# \#timeline

**URL:** https://forums.unrealengine.com/tag/timeline/1041.md

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## [Having trouble using a timeline in a UObject ](https://forums.unrealengine.com/t/having-trouble-using-a-timeline-in-a-uobject/2735277)

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**Author:** [@RG-GTS](https://forums.unrealengine.com/u/RG-GTS)\
**Replies:** 4\
**Last updated:** [July 13, 2026, 2:08pm UTC](https://forums.unrealengine.com/t/having-trouble-using-a-timeline-in-a-uobject/2735277 "2026-07-13T14:08:11Z")

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Hi! I’ve been trying to create a small UObject to act as a template class for actions my actors can perform. Some of them are movement-based, so I have tried to add a timeline. Even though I have bound functions to its u…

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## [Stop Node not working in 5.6 in Event Begin Play? ](https://forums.unrealengine.com/t/stop-node-not-working-in-5-6-in-event-begin-play/2705999)

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**Author:** [@Kassya](https://forums.unrealengine.com/u/Kassya)\
**Replies:** 3\
**Last updated:** [March 14, 2026, 8:22pm UTC](https://forums.unrealengine.com/t/stop-node-not-working-in-5-6-in-event-begin-play/2705999 "2026-03-14T20:22:46Z")

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I have a day-night cycle that in 5.5 that I have it blueprinted to trigger in the Event Begin Play. I have it Get Actor of Class of the BP\_DayNightCycle and tell it with the Stop node to stop the timeline from playing. I…

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## [Timelines blocking me from moving functionality to another blueprint graph](https://forums.unrealengine.com/t/timelines-blocking-me-from-moving-functionality-to-another-blueprint-graph/2697858)

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**Author:** [@DanielOS96](https://forums.unrealengine.com/u/DanielOS96)\
**Replies:** 1\
**Last updated:** [February 6, 2026, 7:23pm UTC](https://forums.unrealengine.com/t/timelines-blocking-me-from-moving-functionality-to-another-blueprint-graph/2697858 "2026-02-06T19:23:14Z")

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Hi, I have a whole bunch of blueprint space in my Event Graph dedicated to advanced movement coyote time smooth crouch etc. I want to move all this code to another Graph inside the same blueprint so I made another graph …

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## ['Normalising' GetWorldRotation to 0-360?](https://forums.unrealengine.com/t/normalising-getworldrotation-to-0-360/349876)

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**Author:** [@jamesonart](https://forums.unrealengine.com/u/jamesonart)\
**Replies:** 3\
**Last updated:** [May 26, 2025, 7:58pm UTC](https://forums.unrealengine.com/t/normalising-getworldrotation-to-0-360/349876 "2025-05-26T19:58:24Z")

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Hi guys! So I’m setting up a blueprint to have a planet orbit a sun using a timeline. Here is my blueprint: Basically all it’s doing is lerping between the current rotation of the Earth (EarthRotation) and a locati…

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## [Replicating day/night cycle](https://forums.unrealengine.com/t/replicating-day-night-cycle/441112)

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**Author:** [@X-perto](https://forums.unrealengine.com/u/X-perto)\
**Replies:** 0\
**Last updated:** [January 11, 2019, 5:32pm UTC](https://forums.unrealengine.com/t/replicating-day-night-cycle/441112 "2019-01-11T17:32:19Z")

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why do you need to replicate this? is it critical for gameplay? I think the only thing you need is to replicate some starting value once, and let clients to proceed full cycle from that start.

