# \#tick

**URL:** https://forums.unrealengine.com/tag/tick/2125.md

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## [How to inherit audio components?](https://forums.unrealengine.com/t/how-to-inherit-audio-components/2846469)

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**Author:** [@AgentMic0604](https://forums.unrealengine.com/u/AgentMic0604)\
**Replies:** 4\
**Last updated:** [October 31, 2026, 5:52am UTC](https://forums.unrealengine.com/t/how-to-inherit-audio-components/2846469 "2026-10-31T05:52:14Z")

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I want to inherit from the audio component class to disable its Tick option, but for some reason, it doesn’t appear in the class list. Does anyone know how this could be done? If it’s possible with Niagara, there’s no re…

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## [Having trouble using a timeline in a UObject ](https://forums.unrealengine.com/t/having-trouble-using-a-timeline-in-a-uobject/2735277)

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**Author:** [@RG-GTS](https://forums.unrealengine.com/u/RG-GTS)\
**Replies:** 4\
**Last updated:** [July 13, 2026, 2:08pm UTC](https://forums.unrealengine.com/t/having-trouble-using-a-timeline-in-a-uobject/2735277 "2026-07-13T14:08:11Z")

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Hi! I’ve been trying to create a small UObject to act as a template class for actions my actors can perform. Some of them are movement-based, so I have tried to add a timeline. Even though I have bound functions to its u…

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## [How does tick work when rendering a level sequence with temporal subsamples? A portion of my blueprint isn't reacting the best to it.](https://forums.unrealengine.com/t/how-does-tick-work-when-rendering-a-level-sequence-with-temporal-subsamples-a-portion-of-my-blueprint-isnt-reacting-the-best-to-it/2494001)

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**Author:** [@leafytw1g](https://forums.unrealengine.com/u/leafytw1g)\
**Replies:** 2\
**Last updated:** [May 7, 2025, 6:24pm UTC](https://forums.unrealengine.com/t/how-does-tick-work-when-rendering-a-level-sequence-with-temporal-subsamples-a-portion-of-my-blueprint-isnt-reacting-the-best-to-it/2494001 "2025-05-07T18:24:02Z")

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I’m having an issue with one of my Blueprints when rendering with temporal subsamples in Unreal Engine. The Blueprint includes a character that moves along a spline. The character’s position is calculated based on the l…

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## [Tick is never being called even though CanEverTick and StartWithTickEnables is true](https://forums.unrealengine.com/t/tick-is-never-being-called-even-though-canevertick-and-startwithtickenables-is-true/359613)

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**Author:** [@Muffinlasher](https://forums.unrealengine.com/u/Muffinlasher)\
**Replies:** 25\
**Last updated:** [February 19, 2025, 8:54pm UTC](https://forums.unrealengine.com/t/tick-is-never-being-called-even-though-canevertick-and-startwithtickenables-is-true/359613 "2025-02-19T20:54:01Z")

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Hi all. I have been having this incredibly annoying issue where it seems that my tick for an actor is never called. I have a function called within the tick that is never triggered and a print statement in there also whi…

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## [Niagara particle spawn is jittery when owner moves fast](https://forums.unrealengine.com/t/niagara-particle-spawn-is-jittery-when-owner-moves-fast/1798103)

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**Author:** [@Turkenberg](https://forums.unrealengine.com/u/Turkenberg)\
**Replies:** 14\
**Last updated:** [January 28, 2025, 8:39pm UTC](https://forums.unrealengine.com/t/niagara-particle-spawn-is-jittery-when-owner-moves-fast/1798103 "2025-01-28T20:39:16Z")

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Hi there! I have finally decided to tackle down one of the main issue i still have in my project with Niagra system: My pawn (a ship) is moving pretty fast, actor is ticking in post physics group because I have an Asyn…

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## [Overlap vs Linetrace with tick](https://forums.unrealengine.com/t/overlap-vs-linetrace-with-tick/2031035)

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**Author:** [@turbotanaka](https://forums.unrealengine.com/u/turbotanaka)\
**Replies:** 9\
**Last updated:** [September 22, 2024, 8:41am UTC](https://forums.unrealengine.com/t/overlap-vs-linetrace-with-tick/2031035 "2024-09-22T08:41:30Z")

