# \#touch-event

**URL:** https://forums.unrealengine.com/tag/touch-event/2925.md

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## [Touch input are not working after samsung's new update UI 7.0 android 15](https://forums.unrealengine.com/t/touch-input-are-not-working-after-samsungs-new-update-ui-7-0-android-15/2650924)

<div class="topic-metadata">

**Author:** [@DastroPL](https://forums.unrealengine.com/u/DastroPL)\
**Replies:** 1\
**Last updated:** [October 11, 2025, 12:16pm UTC](https://forums.unrealengine.com/t/touch-input-are-not-working-after-samsungs-new-update-ui-7-0-android-15/2650924 "2025-10-11T12:16:41Z")

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Hello, after the latest Samsung update, no game built on the UE5 engine receives touch input. Neither the touch interface or regular UI buttons work. Has anyone encountered this, and is there a way to fix it? I tested 5 …

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## [BP Actor set location lag](https://forums.unrealengine.com/t/bp-actor-set-location-lag/2610164)

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**Author:** [@Donalf](https://forums.unrealengine.com/u/Donalf)\
**Replies:** 0\
**Last updated:** [July 18, 2025, 9:38pm UTC](https://forums.unrealengine.com/t/bp-actor-set-location-lag/2610164 "2025-07-18T21:38:01Z")

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I’m creating a touchscreen game with blueprint actors that the player can move around the screen. The actor always lags a bit behind the cursor and touch, and I can’t figure out why. Shouldn’t the set actor location on t…

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## [Touch Response in PIE](https://forums.unrealengine.com/t/touch-response-in-pie/475756)

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**Author:** [@Virtuality](https://forums.unrealengine.com/u/Virtuality)\
**Replies:** 5\
**Last updated:** [June 17, 2024, 10:16am UTC](https://forums.unrealengine.com/t/touch-response-in-pie/475756 "2024-06-17T10:16:42Z")

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Hi, When using a Touch Screen in Windows (a secondary one set up next to my main screen), I get this strange behavior: Play in PIE mode (on the Touch screen): Unreal interprets the very first touch and 3 frames of fin…

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## [How can I make a button to trigger an EnhancedInput event in my player blueprint?](https://forums.unrealengine.com/t/how-can-i-make-a-button-to-trigger-an-enhancedinput-event-in-my-player-blueprint/1658624)

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**Author:** [@Quirinus](https://forums.unrealengine.com/u/Quirinus)\
**Replies:** 7\
**Last updated:** [February 22, 2024, 11:19pm UTC](https://forums.unrealengine.com/t/how-can-i-make-a-button-to-trigger-an-enhancedinput-event-in-my-player-blueprint/1658624 "2024-02-22T23:19:33Z")

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Hello everyone, I am making an android game with two simple buttons: slide and jump. I handle these inputs with enhanced input events in my player blueprint, but when I try to cast that to my widget blueprint, it doesn’…

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## [Touch Event For Left Side Screen & Right Side of Screen?](https://forums.unrealengine.com/t/touch-event-for-left-side-screen-right-side-of-screen/292831)

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**Author:** [@anonymous\_user\_75cae7c7](https://forums.unrealengine.com/u/anonymous_user_75cae7c7)\
**Replies:** 6\
**Last updated:** [September 3, 2023, 3:29pm UTC](https://forums.unrealengine.com/t/touch-event-for-left-side-screen-right-side-of-screen/292831 "2023-09-03T15:29:15Z")

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I am curious if anyone knows how to setup touch events for left side of screen and right of screen? Is there a function… or do I need to setup a hit box somehow. Thanks

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## [Input Touch does not trigger in BP](https://forums.unrealengine.com/t/input-touch-does-not-trigger-in-bp/287267)

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**Author:** [@Yibby\_1](https://forums.unrealengine.com/u/Yibby_1)\
**Replies:** 3\
**Last updated:** [September 2, 2021, 10:39am UTC](https://forums.unrealengine.com/t/input-touch-does-not-trigger-in-bp/287267 "2021-09-02T10:39:48Z")

