# \#testing

**URL:** https://forums.unrealengine.com/tag/testing/7420.md

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

---

## [New Citizen – Major Update Testing Server Now Live (UE5 Hardcore Roleplay Project)](https://forums.unrealengine.com/t/new-citizen-major-update-testing-server-now-live-ue5-hardcore-roleplay-project/2844675)

<div class="topic-metadata">

**Author:** [@SpecpixelLTD](https://forums.unrealengine.com/u/SpecpixelLTD)\
**Replies:** 0\
**Last updated:** [October 24, 2026, 11:03am UTC](https://forums.unrealengine.com/t/new-citizen-major-update-testing-server-now-live-ue5-hardcore-roleplay-project/2844675 "2026-10-24T11:03:57Z")

</div>

Steam page: New Citizen - Alpha on Steam Hi everyone, We’ve just opened the Major Update Testing Server for our project New Citizen. New Citizen is a standalone multiplayer hardcore roleplay game built in Unreal En…

---

## [How to use a single process to implement multiple headless clients for stress-testing a DS server](https://forums.unrealengine.com/t/how-to-use-a-single-process-to-implement-multiple-headless-clients-for-stress-testing-a-ds-server/2843374)

<div class="topic-metadata">

**Author:** [@Real.S](https://forums.unrealengine.com/u/Real.S)\
**Replies:** 0\
**Last updated:** [October 21, 2026, 4:50pm UTC](https://forums.unrealengine.com/t/how-to-use-a-single-process-to-implement-multiple-headless-clients-for-stress-testing-a-ds-server/2843374 "2026-10-21T16:50:15Z")

</div>

Hey everyone, If you have ever tried to load-test an Unreal dedicated server at realistic player counts, you probably hit the same wall: launching one real client process per simulated player quickly turns into a hardwa…

---

## [Looking for Battle Testers for Gorgeous Core (Before Fab Launch)](https://forums.unrealengine.com/t/looking-for-battle-testers-for-gorgeous-core-before-fab-launch/2721677)

<div class="topic-metadata">

**Author:** [@Wave.Epgenix](https://forums.unrealengine.com/u/Wave.Epgenix)\
**Replies:** 0\
**Last updated:** [May 12, 2026, 7:56pm UTC](https://forums.unrealengine.com/t/looking-for-battle-testers-for-gorgeous-core-before-fab-launch/2721677 "2026-05-12T19:56:52Z")

</div>

Hey everyone, I’m currently preparing Gorgeous Core for its upcoming Fab release and I’m looking for Unreal Engine developers willing to help battle test the foundation plugin before launch. The goal is simple: stress …

---

## [My character not moving anymore (in automated test) since upgrading to 5.7](https://forums.unrealengine.com/t/my-character-not-moving-anymore-in-automated-test-since-upgrading-to-5-7/2675751)

<div class="topic-metadata">

**Author:** [@S.ProTechGamer](https://forums.unrealengine.com/u/S.ProTechGamer)\
**Replies:** 12\
**Last updated:** [February 20, 2026, 8:25am UTC](https://forums.unrealengine.com/t/my-character-not-moving-anymore-in-automated-test-since-upgrading-to-5-7/2675751 "2026-02-20T08:25:28Z")

</div>

Hello here. I ask for a bit help since i lost my night on this bug. This is my situation : I have a functionnal testing file, who simulate input in my PlayerController to test movement functions. Here an example : //…

---

## [How can test my game on mobile?](https://forums.unrealengine.com/t/how-can-test-my-game-on-mobile/460301)

<div class="topic-metadata">

**Author:** [@Anan\_sadi](https://forums.unrealengine.com/u/Anan_sadi)\
**Replies:** 3\
**Last updated:** [January 18, 2026, 3:02pm UTC](https://forums.unrealengine.com/t/how-can-test-my-game-on-mobile/460301 "2026-01-18T15:02:26Z")

</div>

Is there a way to test my game on a mobile device, i don’t mean publishing it on android or any thing, just for the purpose of testing the performance and the touch mechanics.

