Debug filter dropdown shows 2 iterations. why?

anonymous_user_03b2e6c8
Tue, 01 Sep 2020 18:02:53 +0000
Debugging, Optimization, & Profiling

I’ve got multiple sub-levels, each with blueprint level scripting, and they’re all set to ‘always loaded’.
When running the game, if I click on the debug filter drop down to select the level’s blueprint on one of them there are two iterations.

Why?

/
Help

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