# \#tiled-landscapes

**URL:** https://forums.unrealengine.com/tag/tiled-landscapes/5180.md

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

---

## [Landscape tiled does not show grass type](https://forums.unrealengine.com/t/landscape-tiled-does-not-show-grass-type/465422)

<div class="topic-metadata">

**Author:** [@crystian77](https://forums.unrealengine.com/u/crystian77)\
**Replies:** 12\
**Last updated:** [August 14, 2025, 11:55pm UTC](https://forums.unrealengine.com/t/landscape-tiled-does-not-show-grass-type/465422 "2025-08-14T23:55:40Z")

</div>

Hi, I’ve just started with unreal and the community (powered by covid!), I’m not sure if I should report this as a bug. Yesterday I spend several hours with something does not work properly: Grass type on tiled landscap…

---

## [What is the best way to import a 32k (32 x 32 1024px tiles) 104.6km landscape from Gaea?](https://forums.unrealengine.com/t/what-is-the-best-way-to-import-a-32k-32-x-32-1024px-tiles-104-6km-landscape-from-gaea/2630517)

<div class="topic-metadata">

**Author:** [@BenVolo](https://forums.unrealengine.com/u/BenVolo)\
**Replies:** 3\
**Last updated:** [August 5, 2025, 6:58am UTC](https://forums.unrealengine.com/t/what-is-the-best-way-to-import-a-32k-32-x-32-1024px-tiles-104-6km-landscape-from-gaea/2630517 "2025-08-05T06:58:22Z")

</div>

What is the best way to import a 32k (32 x 32 1024px tiles) 104.6km landscape from Gaea? I have seen only tutorials that attempt to scale up a 4k landscape with very small tiles, might as well import a single 4k map at t…

---

## [Converting images to .r16 (heightmap tiles)?](https://forums.unrealengine.com/t/converting-images-to-r16-heightmap-tiles/362773)

<div class="topic-metadata">

**Author:** [@HyperThermal](https://forums.unrealengine.com/u/HyperThermal)\
**Replies:** 4\
**Last updated:** [May 9, 2025, 4:13pm UTC](https://forums.unrealengine.com/t/converting-images-to-r16-heightmap-tiles/362773 "2025-05-09T16:13:06Z")

</div>

I have 16 images that I am trying to use as a terrain’s heightmap, with each image being a “tile”. Unfortunately, the only format that UE4 will accept for landscape tiles is .r16, and I can not find any way to convert th…

---

## [Tiled landscape LOD and the seams](https://forums.unrealengine.com/t/tiled-landscape-lod-and-the-seams/477016)

<div class="topic-metadata">

**Author:** [@redgiantstar.com](https://forums.unrealengine.com/u/redgiantstar.com)\
**Replies:** 5\
**Last updated:** [August 2, 2024, 5:54pm UTC](https://forums.unrealengine.com/t/tiled-landscape-lod-and-the-seams/477016 "2024-08-02T17:54:05Z")

</div>

Is there a way to avoid seeing the seams in LODs? Except fog or similar solutions. Landscape created in World Maschine Pro. Z axis scaled 1600%, that doesn’t matter, the seams are also visible in 100% scaled terrain.…

---

## [Landscape HLODs have high Vertices amount](https://forums.unrealengine.com/t/landscape-hlods-have-high-vertices-amount/1665710)

<div class="topic-metadata">

**Author:** [@TwitchPlaymaxx](https://forums.unrealengine.com/u/TwitchPlaymaxx)\
**Replies:** 0\
**Last updated:** [February 4, 2024, 4:52pm UTC](https://forums.unrealengine.com/t/landscape-hlods-have-high-vertices-amount/1665710 "2024-02-04T16:52:08Z")

</div>

When i try to create Landscape HLODs, my HLODs will always have a super high resolution. This is slower that having the whole map loaded without HLODs. I tried different HLOD settings and none of them make a differen…

---

## [Tiled Sync System - Realtime sync Tiled App with Unreal Engine](https://forums.unrealengine.com/t/tiled-sync-system-realtime-sync-tiled-app-with-unreal-engine/1293839)

<div class="topic-metadata">

**Author:** [@JJEEGames](https://forums.unrealengine.com/u/JJEEGames)\
**Replies:** 0\
**Last updated:** [September 13, 2023, 3:34pm UTC](https://forums.unrealengine.com/t/tiled-sync-system-realtime-sync-tiled-app-with-unreal-engine/1293839 "2023-09-13T15:34:51Z")

