# \#third-party-librarie

**URL:** https://forums.unrealengine.com/tag/third-party-librarie/2045.md

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## [Managing FAB Packages with Git Submodules?](https://forums.unrealengine.com/t/managing-fab-packages-with-git-submodules/2431068)

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**Author:** [@VantisDev](https://forums.unrealengine.com/u/VantisDev)\
**Replies:** 0\
**Last updated:** [March 31, 2025, 4:35am UTC](https://forums.unrealengine.com/t/managing-fab-packages-with-git-submodules/2431068 "2025-03-31T04:35:05Z")

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Hello everyone! :grinning\_face: I have another question related to a previous discussion, which provides additional context: Looking for architecture ideas for dealing efficiently with third-party content. I’m consider…

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## [Looking for architecture ideas for dealing efficiently with third party content](https://forums.unrealengine.com/t/looking-for-architecture-ideas-for-dealing-efficiently-with-third-party-content/2431040)

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**Author:** [@VantisDev](https://forums.unrealengine.com/u/VantisDev)\
**Replies:** 0\
**Last updated:** [March 31, 2025, 4:15am UTC](https://forums.unrealengine.com/t/looking-for-architecture-ideas-for-dealing-efficiently-with-third-party-content/2431040 "2025-03-31T04:15:24Z")

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Hello everyone! Before diving into my question, let me give you a bit of context. After working on a personal C++ Unreal project for a while, I realized I needed to think more deeply about its architectural organizatio…

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## [I cannot use user-defined struct for my third party library (.dll)](https://forums.unrealengine.com/t/i-cannot-use-user-defined-struct-for-my-third-party-library-dll/2087408)

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**Author:** [@yldbear77](https://forums.unrealengine.com/u/yldbear77)\
**Replies:** 1\
**Last updated:** [October 25, 2024, 2:48pm UTC](https://forums.unrealengine.com/t/i-cannot-use-user-defined-struct-for-my-third-party-library-dll/2087408 "2024-10-25T14:48:59Z")

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Hello. I want to use my own third party library for my current unreal project. Here is the struct. struct DataTable { int idx; int value; }; Here is the dll module and function call. DataTable p = {...}; myMo…

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## [libwebsocket and UE5 Packaged Build](https://forums.unrealengine.com/t/libwebsocket-and-ue5-packaged-build/2084835)

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**Author:** [@talaldante](https://forums.unrealengine.com/u/talaldante)\
**Replies:** 0\
**Last updated:** [October 24, 2024, 9:29am UTC](https://forums.unrealengine.com/t/libwebsocket-and-ue5-packaged-build/2084835 "2024-10-24T09:29:17Z")

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I’m integrating the third-party libraries, libwebsockets from GitHub - warmcat/libwebsockets: canonical libwebsockets.org networking library I want to create a websocket server inside the Unreal Engine, to make the libr…

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## [OpenCV + Android + UE4.21](https://forums.unrealengine.com/t/opencv-android-ue4-21/452158)

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**Author:** [@CraftyWeazel](https://forums.unrealengine.com/u/CraftyWeazel)\
**Replies:** 3\
**Last updated:** [October 16, 2024, 8:13am UTC](https://forums.unrealengine.com/t/opencv-android-ue4-21/452158 "2024-10-16T08:13:04Z")

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Hi, I’m having a lot of trouble trying to package an Android app including OpenCV with UE4.21. I successfully included OpenCV files for Windows 64 and I used it for an in-editor function. But when it comes to Android… …

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## [Reference Error with Third-Party Library \[Chromium Embedded Framework\]](https://forums.unrealengine.com/t/reference-error-with-third-party-library-chromium-embedded-framework/2057338)

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**Author:** [@akameCE](https://forums.unrealengine.com/u/akameCE)\
**Replies:** 0\
**Last updated:** [October 7, 2024, 3:37pm UTC](https://forums.unrealengine.com/t/reference-error-with-third-party-library-chromium-embedded-framework/2057338 "2024-10-07T15:37:54Z")

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Overview: To implement browser functionality within the UE5.4 game, I attempted to include the third-party library CEF (Chromium Embedded Framework) and build the project. However, the build failed with the following er…

