# \#tags

**URL:** https://forums.unrealengine.com/tag/tags/5179.md

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

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## [verse tags explode the memory](https://forums.unrealengine.com/t/verse-tags-explode-the-memory/2742089)

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**Author:** [@\_MMB](https://forums.unrealengine.com/u/_MMB)\
**Replies:** 10\
**Last updated:** [October 26, 2026, 6:00pm UTC](https://forums.unrealengine.com/t/verse-tags-explode-the-memory/2742089 "2026-10-26T18:00:42Z")

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Summary My map was at 94000 / 100000, i removed every verse tag possible and am back to 55000. Please select what you are reporting on: Verse What Type of Bug are you experiencing? Memory Calculation Steps to Reproduc…

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## [Matching buyers and sellers](https://forums.unrealengine.com/t/matching-buyers-and-sellers/2720143)

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**Author:** [@blenderUserSkfab](https://forums.unrealengine.com/u/blenderUserSkfab)\
**Replies:** 1\
**Last updated:** [May 11, 2026, 1:59pm UTC](https://forums.unrealengine.com/t/matching-buyers-and-sellers/2720143 "2026-05-11T13:59:20Z")

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The platform needs basic visibility into what assets game developers search for but cannot find. A developer might look for a specific classic car model, come up empty, and move on, but creators never know that search ha…

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## [Copy Paste TAGS](https://forums.unrealengine.com/t/copy-paste-tags/2436858)

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**Author:** [@LeanSaler](https://forums.unrealengine.com/u/LeanSaler)\
**Replies:** 2\
**Last updated:** [March 30, 2026, 1:21pm UTC](https://forums.unrealengine.com/t/copy-paste-tags/2436858 "2026-03-30T13:21:32Z")

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Please add the ability to copy and paste tags. There are similar models that share the same tags, and I have to rewrite them one by one… it’s cumbersome to have to choose tags from a list.

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## [TechArtCorner - Metadata Tags Editor](https://forums.unrealengine.com/t/techartcorner-metadata-tags-editor/2673929)

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**Author:** [@TechArtCorner](https://forums.unrealengine.com/u/TechArtCorner)\
**Replies:** 0\
**Last updated:** [November 11, 2025, 8:42pm UTC](https://forums.unrealengine.com/t/techartcorner-metadata-tags-editor/2673929 "2025-11-11T20:42:44Z")

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User friendly Metadata Tags Editor. Edit metadata tags of a selected asset without need to create your own script for this task. A small utility that will make your life easier. This editor will let you edit single ass…

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## [When spawning my ai with tags it gets reset in the ai controller](https://forums.unrealengine.com/t/when-spawning-my-ai-with-tags-it-gets-reset-in-the-ai-controller/2465244)

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**Author:** [@Goltoreth1](https://forums.unrealengine.com/u/Goltoreth1)\
**Replies:** 0\
**Last updated:** [April 19, 2025, 9:32pm UTC](https://forums.unrealengine.com/t/when-spawning-my-ai-with-tags-it-gets-reset-in-the-ai-controller/2465244 "2025-04-19T21:32:11Z")

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So i have a beginplay node in my level blueprint where i “spawn an AI from class” and then add tags to it with the return value. However when it gets to my AI Controller it returns that there are no tags on the character…

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## [Can't add gameplay tag...](https://forums.unrealengine.com/t/cant-add-gameplay-tag/2460963)

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**Author:** [@carta\_oro](https://forums.unrealengine.com/u/carta_oro)\
**Replies:** 2\
**Last updated:** [April 18, 2025, 6:24am UTC](https://forums.unrealengine.com/t/cant-add-gameplay-tag/2460963 "2025-04-18T06:24:16Z")

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I thought this was great when I first heard about it, but no matter how many times I add it, it doesn’t show up in the list. I feel like I’ve been scammed. How can I add these tags?

