Set 'elapsed time' on timers?

dadtaru
Wed, 04 Nov 2015 22:50:11 +0000
Blueprint

hi,

i am trying to save/load the current state of my timers. tried promoting and saving the timer handle but that didn’t work. my next approach was to try saving the elapsed time (float) and using that to create a new timer on load. but i can’t find a way to set elapsed time.

so my next idea is to create my own timer function from scratch using delta time n such.

but before i go that route, does anyone know a way to solve this while still using the built in timer functions?

i don’t mind a c++ answer.

3 posts - 1 participant