How do I determine Agent properties in an OnDamaged event?

TheDadXI
Wed, 13 Sep 2023 23:08:00 +0000
Verse

I have subscribed to a prop_manipulator_device… PropManipulator.DamagedEvent.Subscribe(OnPropDamaged)

I’d like to determine what ammo was used to cause the damage (if possible)… but to debug, I’d just like to see all props of the agent passed in to the event.

Is there a way to print to the log all the props of the agent? … or any other way to debug the object passed in?

6 posts - 2 participants