I'm having trouble creating collision beween my VR Pawn and surrounding objects.

anonymous_user_fcbf759f
Fri, 30 Aug 2019 13:08:16 +0000
XR Development

I’m sure it is simple but I cannot prevent my camera from walking through walls. I’m using a capsule and have created collisions for all of my object meshes so they do show up in the “collision view”. I did get collisions to work when the objects are moveable and physics is applied. Basically, I can move objects, but I can’t make them stop the camera.

I created a basic map a few months ago and all collisions worked correctly including blocking my ability to walk through objects. I started a new one last week and can’t make it work. I looked in the blue prints for the VR Pawn and the only difference is my new file has “Floating PawnMovement” which says something about “During swept movement only collision of updated components is considered”. I tried deleting this but now my sweep movement doesn’t work.

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