# \#table

**URL:** https://forums.unrealengine.com/tag/table/10212.md

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

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## [No localization for strings variables?](https://forums.unrealengine.com/t/no-localization-for-strings-variables/453260)

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**Author:** [@Gen\_X](https://forums.unrealengine.com/u/Gen_X)\
**Replies:** 2\
**Last updated:** [January 20, 2025, 4:55pm UTC](https://forums.unrealengine.com/t/no-localization-for-strings-variables/453260 "2025-01-20T16:55:23Z")

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¿Is possible to gather text from strings variables with localization dashboard? I’m using a Structure with some string variables and a data table for this structure. Also using Localization dashboard to translate the g…

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## [What is a string table redirector?](https://forums.unrealengine.com/t/what-is-a-string-table-redirector/394654)

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**Author:** [@Fangh](https://forums.unrealengine.com/u/Fangh)\
**Replies:** 8\
**Last updated:** [November 9, 2020, 3:54pm UTC](https://forums.unrealengine.com/t/what-is-a-string-table-redirector/394654 "2020-11-09T15:54:40Z")

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Hello. I made a project in 4.16 and use the String Table Asset. I use it to store some sentences for a dialog system. At the beginning of my game I read this string table and display a dialog between my characters. Wh…

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## [Dataprep Asset Merge Operator Loses Shader](https://forums.unrealengine.com/t/dataprep-asset-merge-operator-loses-shader/478860)

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**Author:** [@Blackcan1122](https://forums.unrealengine.com/u/Blackcan1122)\
**Replies:** 1\
**Last updated:** [February 16, 2021, 11:12am UTC](https://forums.unrealengine.com/t/dataprep-asset-merge-operator-loses-shader/478860 "2021-02-16T11:12:34Z")

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Hey! I started to getting a problem with the Dataprep Asset and the Merge Operator. Here is a Example of what happens. I Export 10 Cubes, with 10 Different Shaders from Maya 2018 with the Babylon Exporter via glTF to U…

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## [Store lots of vectors value.](https://forums.unrealengine.com/t/store-lots-of-vectors-value/478485)

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**Author:** [@Junior\_Carvalho](https://forums.unrealengine.com/u/Junior_Carvalho)\
**Replies:** 2\
**Last updated:** [February 9, 2021, 9:46am UTC](https://forums.unrealengine.com/t/store-lots-of-vectors-value/478485 "2021-02-09T09:46:49Z")

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Let’s suppose I have one actor named ACT\_THINGS and within that ACT\_THINGS there are 50 different objects (movable static mesh) and each time the game spawns that ACT\_THINGS each of these 50 objects will adopt a differen…

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## [String Table does not load until open and saved](https://forums.unrealengine.com/t/string-table-does-not-load-until-open-and-saved/405323)

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**Author:** [@AmbiguousInt](https://forums.unrealengine.com/u/AmbiguousInt)\
**Replies:** 6\
**Last updated:** [December 29, 2020, 8:02am UTC](https://forums.unrealengine.com/t/string-table-does-not-load-until-open-and-saved/405323 "2020-12-29T08:02:48Z")

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I’m currently having an issue where the game doesn’t load the string tables at all until I go to the location, open the string table, save it. Only then do the string tables actually work. I haven’t found a way to make i…

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## [Use a list of duplicate buttons inside a widget](https://forums.unrealengine.com/t/use-a-list-of-duplicate-buttons-inside-a-widget/474756)

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**Author:** [@BioMedKUL](https://forums.unrealengine.com/u/BioMedKUL)\
**Replies:** 7\
**Last updated:** [November 20, 2020, 12:28pm UTC](https://forums.unrealengine.com/t/use-a-list-of-duplicate-buttons-inside-a-widget/474756 "2020-11-20T12:28:49Z")

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Hi, for a specific project, I’m creating a list of 15 presets (similar to save game), wrapped inside a widget. Each line contains a slot name, a load, delete and assign button. The reason why each line has the same set …

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## [Best way to store/manage large number of actions for AI to chose from? (Are tables possible?)](https://forums.unrealengine.com/t/best-way-to-store-manage-large-number-of-actions-for-ai-to-chose-from-are-tables-possible/473299)

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**Author:** [@Gedinixan](https://forums.unrealengine.com/u/Gedinixan)\
**Replies:** 0\
**Last updated:** [October 22, 2020, 7:56am UTC](https://forums.unrealengine.com/t/best-way-to-store-manage-large-number-of-actions-for-ai-to-chose-from-are-tables-possible/473299 "2020-10-22T07:56:03Z")

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I want to build an AI character with a lot of different actions/attacks it can choose from depending on its environment (for example distance to target and angle to target). The intuitive way for me to do this would be s…