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## [Publisher usability - tags](https://forums.unrealengine.com/t/publisher-usability-tags/2104446)

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**Author:** [@eva.dariya](https://forums.unrealengine.com/u/eva.dariya)\
**Replies:** 3\
**Last updated:** [April 16, 2025, 5:56pm UTC](https://forums.unrealengine.com/t/publisher-usability-tags/2104446 "2025-04-16T17:56:12Z")

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Hello, Is it possible to make tags to be copied as its supposed to be? Its a headache to place it one by one over and over again…

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## [Media Player: How to get MP3 track title?](https://forums.unrealengine.com/t/media-player-how-to-get-mp3-track-title/431995)

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**Author:** [@Ixiguis](https://forums.unrealengine.com/u/Ixiguis)\
**Replies:** 2\
**Last updated:** [March 27, 2025, 4:17pm UTC](https://forums.unrealengine.com/t/media-player-how-to-get-mp3-track-title/431995 "2025-03-27T16:17:03Z")

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Is it possible to get the track title using the Media Player? I know there’s a “Get Media Name” function, but that returns the file name. I would like the track title, which you get from the mp3 id3 tag for example.

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## [i can't add tag to my new list ? ](https://forums.unrealengine.com/t/i-cant-add-tag-to-my-new-list/2309721)

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**Author:** [@ABDELLA216](https://forums.unrealengine.com/u/ABDELLA216)\
**Replies:** 0\
**Last updated:** [January 30, 2025, 2:03am UTC](https://forums.unrealengine.com/t/i-cant-add-tag-to-my-new-list/2309721 "2025-01-30T02:03:44Z")

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Summary i can’t add tag to my new list ? What type of bug are you experiencing? Documentation URL where the bug was encountered Steps to Reproduce 1 Expected Result adding tags and post Observed Result try to addin…

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## [Mislabeling of Game Genres TAG](https://forums.unrealengine.com/t/mislabeling-of-game-genres-tag/2091385)

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**Author:** [@Marablind](https://forums.unrealengine.com/u/Marablind)\
**Replies:** 0\
**Last updated:** [October 27, 2024, 9:05pm UTC](https://forums.unrealengine.com/t/mislabeling-of-game-genres-tag/2091385 "2024-10-27T21:05:23Z")

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Hi, there’s been a trend of people using misleading tags on genres that have nothing to do with the actual content. A certain group has recently started tagging maps with “Prop Hunt,” even though they have absolutely no …

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## [Categories, Tags and wrong Usage of those.](https://forums.unrealengine.com/t/categories-tags-and-wrong-usage-of-those/2087479)

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**Author:** [@BDC\_Patrick](https://forums.unrealengine.com/u/BDC_Patrick)\
**Replies:** 0\
**Last updated:** [October 25, 2024, 1:05pm UTC](https://forums.unrealengine.com/t/categories-tags-and-wrong-usage-of-those/2087479 "2024-10-25T13:05:21Z")

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New market, same old problem. Iconpacks in the “UI” Section, instead of being in the “2D Assets”… AI Assets not tagged as such… Stuff scattered all over the place in wrong categories with wrong tags… And NO way to re…

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## [Apply level blueprint to ALL CableActors instead of one](https://forums.unrealengine.com/t/apply-level-blueprint-to-all-cableactors-instead-of-one/1872918)

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**Author:** [@PikaDERP](https://forums.unrealengine.com/u/PikaDERP)\
**Replies:** 0\
**Last updated:** [May 25, 2024, 7:43pm UTC](https://forums.unrealengine.com/t/apply-level-blueprint-to-all-cableactors-instead-of-one/1872918 "2024-05-25T19:43:50Z")

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I’m trying to make cables moves as if its affected by wind. Apart from being an event tick that could reduce performance if used a lot, it does what I’m trying to achieve, for one cable. I’ve tried to use tags to app…

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## [How do i add/remove tags from a component in code?](https://forums.unrealengine.com/t/how-do-i-add-remove-tags-from-a-component-in-code/313946)

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**Author:** [@Problemahtic](https://forums.unrealengine.com/u/Problemahtic)\
**Replies:** 3\
**Last updated:** [April 8, 2024, 4:22am UTC](https://forums.unrealengine.com/t/how-do-i-add-remove-tags-from-a-component-in-code/313946 "2024-04-08T04:22:49Z")

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i would like to know how to add or remove tags in code (mainly add). I know how to check for a components tag but i need to know how to add one in c++.

