# \#time

**URL:** https://forums.unrealengine.com/tag/time/1057.md

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

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## [How to get Game Time (Where is the documentation?)](https://forums.unrealengine.com/t/how-to-get-game-time-where-is-the-documentation/2853554)

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**Author:** [@Dietrich\_V](https://forums.unrealengine.com/u/Dietrich_V)\
**Replies:** 1\
**Last updated:** [November 10, 2026, 10:12pm UTC](https://forums.unrealengine.com/t/how-to-get-game-time-where-is-the-documentation/2853554 "2026-11-10T22:12:37Z")

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I am attempting to use the Get Game Time in Seconds function in Unreal 5.7, but I want to make sure I fully understand it. It seems to require a World Context Object, but I believe I have seen an alternate version, perha…

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## [Pause / Unpause - A 3-Steps Way to do it.](https://forums.unrealengine.com/t/pause-unpause-a-3-steps-way-to-do-it/2709515)

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**Author:** [@Skotty-TV](https://forums.unrealengine.com/u/Skotty-TV)\
**Replies:** 0\
**Last updated:** [March 28, 2026, 12:22am UTC](https://forums.unrealengine.com/t/pause-unpause-a-3-steps-way-to-do-it/2709515 "2026-03-28T00:22:18Z")

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So, since I was searching for a solution to this problem myself and unfortunately couldn’t really find anything, I put my thinking cap on and came up with a solution that feels clean and modular. I don’t want anyone else…

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## [How can I fix the beginning with a 0% calculation in memory and a long calculation in memory (2-4 hours)? ](https://forums.unrealengine.com/t/how-can-i-fix-the-beginning-with-a-0-calculation-in-memory-and-a-long-calculation-in-memory-2-4-hours/2690899)

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**Author:** [@RabbitCreative](https://forums.unrealengine.com/u/RabbitCreative)\
**Replies:** 0\
**Last updated:** [January 9, 2026, 4:05pm UTC](https://forums.unrealengine.com/t/how-can-i-fix-the-beginning-with-a-0-calculation-in-memory-and-a-long-calculation-in-memory-2-4-hours/2690899 "2026-01-09T16:05:58Z")

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Summary When performing a memory calculation, it starts at 0% and reaches 100% after 3-4 hours. Before that, memory calculation worked in 5 minutes. The character no longer flies during memory calculation, but simply sta…

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## [How to get day in a week?](https://forums.unrealengine.com/t/how-to-get-day-in-a-week/2526490)

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**Author:** [@Player\_003](https://forums.unrealengine.com/u/Player_003)\
**Replies:** 0\
**Last updated:** [May 24, 2025, 7:19pm UTC](https://forums.unrealengine.com/t/how-to-get-day-in-a-week/2526490 "2025-05-24T19:19:40Z")

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I used this before How can i get day in week but now it doesn’t work so is there any other method?

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## [How To Tell How Much Time Has Passed?](https://forums.unrealengine.com/t/how-to-tell-how-much-time-has-passed/331937)

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**Author:** [@reznorism](https://forums.unrealengine.com/u/reznorism)\
**Replies:** 5\
**Last updated:** [February 13, 2025, 7:03pm UTC](https://forums.unrealengine.com/t/how-to-tell-how-much-time-has-passed/331937 "2025-02-13T19:03:44Z")

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G’day, A quick question that probably has a simple answer. Using the datetime functions (Date Time | Unreal Engine Documentation) How can I tell how many minutes have passed? I have a save file for a game, which store…

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## [Level Suddenly Takes Long Time To Save/Load](https://forums.unrealengine.com/t/level-suddenly-takes-long-time-to-save-load/366317)

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**Author:** [@anon12961559](https://forums.unrealengine.com/u/anon12961559)\
**Replies:** 13\
**Last updated:** [February 12, 2025, 3:58pm UTC](https://forums.unrealengine.com/t/level-suddenly-takes-long-time-to-save-load/366317 "2025-02-12T15:58:07Z")

