# \#tilt

**URL:** https://forums.unrealengine.com/tag/tilt/2864.md

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## [How do I make bug Character Tilt on slanted terrain?](https://forums.unrealengine.com/t/how-do-i-make-bug-character-tilt-on-slanted-terrain/476840)

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**Author:** [@mgyorki](https://forums.unrealengine.com/u/mgyorki)\
**Replies:** 5\
**Last updated:** [July 13, 2026, 3:54pm UTC](https://forums.unrealengine.com/t/how-do-i-make-bug-character-tilt-on-slanted-terrain/476840 "2026-07-13T15:54:40Z")

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I’m not super familiar with Unreal but I’ve been working on created a small 3D sidescroller game with a group. The main character is a beetle so the character collision box is a rectangle basically and we don’t use the c…

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## [Tilt control in mobile](https://forums.unrealengine.com/t/tilt-control-in-mobile/349144)

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**Author:** [@anonymous\_user\_a0cb2db8](https://forums.unrealengine.com/u/anonymous_user_a0cb2db8)\
**Replies:** 7\
**Last updated:** [July 5, 2023, 4:23am UTC](https://forums.unrealengine.com/t/tilt-control-in-mobile/349144 "2023-07-05T04:23:43Z")

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Are there anybody now how to make a tilt control for mobile.? Thanks.

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## [UE4 Mobile Tilt Camera Control - Gyroscope](https://forums.unrealengine.com/t/ue4-mobile-tilt-camera-control-gyroscope/463396)

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**Author:** [@CptWallace](https://forums.unrealengine.com/u/CptWallace)\
**Replies:** 1\
**Last updated:** [October 4, 2020, 8:11pm UTC](https://forums.unrealengine.com/t/ue4-mobile-tilt-camera-control-gyroscope/463396 "2020-10-04T20:11:46Z")

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Hello! I am trying to get my UE4 project to control a camera in a scene using my android phones gryoscope. I want the player to be able to look around a scene using the phone to control the cameras direction. Obviously…

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## [(Blueprint) Tilt controls are upside down](https://forums.unrealengine.com/t/blueprint-tilt-controls-are-upside-down/332382)

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**Author:** [@tanka2d](https://forums.unrealengine.com/u/tanka2d)\
**Replies:** 2\
**Last updated:** [May 13, 2020, 6:49pm UTC](https://forums.unrealengine.com/t/blueprint-tilt-controls-are-upside-down/332382 "2020-05-13T18:49:34Z")

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Hi all! This is a really hard situation to explain, so forgive me if it makes no sense. I am currently playing around with the tilt controls for mobile. I have got a fairly simple tilt to move left/right blueprint happ…

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## [How to set up tilt input axis mappings for mobile devices?](https://forums.unrealengine.com/t/how-to-set-up-tilt-input-axis-mappings-for-mobile-devices/281750)

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**Author:** [@anonymous\_user\_b204e58e1](https://forums.unrealengine.com/u/anonymous_user_b204e58e1)\
**Replies:** 31\
**Last updated:** [May 2, 2020, 7:23am UTC](https://forums.unrealengine.com/t/how-to-set-up-tilt-input-axis-mappings-for-mobile-devices/281750 "2020-05-02T07:23:25Z")

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I tried using Tilt, Gravity, Acceleration, and Rotation Rate as axis mappings in my input settings, but they don’t do anything when I test my game on my Nexus 5. What am I missing? How do I use my device’s rotation as in…

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## [How to rotate the camera by tilting?](https://forums.unrealengine.com/t/how-to-rotate-the-camera-by-tilting/337438)

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**Author:** [@anon247819](https://forums.unrealengine.com/u/anon247819)\
**Replies:** 1\
**Last updated:** [March 25, 2020, 1:41am UTC](https://forums.unrealengine.com/t/how-to-rotate-the-camera-by-tilting/337438 "2020-03-25T01:41:52Z")

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Hi everyone, I am working on a scene, which shall allow the user to freely look around in a 360 degree picture. This is supposed to work on a mobile device. So, I want the camera to rotate if the user tilts the mobile …

