Why can I not access the value of a Class Reference in a struct?

Jeremy Tarwater
Mon, 04 Oct 2021 00:10:38 +0000
Blueprint

Hello! I am trying to create a save/loading system for a prototype I am building for a first person dungeon crawler. However, I cannot access the class that I need to save it to the save file. It returns null when I attempt to save, even though in game, the ability button it is referencing shows with a print string that it’s not null and that the value is valid. Are class references not able to be accessed via structs? If so, is there a way around this? AFAIK I cannot look up a class reference with a string. I attached some images to illustrate better what is going on. Thank you to anyone who can help. :3

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