Determining the time taken to load a level

Sanchay Joshi
Tue, 24 Mar 2020 23:29:22 +0000
Blueprint

Greetings people. I wish to make a level streaming script. I want to display a loading screen until the level has been loaded. The tutorials which I have seen do the following: They show a loading screen ( a static image), then give an artificial delay and then load the level. For a small project, this seems legit, but for a larger project, it just violates the principle of level loading that is load the level while displaying a loading screen.

The work-around I have thought is this: Get the status of the level that is whether it has been loaded or not, place it inside a while loop something (I am trying to do this in blueprints), Till the screen has not been loaded, a loading screen is displayed (Final goal is to use an animated loading screen or a video based one like GTA5).

Is my work-around efficient? If there is something better, I would surely like to know about it and would require assistance in scripting this.

6 posts - 1 participant