How to apply different settings to sublevels per persistence level?

Extrahdmi
Tue, 19 Aug 2025 08:48:35 +0000
World Creation

I’m trying to create a common sublevel to use in persistent levels, and manage the weather and time.
Editing the sublevel actors makes it easy to edit the environment.
The problem is that sublevel edits are not independent, so editing one will affect all of them.
How can I maintain different sublevel states for each persistent level?

7 posts - 2 participants