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## [Unable to stop audio component](https://forums.unrealengine.com/t/unable-to-stop-audio-component/463940)

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**Author:** [@ClockworkOcean](https://forums.unrealengine.com/u/ClockworkOcean)\
**Replies:** 10\
**Last updated:** [May 14, 2025, 2:11am UTC](https://forums.unrealengine.com/t/unable-to-stop-audio-component/463940 "2025-05-14T02:11:01Z")

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I have a couple of simple custom events to start and stop audio ( a squeaky door ): PlaySqueak is called during a timeline, which is ok, because it checks if the audio is already playing and only starts it if not. S…

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## [How to interpolate the use of values in an array by time and not framerate?](https://forums.unrealengine.com/t/how-to-interpolate-the-use-of-values-in-an-array-by-time-and-not-framerate/392401)

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**Author:** [@anonymous\_user\_28977aa2](https://forums.unrealengine.com/u/anonymous_user_28977aa2)\
**Replies:** 3\
**Last updated:** [May 3, 2025, 1:48am UTC](https://forums.unrealengine.com/t/how-to-interpolate-the-use-of-values-in-an-array-by-time-and-not-framerate/392401 "2025-05-03T01:48:13Z")

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Hello, I have an array whose values are called from the update exec pin on a timeline node, but it seems to me that this update is like a tick event and calls every frame. I want to use all of the values in my array by t…

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## [How Can I use same timeline more than one  ](https://forums.unrealengine.com/t/how-can-i-use-same-timeline-more-than-one/2481426)

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**Author:** [@CeasWed](https://forums.unrealengine.com/u/CeasWed)\
**Replies:** 3\
**Last updated:** [April 30, 2025, 3:06pm UTC](https://forums.unrealengine.com/t/how-can-i-use-same-timeline-more-than-one/2481426 "2025-04-30T15:06:53Z")

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I made an npc that when you Interact with him he turns to you with a rotation animation that ı made by timeline. But when you ınteract second time timeline doesn’t work what can ı do?

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## [Can't select multiple notifies with mouse left click & drag in the Persona](https://forums.unrealengine.com/t/cant-select-multiple-notifies-with-mouse-left-click-drag-in-the-persona/2471712)

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**Author:** [@JoCo](https://forums.unrealengine.com/u/JoCo)\
**Replies:** 1\
**Last updated:** [April 23, 2025, 1:42pm UTC](https://forums.unrealengine.com/t/cant-select-multiple-notifies-with-mouse-left-click-drag-in-the-persona/2471712 "2025-04-23T13:42:10Z")

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Hi all, My team has recently migrated to 5.5 and just realized that, in the Persona editor for animation sequences and montages, it was now impossible to hold the left mouse button somewhere in the timeline to select mu…

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## [Moving actors on Spline behaves weirdly](https://forums.unrealengine.com/t/moving-actors-on-spline-behaves-weirdly/2457001)

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**Author:** [@Rhakatiri](https://forums.unrealengine.com/u/Rhakatiri)\
**Replies:** 1\
**Last updated:** [April 21, 2025, 8:42pm UTC](https://forums.unrealengine.com/t/moving-actors-on-spline-behaves-weirdly/2457001 "2025-04-21T20:42:01Z")

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I’m trying to make a spline conveyor thing where i can step through the spline and actors move on it. When they reach either side it will spawn a next actor from array on the corresponding side. It all is working kind o…

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## [Timeline "Reverse from End" can have wrong direction at start](https://forums.unrealengine.com/t/timeline-reverse-from-end-can-have-wrong-direction-at-start/396921)

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**Author:** [@nomako](https://forums.unrealengine.com/u/nomako)\
**Replies:** 7\
**Last updated:** [April 20, 2025, 10:28pm UTC](https://forums.unrealengine.com/t/timeline-reverse-from-end-can-have-wrong-direction-at-start/396921 "2025-04-20T22:28:38Z")

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After calling “Reverse from End” from timeline on first tick of “Update” the timeline’s Direction can be “Forward” not “Backward”. It depends on previous played direction. Tested on 4.15.3 and 4.16.2 Example on picture…

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## [Add Level Sequence or TimeLine](https://forums.unrealengine.com/t/add-level-sequence-or-timeline/2350856)

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**Author:** [@14BOBR14](https://forums.unrealengine.com/u/14BOBR14)\
**Replies:** 1\
**Last updated:** [February 22, 2025, 8:13pm UTC](https://forums.unrealengine.com/t/add-level-sequence-or-timeline/2350856 "2025-02-22T20:13:41Z")

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I want to make an opening door and I want to ask which method is better? Level Sequence or TimeLine some people use Level Sequence how tis man: other use TimeLine. but what’s difference?