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## [How do I change Data Table row with an input?](https://forums.unrealengine.com/t/how-do-i-change-data-table-row-with-an-input/471442)

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**Author:** [@Gisbitus](https://forums.unrealengine.com/u/Gisbitus)\
**Replies:** 12\
**Last updated:** [September 16, 2020, 8:43pm UTC](https://forums.unrealengine.com/t/how-do-i-change-data-table-row-with-an-input/471442 "2020-09-16T20:43:48Z")

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What I’m trying to do is a weapon system where there’s just one weapon blueprint and a structure with all the weapon data. When I change weapon with an input I want to select the correct row in the data table, so I can g…

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## [Weird shadows on table mesh](https://forums.unrealengine.com/t/weird-shadows-on-table-mesh/466029)

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**Author:** [@starbeam14](https://forums.unrealengine.com/u/starbeam14)\
**Replies:** 2\
**Last updated:** [May 31, 2020, 2:16pm UTC](https://forums.unrealengine.com/t/weird-shadows-on-table-mesh/466029 "2020-05-31T14:16:14Z")

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303249- \]\[1\] As you can see, there are weird shadows on the corners of the table. What can I do?

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## [Support for searching with Advanced Search Syntax using a string in BPs?](https://forums.unrealengine.com/t/support-for-searching-with-advanced-search-syntax-using-a-string-in-bps/460733)

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**Author:** [@CerdoAlamogordo](https://forums.unrealengine.com/u/CerdoAlamogordo)\
**Replies:** 2\
**Last updated:** [January 20, 2020, 7:01am UTC](https://forums.unrealengine.com/t/support-for-searching-with-advanced-search-syntax-using-a-string-in-bps/460733 "2020-01-20T07:01:15Z")

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Hello all. I am currently working on a system that searches user input against values in a data table and spawns an actor class dependent on the contents of that codes associated data row. What I want to do is use a str…

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## [Procedural Mesh Generation](https://forums.unrealengine.com/t/procedural-mesh-generation/452678)

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**Author:** [@Feirefitz](https://forums.unrealengine.com/u/Feirefitz)\
**Replies:** 1\
**Last updated:** [July 22, 2019, 9:13pm UTC](https://forums.unrealengine.com/t/procedural-mesh-generation/452678 "2019-07-22T21:13:21Z")

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I want to create a procedural and simple table with chairs in 3D via C++. Can you give me advice? I’m new to procedural mesh generation. Thanks for the help.

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## [Track DataTable modification](https://forums.unrealengine.com/t/track-datatable-modification/419368)

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**Author:** [@ImageCode](https://forums.unrealengine.com/u/ImageCode)\
**Replies:** 2\
**Last updated:** [October 17, 2018, 11:17am UTC](https://forums.unrealengine.com/t/track-datatable-modification/419368 "2018-10-17T11:17:38Z")

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Hello! I’m populating an actor and each new instance of it grabs some parameters from a UDataTable that is a UPROPERTY visible in blueprint editor. But the problem is, if I assign the data table in editor and then make …

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## [Place Static Meshes with from Data Table](https://forums.unrealengine.com/t/place-static-meshes-with-from-data-table/434054)

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**Author:** [@anonymous\_user\_07095828](https://forums.unrealengine.com/u/anonymous_user_07095828)\
**Replies:** 4\
**Last updated:** [September 29, 2018, 1:51pm UTC](https://forums.unrealengine.com/t/place-static-meshes-with-from-data-table/434054 "2018-09-29T13:51:34Z")

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You can do it like this: Do note that you can also reference static meshes directly in the DT, simplifying the whole process even further! edit: Here’s what I mean: This way you do not need additional storage array…

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## [Uproperty SubCAtegory in table hide setting](https://forums.unrealengine.com/t/uproperty-subcategory-in-table-hide-setting/430807)

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**Author:** [@jetset\_3566](https://forums.unrealengine.com/u/jetset_3566)\
**Replies:** 0\
**Last updated:** [August 2, 2018, 2:12pm UTC](https://forums.unrealengine.com/t/uproperty-subcategory-in-table-hide-setting/430807 "2018-08-02T14:12:08Z")

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Operator “|” hide option table like on screenshot USTRUCT(BlueprintType) struct FSettingCameraShake : public FTableRowBase { GENERATED\_BODY() UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Rotation Oscillat…

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## [How to plot points from a data table using a particle system](https://forums.unrealengine.com/t/how-to-plot-points-from-a-data-table-using-a-particle-system/420503)

