Problem with Arrays inside Structs [Blueprints]. [4.7.4-4.7.5]

Helghast
Fri, 10 Apr 2015 15:40:39 +0000
Editor Scripting

Hi everyone!
I have a SaveGame Blueprint, with a Struct with multiple Arrays within. Arrays contains integers, booleans, etc.

From Player Blueprint or PlayerController Blueprint I can get data from these Arrays and I can also change values and save the Struct content to a savegame file.

The problem is when I packed up the project for Android/iOS, connections between nodes for the Struct arrays are lost, and the game does not work.

If I re-connect nodes and re-compile, then works perfectly in editor, but when I repackage it again and play it on mobile nodes are disconnected again.

Another thing I’ve noticed is that with each new HotUpdate (4.7.3-> 4.7.4-> 4.7.5) connections between nodes break off again.

I’ve read that there are other problems with the Structs and Blueprint, but not from this type.
Any anticipation to fix this for 4.8? Thx!

5 posts - 1 participant