Recording more than one character in sequencer

KiemLeNet
Mon, 23 Jan 2017 00:19:24 +0000
Cinematics & Media

I’m prototyping a cinematic where three bad guys (same visual, like clones) are chasing a girl. To benefit the fantastic Unreal engine recording playable character feature, I applied to these two different characters the skeleton of the default mannequin. This way, I can simply open the ThirdPersonCharacter blueprint, change the Mesh to the character I want to see in the shot, run and record in play mode. BUT, let’s say SHOT #1 is recorded with the girl. If then I change the blueprint to a bad guy for the SHOT #2, obviously, when visualizing the whole sequence, SHOT #1 is now showing the bad guy too (and not the girl anymore)!
I guess that I would need to create another playable character, one for each different character I want to see (especially if there are seen at the same time in the same Camera Cut).
So my two questions are :
#1 - Is there a tip I missed that would allow me to do the job without creating a new playable character?
#2 - If not, I found many videos showing how to create a playable character from scratch but I didn’t find yet any video or document showing (if this is possible!) how to easily “duplicate” the default ThirdPersonCharacter. Let me know any link that could help.
Thnaks a lot!

4 posts - 3 participants