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## [Compiling libraries in Linux](https://forums.unrealengine.com/t/compiling-libraries-in-linux/400275)

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**Author:** [@anonymous\_user\_24cff47d](https://forums.unrealengine.com/u/anonymous_user_24cff47d)\
**Replies:** 11\
**Last updated:** [August 27, 2024, 2:56pm UTC](https://forums.unrealengine.com/t/compiling-libraries-in-linux/400275 "2024-08-27T14:56:57Z")

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You can use these switches when building your library (for simplicity assuming that UE4\_THIRD\_PARTY\_DIR holds the absolute path to Engine/Source/ThirdParty directory): Compile: -nostdinc++ -I $UE\_THIRD\_PARTY\_DIR/Linux/…

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## [Duplicate definitions with 3rd party glib](https://forums.unrealengine.com/t/duplicate-definitions-with-3rd-party-glib/472215)

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**Author:** [@KaffeeeKind](https://forums.unrealengine.com/u/KaffeeeKind)\
**Replies:** 2\
**Last updated:** [April 19, 2024, 4:05am UTC](https://forums.unrealengine.com/t/duplicate-definitions-with-3rd-party-glib/472215 "2024-04-19T04:05:22Z")

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Hi, I wrote a custom module for a plugin that manages adding my own library based on gstreamer. In there I am adding simply all static libraries that come with gstreamer and the include paths. I know that these suffice…

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## [Unreal can't load .lib file and gets stuck](https://forums.unrealengine.com/t/unreal-cant-load-lib-file-and-gets-stuck/1785196)

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**Author:** [@444\_Nuits](https://forums.unrealengine.com/u/444_Nuits)\
**Replies:** 33\
**Last updated:** [April 11, 2024, 2:11pm UTC](https://forums.unrealengine.com/t/unreal-cant-load-lib-file-and-gets-stuck/1785196 "2024-04-11T14:11:32Z")

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Hi, I’m trying to use my imitation.lib in a game demo project for my plugin here’s my build.cs for it : public class ImitationLib : ModuleRules { private string ModulePath { get { return ModuleDirectory; } } pr…

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## [Using libraries with std::shared\_ptrs](https://forums.unrealengine.com/t/using-libraries-with-std-shared-ptrs/1173215)

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**Author:** [@DentonJC](https://forums.unrealengine.com/u/DentonJC)\
**Replies:** 3\
**Last updated:** [April 10, 2024, 9:16am UTC](https://forums.unrealengine.com/t/using-libraries-with-std-shared-ptrs/1173215 "2024-04-10T09:16:24Z")

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I have a third party library that I need to include in my Unreal project. This library is full of std::shared\_ptr and expects std::shared\_ptrs as part of its API. Its not really feasable to swap them all to TSharedPtr. …

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## [STL within headers of third party library in UE5](https://forums.unrealengine.com/t/stl-within-headers-of-third-party-library-in-ue5/1315472)

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**Author:** [@Ediolot](https://forums.unrealengine.com/u/Ediolot)\
**Replies:** 1\
**Last updated:** [March 20, 2024, 6:03am UTC](https://forums.unrealengine.com/t/stl-within-headers-of-third-party-library-in-ue5/1315472 "2024-03-20T06:03:00Z")

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Hello ! I have been reading some posts regarding the use of STL vector and other containers and I have seen that it is generally unsafe to use them inside UE5. However, if you where to use a third party library inside …

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## [Unreal Engine Plugin audio using Juce](https://forums.unrealengine.com/t/unreal-engine-plugin-audio-using-juce/1713829)

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**Author:** [@444\_Nuits](https://forums.unrealengine.com/u/444_Nuits)\
**Replies:** 1\
**Last updated:** [February 27, 2024, 1:17pm UTC](https://forums.unrealengine.com/t/unreal-engine-plugin-audio-using-juce/1713829 "2024-02-27T13:17:50Z")

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Context: creating a plugin audio in an ue5 project Environment: UE 5.3 / VS2022 Hey :slight\_smile: , I’m running into some troubles trying to add the juce lib to my unreal engine project as a third party plugin For n…

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## [Error while loading Third party DLLs dependencies ](https://forums.unrealengine.com/t/error-while-loading-third-party-dlls-dependencies/1233632)