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Hi, the Input Touch Event does not Trigger in the BP. I have “Use mouse for touch” checked in the Input Options. When i hit Play, i can move the virtual thumbsticks with my mouse but the Input Touch Event does nothing. …

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## [Touch Over events triggers too Many times](https://forums.unrealengine.com/t/touch-over-events-triggers-too-many-times/486068)

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**Author:** [@NUKETheWay](https://forums.unrealengine.com/u/NUKETheWay)\
**Replies:** 7\
**Last updated:** [July 12, 2021, 8:42am UTC](https://forums.unrealengine.com/t/touch-over-events-triggers-too-many-times/486068 "2021-07-12T08:42:53Z")

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I know this is a very basic question. When we use events like Touch enter or Cursor over. Then the events gets triggered multiple times. Is there better way to prevent this? I mean some sort of settings I don’t know a…

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## [Timeline works only once For Animate actor Touch Over Events?](https://forums.unrealengine.com/t/timeline-works-only-once-for-animate-actor-touch-over-events/485936)

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**Author:** [@NUKETheWay](https://forums.unrealengine.com/u/NUKETheWay)\
**Replies:** 6\
**Last updated:** [July 8, 2021, 5:03pm UTC](https://forums.unrealengine.com/t/timeline-works-only-once-for-animate-actor-touch-over-events/485936 "2021-07-08T17:03:00Z")

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Hello. I have grid of actors. I am trying to scale them up from 1 to 1.2 (scaling factor) on Touch Enter Event. But it seems like the animation works only once. Then rest of them directly get scaled up without animati…

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## [I am trying move my Rocket Actor on Y Axis Only](https://forums.unrealengine.com/t/i-am-trying-move-my-rocket-actor-on-y-axis-only/449905)

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**Author:** [@anonymous\_user\_9e2fd5e9](https://forums.unrealengine.com/u/anonymous_user_9e2fd5e9)\
**Replies:** 0\
**Last updated:** [May 31, 2019, 10:24am UTC](https://forums.unrealengine.com/t/i-am-trying-move-my-rocket-actor-on-y-axis-only/449905 "2019-05-31T10:24:12Z")

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my blueprint show below its work well but when i moving fast for just 2 ms so move but after release set recent location you will show in video what I need to change in my blueprint ? please give some suggestions

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## [Touch Event fires on both pressed and released](https://forums.unrealengine.com/t/touch-event-fires-on-both-pressed-and-released/387343)

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**Author:** [@HaxO](https://forums.unrealengine.com/u/HaxO)\
**Replies:** 9\
**Last updated:** [October 26, 2018, 1:25pm UTC](https://forums.unrealengine.com/t/touch-event-fires-on-both-pressed-and-released/387343 "2018-10-26T13:25:33Z")

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Hey everyone, There seems to be some weird issue with toggles on touch screens, when using a touch display ( laptop and stand alone display tested, not mobile ) a single touch turns this toggle on and then back off. The…

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## [How to detect virtual joystick release?](https://forums.unrealengine.com/t/how-to-detect-virtual-joystick-release/434926)

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**Author:** [@ZenomyErif](https://forums.unrealengine.com/u/ZenomyErif)\
**Replies:** 5\
**Last updated:** [October 3, 2018, 11:45pm UTC](https://forums.unrealengine.com/t/how-to-detect-virtual-joystick-release/434926 "2018-10-03T23:45:13Z")

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Hi, I’m trying to make a mobile game and started to use the touch interface and notice that I can’t get joystick events like press, started, release, end touch for example. It’s a top down shooter and I want make the l…

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## [Pawn with touch capacities behaves wrong testing in Multiplayer](https://forums.unrealengine.com/t/pawn-with-touch-capacities-behaves-wrong-testing-in-multiplayer/396424)

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**Author:** [@Lord\_Pol](https://forums.unrealengine.com/u/Lord_Pol)\
**Replies:** 1\
**Last updated:** [July 26, 2017, 10:32pm UTC](https://forums.unrealengine.com/t/pawn-with-touch-capacities-behaves-wrong-testing-in-multiplayer/396424 "2017-07-26T22:32:46Z")