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I need to measure the velocity of the projectile beforehand in order to measure its impact speed. So, i am considering either preparing a collision for overlap detection and measuring the speed before the collision, or …

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## [How to adjust tick rate in TickableWorldSubsystem](https://forums.unrealengine.com/t/how-to-adjust-tick-rate-in-tickableworldsubsystem/1242068)

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**Author:** [@CouchHermit](https://forums.unrealengine.com/u/CouchHermit)\
**Replies:** 1\
**Last updated:** [September 15, 2024, 4:00pm UTC](https://forums.unrealengine.com/t/how-to-adjust-tick-rate-in-tickableworldsubsystem/1242068 "2024-09-15T16:00:24Z")

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I’m wondering how I might adjust the tick rate for a tickable world subsystem. I’ve been looking through the documentation and found plenty of ways to disable it, but I wondered if there was any inherent function to chan…

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## [Stop AnimGraph ticking upon death](https://forums.unrealengine.com/t/stop-animgraph-ticking-upon-death/411202)

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**Author:** [@Arty-McLabin](https://forums.unrealengine.com/u/Arty-McLabin)\
**Replies:** 22\
**Last updated:** [September 14, 2024, 3:30pm UTC](https://forums.unrealengine.com/t/stop-animgraph-ticking-upon-death/411202 "2024-09-14T15:30:37Z")

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How can i force stopping the execution of the AnimGraph upon death? i have enabled ragdoll, but “Event Blueprint Update Animation” is still triggering every frame and trying to update animation variables, which are not n…

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## [Are there any events that are called AFTER Begin Play](https://forums.unrealengine.com/t/are-there-any-events-that-are-called-after-begin-play/2014410)

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**Author:** [@Untiziotizio](https://forums.unrealengine.com/u/Untiziotizio)\
**Replies:** 6\
**Last updated:** [September 10, 2024, 12:01pm UTC](https://forums.unrealengine.com/t/are-there-any-events-that-are-called-after-begin-play/2014410 "2024-09-10T12:01:54Z")

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Hi. I’ve already posted two posts regarding a specific problem that I’ve been facing for days without any solution: I don’t get how Delegates / Events works on Unreal Engine UE5 C++ event doesn’t fire But now after d…

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## [Change pawn tick interval if actor was rendered in multiplayer game](https://forums.unrealengine.com/t/change-pawn-tick-interval-if-actor-was-rendered-in-multiplayer-game/1899602)

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**Author:** [@day1ks](https://forums.unrealengine.com/u/day1ks)\
**Replies:** 0\
**Last updated:** [June 11, 2024, 10:36pm UTC](https://forums.unrealengine.com/t/change-pawn-tick-interval-if-actor-was-rendered-in-multiplayer-game/1899602 "2024-06-11T22:36:54Z")

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What I’m trying to achieve: When an enemy’s pawn is not seen by anyone, I change the tick interval to a high value to optimize performance. I need to check if the actor was seen by any player on the map, I created a ti…

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## [Widget Destroys Itself During Character Animation?](https://forums.unrealengine.com/t/widget-destroys-itself-during-character-animation/1871495)

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**Author:** [@Donny000](https://forums.unrealengine.com/u/Donny000)\
**Replies:** 2\
**Last updated:** [May 28, 2024, 11:28am UTC](https://forums.unrealengine.com/t/widget-destroys-itself-during-character-animation/1871495 "2024-05-28T11:28:49Z")

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Evening everyone, so here’s an odd one for you all: This is a screen shot from my project, the line trace is from the character’s weapon mesh, the red circle is the aiming crosshair widget that follows the line trace hi…

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## [FTickableGameObject, PIE and pause](https://forums.unrealengine.com/t/ftickablegameobject-pie-and-pause/456279)

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**Author:** [@Ryder0252](https://forums.unrealengine.com/u/Ryder0252)\
**Replies:** 4\
**Last updated:** [April 24, 2024, 8:05pm UTC](https://forums.unrealengine.com/t/ftickablegameobject-pie-and-pause/456279 "2024-04-24T20:05:41Z")

