# \#tps

**URL:** https://forums.unrealengine.com/tag/tps/2096.md

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

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## [DMD Hangar - Multiplayer Shooter System](https://forums.unrealengine.com/t/dmd-hangar-multiplayer-shooter-system/2439067)

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**Author:** [@DMD\_Hangar](https://forums.unrealengine.com/u/DMD_Hangar)\
**Replies:** 4\
**Last updated:** [May 28, 2025, 2:56pm UTC](https://forums.unrealengine.com/t/dmd-hangar-multiplayer-shooter-system/2439067 "2025-05-28T14:56:46Z")

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:star: MULTIPLAYER SHOOTER SYSTEM (MSS) :star: :clapper\_board: Multiplayer Shooter System Video We have a full DEMO with all our content for you to try. :video\_game: We also provide detailed DOCUMENTATI…

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## [How can I implement Max Payne dodge style to my game?](https://forums.unrealengine.com/t/how-can-i-implement-max-payne-dodge-style-to-my-game/484497)

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**Author:** [@Kamil879o](https://forums.unrealengine.com/u/Kamil879o)\
**Replies:** 11\
**Last updated:** [March 19, 2025, 11:30am UTC](https://forums.unrealengine.com/t/how-can-i-implement-max-payne-dodge-style-to-my-game/484497 "2025-03-19T11:30:40Z")

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I’m a huge fan of the Max Payne series of games and I really like how bullet time works in this game. I’m still new to Unreal Engine, but would love to add a similar bullet time system to my project anyway. By bullet tim…

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## [Weapon going through walls](https://forums.unrealengine.com/t/weapon-going-through-walls/472308)

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**Author:** [@gnahueldy](https://forums.unrealengine.com/u/gnahueldy)\
**Replies:** 2\
**Last updated:** [February 9, 2022, 11:38am UTC](https://forums.unrealengine.com/t/weapon-going-through-walls/472308 "2022-02-09T11:38:50Z")

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Hi there, So recently I came up with a very simple idea that I don’t know how to implement, so I came here for some help. I am working on an FPS game and I’m trying to make my weapon not go through walls. I managed to ‘…

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## [Multiplayer Respawn Problem](https://forums.unrealengine.com/t/multiplayer-respawn-problem/405663)

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**Author:** [@HakanErunsal](https://forums.unrealengine.com/u/HakanErunsal)\
**Replies:** 7\
**Last updated:** [February 2, 2022, 6:59pm UTC](https://forums.unrealengine.com/t/multiplayer-respawn-problem/405663 "2022-02-02T18:59:23Z")

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Hello, I am having some problem with multiplayer respawning player on death. So I have a function in Game Mode takes care of the respawn, here; And in Game Player Controller I have another script called Respawn Reque…

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## [Line trace issue in a TPS](https://forums.unrealengine.com/t/line-trace-issue-in-a-tps/491531)

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**Author:** [@SevenRedFalls](https://forums.unrealengine.com/u/SevenRedFalls)\
**Replies:** 1\
**Last updated:** [February 2, 2022, 6:57am UTC](https://forums.unrealengine.com/t/line-trace-issue-in-a-tps/491531 "2022-02-02T06:57:46Z")

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Hello good people of UE forum, I’m facing an issue with a line trace by channel in a TPS i’m trying to make for learning purposes. So I want to avoid people being able to shoot while being behind a wall, so I have a li…

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## [Normal Animation not working after playing other animation](https://forums.unrealengine.com/t/normal-animation-not-working-after-playing-other-animation/486732)

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**Author:** [@M1l0](https://forums.unrealengine.com/u/M1l0)\
**Replies:** 0\
**Last updated:** [July 28, 2021, 6:09pm UTC](https://forums.unrealengine.com/t/normal-animation-not-working-after-playing-other-animation/486732 "2021-07-28T18:09:03Z")

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I am trying to create an action for reloading a gun. I have set to play the animation (and do the other necessary stuff) in this blueprint here This is what it looks like in-game 2021-07-28 19-57-46? What do …