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**Author:** [@cmenoux](https://forums.unrealengine.com/u/cmenoux)\
**Replies:** 1\
**Last updated:** [July 21, 2023, 8:14am UTC](https://forums.unrealengine.com/t/error-while-loading-third-party-dlls-dependencies/1233632 "2023-07-21T08:14:12Z")

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Hi guys, I’m trying for weeks to integrate a third-party library (GDAL) into a plugin. This library depends from many other libraries (like PROJ for exemple). Her is my code structure : Binaries/ThirdParty/Win64 co…

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## [Automatically copy external dll into packaged Binaries?](https://forums.unrealengine.com/t/automatically-copy-external-dll-into-packaged-binaries/1206666)

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**Author:** [@BDC\_Patrick](https://forums.unrealengine.com/u/BDC_Patrick)\
**Replies:** 4\
**Last updated:** [July 12, 2023, 12:20pm UTC](https://forums.unrealengine.com/t/automatically-copy-external-dll-into-packaged-binaries/1206666 "2023-07-12T12:20:09Z")

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Hi there… My Project uses some third-party libs… like the discord sdk… Currently, i need to copy that SDK dll into the packaged Game’s Binaries Folder to make the discord rich presence run properly in the shipping buil…

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## [How to properly integrate libraries into Unreal?](https://forums.unrealengine.com/t/how-to-properly-integrate-libraries-into-unreal/1176583)

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**Author:** [@Aejjee](https://forums.unrealengine.com/u/Aejjee)\
**Replies:** 2\
**Last updated:** [May 25, 2023, 3:47pm UTC](https://forums.unrealengine.com/t/how-to-properly-integrate-libraries-into-unreal/1176583 "2023-05-25T15:47:51Z")

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For a program I am making with UE5 I need to use the netcdf4 libraries. This is their download page: https://downloads.unidata.ucar.edu/netcdf/ I’ve looked into the documentation on implementing third party libraries i…

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## [Compile protobuf on linux for ue4](https://forums.unrealengine.com/t/compile-protobuf-on-linux-for-ue4/483266)

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**Author:** [@LuooYu](https://forums.unrealengine.com/u/LuooYu)\
**Replies:** 3\
**Last updated:** [April 9, 2023, 6:58am UTC](https://forums.unrealengine.com/t/compile-protobuf-on-linux-for-ue4/483266 "2023-04-09T06:58:54Z")

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Hi, Platform: Ubuntu 20.04 Compiler: clang++ 10.0.0 I want to use google protobuf in my project as a plugin, so i download it from github repo and compile it with these params \[./configure --prefix=/home/luoyu/Documen…

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## [Programming with Third Party (libcurl)](https://forums.unrealengine.com/t/programming-with-third-party-libcurl/359198)

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**Author:** [@anonymous\_user\_51c3e6d1](https://forums.unrealengine.com/u/anonymous_user_51c3e6d1)\
**Replies:** 7\
**Last updated:** [December 18, 2022, 1:20pm UTC](https://forums.unrealengine.com/t/programming-with-third-party-libcurl/359198 "2022-12-18T13:20:04Z")

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I see in Unreal Engine’s Source directory there are a number of third party tools. How do we use them in our projects? For example, I tried to run sample code straight from libcurl’s website, but it won’t work. Pressing …

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## [Build failed from external hard drive](https://forums.unrealengine.com/t/build-failed-from-external-hard-drive/301292)

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**Author:** [@Huppys](https://forums.unrealengine.com/u/Huppys)\
**Replies:** 7\
**Last updated:** [December 13, 2022, 2:02am UTC](https://forums.unrealengine.com/t/build-failed-from-external-hard-drive/301292 "2022-12-13T02:02:59Z")

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Dear Unreal Staff, I experienced an issue when I try to build a project from an external harddrive. UE4 Editor is under “C:\\Program Files\\Epic Games\\4.6” (SSD, NTFS). The project is under “G:\\Unreal Projects” (HDD, exFA…

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## [AWS DynmoDB third party library plugin results in EXCEPTION\_ACCESS\_VIOLATION](https://forums.unrealengine.com/t/aws-dynmodb-third-party-library-plugin-results-in-exception_access_violation/484115)

