# \#timer

**URL:** https://forums.unrealengine.com/tag/timer/2440.md

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## [Timer Device doesn't display correctly when set to Seconds only](https://forums.unrealengine.com/t/timer-device-doesnt-display-correctly-when-set-to-seconds-only/2747341)

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**Author:** [@WolfRose1](https://forums.unrealengine.com/u/WolfRose1)\
**Replies:** 0\
**Last updated:** [August 30, 2026, 4:51am UTC](https://forums.unrealengine.com/t/timer-device-doesnt-display-correctly-when-set-to-seconds-only/2747341 "2026-08-30T04:51:40Z")

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Summary Timer displays as 0:0x even when set to “Display Time in” as Seconds Only Please select what you are reporting on: Unreal Editor for Fortnite What Type of Bug are you experiencing? Devices Steps to Reproduce M…

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## [How to make a game end when timer runs out?](https://forums.unrealengine.com/t/how-to-make-a-game-end-when-timer-runs-out/402862)

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**Author:** [@valval1128](https://forums.unrealengine.com/u/valval1128)\
**Replies:** 14\
**Last updated:** [April 3, 2026, 5:35am UTC](https://forums.unrealengine.com/t/how-to-make-a-game-end-when-timer-runs-out/402862 "2026-04-03T05:35:33Z")

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How do we make the game end when the timer runs out? we can’t seem to figure out a simple way of doing this using blue prints.

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## [Pause / Unpause - A 3-Steps Way to do it.](https://forums.unrealengine.com/t/pause-unpause-a-3-steps-way-to-do-it/2709515)

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**Author:** [@Skotty-TV](https://forums.unrealengine.com/u/Skotty-TV)\
**Replies:** 0\
**Last updated:** [March 28, 2026, 12:22am UTC](https://forums.unrealengine.com/t/pause-unpause-a-3-steps-way-to-do-it/2709515 "2026-03-28T00:22:18Z")

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So, since I was searching for a solution to this problem myself and unfortunately couldn’t really find anything, I put my thinking cap on and came up with a solution that feels clean and modular. I don’t want anyone else…

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## [\[PLUGIN\] Better Delays](https://forums.unrealengine.com/t/plugin-better-delays/2451845)

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**Author:** [@Aasura-san](https://forums.unrealengine.com/u/Aasura-san)\
**Replies:** 0\
**Last updated:** [April 11, 2025, 9:37pm UTC](https://forums.unrealengine.com/t/plugin-better-delays/2451845 "2025-04-11T21:37:59Z")

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Hello, Recently I created a plugin called Better Delays. It basically provides an extended delay node that can be promoted to a variable, canceled, paused or checked if it’s active in runtime. Moreover, it won’t broadca…

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## [Crash at FlushQueuedReferences when using Timer](https://forums.unrealengine.com/t/crash-at-flushqueuedreferences-when-using-timer/2446162)

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**Author:** [@JulianPW](https://forums.unrealengine.com/u/JulianPW)\
**Replies:** 2\
**Last updated:** [April 8, 2025, 11:51am UTC](https://forums.unrealengine.com/t/crash-at-flushqueuedreferences-when-using-timer/2446162 "2025-04-08T11:51:58Z")

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Hello, I am currently trying to figure out where the following crash comes from. LogThreadingWindows: Error: Runnable thread Background Worker #26 crashed. LogWindows: Error: === Critical error: === LogWindows: Error: …

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## [Can custom time dilation affect dealys and timers in actor?](https://forums.unrealengine.com/t/can-custom-time-dilation-affect-dealys-and-timers-in-actor/464411)

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**Author:** [@Norhaji](https://forums.unrealengine.com/u/Norhaji)\
**Replies:** 1\
**Last updated:** [March 30, 2025, 5:22am UTC](https://forums.unrealengine.com/t/can-custom-time-dilation-affect-dealys-and-timers-in-actor/464411 "2025-03-30T05:22:08Z")

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Hey, Quick question. Is there way to force custom time dilation to affect delays and timers? Use case: Set global time dilation to 0.01, player controller and pawn set custom dilation to 100. So they should act in no…