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## [Controlling recoil by dragging fire button down like PUBG Mobile](https://forums.unrealengine.com/t/controlling-recoil-by-dragging-fire-button-down-like-pubg-mobile/482719)

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**Author:** [@ishtmeet\_singh](https://forums.unrealengine.com/u/ishtmeet_singh)\
**Replies:** 0\
**Last updated:** [April 30, 2021, 5:53pm UTC](https://forums.unrealengine.com/t/controlling-recoil-by-dragging-fire-button-down-like-pubg-mobile/482719 "2021-04-30T17:53:44Z")

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Can anyone tell how can I control recoil by dragging the fire button down like in PUBG Mobile. I have tried everything and was able to get Finger Index using OnPreviewMouseButtonDown but it didn’t work well as Finger Ind…

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## [TPS to FPS while keeping the target in aim](https://forums.unrealengine.com/t/tps-to-fps-while-keeping-the-target-in-aim/478140)

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**Author:** [@HakanErunsal](https://forums.unrealengine.com/u/HakanErunsal)\
**Replies:** 1\
**Last updated:** [February 3, 2021, 10:19pm UTC](https://forums.unrealengine.com/t/tps-to-fps-while-keeping-the-target-in-aim/478140 "2021-02-03T22:19:07Z")

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I am working on a system that can switch to aim down sight (FPS) but keep the target in place. Right now I dealt with it by not changing the camera’s location, only FOV and attaching the gun to camera with a smooth trans…

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## [アーマードコアのようなロックオンシステムを実装したい](https://forums.unrealengine.com/t/topic/477742)

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**Author:** [@Anonymous\_7747d96e56c16d2a719cc7c223639201](https://forums.unrealengine.com/u/Anonymous_7747d96e56c16d2a719cc7c223639201)\
**Replies:** 1\
**Last updated:** [January 25, 2021, 8:41am UTC](https://forums.unrealengine.com/t/topic/477742 "2021-01-25T08:41:18Z")

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アーマードコアのような、敵がumgで表示されたエリアと重なったらその敵の座標を取得する、という取得仕様を実装したいのですが、やり方がさっぱりわかりません。どなたかご存知ないでしょうか。

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## [Is it possible to run 2 different games at the same time and synchronize one to the other?](https://forums.unrealengine.com/t/is-it-possible-to-run-2-different-games-at-the-same-time-and-synchronize-one-to-the-other/476960)

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**Author:** [@Undominated](https://forums.unrealengine.com/u/Undominated)\
**Replies:** 0\
**Last updated:** [January 8, 2021, 2:35pm UTC](https://forums.unrealengine.com/t/is-it-possible-to-run-2-different-games-at-the-same-time-and-synchronize-one-to-the-other/476960 "2021-01-08T14:35:27Z")

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Hello everybody. I am trying to figure out what I can and what I can’t in Unreal Engine 4. I want to create a “top down” game and a “tps” game. tps game is which the player will actually play in. and I want to synchro…

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## [ThirdPersonやFringテンプレートでVRモードを実装したい](https://forums.unrealengine.com/t/thirdperson-fring-vr/471011)

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**Author:** [@anonymous\_user\_56fa2f56](https://forums.unrealengine.com/u/anonymous_user_56fa2f56)\
**Replies:** 0\
**Last updated:** [September 10, 2020, 4:30am UTC](https://forums.unrealengine.com/t/thirdperson-fring-vr/471011 "2020-09-10T04:30:14Z")

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現在、フライトシューティングゲームをVRモードに対応させたいと計画しているのですが、VRテンプレ以外のテンプレでVRモードを実装できる方法（ノードの組み方）をお教えください

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## [How would I do shooting in a multiplayer project](https://forums.unrealengine.com/t/how-would-i-do-shooting-in-a-multiplayer-project/465593)

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**Author:** [@CrimsonLeader88](https://forums.unrealengine.com/u/CrimsonLeader88)\
**Replies:** 2\
**Last updated:** [May 23, 2020, 11:47pm UTC](https://forums.unrealengine.com/t/how-would-i-do-shooting-in-a-multiplayer-project/465593 "2020-05-23T23:47:34Z")