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## [How to stop rolling ball bounce?](https://forums.unrealengine.com/t/how-to-stop-rolling-ball-bounce/459483)

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**Author:** [@anonymous\_user\_776011b61](https://forums.unrealengine.com/u/anonymous_user_776011b61)\
**Replies:** 3\
**Last updated:** [December 16, 2019, 5:48am UTC](https://forums.unrealengine.com/t/how-to-stop-rolling-ball-bounce/459483 "2019-12-16T05:48:33Z")

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Hi I want it to do is roll, not bounce. I should know this, but a eludes me. Regards

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## [Endless runner and tilting phone for turning](https://forums.unrealengine.com/t/endless-runner-and-tilting-phone-for-turning/458636)

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**Author:** [@anonymous\_user\_776011b61](https://forums.unrealengine.com/u/anonymous_user_776011b61)\
**Replies:** 1\
**Last updated:** [November 23, 2019, 10:59am UTC](https://forums.unrealengine.com/t/endless-runner-and-tilting-phone-for-turning/458636 "2019-11-23T10:59:38Z")

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Hi All I have attached a few photos and please correct me if I am incorrect or what I am required to do… Here are my project settings. Here is where I assume tilting the mobile phone left and right will make my char…

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## [Cine Camera auto vertical correction](https://forums.unrealengine.com/t/cine-camera-auto-vertical-correction/449904)

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**Author:** [@Theo\_T](https://forums.unrealengine.com/u/Theo_T)\
**Replies:** 2\
**Last updated:** [June 18, 2019, 11:41am UTC](https://forums.unrealengine.com/t/cine-camera-auto-vertical-correction/449904 "2019-06-18T11:41:56Z")

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Looking for a way to correct verticals easily? I’ve not come across any solutions other than one that requires purchasing a plugin, I don’t want to rely on a plugins support to tilt/shift a camera. This feature is autom…

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## [Lens distortion similar to vertical tilt in 3ds max (vray camera)](https://forums.unrealengine.com/t/lens-distortion-similar-to-vertical-tilt-in-3ds-max-vray-camera/342209)

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**Author:** [@Elggetto](https://forums.unrealengine.com/u/Elggetto)\
**Replies:** 1\
**Last updated:** [March 13, 2019, 10:05pm UTC](https://forums.unrealengine.com/t/lens-distortion-similar-to-vertical-tilt-in-3ds-max-vray-camera/342209 "2019-03-13T22:05:33Z")

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EDIT: A plugin exist to do this. It is called Fantastic Perspective Hello, I’d like to achieve this effect in UE4 using blueprints: Vertical Tilt, Is it possible? I tried a few thigs, but can’t seem to know what to do…

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## [Get mobile rotation to look arround](https://forums.unrealengine.com/t/get-mobile-rotation-to-look-arround/435188)

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**Author:** [@anonymous\_user\_24bef9b2](https://forums.unrealengine.com/u/anonymous_user_24bef9b2)\
**Replies:** 1\
**Last updated:** [October 10, 2018, 5:53pm UTC](https://forums.unrealengine.com/t/get-mobile-rotation-to-look-arround/435188 "2018-10-10T17:53:34Z")

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Hi, I would like to know if there is any way to obtain the rotation of the mobile in the same way as the virtual reality google plugin does. What I intend is to be able to look around with the mobile but without the ste…

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## [How to stop the camera from rotating itself on the Z axis](https://forums.unrealengine.com/t/how-to-stop-the-camera-from-rotating-itself-on-the-z-axis/367427)

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**Author:** [@anonymous\_user\_f12287f6](https://forums.unrealengine.com/u/anonymous_user_f12287f6)\
**Replies:** 1\
**Last updated:** [October 3, 2018, 3:00pm UTC](https://forums.unrealengine.com/t/how-to-stop-the-camera-from-rotating-itself-on-the-z-axis/367427 "2018-10-03T15:00:04Z")

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Hello everyone, I’m trying to make a blueprint where your mobile device serves as a camera view. Just like Google Cardboard VR, move your device up, to look up, move the device to the left, to look left. So the problem…