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Hello, I have an Object in a Runtime module that inherits from FTickableGameObject and implements its interface. The problem is: In PIE, when the game (simulation) is paused, my Object still ticks. How to prevent it w…

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## [Camera Tick Even when Paused](https://forums.unrealengine.com/t/camera-tick-even-when-paused/326782)

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**Author:** [@Neros](https://forums.unrealengine.com/u/Neros)\
**Replies:** 17\
**Last updated:** [May 20, 2022, 3:38am UTC](https://forums.unrealengine.com/t/camera-tick-even-when-paused/326782 "2022-05-20T03:38:46Z")

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If you have a camera with ‘Tick Even when Paused’ enabled, it will tick while paused, however it will not update the viewport.

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## [Play timeline in editor?](https://forums.unrealengine.com/t/play-timeline-in-editor/1608834)

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**Author:** [@dbkdavid](https://forums.unrealengine.com/u/dbkdavid)\
**Replies:** 1\
**Last updated:** [January 12, 2024, 4:08pm UTC](https://forums.unrealengine.com/t/play-timeline-in-editor/1608834 "2024-01-12T16:08:53Z")

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I’d like to call a function and have it play an animation in editor via a Timeline component, but the timeline doesn’t seem to play. The function has “Call In Editor” enabled. It seems to be called fine and even plays th…

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## [Python API editor frames](https://forums.unrealengine.com/t/python-api-editor-frames/469225)

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**Author:** [@Tim\_Stevens](https://forums.unrealengine.com/u/Tim_Stevens)\
**Replies:** 2\
**Last updated:** [December 4, 2023, 6:51pm UTC](https://forums.unrealengine.com/t/python-api-editor-frames/469225 "2023-12-04T18:51:23Z")

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Hi all, I have some 3D environment in which I need to change the viewport position and take high-res screenshots. The following commands work nicely when executed one-by-one: unreal.EditorLevelLibrary.set\_level\_viewpo…

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## [What FTickFunction::bRunOnAnyThread actually does ?](https://forums.unrealengine.com/t/what-ftickfunction-brunonanythread-actually-does/1344893)

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**Author:** [@dzemzmcdonalda](https://forums.unrealengine.com/u/dzemzmcdonalda)\
**Replies:** 0\
**Last updated:** [October 25, 2023, 4:41pm UTC](https://forums.unrealengine.com/t/what-ftickfunction-brunonanythread-actually-does/1344893 "2023-10-25T16:41:24Z")

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TLDR - just looking for some better explanation of FTickFunction::bRunOnAnyThread Motivation/Context: I’m creating a custom movement component which does a lot of math calculation during each tick. I’m a little bit w…

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## [Showing Widget Only For One Player, When Event Occurs](https://forums.unrealengine.com/t/showing-widget-only-for-one-player-when-event-occurs/1343441)

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**Author:** [@DuckJohnn](https://forums.unrealengine.com/u/DuckJohnn)\
**Replies:** 1\
**Last updated:** [October 24, 2023, 9:35pm UTC](https://forums.unrealengine.com/t/showing-widget-only-for-one-player-when-event-occurs/1343441 "2023-10-24T21:35:27Z")

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Hello. I’m making multiplayer game. “ThirdPersonCharacter” has “Event Tick”, that checks if the player goes up and high very fast. When this happens, a Widget should appear, and it appears. Only problem is that it appea…

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## [Custom GameState class does not tick](https://forums.unrealengine.com/t/custom-gamestate-class-does-not-tick/1244180)

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**Author:** [@NightmareGames](https://forums.unrealengine.com/u/NightmareGames)\
**Replies:** 7\
**Last updated:** [August 7, 2023, 11:23pm UTC](https://forums.unrealengine.com/t/custom-gamestate-class-does-not-tick/1244180 "2023-08-07T23:23:58Z")

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I have a GameState class which inherits from AGameStateBase. The BeginPlay() method fires correctly, but no breakpoints or functionality are hit in the Tick() function. #include "CustomGameState.h" void ACustomGameSta…

