# \#surface

**URL:** https://forums.unrealengine.com/tag/surface/2038.md

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## [How to make complex shaped gravity fields?](https://forums.unrealengine.com/t/how-to-make-complex-shaped-gravity-fields/2675332)

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**Author:** [@NEYSE\_O001](https://forums.unrealengine.com/u/NEYSE_O001)\
**Replies:** 4\
**Last updated:** [October 21, 2026, 9:12pm UTC](https://forums.unrealengine.com/t/how-to-make-complex-shaped-gravity-fields/2675332 "2026-10-21T21:12:48Z")

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My purpose is just make the character walk along the chosen surfaces, and I want that specific surfaces to be surrounded by thin gravity fields, at least this is what I have imagined. Those specific surfaces will be alot…

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## [Hello im porting FluidSurfaceComponent (from UE3) to UE5, but does not render anything except debug, help me to fix it.](https://forums.unrealengine.com/t/hello-im-porting-fluidsurfacecomponent-from-ue3-to-ue5-but-does-not-render-anything-except-debug-help-me-to-fix-it/2418604)

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**Author:** [@penguin2199](https://forums.unrealengine.com/u/penguin2199)\
**Replies:** 1\
**Last updated:** [March 26, 2025, 11:47am UTC](https://forums.unrealengine.com/t/hello-im-porting-fluidsurfacecomponent-from-ue3-to-ue5-but-does-not-render-anything-except-debug-help-me-to-fix-it/2418604 "2025-03-26T11:47:39Z")

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Hello im doing a project plugin for a game where im porting UE3 code from FluidSurfaceComponent to UE5, but i have an couple of weeks to find a fix why my fluid surface doesn’t render anything. I am doing with a custom …

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## [Generate beads sliding on mesh surface and leaving trail](https://forums.unrealengine.com/t/generate-beads-sliding-on-mesh-surface-and-leaving-trail/1626607)

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**Author:** [@matt.mitacek](https://forums.unrealengine.com/u/matt.mitacek)\
**Replies:** 0\
**Last updated:** [January 19, 2024, 5:11pm UTC](https://forums.unrealengine.com/t/generate-beads-sliding-on-mesh-surface-and-leaving-trail/1626607 "2024-01-19T17:11:54Z")

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Hi guys! I’m trying to replicate this: I want to randomly generate the beads on the surface of the donut and then slide them along the surface from inside the donut outwards. Also I want the beads to leave the displa…

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## [\[PLUGIN\] Furious Production - Surface Drawing System](https://forums.unrealengine.com/t/plugin-furious-production-surface-drawing-system/1617168)

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**Author:** [@Fury22PL](https://forums.unrealengine.com/u/Fury22PL)\
**Replies:** 0\
**Last updated:** [January 15, 2024, 6:22pm UTC](https://forums.unrealengine.com/t/plugin-furious-production-surface-drawing-system/1617168 "2024-01-15T18:22:24Z")

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Hi everyone! I am proud to announce, that my new Unreal Engine plugin just launched on Marketplace! This plugin allows for creating surface trails and other surface 3D effects, such as snow, sand, mud etc. It provides v…

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## [How do I turn off the DSM view when I already have a textured model?](https://forums.unrealengine.com/t/how-do-i-turn-off-the-dsm-view-when-i-already-have-a-textured-model/840535)

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**Author:** [@whitakerz](https://forums.unrealengine.com/u/whitakerz)\
**Replies:** 1\
**Last updated:** [April 4, 2023, 7:20am UTC](https://forums.unrealengine.com/t/how-do-i-turn-off-the-dsm-view-when-i-already-have-a-textured-model/840535 "2023-04-04T07:20:21Z")

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How do I turn off this view (with the greens and orange’s ) and go back to the texture view?

