Sweep only works with Root component?

Genova
Thu, 28 May 2015 05:13:12 +0000
Blueprint

Days of work to isolate that issue.
Title says it all, Sweep on Set Actor Location or Add Offset will work on ROOT component ONLY!!

That’s quite terrible, my BP is composed of multiple StaticMeshes, and only root will collide with player (very fast moving object).

Am I doing my setup wrong? Is there an option i’m unware of? Or is it by design (if so, a note on sweep tooltip would have been much appreciated)

Thanks

22 posts - 13 participants