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## [Timeline Node Question](https://forums.unrealengine.com/t/timeline-node-question/2346139)

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**Author:** [@ssdasdw](https://forums.unrealengine.com/u/ssdasdw)\
**Replies:** 12\
**Last updated:** [February 20, 2025, 8:22am UTC](https://forums.unrealengine.com/t/timeline-node-question/2346139 "2025-02-20T08:22:47Z")

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Hello, I’m leaving a question because I have a question regarding the timeline node. My intention is that when I click, the main player moves a constant 10 in the X-axis. Timeline nodes consistently output value…

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## [Timeline for Aiming Down Sight is making Camera go to wrong location](https://forums.unrealengine.com/t/timeline-for-aiming-down-sight-is-making-camera-go-to-wrong-location/2307245)

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**Author:** [@enam1984](https://forums.unrealengine.com/u/enam1984)\
**Replies:** 10\
**Last updated:** [January 30, 2025, 1:02am UTC](https://forums.unrealengine.com/t/timeline-for-aiming-down-sight-is-making-camera-go-to-wrong-location/2307245 "2025-01-30T01:02:49Z")

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Hi all, I added a timeline for Aiming Down Sights. I am using a weapon socket to aim to the correct location. However when i try it, the camera completely flies off in the wrong direction. Can someone please suggest …

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## [Move Cube from Array with timeline ](https://forums.unrealengine.com/t/move-cube-from-array-with-timeline/2306268)

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**Author:** [@lecinema](https://forums.unrealengine.com/u/lecinema)\
**Replies:** 2\
**Last updated:** [January 28, 2025, 2:53pm UTC](https://forums.unrealengine.com/t/move-cube-from-array-with-timeline/2306268 "2025-01-28T14:53:33Z")

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Hi everyone, I made a grid of cubes, now I want to move some cubes randomly with timeline. I can change the x coord of cubes randomly. But not with timeline. I don’t understand why. Every help is welcome. Thank’s …

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## [Sequencer timeline move every keyframe to the right of cursor over.](https://forums.unrealengine.com/t/sequencer-timeline-move-every-keyframe-to-the-right-of-cursor-over/448866)

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**Author:** [@The\_Fox\_army](https://forums.unrealengine.com/u/The_Fox_army)\
**Replies:** 3\
**Last updated:** [January 19, 2025, 6:09am UTC](https://forums.unrealengine.com/t/sequencer-timeline-move-every-keyframe-to-the-right-of-cursor-over/448866 "2025-01-19T06:09:27Z")

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I work heavily with the level sequencer when creating cinematics, however, I often make mistakes related to timing. Many times I’ll do part of a sequence and when going back, I realize that an animation or audio clip is …

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## [Hold to stop timeline while it playing](https://forums.unrealengine.com/t/hold-to-stop-timeline-while-it-playing/457778)

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**Author:** [@\_F\_ender](https://forums.unrealengine.com/u/_F_ender)\
**Replies:** 4\
**Last updated:** [January 17, 2025, 7:51pm UTC](https://forums.unrealengine.com/t/hold-to-stop-timeline-while-it-playing/457778 "2025-01-17T19:51:57Z")

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Hello I’m having problem with timeline in player character What I wan to do: Hold to Dash for 3 seconds (maximum in timeline) — This work When I release button character stop dash — This work When hold Dash button for…

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## [Curve asset null while trying to create Curve for Timeline](https://forums.unrealengine.com/t/curve-asset-null-while-trying-to-create-curve-for-timeline/1654625)

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**Author:** [@OGobo](https://forums.unrealengine.com/u/OGobo)\
**Replies:** 1\
**Last updated:** [January 15, 2025, 9:48am UTC](https://forums.unrealengine.com/t/curve-asset-null-while-trying-to-create-curve-for-timeline/1654625 "2025-01-15T09:48:50Z")

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I’ve been trying to replicate some of the blueprint functions in my project, and I’m working on the crouch function now, so I was following a tutorial on how to create a Timeline and add a Curve to it. The problem now i…

