com/u/hide_2)\
**Replies:** 1\
**Last updated:** [November 24, 2022, 3:02am UTC](https://forums.unrealengine.com/t/not-work-oculus-hand-tracking/488862 "2022-11-24T03:02:31Z")

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I want to make a hand tracking game, but hand tracking doesn’t work in the packaged executable (exe) Is there a way to fix this? Or can you tell me about the limitations of hand tracking?

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## [Synch video frames with tracking data?](https://forums.unrealengine.com/t/synch-video-frames-with-tracking-data/432335)

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**Author:** [@aliasense](https://forums.unrealengine.com/u/aliasense)\
**Replies:** 2\
**Last updated:** [August 18, 2022, 8:01pm UTC](https://forums.unrealengine.com/t/synch-video-frames-with-tracking-data/432335 "2022-08-18T20:01:01Z")

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Hi, Is there a way to synchronize video frames from webcam with the rendering and tracking data from Vive Tracker? We want to match up each camera frame to the precisely correct tracking data. We are using media player…

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## [Hololens 2 Object Recognition&Tracking?](https://forums.unrealengine.com/t/hololens-2-object-recognition-tracking/483561)

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**Author:** [@JoaTschi](https://forums.unrealengine.com/u/JoaTschi)\
**Replies:** 3\
**Last updated:** [August 10, 2022, 5:14am UTC](https://forums.unrealengine.com/t/hololens-2-object-recognition-tracking/483561 "2022-08-10T05:14:22Z")

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Hi there, as far as I’ve seen there is an implenentation for tracking a QR code in Hololens 2, and also positioning objects there already integrated into Unreal. But for our purposes, we would require to track an actua…

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## [Small Questioner to solve and understand user expectations on Vertual camera tools](https://forums.unrealengine.com/t/small-questioner-to-solve-and-understand-user-expectations-on-vertual-camera-tools/606020)

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**Author:** [@visionbowl](https://forums.unrealengine.com/u/visionbowl)\
**Replies:** 0\
**Last updated:** [July 16, 2022, 2:10am UTC](https://forums.unrealengine.com/t/small-questioner-to-solve-and-understand-user-expectations-on-vertual-camera-tools/606020 "2022-07-16T02:10:50Z")

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I’m trying to find user expectation to ‘Unreals Virtual camera system’ on budget. So I have built a small questionnaire in order to get some answers regarding this. I’m doing this also as my student Project at university…

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## [Steam VR not detecting VR Preview (Oculus Quest + Virtual Desktop)](https://forums.unrealengine.com/t/steam-vr-not-detecting-vr-preview-oculus-quest-virtual-desktop/478167)

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**Author:** [@anonymous\_user\_76f11318](https://forums.unrealengine.com/u/anonymous_user_76f11318)\
**Replies:** 3\
**Last updated:** [June 30, 2022, 5:40pm UTC](https://forums.unrealengine.com/t/steam-vr-not-detecting-vr-preview-oculus-quest-virtual-desktop/478167 "2022-06-30T17:40:28Z")

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Hey VR devs, I’ve been racking my brains trying to test my project on my Oculus Quest. Using the cable works fine; In the device, enable the Oculus Link This will launch auto Oculus app on the computer Launch Unreal …

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## [vive wands not tracking](https://forums.unrealengine.com/t/vive-wands-not-tracking/473914)

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**Author:** [@Havok](https://forums.unrealengine.com/u/Havok)\
**Replies:** 1\
**Last updated:** [April 30, 2022, 12:23pm UTC](https://forums.unrealengine.com/t/vive-wands-not-tracking/473914 "2022-04-30T12:23:37Z")

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When I open up a new project with the vr template selected and open the level “motion controller hands” I cant seem to get the vive wands to track. The two hands are just off to the side on top of each other. The wands b…

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## [Can't spawn actor from QR Code location \[4-27\]](https://forums.unrealengine.com/t/cant-spawn-actor-from-qr-code-location-4-27/500255)

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**Author:** [@anonymous\_user\_3d03c3661](https://forums.unrealengine.com/u/anonymous_user_3d03c3661)\
**Replies:** 10\
**Last updated:** [March 21, 2022, 10:05am UTC](https://forums.unrealengine.com/t/cant-spawn-actor-from-qr-code-location-4-27/500255 "2022-03-21T10:05:23Z")

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I am trying to spawn an actor in the room based on the location of a tracked QR code. First i am tracking the QR code similar to this introduction: QR codes in Unreal - Mixed Reality | Microsoft Learn With the specific …

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## [Spline Camera Tutorial](https://forums.unrealengine.com/t/spline-camera-tutorial/373476)

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**Author:** [@Raiden58237](https://forums.unrealengine.com/u/Raiden58237)\
**Replies:** 1\
**Last updated:** [October 1, 2021, 4:33am UTC](https://forums.unrealengine.com/t/spline-camera-tutorial/373476 "2021-10-01T04:33:45Z")

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Hello everyone. I’m trying to create a camera which follows a spline path whilst a player moves around the environment. I already know how to create a camera that tracks the player and doesn’t move but I need a camera w…

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## [Why is the cube/head not replicating its position?](https://forums.unrealengine.com/t/why-is-the-cube-head-not-replicating-its-position/485447)

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**Author:** [@sandermann](https://forums.unrealengine.com/u/sandermann)\
**Replies:** 0\
**Last updated:** [June 27, 2021, 7:12pm UTC](https://forums.unrealengine.com/t/why-is-the-cube-head-not-replicating-its-position/485447 "2021-06-27T19:12:28Z")

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Hi, I have an antilatency setup where I use the “BP\_AltSimplePawn” from the plugin content. Antilatency is a tracking system simelar to the vive tracking system. The “BP\_AltSimplePawn” is just a Pawn class which has an …

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## [VR HMD not tracking in Preview](https://forums.unrealengine.com/t/vr-hmd-not-tracking-in-preview/485151)

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**Author:** [@TheIncgi](https://forums.unrealengine.com/u/TheIncgi)\
**Replies:** 1\
**Last updated:** [June 21, 2021, 3:55am UTC](https://forums.unrealengine.com/t/vr-hmd-not-tracking-in-preview/485151 "2021-06-21T03:55:45Z")

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I’ve got a VR project that I’ve recently moved to UE 4.26.2 (from 4.25.3) and I’ve been having an issue where when launching the game in ‘VR Preview’ the camera’s rotation and position will not update (in standalone it s…

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