AIM Offset 1D not working as expected

Altercode (XPOL555)
Tue, 16 Aug 2022 16:55:52 +0000
Character & Animation

Long Description

I have a simple third person character with a mecha-like rig.

In my animation blueprint i want to change spine rotation in the same direction of the user camera. I am trying to achieve this via the AimOffset 1D

Starting from my idle animation (with no additive settings)

I created from current pose

3 different additive animations with a single frame

Each of these animations has the additive setting as mesh space, the base pose type is the selected animation scaled (i also tried the non-scaled one, nothing changed) at frame 0

I am using the scaled animation since when i have imported the idle animation on blender the mecha was 1/100 smaller. But i guess it might not be related to this.

TL; DR; The issue

When previewing the aimoffset1d the spine_top is not rotating. As you can see i placed the AO_LEFT at -180 and AO_RIGHT at +180, AO_CENTER is in the middle.

How can i solve?

Conclusions

Maybe i am missing something but i have already looked at the documentation here https://docs.unrealengine.com/5.0/en-US/aim-offset-in-unreal-engine/

Other resources i’ve already looked at:

https://www.youtube.com/watch?v=_Kbge2XhOTo

https://www.youtube.com/watch?v=PZqzhGhANx4

https://www.youtube.com/watch?v=KlWgSzXAnbk

https://www.youtube.com/watch?v=ycTptqSRMGg&t=301s

3 posts - 2 participants