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## [Can I use UDIM Height map textures](https://forums.unrealengine.com/t/can-i-use-udim-height-map-textures/780830)

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**Author:** [@Ricfm](https://forums.unrealengine.com/u/Ricfm)\
**Replies:** 0\
**Last updated:** [March 1, 2023, 12:56am UTC](https://forums.unrealengine.com/t/can-i-use-udim-height-map-textures/780830 "2023-03-01T00:56:06Z")

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Hi, i’m working with a 3d object from blender. The textures were exported with UDIM so I’m using virtual textures to work with it and color space set as virtual sRGB. But when I try to use height map (set as a virtual t…

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## [How to create a Laser Beam that draws a line hitting objects](https://forums.unrealengine.com/t/how-to-create-a-laser-beam-that-draws-a-line-hitting-objects/393649)

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**Author:** [@anonymous\_user\_f816278e](https://forums.unrealengine.com/u/anonymous_user_f816278e)\
**Replies:** 2\
**Last updated:** [October 21, 2022, 11:15am UTC](https://forums.unrealengine.com/t/how-to-create-a-laser-beam-that-draws-a-line-hitting-objects/393649 "2022-10-21T11:15:05Z")

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Hello! In my project I need to display three lasers which draw straight lines on surfaces. These 3 lasers’ sources are placed in a way that their emitted planes intersect in exactly one point - just like in the Cartesi…

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## [Stretch marks on imported static mesh](https://forums.unrealengine.com/t/stretch-marks-on-imported-static-mesh/472019)

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**Author:** [@DNA5Prime](https://forums.unrealengine.com/u/DNA5Prime)\
**Replies:** 5\
**Last updated:** [August 15, 2022, 8:54am UTC](https://forums.unrealengine.com/t/stretch-marks-on-imported-static-mesh/472019 "2022-08-15T08:54:59Z")

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Does you model have UVs?

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## [What is the cause of bouncing cylinder when rolling on a straight surface?](https://forums.unrealengine.com/t/what-is-the-cause-of-bouncing-cylinder-when-rolling-on-a-straight-surface/478444)

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**Author:** [@El-Carto](https://forums.unrealengine.com/u/El-Carto)\
**Replies:** 1\
**Last updated:** [June 14, 2022, 1:02am UTC](https://forums.unrealengine.com/t/what-is-the-cause-of-bouncing-cylinder-when-rolling-on-a-straight-surface/478444 "2022-06-14T01:02:33Z")

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Hi Everyone, I m trying to develop a cylinder rolling game for mobile platforms. I have a problem with the rolling cylinder on a straight floor. It is bouncing when it moves for a while. There is no collision problem or…

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## [How to differentiate different surfaces in the same Mesh](https://forums.unrealengine.com/t/how-to-differentiate-different-surfaces-in-the-same-mesh/505160)

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**Author:** [@KoileYo](https://forums.unrealengine.com/u/KoileYo)\
**Replies:** 6\
**Last updated:** [March 8, 2022, 10:41pm UTC](https://forums.unrealengine.com/t/how-to-differentiate-different-surfaces-in-the-same-mesh/505160 "2022-03-08T22:41:20Z")

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Hey, so I am creating a Sound Design for the Assetville Demonstration Map and stumbled across the following Problem. I want to implement Footsteps and usually I would do that by setting various Physical Materials, asso…

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## [Projectile - get Surface typ fails](https://forums.unrealengine.com/t/projectile-get-surface-typ-fails/304174)

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**Author:** [@KAEPS133](https://forums.unrealengine.com/u/KAEPS133)\
**Replies:** 1\
**Last updated:** [October 25, 2021, 1:58pm UTC](https://forums.unrealengine.com/t/projectile-get-surface-typ-fails/304174 "2021-10-25T13:58:28Z")

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Hi, I want to spawn particle effects on bullet impacts. I set up some Physical Materials, added them also in the Project Settings and applied them to the Materials. And with this Blueprint only the default is triggered …

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## [Align surface without UV's](https://forums.unrealengine.com/t/align-surface-without-uvs/482703)

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**Author:** [@Willidan](https://forums.unrealengine.com/u/Willidan)\
**Replies:** 1\
**Last updated:** [April 30, 2021, 1:07pm UTC](https://forums.unrealengine.com/t/align-surface-without-uvs/482703 "2021-04-30T13:07:49Z")