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For no apparent reason my level suddenly takes FOREVER to load and save. It has a landscape, couple of AI characters, some pawns and a few static mesh props. These were all there before this issue. Anyone else had this…

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## [How to create slowmotion, stopping time?](https://forums.unrealengine.com/t/how-to-create-slowmotion-stopping-time/284873)

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**Author:** [@AceD](https://forums.unrealengine.com/u/AceD)\
**Replies:** 11\
**Last updated:** [December 1, 2024, 1:30am UTC](https://forums.unrealengine.com/t/how-to-create-slowmotion-stopping-time/284873 "2024-12-01T01:30:33Z")

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Hi, i was wondering if there is a way to stop the time or slow it down in-game to create a slowmotion or stopping it completely but not setting the whole game to pause. Let’s say i have two sections: “A” and “B”. I can…

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## [URGENT! Blank Map: HLODs bugged (validation rejection) Tool: Audit-Statistics Crash Engine. Blank map 20 FPS LAG TOD LIGHTING. All after Fortnite Update](https://forums.unrealengine.com/t/urgent-blank-map-hlods-bugged-validation-rejection-tool-audit-statistics-crash-engine-blank-map-20-fps-lag-tod-lighting-all-after-fortnite-update/1993199)

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**Author:** [@PledgedRanger](https://forums.unrealengine.com/u/PledgedRanger)\
**Replies:** 1\
**Last updated:** [August 27, 2024, 2:57am UTC](https://forums.unrealengine.com/t/urgent-blank-map-hlods-bugged-validation-rejection-tool-audit-statistics-crash-engine-blank-map-20-fps-lag-tod-lighting-all-after-fortnite-update/1993199 "2024-08-27T02:57:30Z")

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Please select what you are reporting on: Unreal Editor for Fortnite What Type of Bug are you experiencing? UI/Tools Summary Tested on multiple Blank Maps. The Lag/Low FPS should not be incorporated into a blank map. I…

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## [time dilation cap increase](https://forums.unrealengine.com/t/time-dilation-cap-increase/1804811)

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**Author:** [@anon68323364](https://forums.unrealengine.com/u/anon68323364)\
**Replies:** 0\
**Last updated:** [April 15, 2024, 2:07pm UTC](https://forums.unrealengine.com/t/time-dilation-cap-increase/1804811 "2024-04-15T14:07:41Z")

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Hello, I would like to use unreal engine for simulation. The thing is that I need to simulate couple of days as fast as possible, Is it possible to push time dilation cap up more? Or is there any way to do it differe…

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## [Is Time intended to work differently for Widgets?](https://forums.unrealengine.com/t/is-time-intended-to-work-differently-for-widgets/475337)

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**Author:** [@Allegro](https://forums.unrealengine.com/u/Allegro)\
**Replies:** 3\
**Last updated:** [January 30, 2024, 5:01pm UTC](https://forums.unrealengine.com/t/is-time-intended-to-work-differently-for-widgets/475337 "2024-01-30T17:01:31Z")

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I’m a vfx artist who has been doing a lot of UI stuff recently. I’m quite used to using the time node in materials and injecting a start time from blueprint in order to have material effects start and do something over …

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## [Collision Detection and Time Dilation](https://forums.unrealengine.com/t/collision-detection-and-time-dilation/1597703)

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**Author:** [@MiloSolutions](https://forums.unrealengine.com/u/MiloSolutions)\
**Replies:** 3\
**Last updated:** [January 8, 2024, 12:51am UTC](https://forums.unrealengine.com/t/collision-detection-and-time-dilation/1597703 "2024-01-08T00:51:52Z")

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Here’s the deal: there are two actors, let’s call them X and Y. They both check for hit collisions and will print either “X” or “Y”. The global time dilation is set to 0,5. The custom time dilation of X is set to 2. …

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## [First "Launch" on android taking forever](https://forums.unrealengine.com/t/first-launch-on-android-taking-forever/457436)

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**Author:** [@Dracknen](https://forums.unrealengine.com/u/Dracknen)\
**Replies:** 1\
**Last updated:** [December 27, 2023, 8:10am UTC](https://forums.unrealengine.com/t/first-launch-on-android-taking-forever/457436 "2023-12-27T08:10:59Z")

