Ore_Creative
Mon, 02 Oct 2017 02:26:58 +0000
Blueprint

Structures returning wrong references in 4.17.2. Basically make a structure of static meshes. Copy and past that struct in the content browsers and then change the meshes inside it and the structs name. At this point you should have 2 unique structs. However, after saving and restarting the copied struct still returns the previous entries from the original.

I tested this by running the struct pins into a get display name node and then through a print string on tick.

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