---

## [Need some testers for Dead Fibers Game Demo (firing range/test out weapons)](https://forums.unrealengine.com/t/need-some-testers-for-dead-fibers-game-demo-firing-range-test-out-weapons/2672344)

<div class="topic-metadata">

**Author:** [@Wolfy123x](https://forums.unrealengine.com/u/Wolfy123x)\
**Replies:** 8\
**Last updated:** [December 19, 2025, 7:22am UTC](https://forums.unrealengine.com/t/need-some-testers-for-dead-fibers-game-demo-firing-range-test-out-weapons/2672344 "2025-12-19T07:22:03Z")

</div>

Hi everyone, I am working on Dead Fibers, a FPS post apocalyptic game since a year. I am working on the demo for the game which will be available in the SteamFest in Feb-2026 but for now i have a playable demo ready to t…

---

## [Linking LowLevelTestsRunner to my module .dll ](https://forums.unrealengine.com/t/linking-lowleveltestsrunner-to-my-module-dll/2638186)

<div class="topic-metadata">

**Author:** [@LTaylorHEI](https://forums.unrealengine.com/u/LTaylorHEI)\
**Replies:** 0\
**Last updated:** [August 11, 2025, 5:34pm UTC](https://forums.unrealengine.com/t/linking-lowleveltestsrunner-to-my-module-dll/2638186 "2025-08-11T17:34:07Z")

</div>

Using Unreal Engine 5.5, I’m currently getting linker errors as follows 1\>LINK : fatal error LNK1181: cannot open input file '..\\Intermediate\\Build\\Win64\\x64\\UnrealEditor\\Development\\LowLevelTestsRunner\\UnrealEditor-Low…

---

## [How do I correctly use the Automation Driver and Automation Spec for UI testing?](https://forums.unrealengine.com/t/how-do-i-correctly-use-the-automation-driver-and-automation-spec-for-ui-testing/464708)

<div class="topic-metadata">

**Author:** [@RickMortis2](https://forums.unrealengine.com/u/RickMortis2)\
**Replies:** 5\
**Last updated:** [July 9, 2025, 2:41pm UTC](https://forums.unrealengine.com/t/how-do-i-correctly-use-the-automation-driver-and-automation-spec-for-ui-testing/464708 "2025-07-09T14:41:36Z")

</div>

Hi all, I writing a UI test. It’s purpose is to test that all elements of my ability bar are clickable. To give the context: I have an ability bar widget which is just a container for Ability item widgets. Having look…

---

## [Moving game to creator portal for testing. ](https://forums.unrealengine.com/t/moving-game-to-creator-portal-for-testing/2597582)

<div class="topic-metadata">

**Author:** [@Shortyvsp1](https://forums.unrealengine.com/u/Shortyvsp1)\
**Replies:** 0\
**Last updated:** [July 8, 2025, 8:34pm UTC](https://forums.unrealengine.com/t/moving-game-to-creator-portal-for-testing/2597582 "2025-07-08T20:34:36Z")

</div>

I test the game before I moved it to Playtests and it works. I then move it over to the playtest to have other people help me test it and its not working the way it did in uefn test.

---

## [\[PLUGIN\] Editor Test Utilities](https://forums.unrealengine.com/t/plugin-editor-test-utilities/2253919)

<div class="topic-metadata">

**Author:** [@Aasura-san](https://forums.unrealengine.com/u/Aasura-san)\
**Replies:** 0\
**Last updated:** [January 1, 2025, 3:01pm UTC](https://forums.unrealengine.com/t/plugin-editor-test-utilities/2253919 "2025-01-01T15:01:18Z")

</div>

Hello, Recently I created a plugin called Editor Test Utilities. It’s basically a package of automation tests for common asset issues. With tests provided, you can test issues like: Too complex asset dependency/refere…

---

## [Unit Tests for Editor UI](https://forums.unrealengine.com/t/unit-tests-for-editor-ui/2249530)

<div class="topic-metadata">

**Author:** [@chibitotoro](https://forums.unrealengine.com/u/chibitotoro)\
**Replies:** 0\
**Last updated:** [December 29, 2024, 10:39pm UTC](https://forums.unrealengine.com/t/unit-tests-for-editor-ui/2249530 "2024-12-29T22:39:19Z")

</div>

After building tools within the engine for a few years now this has always been a thing I’ve come back to but never found anything definitive so I thought I’d ask here to see if there are approaches I’m unaware of or oth…

---

## [CRITICAL - UEFN session not start in Fortnite (map testing not possible !!!)](https://forums.unrealengine.com/t/critical-uefn-session-not-start-in-fortnite-map-testing-not-possible/2085218)

<div class="topic-metadata">

**Author:** [@Karo-Bube](https://forums.unrealengine.com/u/Karo-Bube)\
**Replies:** 37\
**Last updated:** [November 12, 2024, 10:51am UTC](https://forums.unrealengine.com/t/critical-uefn-session-not-start-in-fortnite-map-testing-not-possible/2085218 "2024-11-12T10:51:51Z")