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Hello everyone, i’ve been following the android quick start guide and i’m on the point of launching the 3rd person template on to my android device (Razer Phone 2) I was just curious if it is normal for it to take as lon…

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## [Custom Time Dilation does not work](https://forums.unrealengine.com/t/custom-time-dilation-does-not-work/743508)

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**Author:** [@Jbl86](https://forums.unrealengine.com/u/Jbl86)\
**Replies:** 6\
**Last updated:** [November 30, 2023, 3:48pm UTC](https://forums.unrealengine.com/t/custom-time-dilation-does-not-work/743508 "2023-11-30T15:48:31Z")

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Hello, I need to pause some actors in my game so I’m trying to use Set Custom Time Dilation node, setting these to 0 or 0.1, but for the life of me I cannot make it to work. I guess there’s something I’m doing wrong but…

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## [Get value from Animation Curve at a specified time](https://forums.unrealengine.com/t/get-value-from-animation-curve-at-a-specified-time/335759)

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**Author:** [@anonymous\_user\_4de5aab3](https://forums.unrealengine.com/u/anonymous_user_4de5aab3)\
**Replies:** 2\
**Last updated:** [October 30, 2023, 2:37pm UTC](https://forums.unrealengine.com/t/get-value-from-animation-curve-at-a-specified-time/335759 "2023-10-30T14:37:21Z")

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Is there a way to get the value of an animation curve at a particular time in blueprints? I can get the value of the curve at the current animation time via \[“Get Curve Value”\]\[1\]. Maybe it is possible to use \[“Get Floa…

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## [Difference between DateTime and Timespan?](https://forums.unrealengine.com/t/difference-between-datetime-and-timespan/414718)

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**Author:** [@anonymous\_user\_b885638c](https://forums.unrealengine.com/u/anonymous_user_b885638c)\
**Replies:** 4\
**Last updated:** [October 7, 2023, 4:29pm UTC](https://forums.unrealengine.com/t/difference-between-datetime-and-timespan/414718 "2023-10-07T16:29:32Z")

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I can do anything I need with DateTime, is Timespan some kind of a shortcut. I know it returns the same thing as Date. Anyone got an explanation?

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## [Rotating texture over time.](https://forums.unrealengine.com/t/rotating-texture-over-time/477244)

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**Author:** [@EmJay\_95](https://forums.unrealengine.com/u/EmJay_95)\
**Replies:** 3\
**Last updated:** [September 11, 2023, 7:02am UTC](https://forums.unrealengine.com/t/rotating-texture-over-time/477244 "2023-09-11T07:02:47Z")

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Like this:

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## ["Now" Node not working for Editor Utility! Alternatives?](https://forums.unrealengine.com/t/now-node-not-working-for-editor-utility-alternatives/1289870)

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**Author:** [@BDC\_Patrick](https://forums.unrealengine.com/u/BDC_Patrick)\
**Replies:** 0\
**Last updated:** [September 10, 2023, 10:18am UTC](https://forums.unrealengine.com/t/now-node-not-working-for-editor-utility-alternatives/1289870 "2023-09-10T10:18:48Z")

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Hi there… I nearly finished my small Patchnotes Editor for my Project, but got stuck at the Date/Time printing. It Seems like the “Now” Node of BP is not working for an Utility Widget… Always returns 0:0:0:0 for time a…

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## [Combo box (string) not working when game is paused](https://forums.unrealengine.com/t/combo-box-string-not-working-when-game-is-paused/1277694)

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**Author:** [@The\_untextured](https://forums.unrealengine.com/u/The_untextured)\
**Replies:** 1\
**Last updated:** [August 31, 2023, 8:07am UTC](https://forums.unrealengine.com/t/combo-box-string-not-working-when-game-is-paused/1277694 "2023-08-31T08:07:13Z")

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I am having a problem with combo boxes, where they will only work if the game is not paused. This is quite a nuisance since I am using them in my pause menu. Is there anything I can do about it to fix it?

