Any way to choose the animation when importing FBX?

AleDev
Sat, 15 May 2021 14:47:22 +0000
Character & Animation

I’m new to Unreal Engine and I’m starting to get the hang of some things, but the importing system still feels a little weird to me. For exemple, I have a character FBX, with different animations (run, idle, jump, etc) in different “actions”. I imported the FBX and it imported without any issues all the animations. However, sometimes I realize I need one more animation for an action I didn’t anticipate, so I animate the new action and then I have to import the FBX again. I know that unchecking the “mesh” tick box lets you choose the skeletal mesh you want to apply the animations to, so that works, but every time I want to import a new animation it imports all the animations again, including the ones that I already had in the project, making duplicates. I can’t find any options in the import window to select which actions I want to import. Is there such an option hiding somewhere?

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