"Snap" actor to animation point

MatLCGPro
Sun, 09 Feb 2020 10:30:43 +0000
Blueprint

How setting an actor location to the exact point of an animation is done? Things like, a character opening a storage chest, the player backstabbing an enemy, opening a door, etc. In all these cases there is one or more actors that are performing an specific animation, and for it to make sense and look the most visually accurate as possible one or more of the actors needs to be on an specific location in relation to the other, and some times it will need to be snapped to this location. What is the best way to make this happen? Is using sockets any useful for this?

Also, this is not very much about unreal, or scripting, but any tips on animating two different meshes that have “interlacing” animations, like a character mesh, and a gun mesh, that have an reloading animation, and both need to look in sync?

3 posts - 1 participant