Entity Sweep Misses Landscape

Mudgecraft
Tue, 27 Jan 2026 22:02:02 +0000
Verse

I have an entity with a verse component. Within the component I use FindSweepHits to detect what is around it. This works fine for walls, floors, and other objects in the world. But for some reason it doesn’t detect the landscape. The landscape is the standard default, mostly flat with a few sculpted bumps. The UEFN Developer Assistant AI says I should check my collision on the landscape but I see no option to do this. I’m pretty happy that my code is ok as detects other surfaces as I would expect.

Does anyone have any ideas / suggestions? TIA

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