UWorld::SweepSingleByObjectType - how to distinguish overlap vs. block?

Normal Nomad
Thu, 29 Nov 2018 19:57:55 +0000
Asset Creation

SweepSingleByObjectType returns a hit for an actor with a static mesh with collision set to overlap. I would like to distinguish FHitResults that occur from Overlap vs. Blocking so that i can ignore the overlap hits.

Any help would be appreciated!

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