How to handle Navmesh in Top Down RPG

StudlySpud
Wed, 24 Jan 2018 05:46:27 +0000
World Creation

I am beginning a project that is kind of an RPG, more as a non-tutorial exercise than in the hopes of actually finishing a game at this stage. I’d like to implement the click to move similar to in the template, but I’m wondering how to handle the navmesh for large landscapes. Do I create a massive Navmesh over the whole landscape? Do I create a smaller one attached to the player character class, and expect it to dynamically update as you move? Both sound like huge performance hits…

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