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**Author:** [@LizLeyou](https://forums.unrealengine.com/u/LizLeyou)\
**Replies:** 1\
**Last updated:** [June 14, 2022, 12:24pm UTC](https://forums.unrealengine.com/t/aws-dynmodb-third-party-library-plugin-results-in-exception_access_violation/484115 "2022-06-14T12:24:59Z")

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Hey, I’m trying to set up a plugin to use the AWS DynamoDB SDK. The .dll’s seem to be loaded correctly, as I can use some of the functionality of the SDK. Others result in a EXCEPTION\_ACCESS\_VIOLATION, like this: \[2021…

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## [Unresolved external symbol for custom third party plugin (integrating Vosk)](https://forums.unrealengine.com/t/unresolved-external-symbol-for-custom-third-party-plugin-integrating-vosk/487496)

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**Author:** [@AwesomelySauce](https://forums.unrealengine.com/u/AwesomelySauce)\
**Replies:** 1\
**Last updated:** [August 16, 2021, 4:48pm UTC](https://forums.unrealengine.com/t/unresolved-external-symbol-for-custom-third-party-plugin-integrating-vosk/487496 "2021-08-16T16:48:18Z")

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I’m currently trying to integrate Vosk - Offline Speech Recognition - into UE4. They only provide 4 dll files from their website: libgcc\_s\_seh-1.dll libstdc++-6.dll libwinpthread.dll vosk.dll Following online sources I…

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## [Sharing third party library source cpp with plugin](https://forums.unrealengine.com/t/sharing-third-party-library-source-cpp-with-plugin/478461)

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**Author:** [@imtrobin2](https://forums.unrealengine.com/u/imtrobin2)\
**Replies:** 0\
**Last updated:** [February 8, 2021, 4:25pm UTC](https://forums.unrealengine.com/t/sharing-third-party-library-source-cpp-with-plugin/478461 "2021-02-08T16:25:55Z")

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Hi, I have a third party library that use source cpp that I want use in both project and plugins. Project Plugins MyPlugin Source ThirdPartyCPPSource Source MyProject Th…

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## [Loading Libraries(.dll) While Launching Unreal Engine](https://forums.unrealengine.com/t/loading-libraries-dll-while-launching-unreal-engine/471906)

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**Author:** [@CtnDev](https://forums.unrealengine.com/u/CtnDev)\
**Replies:** 2\
**Last updated:** [September 25, 2020, 9:03am UTC](https://forums.unrealengine.com/t/loading-libraries-dll-while-launching-unreal-engine/471906 "2020-09-25T09:03:36Z")

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Hi Dear Community, Currently I have my own third party library plugin. I have managed to load dll’s from place on .cpp, It runs perfectly when I load my game. my dll’s are also under third party folder in plugin,…

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## [How to include Third Party library (like boost / PCL) in a custom plugin? \[SOLVED\]](https://forums.unrealengine.com/t/how-to-include-third-party-library-like-boost-pcl-in-a-custom-plugin-solved/401725)

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**Author:** [@anonymous\_user\_88d57b37](https://forums.unrealengine.com/u/anonymous_user_88d57b37)\
**Replies:** 4\
**Last updated:** [June 25, 2020, 8:48pm UTC](https://forums.unrealengine.com/t/how-to-include-third-party-library-like-boost-pcl-in-a-custom-plugin-solved/401725 "2020-06-25T20:48:42Z")

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Hey guys, I want to include an external C++ library (namely the Point Cloud Library and boost) into Unreal (and include their functions into the Editor). I heard that I have to make a custom plugin for that, however the…

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## [Adding a Third Party Library error](https://forums.unrealengine.com/t/adding-a-third-party-library-error/466961)

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**Author:** [@anonymous\_user\_5d380d30](https://forums.unrealengine.com/u/anonymous_user_5d380d30)\
**Replies:** 0\
**Last updated:** [June 19, 2020, 10:11am UTC](https://forums.unrealengine.com/t/adding-a-third-party-library-error/466961 "2020-06-19T10:11:58Z")

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Hello, everyone! Adding the third party to the simple console application works well while adding it to Unreal Engine produces compilation errors: error C4589: Constructor of abstract class ‘CCCoreLib::GenericIndexedC…

