# \#target

**URL:** https://forums.unrealengine.com/tag/target/2004.md

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

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## [target locations Dolly Framing/ Gameplay Camera System](https://forums.unrealengine.com/t/target-locations-dolly-framing-gameplay-camera-system/2255908)

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**Author:** [@Lenanyav](https://forums.unrealengine.com/u/Lenanyav)\
**Replies:** 3\
**Last updated:** [June 25, 2025, 5:39pm UTC](https://forums.unrealengine.com/t/target-locations-dolly-framing-gameplay-camera-system/2255908 "2025-06-25T17:39:19Z")

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How to set up the Target Locations in a Dolly Framing in Gameplay Camera System Camera Variable Collection doesn’t work.

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## [Custom command-line paramaters and #defines](https://forums.unrealengine.com/t/custom-command-line-paramaters-and-defines/490489)

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**Author:** [@byg\_ben](https://forums.unrealengine.com/u/byg_ben)\
**Replies:** 1\
**Last updated:** [May 26, 2025, 12:39am UTC](https://forums.unrealengine.com/t/custom-command-line-paramaters-and-defines/490489 "2025-05-26T00:39:18Z")

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I would like to pass custom parameters to the Unreal Build Tool that end up becoming #defines that I can use in my code to strip out certain features. I heard this is possible by reading them in Target.cs and then passi…

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## [Advanced Target System on Unreal Engine 5 ](https://forums.unrealengine.com/t/advanced-target-system-on-unreal-engine-5/2437701)

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**Author:** [@Yami\_No\_Kaze](https://forums.unrealengine.com/u/Yami_No_Kaze)\
**Replies:** 2\
**Last updated:** [April 4, 2025, 11:03am UTC](https://forums.unrealengine.com/t/advanced-target-system-on-unreal-engine-5/2437701 "2025-04-04T11:03:44Z")

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Disclaimer: Apologies in advance for my poor English. Hey everyone! I’m new to Unreal Engine 5 and would like to ask for your help. I’m currently working on a Soulslike game because I’m a huge fan of the series. Right no…

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## [How to change the name of target build?](https://forums.unrealengine.com/t/how-to-change-the-name-of-target-build/352017)

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**Author:** [@anonymous\_user\_96465afa](https://forums.unrealengine.com/u/anonymous_user_96465afa)\
**Replies:** 17\
**Last updated:** [December 17, 2024, 6:12pm UTC](https://forums.unrealengine.com/t/how-to-change-the-name-of-target-build/352017 "2024-12-17T18:12:00Z")

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Hi. I wanna try to rename the name of the target. But when i add this line public MyProject2Target(TargetInfo Target) { Type = TargetType.Game; Name = "NewName"; } to MyProject2Target() constructor of MyProject2.…

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## [How can I enable breakpoints for DebugGame/DevelopmentGame Game?](https://forums.unrealengine.com/t/how-can-i-enable-breakpoints-for-debuggame-developmentgame-game/1917351)

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**Author:** [@wavebird](https://forums.unrealengine.com/u/wavebird)\
**Replies:** 1\
**Last updated:** [August 2, 2024, 2:03pm UTC](https://forums.unrealengine.com/t/how-can-i-enable-breakpoints-for-debuggame-developmentgame-game/1917351 "2024-08-02T14:03:43Z")

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Whenever I compile “DebugGame/Development” configuration with the “Game” target (that is, the editor will not launch, only the game directly), I can only debug the game code partially. I can hit breakpoints on the class…

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## [How to play Sound when all Booleans are true](https://forums.unrealengine.com/t/how-to-play-sound-when-all-booleans-are-true/1867992)

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**Author:** [@avdain](https://forums.unrealengine.com/u/avdain)\
**Replies:** 18\
**Last updated:** [May 22, 2024, 10:48pm UTC](https://forums.unrealengine.com/t/how-to-play-sound-when-all-booleans-are-true/1867992 "2024-05-22T22:48:42Z")

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Hey, I’ve already added SET and at the moment I don’t know how to check all the variables to see if they are true so that another event can be executed? Thanks. Get Level Blueprint Set First 1 - Widget Blueprint …