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**Author:** [@anonymous\_user\_ee39f324](https://forums.unrealengine.com/u/anonymous_user_ee39f324)\
**Replies:** 0\
**Last updated:** [March 22, 2018, 12:44am UTC](https://forums.unrealengine.com/t/how-to-plot-points-from-a-data-table-using-a-particle-system/420503 "2018-03-22T00:44:06Z")

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I have imported a csv file into unreal. And now have a data table. The data table has x,y,z coordinates. I want to make it so that a particle system reads the data and creates a sprite at a location for each row in the d…

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## [How can i get static mesh name without id number?](https://forums.unrealengine.com/t/how-can-i-get-static-mesh-name-without-id-number/420398)

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**Author:** [@anonymous\_user\_4472daa3](https://forums.unrealengine.com/u/anonymous_user_4472daa3)\
**Replies:** 0\
**Last updated:** [March 20, 2018, 10:01pm UTC](https://forums.unrealengine.com/t/how-can-i-get-static-mesh-name-without-id-number/420398 "2018-03-20T22:01:45Z")

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I want to get the same information a can get with the option of “Get Display Name”, but i know that comand is not recomend to use in non-editor builds. Everyone can help me to get other option for get that information. I…

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## [Getting limited range of rows from data table](https://forums.unrealengine.com/t/getting-limited-range-of-rows-from-data-table/418076)

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**Author:** [@Kony](https://forums.unrealengine.com/u/Kony)\
**Replies:** 1\
**Last updated:** [February 22, 2018, 10:34pm UTC](https://forums.unrealengine.com/t/getting-limited-range-of-rows-from-data-table/418076 "2018-02-22T22:34:03Z")

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Hi, I’m wondering how can I limit the range of rows that I want to loop from data table. My BP looks like this. I only want to loop through a limited range of indexes in data table starting from index X to index Y,…

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## [Datatable based inventory/item system](https://forums.unrealengine.com/t/datatable-based-inventory-item-system/403873)

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**Author:** [@David\_Oaken](https://forums.unrealengine.com/u/David_Oaken)\
**Replies:** 1\
**Last updated:** [October 28, 2017, 11:31pm UTC](https://forums.unrealengine.com/t/datatable-based-inventory-item-system/403873 "2017-10-28T23:31:45Z")

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Im attempting to create an inventory system using data tables to drive all of the data. As it stands it looks like this: The issue is that the construction script doesn’t seem to set the values at all. I’…

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## [How to create a hex grid with individual hex id's](https://forums.unrealengine.com/t/how-to-create-a-hex-grid-with-individual-hex-ids/398180)

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**Author:** [@DanInSpace](https://forums.unrealengine.com/u/DanInSpace)\
**Replies:** 0\
**Last updated:** [August 2, 2017, 1:17pm UTC](https://forums.unrealengine.com/t/how-to-create-a-hex-grid-with-individual-hex-ids/398180 "2017-08-02T13:17:05Z")

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Hi guys and gals, So the idea is that this is a multiplayer first person game and each hex is around 10 meters across compared to the player irl. Each player can own the hexes allowing him/her to change attributes of ea…

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## [Export Data table](https://forums.unrealengine.com/t/export-data-table/386403)

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**Author:** [@ste1nar](https://forums.unrealengine.com/u/ste1nar)\
**Replies:** 5\
**Last updated:** [July 12, 2017, 10:39am UTC](https://forums.unrealengine.com/t/export-data-table/386403 "2017-07-12T10:39:53Z")

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Hello, I am wondering if it is possible to export a data table to a csv file? I have until now only been working with the data table from within the engine, but now I wish to be able to modify it through a csv file whic…

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## [How can material instances be created from a color table](https://forums.unrealengine.com/t/how-can-material-instances-be-created-from-a-color-table/388435)

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**Author:** [@ReinhardK](https://forums.unrealengine.com/u/ReinhardK)\
**Replies:** 0\
**Last updated:** [March 20, 2017, 9:51am UTC](https://forums.unrealengine.com/t/how-can-material-instances-be-created-from-a-color-table/388435 "2017-03-20T09:51:59Z")

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hi, as i am totally new to unreal engine (just been watching some UE videos last months…) i have some questions… i might could use a material configurator for an upcoming project - just a simple scene with a basic “sam…

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## [Table variable bug](https://forums.unrealengine.com/t/table-variable-bug/385572)

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**Author:** [@GamesByHyper\_Eric](https://forums.unrealengine.com/u/GamesByHyper_Eric)\
**Replies:** 4\
**Last updated:** [March 14, 2017, 3:22pm UTC](https://forums.unrealengine.com/t/table-variable-bug/385572 "2017-03-14T15:22:21Z")

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Hi there! Since version 4.15 a table variable is supported, however at the data table row it still says “only literal data table is supported”. I suspect this was not intentional. At other table functions it actually wo…