</div>

Introducing the Tiled Sync System Discover a groundbreaking solution that revolutionizes 2D level design within Unreal Engine. Our Tiled Sync System bridges the gap between UE and Tiled, streamlining the process of cr…

---

## [Hole on Tiled Landscape in PIE](https://forums.unrealengine.com/t/hole-on-tiled-landscape-in-pie/717096)

<div class="topic-metadata">

**Author:** [@CorsairOfLight](https://forums.unrealengine.com/u/CorsairOfLight)\
**Replies:** 6\
**Last updated:** [December 13, 2022, 8:04am UTC](https://forums.unrealengine.com/t/hole-on-tiled-landscape-in-pie/717096 "2022-12-13T08:04:56Z")

</div>

Hello All, I just imported and painted a massive tiled landscape (perhaps not that massive, as it is 6 km2), the resolution is 14,791x14,791 and the total component count is 841. Only when I play in editor do I have…

---

## [Subdivided terrain for huge map?](https://forums.unrealengine.com/t/subdivided-terrain-for-huge-map/325065)

<div class="topic-metadata">

**Author:** [@Exxassens](https://forums.unrealengine.com/u/Exxassens)\
**Replies:** 1\
**Last updated:** [October 3, 2022, 5:11pm UTC](https://forums.unrealengine.com/t/subdivided-terrain-for-huge-map/325065 "2022-10-03T17:11:28Z")

</div>

Hi, In world machine, I realized a terrain of 10km by 10km. I used the tiled build option to have a field in 16 parts. The resolution is 505x505 by tile. With unreal, I imported tiled landscape. I settled the scale to 4…

---

## [How do you get tiled levels to load in/out around player as they move?](https://forums.unrealengine.com/t/how-do-you-get-tiled-levels-to-load-in-out-around-player-as-they-move/658687)

<div class="topic-metadata">

**Author:** [@Watch\_Nekkyo](https://forums.unrealengine.com/u/Watch_Nekkyo)\
**Replies:** 4\
**Last updated:** [September 29, 2022, 11:31pm UTC](https://forums.unrealengine.com/t/how-do-you-get-tiled-levels-to-load-in-out-around-player-as-they-move/658687 "2022-09-29T23:31:36Z")

</div>

Hi, I’m trying to make a map that is a constant 5x5 grid of tiles that are centered on the player. My goal is that as the player moves, the tiles behind the player unload and new ones load in from a weighted pool (making…

---

## [Importing tiled landscape, how to specify the Z position (not scale)](https://forums.unrealengine.com/t/importing-tiled-landscape-how-to-specify-the-z-position-not-scale/305029)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_81c4c47e](https://forums.unrealengine.com/u/anonymous_user_81c4c47e)\
**Replies:** 20\
**Last updated:** [March 18, 2022, 7:48am UTC](https://forums.unrealengine.com/t/importing-tiled-landscape-how-to-specify-the-z-position-not-scale/305029 "2022-03-18T07:48:35Z")

</div>

Hi all I’m importing a huge landscape (36km\*36km) as tiled landscape, I know how to do that but I can’t figure how I can specify the Z position for my total landscape. My landscape has an altitude range between -300m t…

---

## [World Composition Tile Sizes are Growing in Size (and rectangular)](https://forums.unrealengine.com/t/world-composition-tile-sizes-are-growing-in-size-and-rectangular/481504)

<div class="topic-metadata">

**Author:** [@kevnich15](https://forums.unrealengine.com/u/kevnich15)\
**Replies:** 1\
**Last updated:** [July 29, 2021, 7:31am UTC](https://forums.unrealengine.com/t/world-composition-tile-sizes-are-growing-in-size-and-rectangular/481504 "2021-07-29T07:31:12Z")

</div>

I’ve tiled the landscape on my project and everything seems to be working, except… In the last couple of weeks, some of the tiles in area I am working on are showing incorrectly in the World Composition window. They are…

---

## [How to add the new tile landscape in World Composition](https://forums.unrealengine.com/t/how-to-add-the-new-tile-landscape-in-world-composition/485380)

<div class="topic-metadata">

**Author:** [@Rudel2003](https://forums.unrealengine.com/u/Rudel2003)\
**Replies:** 0\
**Last updated:** [June 26, 2021, 1:47am UTC](https://forums.unrealengine.com/t/how-to-add-the-new-tile-landscape-in-world-composition/485380 "2021-06-26T01:47:02Z")