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Hi, I’m currently working on a multiplayer third person shooter game and I was wondering how would I go about getting shooting working. I have the animation working via a repNotify, but I was wondering how I’d actually …

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## [Pulling characters into a black hole](https://forums.unrealengine.com/t/pulling-characters-into-a-black-hole/458380)

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**Author:** [@hogwashnd](https://forums.unrealengine.com/u/hogwashnd)\
**Replies:** 8\
**Last updated:** [November 15, 2019, 10:17pm UTC](https://forums.unrealengine.com/t/pulling-characters-into-a-black-hole/458380 "2019-11-15T22:17:55Z")

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In the third person shooter I am making I have a black hole ability that applies damage over time. I want to also pull characters in like Gideon’s Black Hole in Paragon. I am using the Gideon player character and another…

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## [TPS to FPS AIM SCOPE](https://forums.unrealengine.com/t/tps-to-fps-aim-scope/456967)

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**Author:** [@anonymous\_user\_1637ceb11](https://forums.unrealengine.com/u/anonymous_user_1637ceb11)\
**Replies:** 25\
**Last updated:** [October 25, 2019, 1:25pm UTC](https://forums.unrealengine.com/t/tps-to-fps-aim-scope/456967 "2019-10-25T13:25:57Z")

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Hello everyone! I searched everywhere for a tutorial but nobody releases useful guides. Does anyone know how to switch from third person to first person aiming as in Ghost Recon widlands or Pubg? I’ve been going crazy w…

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## [FPP/TPP with Full Body](https://forums.unrealengine.com/t/fpp-tpp-with-full-body/457182)

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**Author:** [@anonymous\_user\_30102f861](https://forums.unrealengine.com/u/anonymous_user_30102f861)\
**Replies:** 4\
**Last updated:** [October 22, 2019, 1:53am UTC](https://forums.unrealengine.com/t/fpp-tpp-with-full-body/457182 "2019-10-22T01:53:28Z")

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Hey all! So I’m tinkering around with making a FPP/TPP shooter using the Third Person Starter project. I’ve followed tutorials to get me started but the one thing that I can’t seem to solve is the head bobbing. So the FP…

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## [PUBG style TPS aiming and ADS](https://forums.unrealengine.com/t/pubg-style-tps-aiming-and-ads/414951)

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**Author:** [@ghostnova91](https://forums.unrealengine.com/u/ghostnova91)\
**Replies:** 3\
**Last updated:** [October 15, 2019, 10:11pm UTC](https://forums.unrealengine.com/t/pubg-style-tps-aiming-and-ads/414951 "2019-10-15T22:11:32Z")

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How would I go about a system like in PUBG where holding the aim button does TPS aiming but clicking it toggles ADS? It’s easy enough to do one or the other but how about both?

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## [How to make a linhatrace with start on the socket muzzle to the center of the screen](https://forums.unrealengine.com/t/how-to-make-a-linhatrace-with-start-on-the-socket-muzzle-to-the-center-of-the-screen/455252)

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**Author:** [@Davi117](https://forums.unrealengine.com/u/Davi117)\
**Replies:** 1\
**Last updated:** [September 12, 2019, 6:26pm UTC](https://forums.unrealengine.com/t/how-to-make-a-linhatrace-with-start-on-the-socket-muzzle-to-the-center-of-the-screen/455252 "2019-09-12T18:26:44Z")

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how can i make my linetrace go from the muzzle socket of my weapon mesh to perfect center of screen? Or make a detection for the line does not achieve something behind the player

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## [Possibilities of Coding with Microsoft Visual Studio Code?](https://forums.unrealengine.com/t/possibilities-of-coding-with-microsoft-visual-studio-code/418124)

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**Author:** [@anonymous\_user\_7ba068d9](https://forums.unrealengine.com/u/anonymous_user_7ba068d9)\
**Replies:** 12\
**Last updated:** [August 5, 2019, 11:47am UTC](https://forums.unrealengine.com/t/possibilities-of-coding-with-microsoft-visual-studio-code/418124 "2019-08-05T11:47:43Z")

