# \#string

**URL:** https://forums.unrealengine.com/tag/string/1237.md

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## [Emoji support for "Symbols and Pictographs Extended-A", range: 1FA70–1FAFF](https://forums.unrealengine.com/t/emoji-support-for-symbols-and-pictographs-extended-a-range-1fa70-1faff/2450736)

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**Author:** [@Dee\_Kay\_Bee](https://forums.unrealengine.com/u/Dee_Kay_Bee)\
**Replies:** 3\
**Last updated:** [February 18, 2026, 8:00pm UTC](https://forums.unrealengine.com/t/emoji-support-for-symbols-and-pictographs-extended-a-range-1fa70-1faff/2450736 "2026-02-18T20:00:45Z")

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Summary Emoji support seems to be missing for Range: 1FA70–1FAFF (Symbols and Pictographs Extended-A). The wood and Stone emoji’s are part of this and are important for my island. The wood (1FAB5) and stone (1FAA8) have …

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## [String ToUpper OR ToLower not working with "international characters"](https://forums.unrealengine.com/t/string-toupper-or-tolower-not-working-with-international-characters/348452)

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**Author:** [@anonymous\_user\_e0ac47fb](https://forums.unrealengine.com/u/anonymous_user_e0ac47fb)\
**Replies:** 8\
**Last updated:** [February 1, 2026, 3:12pm UTC](https://forums.unrealengine.com/t/string-toupper-or-tolower-not-working-with-international-characters/348452 "2026-02-01T15:12:31Z")

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Making a custom umg widget keyboard. Trying to set-up the CAPS key. Simplest form example… The following characters required for specific language… À, à, É, é From any point in any blueprint… (mine is specifically wi…

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## [Is there a Text version of Join String Array?](https://forums.unrealengine.com/t/is-there-a-text-version-of-join-string-array/2687113)

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**Author:** [@Extrahdmi](https://forums.unrealengine.com/u/Extrahdmi)\
**Replies:** 2\
**Last updated:** [December 23, 2025, 12:11pm UTC](https://forums.unrealengine.com/t/is-there-a-text-version-of-join-string-array/2687113 "2025-12-23T12:11:13Z")

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I’m having trouble combining an array of Text into a single Text. Since it cannot be converted to a String array, String functions cannot be used, and Text does not have enough functionality to manipulate it. Processing …

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## [Padding string with specific character?](https://forums.unrealengine.com/t/padding-string-with-specific-character/323903)

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**Author:** [@MiDri](https://forums.unrealengine.com/u/MiDri)\
**Replies:** 6\
**Last updated:** [November 11, 2025, 9:14am UTC](https://forums.unrealengine.com/t/padding-string-with-specific-character/323903 "2025-11-11T09:14:02Z")

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Is there a built in way to do this? Seems silly that the default padleft and pad right automatically assume you want to use spaces…

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## [Unknown identifier "StringToMessage" ](https://forums.unrealengine.com/t/unknown-identifier-stringtomessage/2668557)

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**Author:** [@R6\_Magne](https://forums.unrealengine.com/u/R6_Magne)\
**Replies:** 1\
**Last updated:** [October 25, 2025, 3:06pm UTC](https://forums.unrealengine.com/t/unknown-identifier-stringtomessage/2668557 "2025-10-25T15:06:21Z")

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Setting text with StringToMessage supposedly works. But in this case it was perceived as an Unknown indentifier.

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## [String to Enum blueprint](https://forums.unrealengine.com/t/string-to-enum-blueprint/350341)

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**Author:** [@Jojii](https://forums.unrealengine.com/u/Jojii)\
**Replies:** 19\
**Last updated:** [August 26, 2025, 11:38am UTC](https://forums.unrealengine.com/t/string-to-enum-blueprint/350341 "2025-08-26T11:38:13Z")

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Hello, is it possible to select from a String an enum, so that I give a String and get an enum in blueprint? Thanks. Jojii.

