Navigation in world composition?

Limp_Noodle
Mon, 25 Oct 2021 17:27:45 +0000
AI

I have the navigation system to generate only around navigation invokers. I have placed nav invokers in my AI blueprints. I have placed a nav mesh bounds in the persistent level and have none in the sub-levels. My AI will move in other worlds, but not the world composition level (big world). I do not see navigation spawning around the AI on the big world (I do have the navigation visible). Is there something I missed to get this working?

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