How to stop camera from clipping character?

Alexandroid3D
Tue, 11 Feb 2020 20:03:41 +0000
Cinematics & Media

Hello everyone, 3d artist here. I purchased a third person shooter template from a Dev to learn. I’m trying to turn it into a “true” first person shooter. I’ve seen many tutorials and it’s simple. However, in the dev kit, the third person camera is using a spring arm, (in the tutorials, this isn’t the case) when I detach the camera from the spring arm and then place it as a child of character and attach it to the head bone, it sort of works. What’s the problem?

When I turn around with the mouse (180 or 360)

or run in any direction using w,a,s,d, the camera stays facing forward instead of the direction that the character is facing, I’m then able to see the character’s body. This doesn’t happen in all 10 tutorials I’ve seen of people turning 3rd person to “true” first person.

Can anyone out there please help me with this?
How can I make it so that my character’s arms and weapons are always on the center of the screen no matter where I turn?
Also, Any way to reduce head bobbing when moving sideways while aiming?

Thank you for your time!

4 posts - 3 participants