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## [Name of MAP as text over!](https://forums.unrealengine.com/t/name-of-map-as-text-over/2523512)

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**Author:** [@nejcfilipic](https://forums.unrealengine.com/u/nejcfilipic)\
**Replies:** 1\
**Last updated:** [May 22, 2025, 10:32pm UTC](https://forums.unrealengine.com/t/name-of-map-as-text-over/2523512 "2025-05-22T22:32:40Z")

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HI, i have name of maps like this: Is there any way to extract number of “level-1” to “1” and add "Level " in front so when maps loads at start it shows name of level instead of “level-1” to “Level 1” with widget blu…

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## [FStringView constexpr constructor fails due to non-constexpr TCString::Strlen ](https://forums.unrealengine.com/t/fstringview-constexpr-constructor-fails-due-to-non-constexpr-tcstring-strlen/2499036)

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**Author:** [@Masaya\_Sakai](https://forums.unrealengine.com/u/Masaya_Sakai)\
**Replies:** 1\
**Last updated:** [May 15, 2025, 2:25am UTC](https://forums.unrealengine.com/t/fstringview-constexpr-constructor-fails-due-to-non-constexpr-tcstring-strlen/2499036 "2025-05-15T02:25:10Z")

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Hello. I ran into an issue in the following code, where sv cannot be declared constexpr: // error: constexpr variable 'sv' must be initialized by a constant expression constexpr auto sv = FStringView(TEXT("foo")); Thi…

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## [What's the best way to manage a lot of strings and widgets?](https://forums.unrealengine.com/t/whats-the-best-way-to-manage-a-lot-of-strings-and-widgets/2274896)

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**Author:** [@ItsHoloXD](https://forums.unrealengine.com/u/ItsHoloXD)\
**Replies:** 0\
**Last updated:** [January 13, 2025, 3:21pm UTC](https://forums.unrealengine.com/t/whats-the-best-way-to-manage-a-lot-of-strings-and-widgets/2274896 "2025-01-13T15:21:12Z")

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The title is very confusing i know, but what i’m trying to do is a minigame where you navigate through different directories of a PC, similar to a file explorer. So, whenever you change directory by entering for example …

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## [Conversion FVector to FString not right](https://forums.unrealengine.com/t/conversion-fvector-to-fstring-not-right/395272)

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**Author:** [@Speckulous](https://forums.unrealengine.com/u/Speckulous)\
**Replies:** 5\
**Last updated:** [January 8, 2025, 2:11pm UTC](https://forums.unrealengine.com/t/conversion-fvector-to-fstring-not-right/395272 "2025-01-08T14:11:29Z")

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Hi, I’m trying to save Location from a LineTrace to a File. World-\>LineTraceSingleByChannel(myResult, start, end, channel ); And when I try to read the Location I get some … well not a Vector UE\_LOG(LogTemp, Warn…

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## [How do i split a string to start on new line?](https://forums.unrealengine.com/t/how-do-i-split-a-string-to-start-on-new-line/332657)

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**Author:** [@anonymous\_user\_adc3f730](https://forums.unrealengine.com/u/anonymous_user_adc3f730)\
**Replies:** 5\
**Last updated:** [January 3, 2025, 5:18am UTC](https://forums.unrealengine.com/t/how-do-i-split-a-string-to-start-on-new-line/332657 "2025-01-03T05:18:03Z")

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How do i get a string to start on a new line on output, \\n and doesn’t work and i need it for C++ not ‘shift + enter’ in Blueprint

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## [What is a string table redirector?](https://forums.unrealengine.com/t/what-is-a-string-table-redirector/394654)

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**Author:** [@Fangh](https://forums.unrealengine.com/u/Fangh)\
**Replies:** 8\
**Last updated:** [November 9, 2020, 3:54pm UTC](https://forums.unrealengine.com/t/what-is-a-string-table-redirector/394654 "2020-11-09T15:54:40Z")

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Hello. I made a project in 4.16 and use the String Table Asset. I use it to store some sentences for a dialog system. At the beginning of my game I read this string table and display a dialog between my characters. Wh…

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## [What is the general rule when using Text, String or Name?](https://forums.unrealengine.com/t/what-is-the-general-rule-when-using-text-string-or-name/292348)

