Impoting a fbx from blender results in dispersing of mesh and non-accessible

Sumant_Bag_1992
Sat, 19 Jun 2021 13:20:19 +0000
Pipeline & Plugins

While importing a house made in blender with Archipach, the following problems occur :

1. The various mesh gets separated after importing.

2. The holes made like the doors are inaccessible to the third-person controller.

I’m using Blender 2.93 to export the model to .fbx and Unreal engine 2.26.2 to import the same.
Please help me, it’s really urgent and necessary.

5 posts - 1 participant