Take recorder cannot playback wheeled vehicles properly. Parent/wheels animate but child components remain at start position

rainb00ts
Tue, 04 May 2021 18:49:30 +0000
Cinematics & Media

The take recorder seems to record wheeled vehicles (pawns with a Vehicle Movement component) fine, but when attempting to playback in a level, the wheels and steering wheel animate and playback as expected in the world, but the child components of the vehicle (the Vehicle Mesh, and other pieces) remain in place at their spawned position.

The same take / sequence can be re-bound to another actor without the Vehicle Movement component and playback as expected.

This occurs even after setting “Simulate Physics” to false in the sequence itself on the Vehicle Mesh component.

Expected Result:
Possess a vehicle pawn, record some action using the take recorder, and play that action back on the same vehicle actor within a level.

Actual Result:
Possess a vehicle pawn, record some action using the take recorder, play that action back and only the wheels and steering wheel animate while the rest of the vehicle body and components remain static at their spawn points.

4 posts - 3 participants