How to use new is timer active by handle?

anonymous_user_bda37b3c
Mon, 19 Oct 2015 04:19:49 +0000
Blueprint

So I made an AI in UE4.8 and I used the is timer active with a function attached to it. Now what do i do since that no longer exists. How would I use a timer check based off of a function. Also please tell me how to do it inside of blueprint and without using C++. Here is the album link

[Album] imgur.com

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