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## [ERROR: There can be only one Game target per project](https://forums.unrealengine.com/t/error-there-can-be-only-one-game-target-per-project/467547)

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**Author:** [@anonymous\_user\_c42195ce](https://forums.unrealengine.com/u/anonymous_user_c42195ce)\
**Replies:** 8\
**Last updated:** [March 6, 2024, 6:51am UTC](https://forums.unrealengine.com/t/error-there-can-be-only-one-game-target-per-project/467547 "2024-03-06T06:51:07Z")

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Hello Everybody Has somebody experienced this log error? i’m not able to package the project. I found this post but the procedure is not clear. https://forums.unrealengine.com/development-discussion/content-creation/1…

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## [How do I keep my character facing the enemy while he is attacking it?](https://forums.unrealengine.com/t/how-do-i-keep-my-character-facing-the-enemy-while-he-is-attacking-it/327690)

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**Author:** [@TBrooks27](https://forums.unrealengine.com/u/TBrooks27)\
**Replies:** 3\
**Last updated:** [November 10, 2023, 2:54pm UTC](https://forums.unrealengine.com/t/how-do-i-keep-my-character-facing-the-enemy-while-he-is-attacking-it/327690 "2023-11-10T14:54:46Z")

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I have my combat set up to where the enemy is clicked and my character walks over and as soon as he enters a box collision trigger, a timer starts that deals damage every second to each other. I just need to make my char…

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## [How to deal with Editor-only Modules in non-Editor build targets?](https://forums.unrealengine.com/t/how-to-deal-with-editor-only-modules-in-non-editor-build-targets/1340279)

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**Author:** [@dzemzmcdonalda](https://forums.unrealengine.com/u/dzemzmcdonalda)\
**Replies:** 2\
**Last updated:** [October 22, 2023, 1:40am UTC](https://forums.unrealengine.com/t/how-to-deal-with-editor-only-modules-in-non-editor-build-targets/1340279 "2023-10-22T01:40:48Z")

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Hello, My project depends on a plugin, and said plugin depends on “UnrealEd” module. I need to make it build as Cooked non-Editor Target (e.g. “Shipping”). In \[project\].build.cs the plugin module gets included as priv…

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## ["Read Render Target Raw Pixel" Not working?](https://forums.unrealengine.com/t/read-render-target-raw-pixel-not-working/1259983)

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**Author:** [@The\_untextured](https://forums.unrealengine.com/u/The_untextured)\
**Replies:** 2\
**Last updated:** [August 13, 2023, 11:17pm UTC](https://forums.unrealengine.com/t/read-render-target-raw-pixel-not-working/1259983 "2023-08-13T23:17:09Z")

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Hello! I am having an issue with the “Read Render Target Raw Pixel” node, arranged as shown below, where it will always return (1, 0, 0, 1) no matter what I do to it. I tried changing the “Clear Color” setting, the …

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## [ActionRPG - LogPlayLevel: Error: ERROR: Stage Failed. Missing receipt 'E:\\UE4\\ActionRPG\\Binaries\\Android\\ActionRPG.target'. Check that this target has been built.](https://forums.unrealengine.com/t/actionrpg-logplaylevel-error-error-stage-failed-missing-receipt-e-ue4-actionrpg-binaries-android-actionrpg-target-check-that-this-target-has-been-built/459661)

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**Author:** [@anonymous\_user\_776011b61](https://forums.unrealengine.com/u/anonymous_user_776011b61)\
**Replies:** 2\
**Last updated:** [September 4, 2022, 1:50pm UTC](https://forums.unrealengine.com/t/actionrpg-logplaylevel-error-error-stage-failed-missing-receipt-e-ue4-actionrpg-binaries-android-actionrpg-target-check-that-this-target-has-been-built/459661 "2022-09-04T13:50:22Z")

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Hi All, Just built ActionRPG for UE4. I have made no changes, Just launched to android and got this error: LogPlayLevel: Error: ERROR: Stage Failed. Missing receipt ‘E:\\UE4\\ActionRPG\\Binaries\\Android\\ActionRPG.target’.…