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## [Gameplay Tags from custom plugin not loading](https://forums.unrealengine.com/t/gameplay-tags-from-custom-plugin-not-loading/1772198)

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**Author:** [@Nhauste](https://forums.unrealengine.com/u/Nhauste)\
**Replies:** 1\
**Last updated:** [March 26, 2024, 1:21pm UTC](https://forums.unrealengine.com/t/gameplay-tags-from-custom-plugin-not-loading/1772198 "2024-03-26T13:21:47Z")

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Hello there! I created a custom plugin in 5.3 and I want some gameplay tags to be part of it. I have found several older threads explaining the following method: My plugin name is “MyPlugin” Inside its folder, I creat…

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## [Is it possible to mark static meshes to not have foliage spawn on them?](https://forums.unrealengine.com/t/is-it-possible-to-mark-static-meshes-to-not-have-foliage-spawn-on-them/1729257)

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**Author:** [@Bionic\_Leaf](https://forums.unrealengine.com/u/Bionic_Leaf)\
**Replies:** 0\
**Last updated:** [March 4, 2024, 9:43am UTC](https://forums.unrealengine.com/t/is-it-possible-to-mark-static-meshes-to-not-have-foliage-spawn-on-them/1729257 "2024-03-04T09:43:48Z")

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Hi, I’m using the procedural foliage spawner tool to add static mesh foliage to my world. My world is built up of both a landscape and static meshes (cliffs and such), so I have the spawner set to both spawn on landscap…

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## [Missing gltf "extras" user meta data/ tags in detals window when importing with GLTF/Datasmith importer](https://forums.unrealengine.com/t/missing-gltf-extras-user-meta-data-tags-in-detals-window-when-importing-with-gltf-datasmith-importer/785784)

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**Author:** [@MustafaMaj](https://forums.unrealengine.com/u/MustafaMaj)\
**Replies:** 3\
**Last updated:** [March 10, 2023, 9:19am UTC](https://forums.unrealengine.com/t/missing-gltf-extras-user-meta-data-tags-in-detals-window-when-importing-with-gltf-datasmith-importer/785784 "2023-03-10T09:19:42Z")

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Hi all, why i can not find the metadata attached to gltf node “extras” property when importing data with the gltf importer. When i load the gltf data, the “tags” in details windows has only one entry; the node name. W…

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## [How to do Gameplay Tags pin with parent check if want to replace nested enum](https://forums.unrealengine.com/t/how-to-do-gameplay-tags-pin-with-parent-check-if-want-to-replace-nested-enum/731376)

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**Author:** [@JunceW](https://forums.unrealengine.com/u/JunceW)\
**Replies:** 1\
**Last updated:** [December 19, 2022, 11:13am UTC](https://forums.unrealengine.com/t/how-to-do-gameplay-tags-pin-with-parent-check-if-want-to-replace-nested-enum/731376 "2022-12-19T11:13:21Z")

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I use Gamplay tags to replace nested enum, representing character states in game, like State.Normal.Idle; State.Normal.Talking; State.Combat.Attack; State.Combat.Dodging… When I use Enum, I cannot have nested struct…

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## [Methods To Set Tag/Meta Data on Actors?](https://forums.unrealengine.com/t/methods-to-set-tag-meta-data-on-actors/728724)

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**Author:** [@Moose13](https://forums.unrealengine.com/u/Moose13)\
**Replies:** 0\
**Last updated:** [December 15, 2022, 6:02am UTC](https://forums.unrealengine.com/t/methods-to-set-tag-meta-data-on-actors/728724 "2022-12-15T06:02:30Z")

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What methods do you all use to deal with things like friendly fire? Or overlap events that destroy some units but not others? I’ve considered using gameplay tags, but it seemed a bit cumbersome. I’ve considered setting v…

