How do I get rid of double reflection with SkyAtmosphere

D_Icarus
Fri, 20 Nov 2020 15:26:13 +0000
Rendering

Hello everyone,

I am trying out the 4.26 previews; specifically the SkyAtmosphere and WaterBodyOcean.
I noticed something when trying to make the sun bigger by changing the Source Angle.
The reflection that SkyAtmosphere creates is perfect, but there is a second reflection, which is the original size.

SkyAtmosphere ON:

SkyAtmosphere OFF:

Does anybody have an idea how I would go about getting rid of this smaller reflection?
If I turn on VolumetricCloud it also stays regardless if the sun is obstructed or not…

Thanks in advance!

PS. I am pretty new to Unreal still, so the more details you can give me the better. Cheers!

4 posts - 3 participants