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So, I’ve been looking around and was unsure regarding how far you can go with Microsoft Visual Studio Code. I’ve been planning to make a personal game that used an extensive amount of RPG mechanics within a mix of Third…

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## [TPS & FPS Mode](https://forums.unrealengine.com/t/tps-fps-mode/452919)

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**Author:** [@FPS\_Creater](https://forums.unrealengine.com/u/FPS_Creater)\
**Replies:** 6\
**Last updated:** [July 28, 2019, 12:44pm UTC](https://forums.unrealengine.com/t/tps-fps-mode/452919 "2019-07-28T12:44:05Z")

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Hello User, I’m pretty new to game development. Is there any way to make TPS and FPS Mode at same project. If yes, How can we do it? Thank you for reading.

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## [how to make smooth transition between two camera?](https://forums.unrealengine.com/t/how-to-make-smooth-transition-between-two-camera/335151)

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**Author:** [@anonymous\_user\_ad3f43ce](https://forums.unrealengine.com/u/anonymous_user_ad3f43ce)\
**Replies:** 8\
**Last updated:** [July 18, 2019, 4:09am UTC](https://forums.unrealengine.com/t/how-to-make-smooth-transition-between-two-camera/335151 "2019-07-18T04:09:23Z")

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i make camera switch system like this. can i make smooth transition when switch between two camera? timeline not compatible this case.

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## [銃の手動連射の止め方](https://forums.unrealengine.com/t/topic/449804)

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**Author:** [@KAGURA43](https://forums.unrealengine.com/u/KAGURA43)\
**Replies:** 5\
**Last updated:** [May 31, 2019, 11:25am UTC](https://forums.unrealengine.com/t/topic/449804 "2019-05-31T11:25:40Z")

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TPSゲームを作っています。 アサルトライフルとショットガンを用意しました。 ショットガンが顕著でわかりやすいんですが、左クリック(射撃ボタン)を連打すると設定した発射レートよりはるかに早く撃ててしまいます。 発射リコイルのモンタージュが終了するまで、左クリックを受け付けなくする方法はありますか？ よろしくお願いします。

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## [TPS: Muzzle boom to collision tracked by crosshair](https://forums.unrealengine.com/t/tps-muzzle-boom-to-collision-tracked-by-crosshair/436617)

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**Author:** [@usurperquaid](https://forums.unrealengine.com/u/usurperquaid)\
**Replies:** 3\
**Last updated:** [October 30, 2018, 3:22am UTC](https://forums.unrealengine.com/t/tps-muzzle-boom-to-collision-tracked-by-crosshair/436617 "2018-10-30T03:22:54Z")

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Is it possible to put a boom from the end of a barrel that extends to first collision (or set distance if not collision) and then have a crosshair move about the screen tracking it? I am creating a TPS and I am wanting …

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## [Best AAA quality FPS assets?](https://forums.unrealengine.com/t/best-aaa-quality-fps-assets/436060)

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**Author:** [@RD\_Skywalker](https://forums.unrealengine.com/u/RD_Skywalker)\
**Replies:** 3\
**Last updated:** [October 21, 2018, 2:12pm UTC](https://forums.unrealengine.com/t/best-aaa-quality-fps-assets/436060 "2018-10-21T14:12:30Z")

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Hey You guys probably get this a lot. I am going to ask it anyway, but what are the best first person shooter or third person shooter assets. I am trying to develop an AAA quality like game but really have no resources …

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## [Orient Rotation to Movementにチェックを入れてもキャラクターが進行方向を向かない](https://forums.unrealengine.com/t/orient-rotation-to-movement/403498)

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**Author:** [@serogun](https://forums.unrealengine.com/u/serogun)\
**Replies:** 1\
**Last updated:** [July 17, 2018, 7:21am UTC](https://forums.unrealengine.com/t/orient-rotation-to-movement/403498 "2018-07-17T07:21:04Z")