</div>

Hello, all! I have one question. There are similar questions on different “gamedev”sites in internet without answer. Situation I have created world in world composition using „Import tiled landscape“. Corresponding he…

---

## [Add borders between Landscape Blend Layers?](https://forums.unrealengine.com/t/add-borders-between-landscape-blend-layers/472510)

<div class="topic-metadata">

**Author:** [@Ezeykial124](https://forums.unrealengine.com/u/Ezeykial124)\
**Replies:** 1\
**Last updated:** [April 22, 2021, 5:35am UTC](https://forums.unrealengine.com/t/add-borders-between-landscape-blend-layers/472510 "2021-04-22T05:35:55Z")

</div>

Looking for a way to create a boarder or at the very least some noise and a stroke/outline effect between textures when painting them on the landscape. The UE4 Stylized game guide shows using Lerp nodes to create that ef…

---

## [Unable to sculpt, edit, or paint my imported tiled landscape](https://forums.unrealengine.com/t/unable-to-sculpt-edit-or-paint-my-imported-tiled-landscape/482049)

<div class="topic-metadata">

**Author:** [@asomry](https://forums.unrealengine.com/u/asomry)\
**Replies:** 3\
**Last updated:** [April 17, 2021, 6:36pm UTC](https://forums.unrealengine.com/t/unable-to-sculpt-edit-or-paint-my-imported-tiled-landscape/482049 "2021-04-17T18:36:31Z")

</div>

I think you have to check this box when you import. Sorry if this doesnt fix it, I dont do a lot of landscape stuff

---

## [Editor hangs when trying to import tiles in World Composition in 4.26](https://forums.unrealengine.com/t/editor-hangs-when-trying-to-import-tiles-in-world-composition-in-4-26/477657)

<div class="topic-metadata">

**Author:** [@Lord\_Northern](https://forums.unrealengine.com/u/Lord_Northern)\
**Replies:** 5\
**Last updated:** [March 30, 2021, 9:56pm UTC](https://forums.unrealengine.com/t/editor-hangs-when-trying-to-import-tiles-in-world-composition-in-4-26/477657 "2021-03-30T21:56:12Z")

</div>

Hi. I have a tiled map I built in World Machine. I create a new project in UE, enable World Composition and rebasing (tried it without rebasing as well), go to “Import tiled build”, select my tiles, add some landscape m…

---

## [Importing tiled landscape freezes with no errors](https://forums.unrealengine.com/t/importing-tiled-landscape-freezes-with-no-errors/480612)

<div class="topic-metadata">

**Author:** [@EtherealPancakes](https://forums.unrealengine.com/u/EtherealPancakes)\
**Replies:** 0\
**Last updated:** [March 21, 2021, 7:33pm UTC](https://forums.unrealengine.com/t/importing-tiled-landscape-freezes-with-no-errors/480612 "2021-03-21T19:33:54Z")

</div>

I’m trying to import a 4x4 1009x1009 tiled landscape. I enable edit layers on import and select my LAM, as well as fill out my 7 individual layers. Everything was working fine yesterday but after making some mask adjustm…

---

## [Is it possible to create tiled landscape in engine instead of importing it?](https://forums.unrealengine.com/t/is-it-possible-to-create-tiled-landscape-in-engine-instead-of-importing-it/398199)

<div class="topic-metadata">

**Author:** [@SeriousBacon](https://forums.unrealengine.com/u/SeriousBacon)\
**Replies:** 4\
**Last updated:** [January 2, 2021, 3:22am UTC](https://forums.unrealengine.com/t/is-it-possible-to-create-tiled-landscape-in-engine-instead-of-importing-it/398199 "2021-01-02T03:22:38Z")

</div>

Is it possible with the landscape creation that UE4 has available, to create a tiled landscape in engine instead of a third party software (for instance World Machine) or is it only possible through a third party softwar…

---

## [Recommended Open world landscape tile size?](https://forums.unrealengine.com/t/recommended-open-world-landscape-tile-size/466555)

<div class="topic-metadata">

**Author:** [@ChunkyCat](https://forums.unrealengine.com/u/ChunkyCat)\
**Replies:** 2\
**Last updated:** [November 25, 2020, 1:13am UTC](https://forums.unrealengine.com/t/recommended-open-world-landscape-tile-size/466555 "2020-11-25T01:13:50Z")

