Can a placed actor move when painting terrain?

DanDanBoBan
Thu, 29 Aug 2024 17:23:32 +0000
World Creation

Hi, all!

In the editor, I place a playerstart on some terrain.

When I move a landmass actor up, the ground rises up and swallows the player start. Fair enough.

Am I missing some built-in technique to have that placed playerstart rise with the terrain?

1. I tried creating an actor foliage layer. It seemed to work at first, but I ran into problems where it didn’t seem to save the new location properly after I edited the terrain. Am I just doing it wrong?

2. My next effort is to hand-place a location actor, and then have PCG project that location onto the terrain, and then spawn in the playerstart dynamically.

3 posts - 2 participants