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サードパーソンのゲームを製作しています。 キャラクターが進行方向を向きません。 似た質問でOrient Rotation to Movementにチェックを入れると解決するというものがありましたがそれでも解決しません。 イベントグラフの画像を添付します。

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## [Implement Third Person Body and animations to first person bought assets](https://forums.unrealengine.com/t/implement-third-person-body-and-animations-to-first-person-bought-assets/426432)

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**Author:** [@Patatoukas](https://forums.unrealengine.com/u/Patatoukas)\
**Replies:** 1\
**Last updated:** [June 1, 2018, 5:24pm UTC](https://forums.unrealengine.com/t/implement-third-person-body-and-animations-to-first-person-bought-assets/426432 "2018-06-01T17:24:42Z")

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I bought an FPS archer template from the marketplace and i want to add third person body and animations to it. any reasonable way to implement this ?

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## [FP to TP Template BP inconsistency?](https://forums.unrealengine.com/t/fp-to-tp-template-bp-inconsistency/409844)

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**Author:** [@Celino\_Peiris](https://forums.unrealengine.com/u/Celino_Peiris)\
**Replies:** 0\
**Last updated:** [November 17, 2017, 12:30am UTC](https://forums.unrealengine.com/t/fp-to-tp-template-bp-inconsistency/409844 "2017-11-17T00:30:30Z")

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Hi there, only just started with UE4 in summer and enjoyed the ride so far, but one thing had me boggled for a while now: Every time I add the first person template into the third template (as apposed to the usual, tuto…

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## [Why do Blueprints always crash and fail](https://forums.unrealengine.com/t/why-do-blueprints-always-crash-and-fail/407967)

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**Author:** [@anonymous\_user\_34e08b70](https://forums.unrealengine.com/u/anonymous_user_34e08b70)\
**Replies:** 0\
**Last updated:** [October 26, 2017, 2:22am UTC](https://forums.unrealengine.com/t/why-do-blueprints-always-crash-and-fail/407967 "2017-10-26T02:22:01Z")

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I am trying to build the world and to test it I have the default third person characte from unreal… but for some reason it always stops working. It works fine the first few times I use it but after I spend some time it m…

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## [How can i shoot at the center of my crosshair? C++](https://forums.unrealengine.com/t/how-can-i-shoot-at-the-center-of-my-crosshair-c/407348)

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**Author:** [@Varmillion](https://forums.unrealengine.com/u/Varmillion)\
**Replies:** 34\
**Last updated:** [October 24, 2017, 1:55am UTC](https://forums.unrealengine.com/t/how-can-i-shoot-at-the-center-of-my-crosshair-c/407348 "2017-10-24T01:55:31Z")

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Hey! So, i’m getting in a little trouble in my shooting system. I did the Unreal tutorial (crosshair) to add a crosshair in the center of the screen. But when i’m shooting, is not going at the center. I know thats becaus…

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## [How to Fix camera](https://forums.unrealengine.com/t/how-to-fix-camera/404362)

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**Author:** [@anonymous\_user\_85b986c61](https://forums.unrealengine.com/u/anonymous_user_85b986c61)\
**Replies:** 0\
**Last updated:** [September 12, 2017, 3:24am UTC](https://forums.unrealengine.com/t/how-to-fix-camera/404362 "2017-09-12T03:24:50Z")

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How should I fix camera to character so that your camera would not go between character legs. I am trying to make TPS shooter game and camera to work like any other TPS game.

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## [How can i enable/ disable the mouse cursor with a button in TPS example](https://forums.unrealengine.com/t/how-can-i-enable-disable-the-mouse-cursor-with-a-button-in-tps-example/386937)

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**Author:** [@W4RPY](https://forums.unrealengine.com/u/W4RPY)\
**Replies:** 2\
**Last updated:** [March 4, 2017, 5:38pm UTC](https://forums.unrealengine.com/t/how-can-i-enable-disable-the-mouse-cursor-with-a-button-in-tps-example/386937 "2017-03-04T17:38:42Z")

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Hello, I need to know how to enable / disable the mouse cursor with the button ( i ) in the Third person example and that it works like the shift + F1 mouse cursor in PIE

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