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I created simple model in 3dsMax and applied two material slots for two separate pieces of it. Then I created simple material with roughness map to add more realistic look. When I used it with my mesh, one of its surface…

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## [Why does the surface shake when the character moves?](https://forums.unrealengine.com/t/why-does-the-surface-shake-when-the-character-moves/481076)

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**Author:** [@Al3ksam](https://forums.unrealengine.com/u/Al3ksam)\
**Replies:** 3\
**Last updated:** [April 3, 2021, 7:48am UTC](https://forums.unrealengine.com/t/why-does-the-surface-shake-when-the-character-moves/481076 "2021-04-03T07:48:57Z")

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Hello! Why does the surface shake when the character moves? Look at video with my problem: Why does the surface shake when the character moves? - YouTube

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## [How to get a physics-based ball to stick onto specific surfaces?](https://forums.unrealengine.com/t/how-to-get-a-physics-based-ball-to-stick-onto-specific-surfaces/478338)

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**Author:** [@franman](https://forums.unrealengine.com/u/franman)\
**Replies:** 0\
**Last updated:** [February 6, 2021, 2:09pm UTC](https://forums.unrealengine.com/t/how-to-get-a-physics-based-ball-to-stick-onto-specific-surfaces/478338 "2021-02-06T14:09:56Z")

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I want my ball (that incorporates physics) to roll along specific surfaces of certain objects without the possibility of flying and/or falling off from the surface for my pinball game. How would I implement something li…

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## [how to project google map onto surface for reference](https://forums.unrealengine.com/t/how-to-project-google-map-onto-surface-for-reference/314450)

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**Author:** [@anonymous\_user\_b5c1cdb21](https://forums.unrealengine.com/u/anonymous_user_b5c1cdb21)\
**Replies:** 2\
**Last updated:** [January 17, 2021, 7:04pm UTC](https://forums.unrealengine.com/t/how-to-project-google-map-onto-surface-for-reference/314450 "2021-01-17T19:04:37Z")

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Is it possible / how to project a piece of google map onto surface / floor in UE for reference for placing buildings ? I’d like to take a piece of google map satelite data ( map ) - around 5x5 km - and use it as referen…

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## [ライティング、ポストエフェクトなど何の影響も受けないオブジェクトにする設定](https://forums.unrealengine.com/t/topic/477232)

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**Author:** [@exavirtual](https://forums.unrealengine.com/u/exavirtual)\
**Replies:** 2\
**Last updated:** [January 15, 2021, 11:50am UTC](https://forums.unrealengine.com/t/topic/477232 "2021-01-15T11:50:17Z")

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ライティング、ポストエフェクトなど何の影響も受けないオブジェクトにする設定をご存知の方ご教授願いたいです。 具体的には、アンリアルのシーン内に配置したサーフェス等に適用した画像、動画等々が素材のままの明るさ色合いで表示出来る設定を知りたいです。 方法は、マテリアル設定、テクスチャ設定何でも構いません。 ご教授いただけると大変助かります。宜しくお願い致します。

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## [How do I change the grass layer by itself without affecting the entire material for use with vert painting?](https://forums.unrealengine.com/t/how-do-i-change-the-grass-layer-by-itself-without-affecting-the-entire-material-for-use-with-vert-painting/465188)

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**Author:** [@anonymous\_user\_9ed64d30](https://forums.unrealengine.com/u/anonymous_user_9ed64d30)\
**Replies:** 0\
**Last updated:** [May 15, 2020, 11:15pm UTC](https://forums.unrealengine.com/t/how-do-i-change-the-grass-layer-by-itself-without-affecting-the-entire-material-for-use-with-vert-painting/465188 "2020-05-15T23:15:10Z")

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I’m very very new to Unreal, seen loads of tutorials and sat through lectures, but I’m hands-on for the first time. Preface: I imported a 3D surface that I was using as a landscape and applied a Quixel megascans blended…

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## [Is there a way to conform spline to landscape surface?](https://forums.unrealengine.com/t/is-there-a-way-to-conform-spline-to-landscape-surface/343459)

