Character not touching the ground

Sudo-Ku
Fri, 02 Jul 2021 21:51:15 +0000
World Creation

I recently switched the default third person character mesh for a custom human one. Everything else seems to be working fine, but the character is now ‘floating’ several inches off the ground. It began after I used the ‘recursively set translation retargeting skeleton’ option on the bones to make them fit the default animations. I’m not sure why this has happened or where to look to fix it. Any ideas? My initial thought was that it’s thrown off the collision capsule parameters, but I can’t see anything obviously wrong on there.

3 posts - 1 participant