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## [Is ARKit required to get landscape tilt controls?](https://forums.unrealengine.com/t/is-arkit-required-to-get-landscape-tilt-controls/430925)

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**Author:** [@mightyenigma](https://forums.unrealengine.com/u/mightyenigma)\
**Replies:** 0\
**Last updated:** [August 3, 2018, 9:34pm UTC](https://forums.unrealengine.com/t/is-arkit-required-to-get-landscape-tilt-controls/430925 "2018-08-03T21:34:32Z")

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I tried using Tilt controls in landscape orientation on an older Samsung smartphone. It detected rotation only along two axes. When I tried to detect Yaw when holding it upright in landscape orientation, it was all zeroe…

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## [GoogleVR: Enable gyro when stereo rendering is off](https://forums.unrealengine.com/t/googlevr-enable-gyro-when-stereo-rendering-is-off/363596)

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**Author:** [@anonymous\_user\_a91ffdda](https://forums.unrealengine.com/u/anonymous_user_a91ffdda)\
**Replies:** 2\
**Last updated:** [June 20, 2018, 6:44pm UTC](https://forums.unrealengine.com/t/googlevr-enable-gyro-when-stereo-rendering-is-off/363596 "2018-06-20T18:44:07Z")

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I built an app with the Google VR plugin. The default gyro support is fantastic and I’d love to use this for a non-stereo rendered game if I could! I tried using Execute Console Command with Blueprint input Stereo Off …

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## [IOS Tilt Controls](https://forums.unrealengine.com/t/ios-tilt-controls/424739)

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**Author:** [@anonymous\_user\_3b6fe2c0](https://forums.unrealengine.com/u/anonymous_user_3b6fe2c0)\
**Replies:** 0\
**Last updated:** [May 10, 2018, 12:05am UTC](https://forums.unrealengine.com/t/ios-tilt-controls/424739 "2018-05-10T00:05:33Z")

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I’m trying to create a game. It’s 2D. Lets say this game started off with a ball and you needed to tilt it and make it roll to the finish line, how would I make it so this ball moves which way you tilt. With realistic gr…

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## [Car Trouble](https://forums.unrealengine.com/t/car-trouble/422801)

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**Author:** [@KingCrazeh](https://forums.unrealengine.com/u/KingCrazeh)\
**Replies:** 0\
**Last updated:** [April 16, 2018, 4:03pm UTC](https://forums.unrealengine.com/t/car-trouble/422801 "2018-04-16T16:03:40Z")

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Pictures will be uploaded later, I am trying to script a car tilt and roll for when i am in the air, i got the test if car is on ground script working good but as soon as its in air it don’t roll and tilt right it stays …

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## [Android Tilt Help Please! (Left/Right Only)](https://forums.unrealengine.com/t/android-tilt-help-please-left-right-only/326519)

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**Author:** [@AZZATRU](https://forums.unrealengine.com/u/AZZATRU)\
**Replies:** 5\
**Last updated:** [March 3, 2018, 11:44pm UTC](https://forums.unrealengine.com/t/android-tilt-help-please-left-right-only/326519 "2018-03-03T23:44:16Z")

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Hey, For a good few months now I still don’t know how to make my 2D character in my 2D game move left and right when you tilt the phone left and right only. I have used various blueprints from the site but the character…

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## [Rolling the camera's view smoothly...](https://forums.unrealengine.com/t/rolling-the-cameras-view-smoothly/327787)

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**Author:** [@PFG\_Icarus](https://forums.unrealengine.com/u/PFG_Icarus)\
**Replies:** 3\
**Last updated:** [July 25, 2017, 5:08pm UTC](https://forums.unrealengine.com/t/rolling-the-cameras-view-smoothly/327787 "2017-07-25T17:08:09Z")

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I’d like to know how I can get a camera component to rotate on the X axis smoothly when my player leans to the left or to the right. Seen below, I achieved this effect, but in a very inorganic manor that just snaps the p…

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## [Tilt input changes when screen rotates horizontal on andriod](https://forums.unrealengine.com/t/tilt-input-changes-when-screen-rotates-horizontal-on-andriod/380316)

