Sequencer ignore Time dilation

Garazbolg
Wed, 21 Apr 2021 10:46:02 +0000
Cinematics & Media

Hi !

I am currently working on a VR experience for a museum in which the player is on a rail but can launch additionnal sequences to learn more about the history of some buildings.

I decided to use Level sequences to allow my colleagues as much freedom as possible. So I have a main sequence that directs dialogues and the rail. For additionnal sequences I want to gradually ‘stop’ (0.0001 Time dilation) time for everything but the additionnal sequence, using a custom time dilation manager. That manager works I can add actors to ignore (compensate) the global time dilation. But when I try adding the Level Sequence Actor that is returned by Create Level Sequence to that manager and have the sequence run at normal speed it doesn’t change anything.

I thought setting the Clock source to something other than Tick would solve it but it doesn’t change anything.

Am I thinking about this the wrong way ? Is there a way to make a sequence ignore Time dilation that I don’t know about ?

Thanks

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