What threading system should I use?

Mattlauk
Sat, 27 Jan 2018 08:05:59 +0000
C++

There are numerous ways to run asynchronous code in UE4. However, I can’t find much information on them other than mentions of their existence and how to use them. Is there a spreadsheet listing their pros and cons somewhere. A list of possible use cases for each? Number of threads for the pools and difference between client/server/dedicated server?

**
Threaded Systems that I am aware of:

AsyncTask(…)

FRunnable

FQueuedThreadPool/FAsyncTask
**
Any information is helpful. Thanks.

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