Does UE4 / Swarm Require a "D" Drive?

anonymous_user_5d3a4972
Wed, 20 Jan 2016 19:50:10 +0000
Rendering

Hello,

I am currently experiencing issues with building lighting. When I initiate a build, Unreal gets stuck at “Gathering Scene Geometry” I looked toward the Swarm Agent and discovered this error in the log:

2:25:20 PM: [ERROR] Channel registration failed. Reason: An attempt was made to access a socket in a way forbidden by its access permissions
, Callstack: at System.Net.Sockets.Socket.DoBind(EndPoint endPointSnapshot, SocketAddress socketAddress)
at System.Net.Sockets.Socket.Bind(EndPoint localEP)
at System.Net.Sockets.TcpListener.Start(Int32 backlog)
at System.Runtime.Remoting.Channels.ExclusiveTcpListener.Start(Boolean exclusiveAddressUse)
at System.Runtime.Remoting.Channels.Tcp.TcpServerChannel.StartListening(Object data)
at System.Runtime.Remoting.Channels.Tcp.TcpServerChannel.SetupChannel()
at Agent.AgentApplication.Main(String args) in D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.10\Engine\Source\Programs\UnrealSwarm\Agent\AgentApplication.cs:line 133

I see that it appears to be looking for this directory: D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.10\Engine\Source\Programs\UnrealSwarm\Agent\AgentApplication.cs

My current machine only has a “C” drive as of right now. I am wondering if a D drive is required and what exactly the swarm agent is looking for here.

Thanks,

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