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## [How do you set beam target and source outside the particle system?](https://forums.unrealengine.com/t/how-do-you-set-beam-target-and-source-outside-the-particle-system/326517)

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**Author:** [@bzxo](https://forums.unrealengine.com/u/bzxo)\
**Replies:** 9\
**Last updated:** [August 6, 2022, 9:17pm UTC](https://forums.unrealengine.com/t/how-do-you-set-beam-target-and-source-outside-the-particle-system/326517 "2022-08-06T21:17:03Z")

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I’m trying to setup a beam between two points in a blueprint, but am having no luck. Is it possible at all to set source and target pos outside of the particle system? I looked at the content examples and, while set to …

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## [Interact only when character look at the object](https://forums.unrealengine.com/t/interact-only-when-character-look-at-the-object/488679)

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**Author:** [@Godlike0207](https://forums.unrealengine.com/u/Godlike0207)\
**Replies:** 2\
**Last updated:** [September 12, 2021, 5:28pm UTC](https://forums.unrealengine.com/t/interact-only-when-character-look-at-the-object/488679 "2021-09-12T17:28:22Z")

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Hi, how can this be implemented in blueprint. If the character is on the TriggerBox and looks in the direction of the object, the character should automatically go to the point (Player Location) with the push of a button…

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## [How to aim character punches towards enemy head?](https://forums.unrealengine.com/t/how-to-aim-character-punches-towards-enemy-head/487938)

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**Author:** [@RyanJewbo](https://forums.unrealengine.com/u/RyanJewbo)\
**Replies:** 4\
**Last updated:** [September 3, 2021, 4:43pm UTC](https://forums.unrealengine.com/t/how-to-aim-character-punches-towards-enemy-head/487938 "2021-09-03T16:43:37Z")

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Fairly new to UE, and I’m making a simple boxing game (characters of different heights), and i was wondering what i needed to do / research to make it so that when you punch, your character targets the head of the enemy.…

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## [How to get a Custom Damage Event Target with Overlap Event](https://forums.unrealengine.com/t/how-to-get-a-custom-damage-event-target-with-overlap-event/486489)

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**Author:** [@Tanaka\_Miwa](https://forums.unrealengine.com/u/Tanaka_Miwa)\
**Replies:** 1\
**Last updated:** [July 21, 2021, 9:36pm UTC](https://forums.unrealengine.com/t/how-to-get-a-custom-damage-event-target-with-overlap-event/486489 "2021-07-21T21:36:38Z")

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To put it simple I want to create a custom event similar to the any damage event but with more variables. I did something like this a few years ago succesfully but can’t seem to figure out how to get it working again. Th…

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## [need a macro or function](https://forums.unrealengine.com/t/need-a-macro-or-function/482482)

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**Author:** [@blendernuuub](https://forums.unrealengine.com/u/blendernuuub)\
**Replies:** 15\
**Last updated:** [April 26, 2021, 7:58pm UTC](https://forums.unrealengine.com/t/need-a-macro-or-function/482482 "2021-04-26T19:58:34Z")

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i need a macro that checks if a cam is active or not. if firstperson is not active use thirtperson if thirtperson is not active use first person… im now by the macro creation windo but i cant find the camera…what is …

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## [Attach Particle Source/Target Within Actor](https://forums.unrealengine.com/t/attach-particle-source-target-within-actor/474844)

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**Author:** [@anonymous\_user\_3ad9ae12](https://forums.unrealengine.com/u/anonymous_user_3ad9ae12)\
**Replies:** 0\
**Last updated:** [November 22, 2020, 3:35pm UTC](https://forums.unrealengine.com/t/attach-particle-source-target-within-actor/474844 "2020-11-22T15:35:25Z")

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I have a lightning particle system that’s generated from a source-and-target. I also have an actor that I want to put the particle system in. I tried using the Vector Method for the source and target, but I couldn’t get …

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## [UE 4.25 cannot compile ANY c++ code in new project](https://forums.unrealengine.com/t/ue-4-25-cannot-compile-any-c-code-in-new-project/469060)

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**Author:** [@thegide80](https://forums.unrealengine.com/u/thegide80)\
**Replies:** 1\
**Last updated:** [August 2, 2020, 3:09pm UTC](https://forums.unrealengine.com/t/ue-4-25-cannot-compile-any-c-code-in-new-project/469060 "2020-08-02T15:09:06Z")

