How to interpolate the use of values in an array by time and not framerate?

anonymous_user_28977aa2
Mon, 01 May 2017 18:09:39 +0000
Editor Scripting

Hello, I have an array whose values are called from the update exec pin on a timeline node, but it seems to me that this update is like a tick event and calls every frame. I want to use all of the values in my array by the end of my timeline meaning that when the frame rate is slower, I would need to interpolate between values in the array or call every ‘nth’ value so that I reach the end of the array. I would also need the end result to always be the same, so if I skip array element 4 and go straight to 5, on that frame, I would need to play (element 4 + element 5). I may be going about the entire system wrong, but I figure it’s good to figure it out anyway. Everything is done in blueprints.

4 posts - 3 participants