How to sweep by scaling a sphere?

Thumper
Thu, 29 Sep 2016 19:49:58 +0000
World Creation

I’m curious how to use SweepSingleByChannel. I see that it has a start and end vector, and a collision shape. I’m guessing it takes the collision shape and moves it between the start and end vector. For my purposes all I really need to do is have the sphere shape scale from zero to a designated size, this would determine if anything is within the radius of the sphere and return that. But when I just use a start location for both start and end, and set the sphere to the size I want I don’t get a return on it.

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