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## [Multi Box/Sphere Trace For Objects Every Tick Performance](https://forums.unrealengine.com/t/multi-box-sphere-trace-for-objects-every-tick-performance/1172807)

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**Author:** [@Maderschaden](https://forums.unrealengine.com/u/Maderschaden)\
**Replies:** 1\
**Last updated:** [May 20, 2023, 8:00pm UTC](https://forums.unrealengine.com/t/multi-box-sphere-trace-for-objects-every-tick-performance/1172807 "2023-05-20T20:00:15Z")

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Hi everyone. I just have one straight forward question: Is it possible to run a “Multi Box/Sphere Trace For Objects” once every tick? I specifically want to dynamically get all the objects in my immidate vicinity and th…

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## [C++ How I made timers work when game paused](https://forums.unrealengine.com/t/c-how-i-made-timers-work-when-game-paused/496292)

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**Author:** [@MaxKapustin](https://forums.unrealengine.com/u/MaxKapustin)\
**Replies:** 8\
**Last updated:** [March 23, 2023, 2:06am UTC](https://forums.unrealengine.com/t/c-how-i-made-timers-work-when-game-paused/496292 "2023-03-23T02:06:42Z")

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Hello everyone What are you thoughts about how I made timets work even when game is paused? Here is the code UCLASS() class APausedTimerManagerTicker : public AActor { GENERATED\_BODY() APausedTimerManagerTicker(); …

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## [Set actor location does not work with actor component tick](https://forums.unrealengine.com/t/set-actor-location-does-not-work-with-actor-component-tick/499032)

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**Author:** [@Althaen](https://forums.unrealengine.com/u/Althaen)\
**Replies:** 4\
**Last updated:** [February 18, 2022, 2:11am UTC](https://forums.unrealengine.com/t/set-actor-location-does-not-work-with-actor-component-tick/499032 "2022-02-18T02:11:21Z")

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I’m trying to have an actor component move the actor it is attached to every tick but it will not work. The tick itself is working but the actor set location is not. Strangely when I select the actor in the world outlin…

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## [4.27.2 Drop FPS mess with sequences of delay/timers](https://forums.unrealengine.com/t/4-27-2-drop-fps-mess-with-sequences-of-delay-timers/496287)

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**Author:** [@VGI-Lokym](https://forums.unrealengine.com/u/VGI-Lokym)\
**Replies:** 0\
**Last updated:** [February 9, 2022, 8:15pm UTC](https://forums.unrealengine.com/t/4-27-2-drop-fps-mess-with-sequences-of-delay-timers/496287 "2022-02-09T20:15:01Z")

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Hello, We are creating a mobile game only with blueprints in Unreal 4.27.2 and we got traps that got specifics delays. Like classics traps, there is an activation and deactivation effect. We got sometimes sequences that…

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## [Is there significant overhead on an otherwise-empty tick function?](https://forums.unrealengine.com/t/is-there-significant-overhead-on-an-otherwise-empty-tick-function/491634)

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**Author:** [@ArdentStoic](https://forums.unrealengine.com/u/ArdentStoic)\
**Replies:** 2\
**Last updated:** [January 28, 2022, 8:40am UTC](https://forums.unrealengine.com/t/is-there-significant-overhead-on-an-otherwise-empty-tick-function/491634 "2022-01-28T08:40:05Z")

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Let’s say I’ve got an event tick that pipes immediately into a branch, and the branch is almost always routing it to nothing except for some special circumstances. Like this: As a software engineer who usually works …

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## [Material Custom Primitive Data Not Updating Each Frame In Standalone - Fine In Editor](https://forums.unrealengine.com/t/material-custom-primitive-data-not-updating-each-frame-in-standalone-fine-in-editor/491211)

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**Author:** [@NtrickN](https://forums.unrealengine.com/u/NtrickN)\
**Replies:** 2\
**Last updated:** [November 23, 2021, 11:31pm UTC](https://forums.unrealengine.com/t/material-custom-primitive-data-not-updating-each-frame-in-standalone-fine-in-editor/491211 "2021-11-23T23:31:50Z")