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**Author:** [@anonymous\_user\_4071fa6e1](https://forums.unrealengine.com/u/anonymous_user_4071fa6e1)\
**Replies:** 12\
**Last updated:** [August 15, 2024, 7:12pm UTC](https://forums.unrealengine.com/t/what-is-the-general-rule-when-using-text-string-or-name/292348 "2024-08-15T19:12:49Z")

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I know what each type does in principle, however, the variables tutorial skips any explanation of Name and Text variables in context of each. I have seen this but it is isn’t that contextual. Is there some general rul…

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## [\[Request\] Add multiline effect/attribute for Verse string type](https://forums.unrealengine.com/t/request-add-multiline-effect-attribute-for-verse-string-type/1230073)

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**Author:** [@hcorion](https://forums.unrealengine.com/u/hcorion)\
**Replies:** 1\
**Last updated:** [July 3, 2024, 4:00pm UTC](https://forums.unrealengine.com/t/request-add-multiline-effect-attribute-for-verse-string-type/1230073 "2024-07-03T16:00:06Z")

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Basically I want the equivalent of the Unreal Multiline meta specifier in the UPROPERTY for strings exposed to the editor. UPROPERTY(meta = (MultiLine=“true”))

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## [Convert string to Unique Net ID](https://forums.unrealengine.com/t/convert-string-to-unique-net-id/1862401)

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**Author:** [@Revelage](https://forums.unrealengine.com/u/Revelage)\
**Replies:** 3\
**Last updated:** [May 19, 2024, 6:55pm UTC](https://forums.unrealengine.com/t/convert-string-to-unique-net-id/1862401 "2024-05-19T18:55:18Z")

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Hi, is there a way to convert a string to a variable “Unique net ID” ? There’s a way to convert the variable “Unique net id” to string, but i can’t find the opposite. Thanks in advance.

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## [What is a good way to process multiple possible string variations into an integer?](https://forums.unrealengine.com/t/what-is-a-good-way-to-process-multiple-possible-string-variations-into-an-integer/1857033)

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**Author:** [@Cestarian](https://forums.unrealengine.com/u/Cestarian)\
**Replies:** 5\
**Last updated:** [May 15, 2024, 11:59pm UTC](https://forums.unrealengine.com/t/what-is-a-good-way-to-process-multiple-possible-string-variations-into-an-integer/1857033 "2024-05-15T23:59:58Z")

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I have an array from which I select skeletal meshes, and I have extracted those skeletal meshes’ names as strings, and what I’d like to do is when that string contains one of several possible substrings, i want things to…

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## [STL within headers of third party library in UE5](https://forums.unrealengine.com/t/stl-within-headers-of-third-party-library-in-ue5/1315472)

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**Author:** [@Ediolot](https://forums.unrealengine.com/u/Ediolot)\
**Replies:** 1\
**Last updated:** [March 20, 2024, 6:03am UTC](https://forums.unrealengine.com/t/stl-within-headers-of-third-party-library-in-ue5/1315472 "2024-03-20T06:03:00Z")

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Hello ! I have been reading some posts regarding the use of STL vector and other containers and I have seen that it is generally unsafe to use them inside UE5. However, if you where to use a third party library inside …

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## [Extracting one, constantly changing number, from string of numbers separated by commas](https://forums.unrealengine.com/t/extracting-one-constantly-changing-number-from-string-of-numbers-separated-by-commas/379699)

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**Author:** [@fvrcifer](https://forums.unrealengine.com/u/fvrcifer)\
**Replies:** 2\
**Last updated:** [February 21, 2024, 8:48am UTC](https://forums.unrealengine.com/t/extracting-one-constantly-changing-number-from-string-of-numbers-separated-by-commas/379699 "2024-02-21T08:48:53Z")

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Hello, so yeah, i’ve got this problem : I want to extract only one number from a string. As you can see on picture below i have values (which are constantly changing - this is output of one arduino sensor separated to…

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## [Variable input name and value to string](https://forums.unrealengine.com/t/variable-input-name-and-value-to-string/477763)

