How can I save levels generated at runtime?

Re4verbot
Sat, 20 Feb 2021 01:41:35 +0000
World Creation

I am trying to make a game where a player can roam around a randomly generated town with randomly generated house interiors. Each interior would be a separate level and the outside town would be a separate level. I want all of this to be reset every time the player play’s the game, but be persistent in the session. So I would like to know if there is a way in blueprints to temporarily create and save map files for temporary use so they are remembered by the game and aren’t reset.

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