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## [Lyra: Losing inputs when alt + tabbing out and back in?](https://forums.unrealengine.com/t/lyra-losing-inputs-when-alt-tabbing-out-and-back-in/638200)

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**Author:** [@WoodWalker](https://forums.unrealengine.com/u/WoodWalker)\
**Replies:** 0\
**Last updated:** [August 31, 2022, 7:09pm UTC](https://forums.unrealengine.com/t/lyra-losing-inputs-when-alt-tabbing-out-and-back-in/638200 "2022-08-31T19:09:34Z")

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I’m currently rebuilding my game for online Multiplayer and using Lyra as a base! I’ve started with this tutorial \[How to create a new Game Feature Plugin and Experience in Lyra | Tutorial\] . I’m keeping all my content…

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## [Please include a version tag : go love yourself UE4](https://forums.unrealengine.com/t/please-include-a-version-tag-go-love-yourself-ue4/516453)

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**Author:** [@akaPrometh](https://forums.unrealengine.com/u/akaPrometh)\
**Replies:** 21\
**Last updated:** [June 29, 2022, 10:08pm UTC](https://forums.unrealengine.com/t/please-include-a-version-tag-go-love-yourself-ue4/516453 "2022-06-29T22:08:07Z")

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How to what. I’ve tried EVERY variation and NOTHING I type satisfies this condition.

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## [Excluding-type tags](https://forums.unrealengine.com/t/excluding-type-tags/552230)

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**Author:** [@irvnriir](https://forums.unrealengine.com/u/irvnriir)\
**Replies:** 0\
**Last updated:** [May 8, 2022, 8:59pm UTC](https://forums.unrealengine.com/t/excluding-type-tags/552230 "2022-05-08T20:59:19Z")

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Ability to exclude results which contain certain tags is largely missing .

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## [Only Single Component Hit](https://forums.unrealengine.com/t/only-single-component-hit/487852)

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**Author:** [@Mynkela](https://forums.unrealengine.com/u/Mynkela)\
**Replies:** 0\
**Last updated:** [August 23, 2021, 6:29am UTC](https://forums.unrealengine.com/t/only-single-component-hit/487852 "2021-08-23T06:29:45Z")

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.h file UFUNCTION() void WhenHit(UPrimitiveComponent\* HitComp, AActor\* OtherActor, UPrimitiveComponent\* OtherComp, FVector NormalImpulse, const FHitResult& Hit); .cpp file void AMyPlayerChar::BeginPlay() { Super::Begi…

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## [Ai Factions](https://forums.unrealengine.com/t/ai-factions/487296)

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**Author:** [@itsmemoulder](https://forums.unrealengine.com/u/itsmemoulder)\
**Replies:** 3\
**Last updated:** [August 16, 2021, 11:13am UTC](https://forums.unrealengine.com/t/ai-factions/487296 "2021-08-16T11:13:02Z")

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Hello friends, Where to begin with having NPCs behave friendly or aggresively when seeing other NPCs belonging to a different faction? Two wizards from opposing magic guilds, if these NPCs see each other they should fi…

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## [How can i made a tracking system for turrets with gameplaytags?](https://forums.unrealengine.com/t/how-can-i-made-a-tracking-system-for-turrets-with-gameplaytags/487317)

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**Author:** [@BeerenBubbleGume](https://forums.unrealengine.com/u/BeerenBubbleGume)\
**Replies:** 7\
**Last updated:** [August 13, 2021, 4:40am UTC](https://forums.unrealengine.com/t/how-can-i-made-a-tracking-system-for-turrets-with-gameplaytags/487317 "2021-08-13T04:40:26Z")

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Hi, Im trying create a tracking system for my turrets in UE C++. Im made 3 functions for this, but turrets don’t see a tags by enemys and don’t tracking thems. I don’t understand what i do wrong That function dont work,…

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## [タグとキャストの使い分け方](https://forums.unrealengine.com/t/topic/484218)

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**Author:** [@EMANON](https://forums.unrealengine.com/u/EMANON)\
**Replies:** 2\
**Last updated:** [June 1, 2021, 8:39am UTC](https://forums.unrealengine.com/t/topic/484218 "2021-06-01T08:39:14Z")