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\- YouTube As can be seen on the video, Pawn called “BP\_MobileNavigationPawn” behaves strange when setting multiplayer to 2. This is exactly what happens: Player 1 : Cannot move at all. Player 2 : Can look around / ca…

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## [Touch on Windows: on second touch event problem](https://forums.unrealengine.com/t/touch-on-windows-on-second-touch-event-problem/388549)

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**Author:** [@CodiBasti](https://forums.unrealengine.com/u/CodiBasti)\
**Replies:** 5\
**Last updated:** [June 9, 2017, 11:47am UTC](https://forums.unrealengine.com/t/touch-on-windows-on-second-touch-event-problem/388549 "2017-06-09T11:47:11Z")

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Hi folks, we are working for a 22" touch panel and windows (newest drivers should be correctly installed). There is a scene in which we orbit around an object with a camera (by swiping over the screen, or by click-drag…

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## [Imported Character Mesh Not Touchable or Clickable](https://forums.unrealengine.com/t/imported-character-mesh-not-touchable-or-clickable/380097)

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**Author:** [@anonymous\_user\_9b32ce51](https://forums.unrealengine.com/u/anonymous_user_9b32ce51)\
**Replies:** 1\
**Last updated:** [December 23, 2016, 11:53pm UTC](https://forums.unrealengine.com/t/imported-character-mesh-not-touchable-or-clickable/380097 "2016-12-23T23:53:29Z")

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So I downloaded the free Infinity Blade: Adversaries package from the UE MarketPlace. The problem is when I try to generate touch or click events from those character meshes, I dont get a response. This is only happening…

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## [Please add support for Touch event over scrollbox.](https://forums.unrealengine.com/t/please-add-support-for-touch-event-over-scrollbox/377426)

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**Author:** [@Xaser3D](https://forums.unrealengine.com/u/Xaser3D)\
**Replies:** 0\
**Last updated:** [November 25, 2016, 7:28pm UTC](https://forums.unrealengine.com/t/please-add-support-for-touch-event-over-scrollbox/377426 "2016-11-25T19:28:33Z")

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Please add support for Touch event over scrollbox. I created my own scrollbox in blueprint but scroll movement vary different from yours. This will enable us to use custom swipe on mobile to showcase menu and different o…

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## [Не работают килик ивенты/doesn't work click events](https://forums.unrealengine.com/t/doesnt-work-click-events/363021)

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**Author:** [@Nergel](https://forums.unrealengine.com/u/Nergel)\
**Replies:** 3\
**Last updated:** [July 6, 2016, 3:32pm UTC](https://forums.unrealengine.com/t/doesnt-work-click-events/363021 "2016-07-06T15:32:46Z")

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При включенном “use mouse for touch” ивент срабатывает и все вроде бы нормально, но при выключенном ничего не происходит. Ни один из ивентов для мышки не работает. If “use mouse for touch” set ON, touchevent is work, an…

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## [Custom Touch Events](https://forums.unrealengine.com/t/custom-touch-events/349291)

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**Author:** [@giorgk](https://forums.unrealengine.com/u/giorgk)\
**Replies:** 1\
**Last updated:** [March 3, 2016, 6:28am UTC](https://forums.unrealengine.com/t/custom-touch-events/349291 "2016-03-03T06:28:55Z")

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I’m trying to implement Custom touch events with C++. Here is what I’m doing: The header file: UFUNCTION() void CustomTouchBegin(ETouchIndex::Type type, UPrimitiveComponent\* TouchedComponent); UFUNCTION() void CustomTo…

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## [Is Touching Boolean](https://forums.unrealengine.com/t/is-touching-boolean/334927)

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**Author:** [@Hobgoblin101](https://forums.unrealengine.com/u/Hobgoblin101)\
**Replies:** 1\
**Last updated:** [October 13, 2015, 6:00am UTC](https://forums.unrealengine.com/t/is-touching-boolean/334927 "2015-10-13T06:00:50Z")