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## [Using SetTimer() on a Function with Parameters](https://forums.unrealengine.com/t/using-settimer-on-a-function-with-parameters/305335)

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**Author:** [@Janyx](https://forums.unrealengine.com/u/Janyx)\
**Replies:** 7\
**Last updated:** [February 7, 2025, 7:10pm UTC](https://forums.unrealengine.com/t/using-settimer-on-a-function-with-parameters/305335 "2025-02-07T19:10:26Z")

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I am currently trying to implement a method that calls 2 functions. The catch is I don’t want the second one to run until the animation of the first has finished playing. I am trying to unequip a weapon then equip a ne…

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## [Timer by Function doesn't loop.](https://forums.unrealengine.com/t/timer-by-function-doesnt-loop/337870)

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**Author:** [@anonymous\_user\_b885638c](https://forums.unrealengine.com/u/anonymous_user_b885638c)\
**Replies:** 12\
**Last updated:** [February 3, 2025, 3:03pm UTC](https://forums.unrealengine.com/t/timer-by-function-doesnt-loop/337870 "2025-02-03T15:03:59Z")

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http://puu.sh/ler01/a46b3d779d.jpg Can anyone tell me what I’m doing wrong? I can’t get the timer to work and I’ve tried many methods. I ended up making my own, but I really want to find out why doesn’t it keep looping.…

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## [How to setup a timer in a python script?](https://forums.unrealengine.com/t/how-to-setup-a-timer-in-a-python-script/488355)

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**Author:** [@anonymous\_user\_a7883a09](https://forums.unrealengine.com/u/anonymous_user_a7883a09)\
**Replies:** 2\
**Last updated:** [January 21, 2025, 3:04am UTC](https://forums.unrealengine.com/t/how-to-setup-a-timer-in-a-python-script/488355 "2025-01-21T03:04:15Z")

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I’m trying to delay the execution of my code in a python script. import unreal timer\_delegate = unreal.TimerDynamicDelegate() def delayed\_action(): print('Do it!') timer\_delegate.bind\_callable(delayed\_action) un…

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## [best way to time simple and frequent actions?](https://forums.unrealengine.com/t/best-way-to-time-simple-and-frequent-actions/2240790)

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**Author:** [@ecstatic27](https://forums.unrealengine.com/u/ecstatic27)\
**Replies:** 1\
**Last updated:** [December 24, 2024, 8:40pm UTC](https://forums.unrealengine.com/t/best-way-to-time-simple-and-frequent-actions/2240790 "2024-12-24T20:40:37Z")

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The game starts, the player walks around the environment, no matter where he is or what he is doing, I want to trigger an action two minutes from the start of the game. This action finishes, then I want to wait three min…

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## [Timer Device GUI Not appearing](https://forums.unrealengine.com/t/timer-device-gui-not-appearing/2236074)

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**Author:** [@SeanyGames1001](https://forums.unrealengine.com/u/SeanyGames1001)\
**Replies:** 0\
**Last updated:** [December 21, 2024, 10:14pm UTC](https://forums.unrealengine.com/t/timer-device-gui-not-appearing/2236074 "2024-12-21T22:14:46Z")

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Summary the timer gui not appearing correctly it has the little box but doesn’t show the text and it does this across all my different creative maps one of my maps uses these timers frequently. Please select what you ar…

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## [How to convert Game time Format to 00:00:00](https://forums.unrealengine.com/t/how-to-convert-game-time-format-to-0000/289845)

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**Author:** [@C-Arch](https://forums.unrealengine.com/u/C-Arch)\
**Replies:** 12\
**Last updated:** [December 7, 2024, 5:08pm UTC](https://forums.unrealengine.com/t/how-to-convert-game-time-format-to-0000/289845 "2024-12-07T17:08:03Z")

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Hi. Anyone have an idea how to set the gametime to a 00:00:00 format Basically i want it to be 00:01:08 indicating 1 minute 8 seconds. Right now it outputs as 1.8 I tried various ways of doing this but none of them d…