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## [Delay is breaking timeline events. Bug?](https://forums.unrealengine.com/t/delay-is-breaking-timeline-events-bug/2180614)

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**Author:** [@StarshipBalanced](https://forums.unrealengine.com/u/StarshipBalanced)\
**Replies:** 2\
**Last updated:** [December 7, 2024, 8:45pm UTC](https://forums.unrealengine.com/t/delay-is-breaking-timeline-events-bug/2180614 "2024-12-07T20:45:57Z")

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My timeline works perfectly until I add in these delay nodes with a random time. Once added in, the object will not move, and simply blinks once each time it updates to the next timeline—remaining stationary. I am pr…

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## [A More Elegant Solution to Sequenced Timelines...](https://forums.unrealengine.com/t/a-more-elegant-solution-to-sequenced-timelines/2164098)

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**Author:** [@Subressor](https://forums.unrealengine.com/u/Subressor)\
**Replies:** 1\
**Last updated:** [December 2, 2024, 10:31am UTC](https://forums.unrealengine.com/t/a-more-elegant-solution-to-sequenced-timelines/2164098 "2024-12-02T10:31:21Z")

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Opening a door by lerping actor components; I managed to get the result by brute force, but what is a more elegant coding approach? Would also like to be able to randomise the timeline speed. Must support networking (rep…

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## [How to get output values from Timeline component within a child class?](https://forums.unrealengine.com/t/how-to-get-output-values-from-timeline-component-within-a-child-class/477439)

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**Author:** [@Fuzzfas](https://forums.unrealengine.com/u/Fuzzfas)\
**Replies:** 6\
**Last updated:** [November 7, 2024, 11:41am UTC](https://forums.unrealengine.com/t/how-to-get-output-values-from-timeline-component-within-a-child-class/477439 "2024-11-07T11:41:12Z")

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Hello, I have a parent class with a Timeline component which outputs a float value and updates a float variable. I am trying to override the Timeline Update function in the child class, but I would like to keep the par…

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## [Setting spline point position is chopped/stuttering](https://forums.unrealengine.com/t/setting-spline-point-position-is-chopped-stuttering/2077103)

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**Author:** [@Appryl](https://forums.unrealengine.com/u/Appryl)\
**Replies:** 0\
**Last updated:** [October 20, 2024, 1:22pm UTC](https://forums.unrealengine.com/t/setting-spline-point-position-is-chopped-stuttering/2077103 "2024-10-20T13:22:01Z")

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Hello! I have a question, in my blueprint I’m using a timeline to change the position of the start and end points of my spline. This works flawlessly, however along with this I set the position of the intermediate point…

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## [Timeline movement affected by framerate?](https://forums.unrealengine.com/t/timeline-movement-affected-by-framerate/2072561)

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**Author:** [@CLiolios](https://forums.unrealengine.com/u/CLiolios)\
**Replies:** 17\
**Last updated:** [October 17, 2024, 2:16pm UTC](https://forums.unrealengine.com/t/timeline-movement-affected-by-framerate/2072561 "2024-10-17T14:16:44Z")

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I am using AddWorldOffset in a looping Timeline to move an actor. I am using a timeline, because I know it’s supposed to be independant from the framerate, but when I fix the framerate to 30fps, for example, the moveme…

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## [How to do a directional dodge with timeline?](https://forums.unrealengine.com/t/how-to-do-a-directional-dodge-with-timeline/2034572)

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**Author:** [@sa1lim.RAM](https://forums.unrealengine.com/u/sa1lim.RAM)\
**Replies:** 0\
**Last updated:** [September 23, 2024, 6:37pm UTC](https://forums.unrealengine.com/t/how-to-do-a-directional-dodge-with-timeline/2034572 "2024-09-23T18:37:21Z")

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I mean velocity grows in direction? which character’s going at the mometnt. I tride (GetActorLocation() - GetLastInputVector()).Normolize, but it does not work. How can i do this? This is an example of how i did dodge A…