</div>

Hi, I am getting into creating open worlds however, I am not sure how the size of each tile affects the performance of the targeted platforms. I have seen the usage of 505x505 tiles as well as 1009x1009 . I am making a w…

---

## [Is it possible to link two tiled landscapes in World composition?](https://forums.unrealengine.com/t/is-it-possible-to-link-two-tiled-landscapes-in-world-composition/474744)

<div class="topic-metadata">

**Author:** [@VecomeEVK](https://forums.unrealengine.com/u/VecomeEVK)\
**Replies:** 1\
**Last updated:** [November 20, 2020, 3:00pm UTC](https://forums.unrealengine.com/t/is-it-possible-to-link-two-tiled-landscapes-in-world-composition/474744 "2020-11-20T15:00:42Z")

</div>

Hello! I am trying to create a map with multiple biomes, and have two 4x4 tiled heightmaps, one for the Desert and one for a hills environment. I have imported both of them using World composition, however the problem a…

---

## [Reimporting Tiled Landscape for World Composition creates Seams?](https://forums.unrealengine.com/t/reimporting-tiled-landscape-for-world-composition-creates-seams/474718)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_1618b5f0](https://forums.unrealengine.com/u/anonymous_user_1618b5f0)\
**Replies:** 0\
**Last updated:** [November 19, 2020, 10:55am UTC](https://forums.unrealengine.com/t/reimporting-tiled-landscape-for-world-composition-creates-seams/474718 "2020-11-19T10:55:37Z")

</div>

Hi, we are using world composition and tiled landscapes exported from Houdini in UE4. If I import a certain set of tiles to create the streaming levels for the first time I am not having any issues with seams. This tell…

---

## [Terrain tiled not loaded when i open the level](https://forums.unrealengine.com/t/terrain-tiled-not-loaded-when-i-open-the-level/474663)

<div class="topic-metadata">

**Author:** [@Nevarim\_Denarai](https://forums.unrealengine.com/u/Nevarim_Denarai)\
**Replies:** 0\
**Last updated:** [November 18, 2020, 12:17pm UTC](https://forums.unrealengine.com/t/terrain-tiled-not-loaded-when-i-open-the-level/474663 "2020-11-18T12:17:51Z")

</div>

Hello to all i have a problem with unreal engine, i am trying to use tiled terrain. i created a level, using this tutorial when once the application is saved and the program closed, I reopen it, I find the level with …

---

## [How to load tiled landscape "automatically" at the start of editor?](https://forums.unrealengine.com/t/how-to-load-tiled-landscape-automatically-at-the-start-of-editor/439594)

<div class="topic-metadata">

**Author:** [@Actuss](https://forums.unrealengine.com/u/Actuss)\
**Replies:** 1\
**Last updated:** [September 1, 2020, 5:07am UTC](https://forums.unrealengine.com/t/how-to-load-tiled-landscape-automatically-at-the-start-of-editor/439594 "2020-09-01T05:07:45Z")

</div>

Hello. I imported tiled landscape, but when I exit my proect, and enter again, I need to load whole tiled landscape again. Is there any way to load it once and for all? Thank you!

---

## [Gaps between tiled landscape world composition](https://forums.unrealengine.com/t/gaps-between-tiled-landscape-world-composition/418892)

<div class="topic-metadata">

**Author:** [@Vaheva](https://forums.unrealengine.com/u/Vaheva)\
**Replies:** 4\
**Last updated:** [November 23, 2019, 7:33pm UTC](https://forums.unrealengine.com/t/gaps-between-tiled-landscape-world-composition/418892 "2019-11-23T19:33:32Z")

</div>

i usually just use the smooth tool set to a very low strength and run it along the seams really quick. it levels them pretty well.

