Players getting stuck after servertravel

MADHOUSE
Sat, 23 Apr 2016 23:23:28 +0000
Community & Industry Discussion

This is a problem that happens seemingly randomly, perhaps a steam network issue?
My project uses the steam dev appid. Not sure at what engine version this problem became noticeable, but it happens more now than before.

At servertravel one or more players will get stuck. The next level is loaded but not on the server, rather a client-side limbo version with a frozen camera/playercontroller hovering somewhere. If the server host and the others who made the travel succesfully runs around etc, nothing of that is visible for the limbo-clients.
If the server runs servertravels again, the limbo-clients gets traveled to the new level together with everyone else, almost always successfully, so they are still connected to the server…

Im pretty confused about this problem and have not yet had time or ability to investigate it, but I will try to look into it more deeply soon. I dont seem to find anything strange in the logs, no warnings or errors during travel.

Anyone has any suggestions? Experience with anything like this before? Any help is appreciated!

32 posts - 11 participants