Global Time Dilation set to Zero breaks ongoing Skeletal Mesh's Simulate Physics

ClaudioPiccinni
Wed, 17 Nov 2021 15:34:36 +0000
World Creation

Scenario: I have an actor receiving a killing blow with a force impulse, which makes it go ragdoll.

If I set GlobalTimeDilation to 0 (zero) with an ongoing/unfinished AllBodiesSimulatePhysics on a SkeletalMesh (actor receiving the killing impulse and going flappy ragdoll), and then I reset GlobalTimeDilation to 1, the SkeletalMesh will instantly go into hyperspace.

Any solution to this? Am I doing something wrong?

PS: it seems to act weird with all values close to zero

3 posts - 1 participant