Target Point -> Get World Location = Crash Package Build

Jeisu
Mon, 20 Apr 2015 16:53:41 +0000
Platform & Builds

What: Blueprint Actor moves to 0,0,0 or crashes the packaged build.

Platform: Windows OS 7

Branch: Unreal Launcher

Build version: 4.7.5 and 4.7.3

Project Package: Windows

Problem: “Get World Location from a Target Point actor will crash the game or returns location 0,0,0. Only in packaged build, not in editor.”

How to solve this:

Do not use: Target Point → Get World Location

Instead use: Target Point → Get Actor Location

One of my teammates used GetWorldLocation and at certain point the packaged build did not work anymore. I happend to found out it was the target point, but we did not realized it was due Target Point → Get World Location.

I just happend to found out this issue was already made in dec 2014: Target Point Crash: Get World Location - Programming & Scripting - Unreal Engine Forums

Attached:

[AppCrash_UE4-MyTargetPoin_9ad4cc9462968864c144517b815289935484ab7_cab_1b3033dc.zip][2]
[Clean Target Point Project Source 4.7.5.zip][3]

13 posts - 2 participants