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**Author:** [@visualart](https://forums.unrealengine.com/u/visualart)\
**Replies:** 11\
**Last updated:** [January 19, 2024, 10:24pm UTC](https://forums.unrealengine.com/t/variable-input-name-and-value-to-string/477763 "2024-01-19T22:24:32Z")

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Hello! In C++ you can define MACRO and use #x to get name of the variable x. This is used in Engine code as well, for example if you search for #x you can find these useful MACROS: MSC\_FORMAT\_DIAGNOSTIC\_HELPER PREPROCE…

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## [How can I save a completed sequence?](https://forums.unrealengine.com/t/how-can-i-save-a-completed-sequence/1611718)

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**Author:** [@ZanettiGameplay](https://forums.unrealengine.com/u/ZanettiGameplay)\
**Replies:** 6\
**Last updated:** [January 13, 2024, 8:21pm UTC](https://forums.unrealengine.com/t/how-can-i-save-a-completed-sequence/1611718 "2024-01-13T20:21:53Z")

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I’ve been trying for a few days but I haven’t had any results, I’ve tested several things but I believe I’m making a mistake in one detail that I can’t see. I have several sequences in my level, items and so on are alrea…

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## [\[Feature Request\] Allow string to text conversion in "Format Text" Node](https://forums.unrealengine.com/t/feature-request-allow-string-to-text-conversion-in-format-text-node/446409)

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**Author:** [@Divo](https://forums.unrealengine.com/u/Divo)\
**Replies:** 1\
**Last updated:** [January 10, 2024, 5:20am UTC](https://forums.unrealengine.com/t/feature-request-allow-string-to-text-conversion-in-format-text-node/446409 "2024-01-10T05:20:23Z")

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Seems like such a simple conversion; would be nice to have it at least automatically create the conversion node for me. Thanks :smiley:

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## [\[UMG\] How to set a text widget dynamically in widget graph?](https://forums.unrealengine.com/t/umg-how-to-set-a-text-widget-dynamically-in-widget-graph/393933)

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**Author:** [@Starik76](https://forums.unrealengine.com/u/Starik76)\
**Replies:** 3\
**Last updated:** [December 6, 2023, 1:43am UTC](https://forums.unrealengine.com/t/umg-how-to-set-a-text-widget-dynamically-in-widget-graph/393933 "2023-12-06T01:43:47Z")

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Hello. Is it possible to edit a Text widget with a specific variable (string) in widget graph (for example clicking a button)? Can you tell me how? Thank

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## [Critical Issue with UEFN engine, Null, String, Not Found](https://forums.unrealengine.com/t/critical-issue-with-uefn-engine-null-string-not-found/1361947)

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**Author:** [@PledgedRanger](https://forums.unrealengine.com/u/PledgedRanger)\
**Replies:** 0\
**Last updated:** [November 4, 2023, 6:55am UTC](https://forums.unrealengine.com/t/critical-issue-with-uefn-engine-null-string-not-found/1361947 "2023-11-04T06:55:40Z")

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Reference ID f6764ac0-4001-2f61-c9ff-01b087c30a64 Please select what you are reporting on: Unreal Editor for Fortnite What Type of Bug are you experiencing? Stability Summary Reference ID f6764ac0-4001-2f61-c9ff-01b08…

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## [String to int Conversion](https://forums.unrealengine.com/t/string-to-int-conversion/469683)

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**Author:** [@TRI99ER](https://forums.unrealengine.com/u/TRI99ER)\
**Replies:** 8\
**Last updated:** [October 8, 2023, 3:28pm UTC](https://forums.unrealengine.com/t/string-to-int-conversion/469683 "2023-10-08T15:28:44Z")

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Had to work around this and just get resolution I need from the array of fullscreen resolutions. So basically not to use the conversion to numbers if String is converted from Formated Text, because Format Text outputs a…

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## [What is the most efficient method on saving texts for my text based game?](https://forums.unrealengine.com/t/what-is-the-most-efficient-method-on-saving-texts-for-my-text-based-game/1307582)

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**Author:** [@blagic23](https://forums.unrealengine.com/u/blagic23)\
**Replies:** 3\
**Last updated:** [September 22, 2023, 9:55am UTC](https://forums.unrealengine.com/t/what-is-the-most-efficient-method-on-saving-texts-for-my-text-based-game/1307582 "2023-09-22T09:55:56Z")