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## [How can I add a random float for a Material Instance Constant?](https://forums.unrealengine.com/t/how-can-i-add-a-random-float-for-a-material-instance-constant/286912)

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**Author:** [@MongooseJV](https://forums.unrealengine.com/u/MongooseJV)\
**Replies:** 8\
**Last updated:** [July 31, 2023, 6:37pm UTC](https://forums.unrealengine.com/t/how-can-i-add-a-random-float-for-a-material-instance-constant/286912 "2023-07-31T18:37:02Z")

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I have a constant material that I want to use for the sake of performance. This will be a mobile app so I don’t want to spawn a dynamic material for every tile. However, I want my tiles to pulse like a star would. It …

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## [Get Active Sequencer to get current time](https://forums.unrealengine.com/t/get-active-sequencer-to-get-current-time/468759)

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**Author:** [@dpotuznik](https://forums.unrealengine.com/u/dpotuznik)\
**Replies:** 2\
**Last updated:** [June 23, 2023, 1:17am UTC](https://forums.unrealengine.com/t/get-active-sequencer-to-get-current-time/468759 "2023-06-23T01:17:04Z")

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hi, i have an LevelSequencerActor on my level with an animation and what i try to achieve is From my Actor C++ class, i try recieve the event from the sequencer when is focused i think is (OnActivateSequence()) and …

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## [Smooth control over time](https://forums.unrealengine.com/t/smooth-control-over-time/475248)

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**Author:** [@ADIAN](https://forums.unrealengine.com/u/ADIAN)\
**Replies:** 2\
**Last updated:** [May 8, 2023, 4:02am UTC](https://forums.unrealengine.com/t/smooth-control-over-time/475248 "2023-05-08T04:02:41Z")

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Hi, i’m making wind for trees, and i wanna have control over wind speed, but when i’m changing the value whole tree is “jittering”… I think this is happening because when the time node is multiplied, then whole intege…

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## [Time based Sun Rotation](https://forums.unrealengine.com/t/time-based-sun-rotation/387620)

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**Author:** [@NiklasZeroZero](https://forums.unrealengine.com/u/NiklasZeroZero)\
**Replies:** 2\
**Last updated:** [March 13, 2017, 5:34pm UTC](https://forums.unrealengine.com/t/time-based-sun-rotation/387620 "2017-03-13T17:34:44Z")

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Hello, I am trying to get a time-based sun rotation. Which means I have a time variable which increases every second (in game second not real second). Now I want to rotate my light sources according to this variable. …

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## [The Time material node returns editor up-time instead of game time if the material is set to the material domain User Interface.](https://forums.unrealengine.com/t/the-time-material-node-returns-editor-up-time-instead-of-game-time-if-the-material-is-set-to-the-material-domain-user-interface/398968)

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**Author:** [@blobdole](https://forums.unrealengine.com/u/blobdole)\
**Replies:** 15\
**Last updated:** [February 20, 2023, 9:42pm UTC](https://forums.unrealengine.com/t/the-time-material-node-returns-editor-up-time-instead-of-game-time-if-the-material-is-set-to-the-material-domain-user-interface/398968 "2023-02-20T21:42:50Z")

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I am having an issue where the Time material node returns the incorrect time if the material is set up for use in the UI. All other uses of the Time material node return the game time in seconds but if you set the mater…

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## [Can I make the 'Time' node in Material start not at the begin of the game?](https://forums.unrealengine.com/t/can-i-make-the-time-node-in-material-start-not-at-the-begin-of-the-game/388518)

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**Author:** [@Archifiction](https://forums.unrealengine.com/u/Archifiction)\
**Replies:** 2\
**Last updated:** [November 25, 2022, 4:59pm UTC](https://forums.unrealengine.com/t/can-i-make-the-time-node-in-material-start-not-at-the-begin-of-the-game/388518 "2022-11-25T16:59:38Z")

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Hi, Is there a way inside material that I can delay the start of ‘Time’ node to whenever i trigger it? Or pause it? And what’s the ‘ignore pause’ in the detailed setting mean? Thanks!

