Subsytem changes not testable

yanniknelson
Wed, 20 Oct 2021 17:32:41 +0000
C++

Hi so I’m programming a subclass of the UGameInstance subsystem, but whenever i make changes and compile, when I run the changes don’t take effect. In order for them to take effect i have to close and re-open the unreal editor, is there a way to change this?

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