Setting level visibity with editor utility

awhite_unreal
Wed, 12 May 2021 18:47:30 +0000
Rendering

Short version is I’m creating an editor utility that will toggle the visibility of selections of objects and/or levels while in the editor. It’s working for individual actors, but I’m having trouble with levels. Under editor scripting I’ve found the node “set level visibility” which looks like what I want, the problem is the input object type is “level object reference” and I can’t seem to figure out how to get that type of input. There’s no options for making a variable of that type and nothing comes up on the asset list. The closest thing I’ve found is “get streaming level” but that output is “level streaming object reference”

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