Expanding the Default Top Down map

drone.ah
Wed, 14 Jan 2015 04:42:26 +0000
World Creation

So I created a new C++ Top down project and loaded it up.

I then deleted the four walls and launched the game. I noticed that the player character does not walk to the edges of the map. Expanding the NavMesh does not make any difference.

Trying to change the dimensions of the floor actor does something strange. If any of the x/y/z values are not set to 200, it changes shape to the specified size.

If it is expanded out, say 10,000x10,000x200, and the NavMesh is also expanded out, the player character still does not want to go outside the original bounds.

What am I missing?

Thanks.

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