Spawned decals are rendered incorrectly in Sequencer

Hemuli431
Sun, 30 Oct 2022 13:29:14 +0000
Cinematics & Media

I have this weird problem with the sequencer and spawning decals. What I intend to do is record gameplay with take recorder and render it out with the sequencer. For some reason the decals, in this case vehicle skid marks, are already on the ground before they should be spawned and they disappear as the vehicle drives over them. So the spawn is mirrored, and it affects only some of the decals. I tried to make changes to the BP but couldn’t find a solution. It seems that if there are multiple spawn points, every other is mirrored.

A screenshot:

This effect is always present in both sequencer timeline and render, but never in actual gameplay.

Here is the BP that does the skid marks (chaos vehicle pawn):

blueprintue.com

SkidMarkProblem posted by anonymous | blueprintUE | PasteBin For Unreal Engine

No description provided

I am new to UE so maybe there’s a simple mistake somewhere but I can’t figure it out.

2 posts - 2 participants