How do I get my TArray of USTRUCTS defined in C++ to show up in Blueprint?

anonymous_user_a4811d36
Sun, 23 Apr 2017 01:05:17 +0000
Blueprint

Hi, I’ve defined a struct and I have a Tarray of it and I’ve set the Tarray as EditAnywhere and BlueprintReadWrite but it won’t show up in the blueprint when I search for it. It shows up in the details panel, and the code compiles fine but I can’t find it in Blueprint. Is there anything else I need to do?

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