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I’m having issues with UE compiling any new C++ class added to a blank project. It errors out when trying to build the editor target file for the first time. Have tried building in the editor as well as VS 2019. What’…

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## [How to check if an AI can reach its target?](https://forums.unrealengine.com/t/how-to-check-if-an-ai-can-reach-its-target/461694)

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**Author:** [@Milo\_911](https://forums.unrealengine.com/u/Milo_911)\
**Replies:** 1\
**Last updated:** [February 26, 2020, 2:32pm UTC](https://forums.unrealengine.com/t/how-to-check-if-an-ai-can-reach-its-target/461694 "2020-02-26T14:32:57Z")

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Hello, Is there a way to check if the AI cannot reach its target? I’m trying to get it so if the AI cannot reach the initial target, it will change to a target that it can reach. Any help would be greatly appreciated! …

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## [How can I create a custom API where I transmit XYZ coordinates from the game to another system?](https://forums.unrealengine.com/t/how-can-i-create-a-custom-api-where-i-transmit-xyz-coordinates-from-the-game-to-another-system/446879)

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**Author:** [@anonymous\_user\_258af491](https://forums.unrealengine.com/u/anonymous_user_258af491)\
**Replies:** 1\
**Last updated:** [September 4, 2019, 6:36am UTC](https://forums.unrealengine.com/t/how-can-i-create-a-custom-api-where-i-transmit-xyz-coordinates-from-the-game-to-another-system/446879 "2019-09-04T06:36:15Z")

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I am creating a standalone flight simulator that flies on a ‘map’ that is essentially nothing but a simple plane the size of a real .osm map, I wanted to extract the XYZ coordinates and use the XY values from the game an…

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## [Target dynamic](https://forums.unrealengine.com/t/target-dynamic/453031)

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**Author:** [@halobungie](https://forums.unrealengine.com/u/halobungie)\
**Replies:** 6\
**Last updated:** [August 4, 2019, 2:36pm UTC](https://forums.unrealengine.com/t/target-dynamic/453031 "2019-08-04T14:36:58Z")

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## [change the variable](https://forums.unrealengine.com/t/change-the-variable/448313)

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**Author:** [@anonymous\_user\_5a5047fa1](https://forums.unrealengine.com/u/anonymous_user_5a5047fa1)\
**Replies:** 2\
**Last updated:** [May 4, 2019, 3:33pm UTC](https://forums.unrealengine.com/t/change-the-variable/448313 "2019-05-04T15:33:12Z")

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Hi, i’m new to unreal can anybody help, that how should i connect the variable to switch ? i mean what target for that variable ?

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## [auto turret cant use target array](https://forums.unrealengine.com/t/auto-turret-cant-use-target-array/446283)

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**Author:** [@phaeton1911](https://forums.unrealengine.com/u/phaeton1911)\
**Replies:** 5\
**Last updated:** [April 14, 2019, 9:46pm UTC](https://forums.unrealengine.com/t/auto-turret-cant-use-target-array/446283 "2019-04-14T21:46:12Z")

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im kind of an idiot when it comes to using arrays but here goes. i have an auto turret and two aircraft in my scene and the turret gets all actors of class (the aircraft) but only ever shoots at one (im guessing index 0…

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## [Crosshair react when player hit the target.](https://forums.unrealengine.com/t/crosshair-react-when-player-hit-the-target/334512)

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**Author:** [@SethHarper](https://forums.unrealengine.com/u/SethHarper)\
**Replies:** 1\
**Last updated:** [February 20, 2019, 1:00am UTC](https://forums.unrealengine.com/t/crosshair-react-when-player-hit-the-target/334512 "2019-02-20T01:00:47Z")

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Hello guys, i want to know how i can make crosshair react when player hit the target, to make player know that he actually hit the target. I mean we have two image of cross hair and when we hit the target “Enemy” seconda…

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## [Why the Target of Toggle Visibility function varies in Blueprints?](https://forums.unrealengine.com/t/why-the-target-of-toggle-visibility-function-varies-in-blueprints/404173)