</div>

Summary I can’t test my UEFN-map - UEFN says “connected”, but Fortnite goes into “network error” or doesn’t even start (only message “join editing session” but without start the session) Please select what you are repor…

---

## [How to test UMG UI properly?](https://forums.unrealengine.com/t/how-to-test-umg-ui-properly/2076259)

<div class="topic-metadata">

**Author:** [@DmitryBond](https://forums.unrealengine.com/u/DmitryBond)\
**Replies:** 0\
**Last updated:** [October 19, 2024, 8:55pm UTC](https://forums.unrealengine.com/t/how-to-test-umg-ui-properly/2076259 "2024-10-19T20:55:25Z")

</div>

After reading the Automation Driver (Official Docs) - I’m trying to do a super simple thing: basically load my menu level and test my UI - click some buttons, navigate some areas, etc. I have a simple UMG menu, nothing …

---

## [Survey For AI in Game Development](https://forums.unrealengine.com/t/survey-for-ai-in-game-development/1916151)

<div class="topic-metadata">

**Author:** [@HalloBoss77777](https://forums.unrealengine.com/u/HalloBoss77777)\
**Replies:** 0\
**Last updated:** [June 25, 2024, 2:12pm UTC](https://forums.unrealengine.com/t/survey-for-ai-in-game-development/1916151 "2024-06-25T14:12:50Z")

</div>

Hello everyone, I’m a student, currently busy with my mini-dissertation (Research Article) about AI in game development. Your insights would be incredibly valuable to my survey, and I would really appreciate your partici…

---

## [Keeping editor running as normal when not in focus](https://forums.unrealengine.com/t/keeping-editor-running-as-normal-when-not-in-focus/367988)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_cb54c404](https://forums.unrealengine.com/u/anonymous_user_cb54c404)\
**Replies:** 6\
**Last updated:** [May 2, 2024, 9:40am UTC](https://forums.unrealengine.com/t/keeping-editor-running-as-normal-when-not-in-focus/367988 "2024-05-02T09:40:30Z")

</div>

Hey guys, how do you keep a game running as normal when the editor is not in focus? I want to test my multiplayer with two editors open (I know you can have two instances on one editor but I need to run two editors for a…

---

## [Delete Private Versions of a project?](https://forums.unrealengine.com/t/delete-private-versions-of-a-project/1815649)

<div class="topic-metadata">

**Author:** [@Seba-Nabiya](https://forums.unrealengine.com/u/Seba-Nabiya)\
**Replies:** 0\
**Last updated:** [April 22, 2024, 2:56pm UTC](https://forums.unrealengine.com/t/delete-private-versions-of-a-project/1815649 "2024-04-22T14:56:13Z")

</div>

Hello, I wanted to publish an early WIP version of my map for a test. Instead of clicking on “Upload to Private Version”, I inattentively clicked on “Publish Project” :man\_facepalming: Then, it appears in the Creator P…

---

## [Retainer Box allows for Widget interaction in Designer, but how?](https://forums.unrealengine.com/t/retainer-box-allows-for-widget-interaction-in-designer-but-how/1730163)

<div class="topic-metadata">

**Author:** [@CodyBrownCAE](https://forums.unrealengine.com/u/CodyBrownCAE)\
**Replies:** 0\
**Last updated:** [March 4, 2024, 7:09pm UTC](https://forums.unrealengine.com/t/retainer-box-allows-for-widget-interaction-in-designer-but-how/1730163 "2024-03-04T19:09:50Z")

</div>

I’ve learned that the Retainer Box widget allows you to interact with other widgets like sliders and buttons in the Designer view without having to enter PIE or standalone. This is very useful for quickly iterating on di…

---

## [How to collect playtesting data: Where to start?](https://forums.unrealengine.com/t/how-to-collect-playtesting-data-where-to-start/1172216)

<div class="topic-metadata">

**Author:** [@Abkoemmling](https://forums.unrealengine.com/u/Abkoemmling)\
**Replies:** 2\
**Last updated:** [February 18, 2024, 11:19am UTC](https://forums.unrealengine.com/t/how-to-collect-playtesting-data-where-to-start/1172216 "2024-02-18T11:19:21Z")

</div>

Hey guys, I’m currently working on the foundation of a game prototype. In perspective, there should be an extended playtesting phase, which should also take place remotely. My goal is: During a remote session of the p…

---

## [How to view gameplay changes in the editor viewport when in VR Preview (PIE)?](https://forums.unrealengine.com/t/how-to-view-gameplay-changes-in-the-editor-viewport-when-in-vr-preview-pie/1336706)