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I am wondering if there is a way to get a boolean of if an Actor/Pawn/Character is touching another object? I haven’t see is any where else and having overlap boxes over the object doesn’t always work. (Also in blueprint…

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## [Touch blueprint problem (see the GIF)](https://forums.unrealengine.com/t/touch-blueprint-problem-see-the-gif/327336)

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**Author:** [@madmonsterrr\_1](https://forums.unrealengine.com/u/madmonsterrr_1)\
**Replies:** 1\
**Last updated:** [August 2, 2015, 3:10am UTC](https://forums.unrealengine.com/t/touch-blueprint-problem-see-the-gif/327336 "2015-08-02T03:10:34Z")

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Hi everyone I have a problem. I made a blueprint that lets me move an object. and as you see in the gif file it changes sizes when hovers over the other ones. the problem is that it sometimes jumps to the centre of the …

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## [Touch response for secondary collision component](https://forums.unrealengine.com/t/touch-response-for-secondary-collision-component/326645)

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**Author:** [@rohoon](https://forums.unrealengine.com/u/rohoon)\
**Replies:** 1\
**Last updated:** [July 27, 2015, 1:57am UTC](https://forums.unrealengine.com/t/touch-response-for-secondary-collision-component/326645 "2015-07-27T01:57:08Z")

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Most of the objects in my game can be tapped by the user to interact with the object in some way. Each of these interactive objects has a UMaterialBillboardComponent icon attached to it to indicate that the user can in f…

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## [Touch event works with only 1 instance of class](https://forums.unrealengine.com/t/touch-event-works-with-only-1-instance-of-class/302738)

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**Author:** [@v36372\_1](https://forums.unrealengine.com/u/v36372_1)\
**Replies:** 3\
**Last updated:** [July 11, 2015, 10:58am UTC](https://forums.unrealengine.com/t/touch-event-works-with-only-1-instance-of-class/302738 "2015-07-11T10:58:39Z")

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Hello, I am having 2 problems with touch events. First, I have an instance of my class blueprint in my level. I would like to be able to click the instance and drag it. When I click and drag the instance very fast, the…

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## [Changed static mesh](https://forums.unrealengine.com/t/changed-static-mesh/324263)

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**Author:** [@anonymous\_user\_0d53d466](https://forums.unrealengine.com/u/anonymous_user_0d53d466)\
**Replies:** 2\
**Last updated:** [July 6, 2015, 5:34pm UTC](https://forums.unrealengine.com/t/changed-static-mesh/324263 "2015-07-06T17:34:18Z")

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I was using the the static chair mesh that unreal already comes with to test my moveable object blueprint class. I am able to touch the screen and move the chair around. When I tried to change the static mesh to my own a…

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## [How do i recognize Touch End Events without an Actor](https://forums.unrealengine.com/t/how-do-i-recognize-touch-end-events-without-an-actor/287789)

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**Author:** [@anonymous\_user\_ed76438d](https://forums.unrealengine.com/u/anonymous_user_ed76438d)\
**Replies:** 3\
**Last updated:** [June 22, 2015, 7:22am UTC](https://forums.unrealengine.com/t/how-do-i-recognize-touch-end-events-without-an-actor/287789 "2015-06-22T07:22:38Z")

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Hi. In my game its planed that if i click on the player Character he will take his Backpack and Look in it while the camera is moving down to him. But if you release the Finger before the Animation finishes he will take…

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## [OnInputTouchBegin on device not respond properly.](https://forums.unrealengine.com/t/oninputtouchbegin-on-device-not-respond-properly/317532)

<div class="topic-metadata">

**Author:** [@Helghast](https://forums.unrealengine.com/u/Helghast)\
**Replies:** 1\
**Last updated:** [May 7, 2015, 9:38am UTC](https://forums.unrealengine.com/t/oninputtouchbegin-on-device-not-respond-properly/317532 "2015-05-07T09:38:28Z")

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I have a level selector and a problem to touch several Spheres Colliders especially at the bottom of screen. I use “onClicked” and “OnInputTouchBegin” events. In PC it works nicely, but in my devices (android) I can…