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**Author:** [@Daryn36](https://forums.unrealengine.com/u/Daryn36)\
**Replies:** 1\
**Last updated:** [January 2, 2017, 8:21am UTC](https://forums.unrealengine.com/t/tilt-input-changes-when-screen-rotates-horizontal-on-andriod/380316 "2017-01-02T08:21:32Z")

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I have created a rolling ball game. I’ve implemented tilt going left/right and it works when in portrait mode under Android orientation in project settings. However when I change it to landscape mode which is my target f…

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## [Is there a way in BluePrint to get Tilt Input from a single Motion Controller for VR? (Of 2, vive)](https://forums.unrealengine.com/t/is-there-a-way-in-blueprint-to-get-tilt-input-from-a-single-motion-controller-for-vr-of-2-vive/373961)

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**Author:** [@anonymous\_user\_76e8aa02](https://forums.unrealengine.com/u/anonymous_user_76e8aa02)\
**Replies:** 4\
**Last updated:** [October 24, 2016, 8:30am UTC](https://forums.unrealengine.com/t/is-there-a-way-in-blueprint-to-get-tilt-input-from-a-single-motion-controller-for-vr-of-2-vive/373961 "2016-10-24T08:30:23Z")

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Hi, I’m attempting to map some movement controls to the tilt of a single motion controller(vive). I want to be able to detect tilting one controller fwd-back, left-right, then use those inputs for movement of an actor. …

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## [Android tilt calibration](https://forums.unrealengine.com/t/android-tilt-calibration/316701)

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**Author:** [@mr\_flopps](https://forums.unrealengine.com/u/mr_flopps)\
**Replies:** 1\
**Last updated:** [September 25, 2016, 6:04pm UTC](https://forums.unrealengine.com/t/android-tilt-calibration/316701 "2016-09-25T18:04:54Z")

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Hi there, I am very new to UE4, I’ve been using it for two weeks. (Blueprints only as I am no programmer) I apologise if this post is in the wrong section, as it might not only be for Android. I am trying to get Tilt t…

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## [BUG? Tilt control not working on ASUS ZenPadZ8](https://forums.unrealengine.com/t/bug-tilt-control-not-working-on-asus-zenpadz8/365398)

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**Author:** [@unreal\_sensei](https://forums.unrealengine.com/u/unreal_sensei)\
**Replies:** 12\
**Last updated:** [August 13, 2016, 9:14pm UTC](https://forums.unrealengine.com/t/bug-tilt-control-not-working-on-asus-zenpadz8/365398 "2016-08-13T21:14:48Z")

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I have tilt control set up and working perfectly fine on my iphone, but it does not work properly on my ASUS ZenPadZ8. I hooked up a printstring to my tilt event and found that it is jumping from in the Z axis from -3 to…

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## [How to make the Rolling ball respond to the Tilt?](https://forums.unrealengine.com/t/how-to-make-the-rolling-ball-respond-to-the-tilt/315419)

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**Author:** [@germ1389](https://forums.unrealengine.com/u/germ1389)\
**Replies:** 4\
**Last updated:** [August 5, 2016, 8:25pm UTC](https://forums.unrealengine.com/t/how-to-make-the-rolling-ball-respond-to-the-tilt/315419 "2016-08-05T20:25:41Z")

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Hi! I’ve been cracking my skull with this one. Every time i apply the tilt function to the MoveForward Axis Mapping goes Up and Down, and whenever i add tilt function to MoveRight Axis Mapping goes Right and Left. How do…

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## [How can I use tilt sensor in iOS iPad to steering a car](https://forums.unrealengine.com/t/how-can-i-use-tilt-sensor-in-ios-ipad-to-steering-a-car/350829)

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**Author:** [@anonymous\_user\_73953299](https://forums.unrealengine.com/u/anonymous_user_73953299)\
**Replies:** 2\
**Last updated:** [May 23, 2016, 9:20am UTC](https://forums.unrealengine.com/t/how-can-i-use-tilt-sensor-in-ios-ipad-to-steering-a-car/350829 "2016-05-23T09:20:44Z")

