How to make TextRenderActor render specific letters?

Dragan
Sat, 01 Sep 2018 20:56:36 +0000
UI

I am trying to localize game. I have successfully made localization, set culture in game and imported custom font.
Currently I am stuck with TextRenderActor not being able to represent specific latin letters.

Here is example (it should output “TEST ŠĐČĆŽ”):

As you can see, I am getting squares instead of those specific letters.

Font that I am using supports these letters (I tried in LibreOffice Writer to write same text and select font that I am using in Unreal Engine).

Here is example from LibreOffice Writer:

I have tried to switch (in Font) Character Set to all 3, but no luck.

Can someone point me what could be issue?

5 posts - 3 participants