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設定されたコリジョンにプレイヤーがオーバーラップしたらデストロイする単純なアクターを作ります。 ただ床に触れたときにデストロイされては困るので、オーバーラップしたのがプレイヤーかどうか判別しなくてはなりません。 実現するだけなら画像の赤（タグを持ってるかで判別）と青（キャストして判別）2つのやり方でできましたが、どちらでも問題はないとは思っているのですが、どっちのほうがいいのかがわかりません。どちらかに避けたほうがいい理由もしくはメ…

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## [Unreal engine problem with my PANZER CORP 2 game](https://forums.unrealengine.com/t/unreal-engine-problem-with-my-panzer-corp-2-game/483911)

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**Author:** [@jonesy1760j](https://forums.unrealengine.com/u/jonesy1760j)\
**Replies:** 1\
**Last updated:** [May 26, 2021, 9:29pm UTC](https://forums.unrealengine.com/t/unreal-engine-problem-with-my-panzer-corp-2-game/483911 "2021-05-26T21:29:54Z")

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HIS IS THE CURRENT WINDOW THAT POPS UP WHEN TRYING TO OPEN AND PLAY PANZER CORPS 2: LoginId: EpicAccountId: LowLevelFatalError \[File:Unknown\] \[Line: 198\] Unreal Engine is exiting due to D3D device being lost. (Error: …

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## [How to add Sequence tag in C++](https://forums.unrealengine.com/t/how-to-add-sequence-tag-in-c/481038)

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**Author:** [@FizzJu](https://forums.unrealengine.com/u/FizzJu)\
**Replies:** 0\
**Last updated:** [March 29, 2021, 6:32am UTC](https://forums.unrealengine.com/t/how-to-add-sequence-tag-in-c/481038 "2021-03-29T06:32:02Z")

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I want to add tag on Track by C++ code; so the condition is when I have added actor source to take recorder, then I hope I could add track tag in subsequence. the result will be, I add actor source ,then I use my funct…

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## [Box brush causing error in line trace](https://forums.unrealengine.com/t/box-brush-causing-error-in-line-trace/479480)

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**Author:** [@Mastaboeba](https://forums.unrealengine.com/u/Mastaboeba)\
**Replies:** 1\
**Last updated:** [February 26, 2021, 7:44pm UTC](https://forums.unrealengine.com/t/box-brush-causing-error-in-line-trace/479480 "2021-02-26T19:44:48Z")

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Hello again! I am working on making a crosshair change when hovering over a interactable. Everything is working but i keep getting error message’s when hovering over a Box Brush, a wall for example. This is the error i…

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## [Identification of components in BP](https://forums.unrealengine.com/t/identification-of-components-in-bp/475217)

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**Author:** [@BioMedKUL](https://forums.unrealengine.com/u/BioMedKUL)\
**Replies:** 5\
**Last updated:** [December 8, 2020, 10:46am UTC](https://forums.unrealengine.com/t/identification-of-components-in-bp/475217 "2020-12-08T10:46:49Z")

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We have a list of states (basically an excel which is imported as a data table) which checks the state of the blueprints in the scene. There are 20 actors(= blueprints instances) which each consist the same set of 6 comp…

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## [How can I get only the smallest trigger volume I'm overlapping?](https://forums.unrealengine.com/t/how-can-i-get-only-the-smallest-trigger-volume-im-overlapping/473373)

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**Author:** [@Mike\_octadd](https://forums.unrealengine.com/u/Mike_octadd)\
**Replies:** 4\
**Last updated:** [October 23, 2020, 4:18pm UTC](https://forums.unrealengine.com/t/how-can-i-get-only-the-smallest-trigger-volume-im-overlapping/473373 "2020-10-23T16:18:27Z")

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Look into object and collision channels: This way you can have specific objects respond to specific channels. Also, if you ever need to know more about how channels work:

[Next page](https://forums.unrealengine.com/tag/tags/5179.md?match_all_tags=true&page=1&tags%5B%5D=tags)