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**Author:** [@anonymous\_user\_7a8fa987](https://forums.unrealengine.com/u/anonymous_user_7a8fa987)\
**Replies:** 4\
**Last updated:** [April 9, 2020, 1:25pm UTC](https://forums.unrealengine.com/t/is-there-a-way-to-conform-spline-to-landscape-surface/343459 "2020-04-09T13:25:12Z")

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Hi, I’m trying to generate roads onto the surface of a landscape. So far, I’m using spline mesh components as the roads and I’m able to align spline points to the surface of the landscape. The problem I am having is, for…

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## [Linetrace Physicmaterial Return None](https://forums.unrealengine.com/t/linetrace-physicmaterial-return-none/459859)

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**Author:** [@kigcol](https://forums.unrealengine.com/u/kigcol)\
**Replies:** 1\
**Last updated:** [December 30, 2019, 3:59pm UTC](https://forums.unrealengine.com/t/linetrace-physicmaterial-return-none/459859 "2019-12-30T15:59:18Z")

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I can not get my landscape layers physicMaterial With linetrace,It is return none.

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## [Get Surface Type from Landscape 4.24](https://forums.unrealengine.com/t/get-surface-type-from-landscape-4-24/459402)

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**Author:** [@anonymous\_user\_e12a1674](https://forums.unrealengine.com/u/anonymous_user_e12a1674)\
**Replies:** 6\
**Last updated:** [December 22, 2019, 6:56pm UTC](https://forums.unrealengine.com/t/get-surface-type-from-landscape-4-24/459402 "2019-12-22T18:56:53Z")

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It’s work before 4.24. But now, i can get only DEFAULT type from LANDSCAPE.!

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## [Is it possible to obtain RGB data of final result with little FPS loss](https://forums.unrealengine.com/t/is-it-possible-to-obtain-rgb-data-of-final-result-with-little-fps-loss/456603)

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**Author:** [@guanboshen](https://forums.unrealengine.com/u/guanboshen)\
**Replies:** 0\
**Last updated:** [October 8, 2019, 1:17pm UTC](https://forums.unrealengine.com/t/is-it-possible-to-obtain-rgb-data-of-final-result-with-little-fps-loss/456603 "2019-10-08T13:17:16Z")

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I am trying to reimplement my old application using UE4. One of the biggest concern is that: can I obtain final RGB data from rendered screen in realtime. I used to be a developer on Irrlicht. In that application, It is…

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## [Assigning two Physical Materials to one Material](https://forums.unrealengine.com/t/assigning-two-physical-materials-to-one-material/456327)

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**Author:** [@CactusFantastico](https://forums.unrealengine.com/u/CactusFantastico)\
**Replies:** 0\
**Last updated:** [October 2, 2019, 4:26pm UTC](https://forums.unrealengine.com/t/assigning-two-physical-materials-to-one-material/456327 "2019-10-02T16:26:08Z")

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Hey guys! I am trying to make it so I can vertex paint a texture onto a surface but it change the physical material assigned to it so I could do something like have a different hit reaction based on if it’s lets say roc…

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## [\[MS Surface pro\] How to use accelerometer/gyroscope??](https://forums.unrealengine.com/t/ms-surface-pro-how-to-use-accelerometer-gyroscope/444384)

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**Author:** [@samdax](https://forums.unrealengine.com/u/samdax)\
**Replies:** 1\
**Last updated:** [July 20, 2019, 9:20pm UTC](https://forums.unrealengine.com/t/ms-surface-pro-how-to-use-accelerometer-gyroscope/444384 "2019-07-20T21:20:55Z")

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Hi! I’m coding a windows app and trying to use in the Surface Pro. Everything works fine except the accelerometer/gryroscope reading. Doesn’t work. I use this: And it’s working perfectly on android devices, but not …

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## [How to make slippery surfaces](https://forums.unrealengine.com/t/how-to-make-slippery-surfaces/452064)

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**Author:** [@BluAstronaut](https://forums.unrealengine.com/u/BluAstronaut)\
**Replies:** 1\
**Last updated:** [July 11, 2019, 10:49am UTC](https://forums.unrealengine.com/t/how-to-make-slippery-surfaces/452064 "2019-07-11T10:49:23Z")

