Where do Character sweeps happen in code?

chuck3201
Thu, 23 Jan 2025 19:56:26 +0000
C++

I would like to know where to find the sweep logic done for the character’s root capsule component in the engine code. USceneComponent::MoveComponentImpl() takes in a param bSweep and does not appear to use it. I’m using 4.27.2 engine version.

4 posts - 3 participants