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## [Simple timer](https://forums.unrealengine.com/t/simple-timer/842126)

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**Author:** [@S1E4AN.TV](https://forums.unrealengine.com/u/S1E4AN.TV)\
**Replies:** 21\
**Last updated:** [November 17, 2024, 1:30pm UTC](https://forums.unrealengine.com/t/simple-timer/842126 "2024-11-17T13:30:07Z")

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I can’t find an answer to my question anywhere, so I’ll ask here. I have a game where the character must go from the beginning to the end of the entire map. At this time, there should be a timer, it shows how much time …

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## [How to make a clock counter?](https://forums.unrealengine.com/t/how-to-make-a-clock-counter/345761)

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**Author:** [@anonymous\_user\_29db4c0f](https://forums.unrealengine.com/u/anonymous_user_29db4c0f)\
**Replies:** 10\
**Last updated:** [November 12, 2024, 12:43pm UTC](https://forums.unrealengine.com/t/how-to-make-a-clock-counter/345761 "2024-11-12T12:43:16Z")

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I have a mini-game in which you must consider how long takes the user to pass through a level. I’ve seen a lot of tutorials on how to implement a countdown based on sth, but I want a simple digital clock that indicates t…

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## [Using a delay in C++](https://forums.unrealengine.com/t/using-a-delay-in-c/383065)

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**Author:** [@poplockentaco](https://forums.unrealengine.com/u/poplockentaco)\
**Replies:** 4\
**Last updated:** [November 9, 2024, 10:07pm UTC](https://forums.unrealengine.com/t/using-a-delay-in-c/383065 "2024-11-09T22:07:04Z")

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Hi everyone! I’m trying to use the Delay function in the KismetSystemLibrary but it doesn’t seem to work despite me providing all the proper functions parameters. Has anyone been able to get this to work? I’d rather not …

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## [Are Timers frame dependent? Or no?](https://forums.unrealengine.com/t/are-timers-frame-dependent-or-no/1803838)

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**Author:** [@Alex\_Peace13](https://forums.unrealengine.com/u/Alex_Peace13)\
**Replies:** 14\
**Last updated:** [September 28, 2024, 1:52am UTC](https://forums.unrealengine.com/t/are-timers-frame-dependent-or-no/1803838 "2024-09-28T01:52:57Z")

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Hello, I red in some sources/answers different opinions about frame (in)dependent timers. However when I’m running my timer on server - it’s actually depend on frames. I’ve compared it with delay node - which looks lik…

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## [How to manually destroy a UObject?](https://forums.unrealengine.com/t/how-to-manually-destroy-a-uobject/384325)

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**Author:** [@anonymous\_user\_1ed1c3df](https://forums.unrealengine.com/u/anonymous_user_1ed1c3df)\
**Replies:** 1\
**Last updated:** [September 17, 2024, 10:41pm UTC](https://forums.unrealengine.com/t/how-to-manually-destroy-a-uobject/384325 "2024-09-17T22:41:50Z")

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I have a UObject class I’m using as a buff object with its own ticking functionality and etc. When a player overlaps with a pickup, its constructs the corresponding buff object and puts the reference in the player’s arra…

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## [Update to Timer Device (or create a new device)](https://forums.unrealengine.com/t/update-to-timer-device-or-create-a-new-device/2020084)

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**Author:** [@Tacothecow](https://forums.unrealengine.com/u/Tacothecow)\
**Replies:** 0\
**Last updated:** [September 14, 2024, 3:55am UTC](https://forums.unrealengine.com/t/update-to-timer-device-or-create-a-new-device/2020084 "2024-09-14T03:55:18Z")

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Fortnite’s timer device is lackluster, to say the least, and I have some ideas to improve it easily. First, I would love to see an option for when you send a signal to the timer device, time is either added or subtracted…

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## [How do I create a timer that resets itself when the player moves (Blueprints)?](https://forums.unrealengine.com/t/how-do-i-create-a-timer-that-resets-itself-when-the-player-moves-blueprints/2013265)

