[Bug] Blendspaces, sync markers and animations with different play rate scales

crimson_cake
Tue, 08 Jan 2019 23:26:01 +0000
Character & Animation

Hello i’m having some troubles with UE 4.21.

I have a blendspace for movement states, Idle, Walk and Jog. Each of them has different play rate scales. Idle has 1, Walk has 2.8 and Jog has 4.2. My character has multiple blendspaces for different weapons, so I’m using Sync markers to blend with different blendspaces. It was working great in 4.18 - 4.20. But in 4.21.1 now its all messed up. The animations alone looks fine, but in the blend space their play rate is multiplied by ~5 i think. This multiplied play rate scale is fixed if i remove the sync markers, but then doesnt sync with other blendspaces. I checked everywhere but couldnt fint a way to fix it, so then i think it may be a bug related to the new cached sync markers.

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