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Take a look on Physical Material, I believe they have what you need! Accept the answer if it help you and good luck! :)

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## [Grappling hook & surface types](https://forums.unrealengine.com/t/grappling-hook-surface-types/446894)

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**Author:** [@ArcaneVulpex](https://forums.unrealengine.com/u/ArcaneVulpex)\
**Replies:** 1\
**Last updated:** [April 9, 2019, 8:45am UTC](https://forums.unrealengine.com/t/grappling-hook-surface-types/446894 "2019-04-09T08:45:04Z")

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Setup different collision channels for hookable surfaces and setup the correct surfaces to that channel

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## [How to setup a surface oriented mouse cursor](https://forums.unrealengine.com/t/how-to-setup-a-surface-oriented-mouse-cursor/426850)

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**Author:** [@smooth.criminal](https://forums.unrealengine.com/u/smooth.criminal)\
**Replies:** 10\
**Last updated:** [June 8, 2018, 11:03am UTC](https://forums.unrealengine.com/t/how-to-setup-a-surface-oriented-mouse-cursor/426850 "2018-06-08T11:03:08Z")

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how to create a mouse cursor that follows surface orientation in game (something like vertex paint tool in editor) ?

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## [How can I create a "Surface Diagnostic" Material in Unreal Engine](https://forums.unrealengine.com/t/how-can-i-create-a-surface-diagnostic-material-in-unreal-engine/425250)

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**Author:** [@anonymous\_user\_24b6e928](https://forums.unrealengine.com/u/anonymous_user_24b6e928)\
**Replies:** 0\
**Last updated:** [May 16, 2018, 2:21pm UTC](https://forums.unrealengine.com/t/how-can-i-create-a-surface-diagnostic-material-in-unreal-engine/425250 "2018-05-16T14:21:19Z")

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Hi all. I’m trying to work out how to create a Horizontal/Vertical Surface Diagnostic material, similar to the one used in Alias. I’ve got about 6 different ideas, none of which I think will work to the same standard, …

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## [Hitbox along sloped Surface / Ground (Wildstar)](https://forums.unrealengine.com/t/hitbox-along-sloped-surface-ground-wildstar/424331)

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**Author:** [@intronaut](https://forums.unrealengine.com/u/intronaut)\
**Replies:** 0\
**Last updated:** [May 4, 2018, 5:03pm UTC](https://forums.unrealengine.com/t/hitbox-along-sloped-surface-ground-wildstar/424331 "2018-05-04T17:03:00Z")

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Hi guys, I’ve been thinking about how to handle this problem. In my third person game, I want the player to be able to aim on two axis, forward and right (not up/down). I’m using hitboxes for the attacks. Now a problem…

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## [Procedural Foliage Tree Overlaps](https://forums.unrealengine.com/t/procedural-foliage-tree-overlaps/411762)

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**Author:** [@DigitalSystems](https://forums.unrealengine.com/u/DigitalSystems)\
**Replies:** 0\
**Last updated:** [December 8, 2017, 4:24pm UTC](https://forums.unrealengine.com/t/procedural-foliage-tree-overlaps/411762 "2017-12-08T16:24:28Z")

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Hello, I am trying to use the procedural Foliage tool in order to place trees over particular locations , which have been exported from Rhino. It works great for the most parts, but there are always a few surfaces t…

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## [Character movement speed based on surface](https://forums.unrealengine.com/t/character-movement-speed-based-on-surface/402398)

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**Author:** [@Vyebrows](https://forums.unrealengine.com/u/Vyebrows)\
**Replies:** 1\
**Last updated:** [August 21, 2017, 11:18pm UTC](https://forums.unrealengine.com/t/character-movement-speed-based-on-surface/402398 "2017-08-21T23:18:26Z")

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Hi again, I am looking to test out slowing down the player and ai movement when on certain surfaces. In this case it is pretty simple as it would be purely for landscape terrain, regardless of material on the landscape.…

[Next page](https://forums.unrealengine.com/tag/surface/2038.md?match_all_tags=true&page=1&tags%5B%5D=surface)