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I have a blueprint that uses HISM (Hierarchical Instanced Static Mesh) component and the Set Custom Data Value on Tick for use in updating a material using the PerInstanceCustomData node. That custom data drives UV scale…

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## [Directional light stops at midday in day/night cycle](https://forums.unrealengine.com/t/directional-light-stops-at-midday-in-day-night-cycle/427138)

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**Author:** [@the\_tubby1](https://forums.unrealengine.com/u/the_tubby1)\
**Replies:** 9\
**Last updated:** [November 16, 2021, 5:34pm UTC](https://forums.unrealengine.com/t/directional-light-stops-at-midday-in-day-night-cycle/427138 "2021-11-16T17:34:19Z")

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Hi there. I have a day/night cycle created using this tutorial - A new, community-hosted Unreal Engine Wiki - Announcements - Unreal Engine Forums Here is what it looks like in my blueprints - It works when t…

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## [BUG? USubsystem inheriting from FTickableGameObject keeps ticking while paused](https://forums.unrealengine.com/t/bug-usubsystem-inheriting-from-ftickablegameobject-keeps-ticking-while-paused/490703)

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**Author:** [@Roy\_Wierer.Seda145](https://forums.unrealengine.com/u/Roy_Wierer.Seda145)\
**Replies:** 1\
**Last updated:** [November 7, 2021, 11:36pm UTC](https://forums.unrealengine.com/t/bug-usubsystem-inheriting-from-ftickablegameobject-keeps-ticking-while-paused/490703 "2021-11-07T23:36:56Z")

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I need to use tick on my subsystem, but there seems to be a bug, can anyone confirm if this is true? I expect the Tick function not to execute while the game is paused but it does. when printing the return value of UGam…

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## [Other method melee weapons attack system with Network](https://forums.unrealengine.com/t/other-method-melee-weapons-attack-system-with-network/489430)

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**Author:** [@captainTvZs](https://forums.unrealengine.com/u/captainTvZs)\
**Replies:** 0\
**Last updated:** [October 1, 2021, 11:24pm UTC](https://forums.unrealengine.com/t/other-method-melee-weapons-attack-system-with-network/489430 "2021-10-01T23:24:03Z")

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Hello there, We’ve finished our game and there are very few days left for the open beta. In our game, enemies are damaged with melee weapons. I’m doing this damage job by creating notify in my animation and making a gat…

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## [Niagara and Cascade tick when paused](https://forums.unrealengine.com/t/niagara-and-cascade-tick-when-paused/465140)

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**Author:** [@ShiningCrusader](https://forums.unrealengine.com/u/ShiningCrusader)\
**Replies:** 1\
**Last updated:** [August 20, 2021, 1:10pm UTC](https://forums.unrealengine.com/t/niagara-and-cascade-tick-when-paused/465140 "2021-08-20T13:10:15Z")

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I’ve been using Cascade for the most part in my project, and I’m recently moving to Niagara thanks to its larger capabilities, however I can’t find a way to have a Niagara system update while the game is paused. With ca…

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## [UMG, overriding of UsingWidget.Tick](https://forums.unrealengine.com/t/umg-overriding-of-usingwidget-tick/295566)

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**Author:** [@es](https://forums.unrealengine.com/u/es)\
**Replies:** 7\
**Last updated:** [August 18, 2021, 12:23am UTC](https://forums.unrealengine.com/t/umg-overriding-of-usingwidget-tick/295566 "2021-08-18T00:23:19Z")

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Hello! UserWidget.Tick is not virtual, could I somehow override Tick in my derived class? Dima.

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## [Variable gets overwritten in Tick Event](https://forums.unrealengine.com/t/variable-gets-overwritten-in-tick-event/486996)

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**Author:** [@Jules3D](https://forums.unrealengine.com/u/Jules3D)\
**Replies:** 4\
**Last updated:** [August 3, 2021, 8:04pm UTC](https://forums.unrealengine.com/t/variable-gets-overwritten-in-tick-event/486996 "2021-08-03T20:04:23Z")

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Hi, I need to add a variable in a tick event to change a property, but it seems that the tick event overwrites whatever value I have set in my variable for it’s default value. I’m setting a variable using a Function on…

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