Multicast not sending a structure to clients

The-Boon
Mon, 25 Jul 2016 19:31:40 +0000
Multiplayer & Networking

I’m creating a project that requires all data, in order to try save bandwidth and time I checking if the file exists and has the same data modified as the host, when i pass the file name and the data structure everything runs fine for the host but the clients don’t get the same date modified as the server, am I missing something or do multicasts simply now handle structures?

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