Creating a Grid with Text

Mettafort
Fri, 03 Sep 2021 14:55:42 +0000
C++

Hi-

I am coming over from Unity, and trying to figure a few things out. In my unity projects I created a grid by first creating a MonoBehavior, and havingf that create a GameObject per cell. Each GO allowed me to attach as a sub-component a Text component. This allowed me to change the text of each GO at runtime. I am working on porting this over to unreal.

I have a procedural mesh working that creates the whole grid as one mesh - I am not sure this is correct or the best solution, since each cell will need to change its color and text. Should I create an Actor per cell? And then should I just add a textender component to each actor?

I also notice the text render component text is backwards - I havent found anything thus far about why this is the case?

Thank you for any advice,

mf.

2 posts - 1 participant