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**Author:** [@MinniVini](https://forums.unrealengine.com/u/MinniVini)\
**Replies:** 3\
**Last updated:** [September 9, 2024, 2:36pm UTC](https://forums.unrealengine.com/t/how-do-i-create-a-timer-that-resets-itself-when-the-player-moves-blueprints/2013265 "2024-09-09T14:36:28Z")

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I’m working on a game and need a timer that, once activated, continuously checks if the player is moving. If the player moves, a cancel function should be called, and the timer should reset. Is there a way to achieve thi…

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## [How can I stop a looping Timer?](https://forums.unrealengine.com/t/how-can-i-stop-a-looping-timer/309348)

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**Author:** [@MSD](https://forums.unrealengine.com/u/MSD)\
**Replies:** 6\
**Last updated:** [August 29, 2024, 6:33am UTC](https://forums.unrealengine.com/t/how-can-i-stop-a-looping-timer/309348 "2024-08-29T06:33:47Z")

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Hi; In C++ , I have a timer and I set it’s looping value to true : ... GetWorldTimerManager().SetTimer(FTimerDelegate::CreateUObject(this, &AES\_ScorBot::ObstacleTimerHandler), 5.0f, true); .... void AES\_ScorBot::Ob…

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## [What's the best way to sync certain events/functions with your soundtrack?](https://forums.unrealengine.com/t/whats-the-best-way-to-sync-certain-events-functions-with-your-soundtrack/1891566)

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**Author:** [@Lowenfas](https://forums.unrealengine.com/u/Lowenfas)\
**Replies:** 6\
**Last updated:** [June 7, 2024, 4:01pm UTC](https://forums.unrealengine.com/t/whats-the-best-way-to-sync-certain-events-functions-with-your-soundtrack/1891566 "2024-06-07T16:01:13Z")

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All I want is to have waves of enemies spawn synchronized with the music playing. I have an idea of how to do it, but I wanted to see if you all had any better ideas on how to trigger events/functions at specific times d…

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## [Delay in the MIDDLE of a for loop](https://forums.unrealengine.com/t/delay-in-the-middle-of-a-for-loop/1889139)

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**Author:** [@Izuuubito](https://forums.unrealengine.com/u/Izuuubito)\
**Replies:** 2\
**Last updated:** [June 7, 2024, 7:47am UTC](https://forums.unrealengine.com/t/delay-in-the-middle-of-a-for-loop/1889139 "2024-06-07T07:47:48Z")

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SO I HAVE BUMPED INTO A HURDLE I want to execute a for loop with a delay, which isnt apparently possible by default. I know I could make a new macro, but here is a problem: I dont want the delay be at the beginning or e…

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## [Timer behavior stop works properly after the last update (30.00)](https://forums.unrealengine.com/t/timer-behavior-stop-works-properly-after-the-last-update-30-00/1882553)

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**Author:** [@choodov](https://forums.unrealengine.com/u/choodov)\
**Replies:** 0\
**Last updated:** [May 31, 2024, 2:32pm UTC](https://forums.unrealengine.com/t/timer-behavior-stop-works-properly-after-the-last-update-30-00/1882553 "2024-05-31T14:32:38Z")

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Please select what you are reporting on: Unreal Editor for Fortnite What Type of Bug are you experiencing? Devices Summary I have an explosive with timers on my island. Before the last UEFN/FN update (30.00) Timers (ti…

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## [Creating a delay function in the material.](https://forums.unrealengine.com/t/creating-a-delay-function-in-the-material/464006)

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**Author:** [@Dragon\_Motion](https://forums.unrealengine.com/u/Dragon_Motion)\
**Replies:** 11\
**Last updated:** [May 13, 2024, 6:57pm UTC](https://forums.unrealengine.com/t/creating-a-delay-function-in-the-material/464006 "2024-05-13T18:57:08Z")

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Hi, everybody. I can’t figure out if this is possible in the material. Need a delay function. The material uses the node “Lerp” alpha must be equal to 1 every N seconds for N seconds. I can do this using Blueprints. But …

