How to minimize the impact of loading a sublevel?

n1lknarf
Mon, 02 Mar 2020 14:43:28 +0000
Community & Industry Discussion

Hi all, I have this one streaming sublevel with 21 overlap events controlling 5 different fog actors. I have nearly 60 references to the main character (due to the different overlap events) and I’m dragging up to 5 variables from each reference, on each overlap event.

When I load the level using blueprint node “Load Level” my loading screen freezes (I have a widget using a flipbook animated to move from left to right). It freezes for about 2 minutes.

How could I improve the loading time of this sublevel? Or at least avoid the freezing somehow, if only for a couple frames in between the loading, so at least I know it’s working and didn’t crashed?

Any idea is welcomed.

4 posts - 1 participant