Subsurface material & light function

anonymous_user_518c3a4c
Fri, 23 Oct 2015 18:45:39 +0000
Rendering

Hey,

i’ll start with a scene description: i have a mesh that uses Subsurface shading model. I have a light(point light) with a light function that completely disables any lighting(emissive output set to 0).
It works with other shading models, they receive no lighting in this case, but doesn’t work on a Subsurface materials, they’re still lit with it. However, just a subsurface shading is present. If i manually set light intensity to 0, subsurface shading is gone…

I hope the description is clear enough… Thank you!

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