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I have requirement to steering my car right . left with tilt sensor I used below blueprint to steering but it dose work well when I tilt left it navigate to right could any one help me

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## [Adding Tilt for iOS](https://forums.unrealengine.com/t/adding-tilt-for-ios/353674)

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**Author:** [@dannykana](https://forums.unrealengine.com/u/dannykana)\
**Replies:** 1\
**Last updated:** [April 10, 2016, 8:12pm UTC](https://forums.unrealengine.com/t/adding-tilt-for-ios/353674 "2016-04-10T20:12:09Z")

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We just want to be able to move left right up and back (from the sky, a top-down game). We’ve tried to figure out how to add tilt for iOS and have checked out the tilt axis mappings but aren’t sure how to put it togethe…

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## [Tilt input only in one direction Android](https://forums.unrealengine.com/t/tilt-input-only-in-one-direction-android/352582)

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**Author:** [@anonymous\_user\_57e3f34f](https://forums.unrealengine.com/u/anonymous_user_57e3f34f)\
**Replies:** 0\
**Last updated:** [April 2, 2016, 4:09am UTC](https://forums.unrealengine.com/t/tilt-input-only-in-one-direction-android/352582 "2016-04-02T04:09:51Z")

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Hi, I am pretty new to the whole programming thing, but I have been messing around with blueprint scripting and I am trying to get my platform to work with tilt input so when you tilt the phone to the left the platform …

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## [Do different Android devices return motion detection differently?](https://forums.unrealengine.com/t/do-different-android-devices-return-motion-detection-differently/335632)

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**Author:** [@anonymous\_user\_ce582f0a](https://forums.unrealengine.com/u/anonymous_user_ce582f0a)\
**Replies:** 0\
**Last updated:** [October 17, 2015, 3:15pm UTC](https://forums.unrealengine.com/t/do-different-android-devices-return-motion-detection-differently/335632 "2015-10-17T15:15:28Z")

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Greetings, I have been working on an Android game for some time with my friend and we are having some trouble with the tile controls. Our main issue at hand is it seems that the way the game responds on his device and …

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## [Tilt value different on UDK Remote VS Android](https://forums.unrealengine.com/t/tilt-value-different-on-udk-remote-vs-android/331193)

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**Author:** [@asmrpuppy](https://forums.unrealengine.com/u/asmrpuppy)\
**Replies:** 0\
**Last updated:** [September 5, 2015, 9:54pm UTC](https://forums.unrealengine.com/t/tilt-value-different-on-udk-remote-vs-android/331193 "2015-09-05T21:54:14Z")

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The Get Input Motion’s Tilt value on via UDK Remote is different to that produced by Android. Is there a reason for this? Thanks, Minxies

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## [Camera Tilt using Blueprints Glitches](https://forums.unrealengine.com/t/camera-tilt-using-blueprints-glitches/313058)

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**Author:** [@alpinswimmer](https://forums.unrealengine.com/u/alpinswimmer)\
**Replies:** 3\
**Last updated:** [August 9, 2015, 10:03pm UTC](https://forums.unrealengine.com/t/camera-tilt-using-blueprints-glitches/313058 "2015-08-09T22:03:30Z")

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I have gotten my Drone Camera (which is a Pawn) to tilt back/forth left/right when it moves. However, it glitches some times and I have not been able to find where the issue is. Here are my blueprints: I also tried …

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## [What does each component of 'get input motion state' represent?](https://forums.unrealengine.com/t/what-does-each-component-of-get-input-motion-state-represent/326830)

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**Author:** [@anonymous\_user\_beaaa401](https://forums.unrealengine.com/u/anonymous_user_beaaa401)\
**Replies:** 0\
**Last updated:** [July 28, 2015, 12:11pm UTC](https://forums.unrealengine.com/t/what-does-each-component-of-get-input-motion-state-represent/326830 "2015-07-28T12:11:39Z")

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Hello Everybody! Could someone please help me understand what data is stored in each of the vector components of the ‘get input motion state’ i.e in Tilt, Acceleration, Gravity, Rotation rate? As far as I know(please co…

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