<div class="topic-metadata">

**Author:** [@CodyBrownCAE](https://forums.unrealengine.com/u/CodyBrownCAE)\
**Replies:** 9\
**Last updated:** [January 4, 2024, 1:08pm UTC](https://forums.unrealengine.com/t/how-to-view-gameplay-changes-in-the-editor-viewport-when-in-vr-preview-pie/1336706 "2024-01-04T13:08:03Z")

</div>

I’ve recently switched from Unity to learning Unreal Engine and have been using version 5.3. I’m using the VRTemplate sample project with an HP Reverb G2 headset and everything is configured already for proper testing in…

---

## [When running \> 505 tests: PHYSX: eINVALID\_OPERATION : PxScene::unlockRead() called without matching call to PxScene::lockRead()](https://forums.unrealengine.com/t/when-running-505-tests-physx-einvalid-operation-pxscene-unlockread-called-without-matching-call-to-pxscene-lockread/488533)

<div class="topic-metadata">

**Author:** [@Guy\_Paddock](https://forums.unrealengine.com/u/Guy_Paddock)\
**Replies:** 3\
**Last updated:** [November 15, 2023, 4:40am UTC](https://forums.unrealengine.com/t/when-running-505-tests-physx-einvalid-operation-pxscene-unlockread-called-without-matching-call-to-pxscene-lockread/488533 "2023-11-15T04:40:21Z")

</div>

We’re writing a custom plug-in for our project. For testing the plug-in, we are writing Automation Specs. So far, they’re working out well except for one frustrating problem – if we try to run more than about 475 of our …

---

## [Right click (on uproject-file) launch game not availible](https://forums.unrealengine.com/t/right-click-on-uproject-file-launch-game-not-availible/472719)

<div class="topic-metadata">

**Author:** [@TheKlikluk](https://forums.unrealengine.com/u/TheKlikluk)\
**Replies:** 5\
**Last updated:** [October 30, 2023, 6:42am UTC](https://forums.unrealengine.com/t/right-click-on-uproject-file-launch-game-not-availible/472719 "2023-10-30T06:42:11Z")

</div>

I am working in a team with remote developers and we are developing a multiplayer game using the advanced session and steam online subsystem. There apparently is a bug that stops the steam overlay from working when the g…

---

## [How do I get a custom Complex Automation Test to show up in session frontend?](https://forums.unrealengine.com/t/how-do-i-get-a-custom-complex-automation-test-to-show-up-in-session-frontend/447670)

<div class="topic-metadata">

**Author:** [@LDOGLONDON](https://forums.unrealengine.com/u/LDOGLONDON)\
**Replies:** 5\
**Last updated:** [October 3, 2023, 12:16pm UTC](https://forums.unrealengine.com/t/how-do-i-get-a-custom-complex-automation-test-to-show-up-in-session-frontend/447670 "2023-10-03T12:16:34Z")

</div>

Hi all, So I’m trying to make a custom automated test that will open up all the maps that are located in a plugin in my project. But after implmenting the complex automated test I’m not able to see it under the Automati…

---

## [How can I ignore/configure logs in Functional Tests?](https://forums.unrealengine.com/t/how-can-i-ignore-configure-logs-in-functional-tests/499232)

<div class="topic-metadata">

**Author:** [@anon96152235](https://forums.unrealengine.com/u/anon96152235)\
**Replies:** 1\
**Last updated:** [August 9, 2023, 9:16am UTC](https://forums.unrealengine.com/t/how-can-i-ignore-configure-logs-in-functional-tests/499232 "2023-08-09T09:16:53Z")

</div>

I am writing tests to ensure that my C++ plugin code correctly handles erroneous situations. My tests are executing as expected, and my “Finish Test” node is being called with a Test Result of Success. However, the Sessi…

---

## [How to run smoke tests on game start?](https://forums.unrealengine.com/t/how-to-run-smoke-tests-on-game-start/680138)

<div class="topic-metadata">

**Author:** [@Monogenesis](https://forums.unrealengine.com/u/Monogenesis)\
**Replies:** 2\
**Last updated:** [July 6, 2023, 3:26pm UTC](https://forums.unrealengine.com/t/how-to-run-smoke-tests-on-game-start/680138 "2023-07-06T15:26:00Z")

</div>

Hello, the Unreal Engine documentation states about smoke tests the following: “They are intended to be fast so they can run everytime the Editor, game, or commandlet starts”. How can I start these smoke tests automati…