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## [Issue while compilling UE4\_EOS\_Plugin](https://forums.unrealengine.com/t/issue-while-compilling-ue4_eos_plugin/460551)

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**Author:** [@Talus](https://forums.unrealengine.com/u/Talus)\
**Replies:** 0\
**Last updated:** [January 14, 2020, 10:00am UTC](https://forums.unrealengine.com/t/issue-while-compilling-ue4_eos_plugin/460551 "2020-01-14T10:00:24Z")

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Hi I’m trying to compile https://github.com/gaslightgames/UE4\_EOS\_Plugin under 4.23 I have followed every step on the readme : Copy SDK Generate VS project Build Solution But i get this massive Compilation error log…

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## [Unreal Crashes on run of third party nodes](https://forums.unrealengine.com/t/unreal-crashes-on-run-of-third-party-nodes/456750)

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**Author:** [@Hjbpenguin](https://forums.unrealengine.com/u/Hjbpenguin)\
**Replies:** 0\
**Last updated:** [October 10, 2019, 2:15pm UTC](https://forums.unrealengine.com/t/unreal-crashes-on-run-of-third-party-nodes/456750 "2019-10-10T14:15:48Z")

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Hello, I’m using the third party plugin for the HTC Vive’s hand tracking. Every time I try and run one of the plugin’s nodes, it crashes immediately on the run. I’ve added the crash log at the end of this post. Any and a…

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## [Missing import for third party library](https://forums.unrealengine.com/t/missing-import-for-third-party-library/440956)

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**Author:** [@anonymous\_user\_354634ee](https://forums.unrealengine.com/u/anonymous_user_354634ee)\
**Replies:** 0\
**Last updated:** [January 9, 2019, 4:07pm UTC](https://forums.unrealengine.com/t/missing-import-for-third-party-library/440956 "2019-01-09T16:07:57Z")

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I’m having trouble running my plugin And it’s probably because of this \[2019.01.09-14.46.38:567\]\[ 0\]LogWindows: Missing import: avutil-56.dll \[2019.01.09-14.46.38:567\]\[ 0\]LogWindows: Missing import: avcodec-58.…

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## [Is it possible to build 3rd party lib as a part of project build process?](https://forums.unrealengine.com/t/is-it-possible-to-build-3rd-party-lib-as-a-part-of-project-build-process/353737)

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**Author:** [@anonymous\_user\_e6f4d80a](https://forums.unrealengine.com/u/anonymous_user_e6f4d80a)\
**Replies:** 2\
**Last updated:** [July 25, 2018, 7:22pm UTC](https://forums.unrealengine.com/t/is-it-possible-to-build-3rd-party-lib-as-a-part-of-project-build-process/353737 "2018-07-25T19:22:25Z")

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Hello, Is it possible to build the 3rd party lib from sources as a part of project build (as opposite to using of pre-build binaries) ? After a lot of digging into the UE sources, Wiki, Answer hub and examples we were …

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## [Intergating MemTrace](https://forums.unrealengine.com/t/intergating-memtrace/429765)

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**Author:** [@ZhymonNorman](https://forums.unrealengine.com/u/ZhymonNorman)\
**Replies:** 0\
**Last updated:** [July 19, 2018, 3:09pm UTC](https://forums.unrealengine.com/t/intergating-memtrace/429765 "2018-07-19T15:09:23Z")

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I am looking to integrate MemTrace into a source version of Unreal. I am following a guide located here, but my fear is it is out of date and possibly missing a few things. I am sure its a long shot to ask if anyone coul…

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## [How do I package without Third Party DLLs?](https://forums.unrealengine.com/t/how-do-i-package-without-third-party-dlls/404479)

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**Author:** [@anonymous\_user\_bca898e2](https://forums.unrealengine.com/u/anonymous_user_bca898e2)\
**Replies:** 2\
**Last updated:** [March 8, 2018, 7:09am UTC](https://forums.unrealengine.com/t/how-do-i-package-without-third-party-dlls/404479 "2018-03-08T07:09:55Z")

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Banging my head trying to fix this. I am trying to package a VR game for the Oculus platform. They will not acept the package currently as it has several Third Party DLLs included that they do not like. Some of these …

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