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## [Can ReceiveActorOnInputTouchBegin be triggered based on collision object instead of mesh object?](https://forums.unrealengine.com/t/can-receiveactoroninputtouchbegin-be-triggered-based-on-collision-object-instead-of-mesh-object/316745)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_6fcbe82e](https://forums.unrealengine.com/u/anonymous_user_6fcbe82e)\
**Replies:** 0\
**Last updated:** [April 28, 2015, 5:18pm UTC](https://forums.unrealengine.com/t/can-receiveactoroninputtouchbegin-be-triggered-based-on-collision-object-instead-of-mesh-object/316745 "2015-04-28T17:18:21Z")

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I have some buttons with a holes in the mesh. The collision object is a simple convex, and I would like the ReceiveActorOnInputTouchBegin respond when I click anywhere on the collision object (so it should also respond w…

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## [Touch button in Blueprint, event on release](https://forums.unrealengine.com/t/touch-button-in-blueprint-event-on-release/310696)

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**Author:** [@docmuerte](https://forums.unrealengine.com/u/docmuerte)\
**Replies:** 0\
**Last updated:** [March 12, 2015, 6:27pm UTC](https://forums.unrealengine.com/t/touch-button-in-blueprint-event-on-release/310696 "2015-03-12T18:27:21Z")

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I’m in the middle of creating a mobile game in Unreal Engine 4 and I need an event on releasing touch. Basicaly what I’m trying to do: If you touch the whole left side of the screen, a character goes to a position on th…

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## [\[UMG\] Implementing Touch Events](https://forums.unrealengine.com/t/umg-implementing-touch-events/302000)

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**Author:** [@Ruffian](https://forums.unrealengine.com/u/Ruffian)\
**Replies:** 1\
**Last updated:** [December 23, 2014, 1:09am UTC](https://forums.unrealengine.com/t/umg-implementing-touch-events/302000 "2014-12-23T01:09:54Z")

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Say I have a UMG Widget with a couple Borders exposed as variables. Assume I want to implement the “On Touch” events (moved, started, ended)… What’s the workflow for checking if the touch event is over my borders? I don’…

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## [Blueprint touch spawned object?](https://forums.unrealengine.com/t/blueprint-touch-spawned-object/300049)

<div class="topic-metadata">

**Author:** [@Snowynight](https://forums.unrealengine.com/u/Snowynight)\
**Replies:** 1\
**Last updated:** [November 28, 2014, 2:45am UTC](https://forums.unrealengine.com/t/blueprint-touch-spawned-object/300049 "2014-11-28T02:45:14Z")

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im trying get this to work the player touches the screen then check to see if you have touched the object that was spawned but i cant get it to work i hope you can help thank you for your time

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## [Does Collision with Root Component Effect Child Components?](https://forums.unrealengine.com/t/does-collision-with-root-component-effect-child-components/292438)

<div class="topic-metadata">

**Author:** [@Green\_6](https://forums.unrealengine.com/u/Green_6)\
**Replies:** 10\
**Last updated:** [August 31, 2014, 12:14pm UTC](https://forums.unrealengine.com/t/does-collision-with-root-component-effect-child-components/292438 "2014-08-31T12:14:40Z")

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I have a root component (touchBox), that should trigger an event when the player collides with it, however i have a box component attached to it, and touching that box component also triggers the event, how can i limit t…

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## [Touch event equivalent of EventActorOnClicked](https://forums.unrealengine.com/t/touch-event-equivalent-of-eventactoronclicked/291767)

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**Author:** [@bobht](https://forums.unrealengine.com/u/bobht)\
**Replies:** 0\
**Last updated:** [August 23, 2014, 2:43am UTC](https://forums.unrealengine.com/t/touch-event-equivalent-of-eventactoronclicked/291767 "2014-08-23T02:43:17Z")

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Hello all, I would like to know if there is a touch event equivalent for EventActorOnClicked. I do use that event in my computer based version, when testing on an Android device the program does not react to EventActorO…

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