How can I slow down Global Time Dilation without it affecting the player?

anonymous_user_f6c69fc5
Mon, 16 Mar 2015 21:37:26 +0000
Blueprint

There has been a moderately similar question to this a while ago, but my time dilation doesn’t immediately go down to 0.1 with the click of a button, it gradually goes down, but somehow I need the time dilation for the player to stay at 1 while GTD varies. Anyone?

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