dynamic widgets and material thumbnails

iamgrunt
Wed, 01 Mar 2023 12:50:34 +0000
UI

I am working on a material selector and I got the concept of how I want it to be , but I am now looking at how to make it easier to change:

this is the basic concept. However right now it was all manually done in gimp from a screenshot from the thumbnails of material instances in unreal. I would like to have a way to only change One array of materials and the UI to update to those new materials.
But for that I would need to be able to get the thumbnails and then update them preferable pre construct so it shows properly in the editor.

So is there anyway to get access to these thumbnails? I feel like they have to be stored somewhere but have been unable to find them and would it still work on a shipped game(Since it might be editor only?)

6 posts - 2 participants