How to safely modify structs when blueprints already reference them?

Danielsh09
Fri, 31 Oct 2014 03:32:27 +0000
Blueprint

Hi,

I have been having a problem where if I add a variable in a struct while the blueprints are already referencing them, I get a bunch of errors that persist even when it is simply adding a new variable. I so far have only been able to fix these errors by overwriting the struct with a previous backup of it. Is there a certain way that I am supposed to modify structs so that this does not happen? Thanks in advance.

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