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## [How do I prevent my timer from resetting when executed multiple times?](https://forums.unrealengine.com/t/how-do-i-prevent-my-timer-from-resetting-when-executed-multiple-times/1840245)

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**Author:** [@emilo0](https://forums.unrealengine.com/u/emilo0)\
**Replies:** 5\
**Last updated:** [May 5, 2024, 3:07am UTC](https://forums.unrealengine.com/t/how-do-i-prevent-my-timer-from-resetting-when-executed-multiple-times/1840245 "2024-05-05T03:07:39Z")

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## [How to change random time in Set Timer Delegate every loop?](https://forums.unrealengine.com/t/how-to-change-random-time-in-set-timer-delegate-every-loop/304334)

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**Author:** [@darkpivot](https://forums.unrealengine.com/u/darkpivot)\
**Replies:** 5\
**Last updated:** [May 4, 2024, 1:39pm UTC](https://forums.unrealengine.com/t/how-to-change-random-time-in-set-timer-delegate-every-loop/304334 "2024-05-04T13:39:31Z")

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I have a ‘set timer delegate’ node, set to looping. I have the time set to a ‘random float in range’ with a min and max time value. I want it so that every time the timer loops, it will randomize the time again. My probl…

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## [\[Solved\] How to put a timer that work inside a collision box (but not outside)](https://forums.unrealengine.com/t/solved-how-to-put-a-timer-that-work-inside-a-collision-box-but-not-outside/469322)

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**Author:** [@Daedalvs\_Design](https://forums.unrealengine.com/u/Daedalvs_Design)\
**Replies:** 5\
**Last updated:** [April 22, 2024, 8:18am UTC](https://forums.unrealengine.com/t/solved-how-to-put-a-timer-that-work-inside-a-collision-box-but-not-outside/469322 "2024-04-22T08:18:51Z")

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Hi everyone ! So, I want that the player stay in the collision box for a certain time before the door get unlocked. I already did all the BP for that except for the time. I put a delay before it unlock the door but eve…

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## [Set timer by function name - pass parameter to function?](https://forums.unrealengine.com/t/set-timer-by-function-name-pass-parameter-to-function/366064)

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**Author:** [@anonymous\_user\_6356da25](https://forums.unrealengine.com/u/anonymous_user_6356da25)\
**Replies:** 12\
**Last updated:** [March 22, 2024, 9:25pm UTC](https://forums.unrealengine.com/t/set-timer-by-function-name-pass-parameter-to-function/366064 "2024-03-22T21:25:24Z")

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How do I pass parameters into the function called by Set timer by function name blueprint? If it’s not possible then is there an alternative way to to implement server task processing logic as below Receive player A re…

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## [problem with live counting](https://forums.unrealengine.com/t/problem-with-live-counting/1534094)

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**Author:** [@mueoca](https://forums.unrealengine.com/u/mueoca)\
**Replies:** 0\
**Last updated:** [December 17, 2023, 9:42pm UTC](https://forums.unrealengine.com/t/problem-with-live-counting/1534094 "2023-12-17T21:42:44Z")

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I have a problem whit the player pawn connected whit the spawn random cube and when i try to remove one life and print it to ui but the get player pawn is connected to event tick to do more cube how can i fix it

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## [For Each Loop followed by Set Timer by Event have strange behaviour](https://forums.unrealengine.com/t/for-each-loop-followed-by-set-timer-by-event-have-strange-behaviour/1500838)

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**Author:** [@Draavec](https://forums.unrealengine.com/u/Draavec)\
**Replies:** 5\
**Last updated:** [December 7, 2023, 7:46pm UTC](https://forums.unrealengine.com/t/for-each-loop-followed-by-set-timer-by-event-have-strange-behaviour/1500838 "2023-12-07T19:46:47Z")

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Hi All, I am quite new in Unreal but so far I was able to find solutions for my struggles. Unfortunately atm I am stuck. I am trying to run for each loop filled with elements from Multi Sphere Trace For Objects and for …

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