Oculus Quest: Main Menu running at fast speed / sped up

RealAero
Tue, 08 Oct 2019 23:18:42 +0000
XR Development

Hello there Unreal,

I have a bug that I am wondering if you can help out with:

When I build a game to the Oculus Quest, the main menu is always running at what seems to be 1.5x speed.

The music and sounds are pitched up a bit, and there has been no tinkering with time dilation.
If you join a game or load a level, the speed returns to normal, it appears to only happen in the main menu.

I have tried 2 different PCs, Quests, and projects and the problem persists so its a consistent error.

On Rift/Vive, it works normally.

Thank you very much,

-Brandon

3 posts - 1 participant