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**Author:** [@alBarras](https://forums.unrealengine.com/u/alBarras)\
**Replies:** 2\
**Last updated:** [January 21, 2019, 12:22pm UTC](https://forums.unrealengine.com/t/why-the-target-of-toggle-visibility-function-varies-in-blueprints/404173 "2019-01-21T12:22:49Z")

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In the Level Blueprint (first pic), if I want to target a light from the Toggle Visibility function, a ‘light component’ box appears between the nodes. However in a class blueprint (second pic) there’s no such box. What …

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## [AI: Moving to Targets / Giving items to Character?](https://forums.unrealengine.com/t/ai-moving-to-targets-giving-items-to-character/440530)

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**Author:** [@anonymous\_user\_776011b61](https://forums.unrealengine.com/u/anonymous_user_776011b61)\
**Replies:** 1\
**Last updated:** [January 3, 2019, 5:24pm UTC](https://forums.unrealengine.com/t/ai-moving-to-targets-giving-items-to-character/440530 "2019-01-03T17:24:31Z")

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Hi All I have 2 questions, both I have got to work but there must be a simpler way. Game Basics: Type: Top Down Event: NPC goes to one location, triggers overlap & collects items, goes to character, triggers overlap …

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## [How do I add a UTexture to an SWindow in C++?](https://forums.unrealengine.com/t/how-do-i-add-a-utexture-to-an-swindow-in-c/440196)

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**Author:** [@anonymous\_user\_13399bb2](https://forums.unrealengine.com/u/anonymous_user_13399bb2)\
**Replies:** 2\
**Last updated:** [December 29, 2018, 1:41am UTC](https://forums.unrealengine.com/t/how-do-i-add-a-utexture-to-an-swindow-in-c/440196 "2018-12-29T01:41:40Z")

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How do I add a UTexture to an SWindow in C++? The SWindow and it’s viewport are being created: Window = FSlateApplication::Get().AddWindow(SNew(SWindow) .Title(LOCTEXT("Camera","Standard Color")) .ClientSize(FVector2D…

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## [Attach Beam to Another Particle](https://forums.unrealengine.com/t/attach-beam-to-another-particle/410792)

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**Author:** [@frost\_FX](https://forums.unrealengine.com/u/frost_FX)\
**Replies:** 2\
**Last updated:** [December 24, 2018, 9:41pm UTC](https://forums.unrealengine.com/t/attach-beam-to-another-particle/410792 "2018-12-24T21:41:06Z")

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Good day! I almost did to what I need, but still got a wall for myself. I need the beam (which is in a separate emitter, of course) to be attached to EACH pair of particles that are emitted from their emitters. These wh…

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## [I want to blend two materials for landscape , watched tutorials and I did exactly what they did but my materials don't show on target layer :/](https://forums.unrealengine.com/t/i-want-to-blend-two-materials-for-landscape-watched-tutorials-and-i-did-exactly-what-they-did-but-my-materials-dont-show-on-target-layer/439528)

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**Author:** [@Lonewalker1](https://forums.unrealengine.com/u/Lonewalker1)\
**Replies:** 0\
**Last updated:** [December 15, 2018, 4:22am UTC](https://forums.unrealengine.com/t/i-want-to-blend-two-materials-for-landscape-watched-tutorials-and-i-did-exactly-what-they-did-but-my-materials-dont-show-on-target-layer/439528 "2018-12-15T04:22:40Z")

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## [Animation Retargeting Source and Target Meshes empty](https://forums.unrealengine.com/t/animation-retargeting-source-and-target-meshes-empty/438749)

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**Author:** [@TorQueMoD](https://forums.unrealengine.com/u/TorQueMoD)\
**Replies:** 1\
**Last updated:** [December 3, 2018, 8:56am UTC](https://forums.unrealengine.com/t/animation-retargeting-source-and-target-meshes-empty/438749 "2018-12-03T08:56:31Z")

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Using 4.20 I’m trying to retarget the animations from one mesh onto another. The two meshes are in the same base pose (A-Pose) and they both have their preview mesh set, but when I try to retarget, neither of the meshes …

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