---

## [Landscape Level Streaming Hitching](https://forums.unrealengine.com/t/landscape-level-streaming-hitching/457910)

<div class="topic-metadata">

**Author:** [@Gampersnaz](https://forums.unrealengine.com/u/Gampersnaz)\
**Replies:** 0\
**Last updated:** [November 2, 2019, 1:55am UTC](https://forums.unrealengine.com/t/landscape-level-streaming-hitching/457910 "2019-11-02T01:55:24Z")

</div>

Hi there, I am using World Machine to make a tiled landscape to use with world composition. It will be an 8kmx8km total size. I have tried a single 8k heightmap, and also 2017x2017 and 1009x1009 tiles. The issue I have i…

---

## [Excluding certain meshes from World Composition Tile LOD](https://forums.unrealengine.com/t/excluding-certain-meshes-from-world-composition-tile-lod/452914)

<div class="topic-metadata">

**Author:** [@abxyxx](https://forums.unrealengine.com/u/abxyxx)\
**Replies:** 1\
**Last updated:** [October 30, 2019, 10:25pm UTC](https://forums.unrealengine.com/t/excluding-certain-meshes-from-world-composition-tile-lod/452914 "2019-10-30T22:25:15Z")

</div>

I’m trying to exclude certain Static Meshes from the mesh proxy generation for the tile level LOD but can’t seem to find any setting for it. Disabling “Include Component for HLOD Mesh generation” and “Include Actor for H…

---

## [Please give me few tips how to import L3DT terrain to ue4](https://forums.unrealengine.com/t/please-give-me-few-tips-how-to-import-l3dt-terrain-to-ue4/418874)

<div class="topic-metadata">

**Author:** [@Vaheva](https://forums.unrealengine.com/u/Vaheva)\
**Replies:** 2\
**Last updated:** [October 19, 2019, 4:43pm UTC](https://forums.unrealengine.com/t/please-give-me-few-tips-how-to-import-l3dt-terrain-to-ue4/418874 "2019-10-19T16:43:40Z")

</div>

Hello I’m working with world composition and generally it works as expected, however I have problem with correct importing tiled heightmap from L3DT. Heightmap is imported as tiles, world composition system see it and …

---

## [World comp issues](https://forums.unrealengine.com/t/world-comp-issues/442973)

<div class="topic-metadata">

**Author:** [@neighborlee](https://forums.unrealengine.com/u/neighborlee)\
**Replies:** 4\
**Last updated:** [September 1, 2019, 6:12pm UTC](https://forums.unrealengine.com/t/world-comp-issues/442973 "2019-09-01T18:12:56Z")

</div>

Working with just terrain nothing else, I’m getting weird distortions if that’s the word, one of my terrain tiles, as seen in world comp view, see below: https://1drv.ms/u/s!AvVOuPY0RaB5hekHg8nEAC5IQTHMgA As seen on le…

---

## [Procedural foliage not working on imported landscape!](https://forums.unrealengine.com/t/procedural-foliage-not-working-on-imported-landscape/454580)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_51e936af](https://forums.unrealengine.com/u/anonymous_user_51e936af)\
**Replies:** 3\
**Last updated:** [August 29, 2019, 1:23pm UTC](https://forums.unrealengine.com/t/procedural-foliage-not-working-on-imported-landscape/454580 "2019-08-29T13:23:19Z")

</div>

In the pic I have an imported landscape created from 3 tiles, I’ve been trying to use procedural foliage on this imported landscape. I haven’t been able to get it to work at all. Any help would be greatly appreciated! …

---

## [Failed to Load LayerInfo](https://forums.unrealengine.com/t/failed-to-load-layerinfo/454357)

<div class="topic-metadata">

**Author:** [@Cyberwolfstorm](https://forums.unrealengine.com/u/Cyberwolfstorm)\
**Replies:** 9\
**Last updated:** [August 25, 2019, 3:42pm UTC](https://forums.unrealengine.com/t/failed-to-load-layerinfo/454357 "2019-08-25T15:42:54Z")

</div>

So. I am unsure at why I keep getting these Load Errors. I use World Creator 2, did the tiled landscape import with a weight Landscape material as to get the landscape to look like the landscape in World Creator 2. I can…

---

## [How do you position an imported tiled Landscape](https://forums.unrealengine.com/t/how-do-you-position-an-imported-tiled-landscape/452512)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_51e936af](https://forums.unrealengine.com/u/anonymous_user_51e936af)\
**Replies:** 0\
**Last updated:** [July 19, 2019, 12:34pm UTC](https://forums.unrealengine.com/t/how-do-you-position-an-imported-tiled-landscape/452512 "2019-07-19T12:34:27Z")

</div>

Greetings, I used L3DT to create the terrain for a wooded forest which I would like placed at the edge of my city. In the image below the large grey mass is the imported tiled landscpe. The problem is when I go to lev…

[Next page](https://forums.unrealengine.com/tag/tiled-landscapes/5180.md?match_all_tags=true&page=1&tags%5B%5D=tiled-landscapes)
