How to do a directional dodge with timeline?

sa1lim.RAM
Mon, 23 Sep 2024 18:37:21 +0000
C++

I mean velocity grows in direction? which character’s going at the mometnt. I tride (GetActorLocation() - GetLastInputVector()).Normolize, but it does not work. How can i do this? This is an example of how i did dodge
And also i do not use LaunchCharacter(), this function is bad

Dodge Roll and Dash Step Movement - Unreal Engine 5 Tutorial

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