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## [How to slow the rotation of an actor using set rotation](https://forums.unrealengine.com/t/how-to-slow-the-rotation-of-an-actor-using-set-rotation/378687)

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**Author:** [@Demipro](https://forums.unrealengine.com/u/Demipro)\
**Replies:** 3\
**Last updated:** [September 4, 2024, 3:29am UTC](https://forums.unrealengine.com/t/how-to-slow-the-rotation-of-an-actor-using-set-rotation/378687 "2024-09-04T03:29:22Z")

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Hey all. I’m trying to use a blueprint class to create a double door which can be duplicated and spawned whenever I want. The door opens and I have no issue with the basic functionality. However when the door opens it …

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## [Instancing multiple Timelines?](https://forums.unrealengine.com/t/instancing-multiple-timelines/495917)

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**Author:** [@Spacemarine658](https://forums.unrealengine.com/u/Spacemarine658)\
**Replies:** 8\
**Last updated:** [April 23, 2024, 12:26am UTC](https://forums.unrealengine.com/t/instancing-multiple-timelines/495917 "2024-04-23T00:26:49Z")

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Essentially is there a way to instance a Timeline as I want 126 different objects to run the same timeline rotation but offset with a delay. I could do it by hand like this but I’d prefer a more dynamic solution

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## [How to stop a Timeline?](https://forums.unrealengine.com/t/how-to-stop-a-timeline/485298)

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**Author:** [@anonymous\_user\_c39c349d](https://forums.unrealengine.com/u/anonymous_user_c39c349d)\
**Replies:** 21\
**Last updated:** [March 27, 2024, 2:07am UTC](https://forums.unrealengine.com/t/how-to-stop-a-timeline/485298 "2024-03-27T02:07:46Z")

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Hi if your reading, this issue has had me up all night for days and it’s still not working, no one ever answers me on here but this is my last resort. I made a timeline for a blink I want it to stop blinking when an idl…

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## [Play From Start timeline causing loops](https://forums.unrealengine.com/t/play-from-start-timeline-causing-loops/1759370)

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**Author:** [@MGRay](https://forums.unrealengine.com/u/MGRay)\
**Replies:** 1\
**Last updated:** [March 18, 2024, 4:20am UTC](https://forums.unrealengine.com/t/play-from-start-timeline-causing-loops/1759370 "2024-03-18T04:20:47Z")

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Hey all! So, I’ve set up a small system to simulate bugs running along the ground; it spawns in ‘cockroaches’ with and then the individual cockroaches run along the ground using timelines. Here’s the flow of how they’re …

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## [Timeline wont call binded function with AddInterpFloat](https://forums.unrealengine.com/t/timeline-wont-call-binded-function-with-addinterpfloat/1748327)

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**Author:** [@Korred1](https://forums.unrealengine.com/u/Korred1)\
**Replies:** 3\
**Last updated:** [March 13, 2024, 9:58pm UTC](https://forums.unrealengine.com/t/timeline-wont-call-binded-function-with-addinterpfloat/1748327 "2024-03-13T21:58:04Z")

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Hi My timeline wont call binded function. Code looks like this .h file FTimeline MovementTimeline; UCurveFloat\* MovementCurve; .cpp constructor static ConstructorHelpers::FObjectFinder\<UCurveFloat\> CurveAssetFin…

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## [Get speed of a skeletal mesh moving along a spline](https://forums.unrealengine.com/t/get-speed-of-a-skeletal-mesh-moving-along-a-spline/434384)

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**Author:** [@Teapot\_Creation](https://forums.unrealengine.com/u/Teapot_Creation)\
**Replies:** 6\
**Last updated:** [March 12, 2024, 3:27am UTC](https://forums.unrealengine.com/t/get-speed-of-a-skeletal-mesh-moving-along-a-spline/434384 "2024-03-12T03:27:33Z")

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Hi, I’m moving an actor (skeletal mesh) along a pline using a Timeline. How can I get the speed of the mesh ? The mesh does NOT use physics and is NOT a pawn, so I can’t “get linear velocity”. I’ve tried to get the wo…

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