Lighting Built Data from Sublebels cannot be saved, error

anonymous_user_b08d21cb
Fri, 13 Jan 2017 18:12:28 +0000
Rendering

Hello All,

Set-up un UE 4.14.3 is:

Persistent

Sublevel 1 “Untitled_1”

When I build the lighting with Sublevel “Untitled_1” active and the persistent level hidden the build runs through ok, but I can not save the built data.

Further Information:

creating a new Sublevel creates a new Level in the “Maps” folder in the Content Browser, named as entered by me in the dialogue (all good so far). But the Sublevel that appears in the Levels Editor is named “Untitled_1”. Also, it creates levels called “untitled…” in a TEMP-folder (seen in the folder tree). In this TEMP-folder the lighting built data file also appears. Every time I try to save the Sublevel (and hence it’s built data) I get the error message:

*The asset ‘/Temp/Untitled_1_BuiltData’ () failed to save. *

*Cancel: Stop saving all assets and return to the editor. *

*Retry: Attempt to save the asset again. *

Continue: Skip saving this asset only.

When I then close UE, I am asked what to do with the unsaved assets (i.e. the lighting built data) in the Temp folder and when I try “save all” I gat the same error message as above.

When I then re-open the project and load the map with those Sublevels I am told that UE…
“Failed to load /Temp/Untitled_1_BuiltData.Untitled_1_BuiltData Referenced by the PersistentLevel”

Very much looking forward to your expert advice

10 posts - 6 participants