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## [What is the length of time represented by the sequencer timeline?](https://forums.unrealengine.com/t/what-is-the-length-of-time-represented-by-the-sequencer-timeline/379414)

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**Author:** [@Avelworldcreator](https://forums.unrealengine.com/u/Avelworldcreator)\
**Replies:** 1\
**Last updated:** [November 22, 2022, 2:26pm UTC](https://forums.unrealengine.com/t/what-is-the-length-of-time-represented-by-the-sequencer-timeline/379414 "2022-11-22T14:26:56Z")

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Seems a simple enough question. I have to synchronize things to an audio sound track. I know I have to have something begin happening at 3 seconds from the beginning of the track but all I’m seeing is a set of numbers wi…

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## [Deterministic animations](https://forums.unrealengine.com/t/deterministic-animations/487988)

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**Author:** [@anonymous\_user\_a7883a09](https://forums.unrealengine.com/u/anonymous_user_a7883a09)\
**Replies:** 1\
**Last updated:** [November 18, 2022, 9:47am UTC](https://forums.unrealengine.com/t/deterministic-animations/487988 "2022-11-18T09:47:36Z")

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I’d like to make frames rendered by a movie sequencer as deterministic, as possible. I analyzed sources of a random behavior and found the following scene elements to be the most troublesome: Particle systems Plants Wa…

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## [Creating a clock (12 hour clock)](https://forums.unrealengine.com/t/creating-a-clock-12-hour-clock/474524)

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**Author:** [@ChunkyCat](https://forums.unrealengine.com/u/ChunkyCat)\
**Replies:** 14\
**Last updated:** [July 21, 2022, 6:13pm UTC](https://forums.unrealengine.com/t/creating-a-clock-12-hour-clock/474524 "2022-07-21T18:13:19Z")

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I am trying to solve my issue on creating a 12 hour clock (via widgets) however, the UE4 time clock goes from 0-12 for the day and 12-0 for the night. My issue is I want to implement an AM and PM as well as the 12 hour s…

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## [DateTime as UTC Only](https://forums.unrealengine.com/t/datetime-as-utc-only/391051)

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**Author:** [@anonymous\_user\_6ed0a361](https://forums.unrealengine.com/u/anonymous_user_6ed0a361)\
**Replies:** 4\
**Last updated:** [June 12, 2022, 11:04am UTC](https://forums.unrealengine.com/t/datetime-as-utc-only/391051 "2022-06-12T11:04:46Z")

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I’m currently messing around with the engine and wanted to create a small blueprint that handles the date and time in game. I want to work out the date and time based on a static start date + however long the game/server…

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## [Can I get current system time in Blueprints?](https://forums.unrealengine.com/t/can-i-get-current-system-time-in-blueprints/281645)

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**Author:** [@GregBlast](https://forums.unrealengine.com/u/GregBlast)\
**Replies:** 7\
**Last updated:** [May 8, 2022, 1:38pm UTC](https://forums.unrealengine.com/t/can-i-get-current-system-time-in-blueprints/281645 "2022-05-08T13:38:57Z")

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Hello, I just wanted to ask if it was possible to gather the current system time in blueprints ? I need it to synchronize the game with a specific timezone. Thanks in advance

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## [Unreal Physics Simulation with fixed timesteps, and synchronized state after each update (unlike substepping)](https://forums.unrealengine.com/t/unreal-physics-simulation-with-fixed-timesteps-and-synchronized-state-after-each-update-unlike-substepping/499933)

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**Author:** [@simon41](https://forums.unrealengine.com/u/simon41)\
**Replies:** 0\
**Last updated:** [February 19, 2022, 3:06pm UTC](https://forums.unrealengine.com/t/unreal-physics-simulation-with-fixed-timesteps-and-synchronized-state-after-each-update-unlike-substepping/499933 "2022-02-19T15:06:06Z")

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Hi, I was doing some research on how Unreal engine handles the physics update, and I could not find a lot in the official manual. Most of it comes from the Physics Substepping manual page and a few remarks from a fellow…

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