---

## [Functional](https://forums.unrealengine.com/t/functional/758250)

<div class="topic-metadata">

**Author:** [@Twilight0104](https://forums.unrealengine.com/u/Twilight0104)\
**Replies:** 1\
**Last updated:** [February 1, 2023, 5:12pm UTC](https://forums.unrealengine.com/t/functional/758250 "2023-02-01T17:12:59Z")

</div>

Hi, I’m a newbie to Unit Testing and Automated Testing in Unreal, and I’ve encountered an issue in which the tutorial doesn’t tell me why it happens. The tutorial I followed is this: Creating Functional Tests in Unreal …

---

## [How to execute a hello world Automation Spec (test)?](https://forums.unrealengine.com/t/how-to-execute-a-hello-world-automation-spec-test/743332)

<div class="topic-metadata">

**Author:** [@VincentTellier](https://forums.unrealengine.com/u/VincentTellier)\
**Replies:** 1\
**Last updated:** [January 6, 2023, 3:19pm UTC](https://forums.unrealengine.com/t/how-to-execute-a-hello-world-automation-spec-test/743332 "2023-01-06T15:19:05Z")

</div>

Hello everyone, I’m trying to run a “hello world” spec in a new project and I get stucked at the very beginning of it: I don’t make it to show up in the test tree view of the Automation System window described here. I …

---

## [Test Steam sessions on one pc (tried with Sandboxie)](https://forums.unrealengine.com/t/test-steam-sessions-on-one-pc-tried-with-sandboxie/358308)

<div class="topic-metadata">

**Author:** [@matfer](https://forums.unrealengine.com/u/matfer)\
**Replies:** 2\
**Last updated:** [December 5, 2022, 5:43pm UTC](https://forums.unrealengine.com/t/test-steam-sessions-on-one-pc-tried-with-sandboxie/358308 "2022-12-05T17:43:07Z")

</div>

I am using Steam session api for matchmaking in my game, but I am looking for a convenient way to test it using one pc. For example, I want to launch two instances of my game at the same time, so I can create a match on …

---

## [HELP! Horrible FPS on unfocused Standalone window](https://forums.unrealengine.com/t/help-horrible-fps-on-unfocused-standalone-window/468431)

<div class="topic-metadata">

**Author:** [@ksimpson1986](https://forums.unrealengine.com/u/ksimpson1986)\
**Replies:** 5\
**Last updated:** [September 9, 2022, 12:36am UTC](https://forums.unrealengine.com/t/help-horrible-fps-on-unfocused-standalone-window/468431 "2022-09-09T00:36:10Z")

</div>

So when 4.25 released, I also happened to upgrade my GPU to a 2060 Super 8gb, so I’m not sure who’s the culprit in this. But when I run two windowed standalone windows to test multiplayer, the unfocused window gets about…

---

## [Hey i need help with testing my multiplayer (like how do i get my friend to join)](https://forums.unrealengine.com/t/hey-i-need-help-with-testing-my-multiplayer-like-how-do-i-get-my-friend-to-join/615025)

<div class="topic-metadata">

**Author:** [@Zondyz](https://forums.unrealengine.com/u/Zondyz)\
**Replies:** 1\
**Last updated:** [July 27, 2022, 7:42am UTC](https://forums.unrealengine.com/t/hey-i-need-help-with-testing-my-multiplayer-like-how-do-i-get-my-friend-to-join/615025 "2022-07-27T07:42:04Z")

</div>

Hey there so im working on an multiplayer game and i’ve done much work and now im setting up steam advanced sessions, everything works. i’ve packaged the game and sent it over to my friend and everything works like im no…

---

## [How to reset a PrimaryDataAsset when testing in the editor?](https://forums.unrealengine.com/t/how-to-reset-a-primarydataasset-when-testing-in-the-editor/450429)

<div class="topic-metadata">

**Author:** [@Ardenian](https://forums.unrealengine.com/u/Ardenian)\
**Replies:** 5\
**Last updated:** [July 25, 2022, 7:57am UTC](https://forums.unrealengine.com/t/how-to-reset-a-primarydataasset-when-testing-in-the-editor/450429 "2022-07-25T07:57:29Z")

</div>

After learning that data structures cannot use generalization or inheritance, I searched for an alternate way to create data that allows me to use some kind of generalization. After some time, I stumbled upon the bluepri…

[Next page](https://forums.unrealengine.com/tag/testing/7420.md?match_all_tags=true&page=1&tags%5B%5D=testing)