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I tried using structures and making string arrays inside of them to store all the writing. But it is such an ineffective and tedious method. It would be hard for me to find and edit anything when I will have hundreds of …

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## [Displaying List of Column Values for a Selected Row?](https://forums.unrealengine.com/t/displaying-list-of-column-values-for-a-selected-row/1230715)

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**Author:** [@N3O9Pr](https://forums.unrealengine.com/u/N3O9Pr)\
**Replies:** 0\
**Last updated:** [July 16, 2023, 2:47pm UTC](https://forums.unrealengine.com/t/displaying-list-of-column-values-for-a-selected-row/1230715 "2023-07-16T14:47:28Z")

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Hello All. I have a data table with various values for fictious plants. I am trying to establish how to print the values from each column of a selected plant (row) as a list on a widget, without piping each value indivi…

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## [How i update a variable inside my widget blueprint from my blueprint actor and make it to work even if blueprint actor have more than one copy (instance) in the game?](https://forums.unrealengine.com/t/how-i-update-a-variable-inside-my-widget-blueprint-from-my-blueprint-actor-and-make-it-to-work-even-if-blueprint-actor-have-more-than-one-copy-instance-in-the-game/331527)

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**Author:** [@buscas31](https://forums.unrealengine.com/u/buscas31)\
**Replies:** 17\
**Last updated:** [June 17, 2023, 8:51am UTC](https://forums.unrealengine.com/t/how-i-update-a-variable-inside-my-widget-blueprint-from-my-blueprint-actor-and-make-it-to-work-even-if-blueprint-actor-have-more-than-one-copy-instance-in-the-game/331527 "2023-06-17T08:51:08Z")

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How i update a variable inside my widget blueprint from my blueprint actor and make it to work even if blueprint actor have more than one copy (instance) in the game? Soo…i have this blueprint actor called “door”. this …

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## [How can I convert a CSV string to a TMap in Unreal Engine 4 using FMapProperty/UMapProperty?](https://forums.unrealengine.com/t/how-can-i-convert-a-csv-string-to-a-tmap-in-unreal-engine-4-using-fmapproperty-umapproperty/1187561)

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**Author:** [@Beyond\_edge](https://forums.unrealengine.com/u/Beyond_edge)\
**Replies:** 0\
**Last updated:** [June 3, 2023, 11:13am UTC](https://forums.unrealengine.com/t/how-can-i-convert-a-csv-string-to-a-tmap-in-unreal-engine-4-using-fmapproperty-umapproperty/1187561 "2023-06-03T11:13:37Z")

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I’ve been working on an alternative to UE4’s data table system but when converting a CSV string containing a array or map, the string conversion can get messed up if it contains comma’s anywhere else except between the e…

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## [Append string as URL to download image from doesn't work](https://forums.unrealengine.com/t/append-string-as-url-to-download-image-from-doesnt-work/1162336)

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**Author:** [@yidaann](https://forums.unrealengine.com/u/yidaann)\
**Replies:** 1\
**Last updated:** [May 12, 2023, 3:35am UTC](https://forums.unrealengine.com/t/append-string-as-url-to-download-image-from-doesnt-work/1162336 "2023-05-12T03:35:53Z")

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Hi all! I have been trying to load an image during runtime using the “download image” node. However, when I append a string to include a parameter, which is connected to the ‘url’ portion, it doesnt load and would print …

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## [Reading multiple sensors values from Arduino through Serial Communication](https://forums.unrealengine.com/t/reading-multiple-sensors-values-from-arduino-through-serial-communication/1084015)

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**Author:** [@yidaann](https://forums.unrealengine.com/u/yidaann)\
**Replies:** 1\
**Last updated:** [April 17, 2023, 12:27pm UTC](https://forums.unrealengine.com/t/reading-multiple-sensors-values-from-arduino-through-serial-communication/1084015 "2023-04-17T12:27:34Z")

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Hi all! I have hooked up a distance sensor and a button to my arduino and managed to successfully send values over to UE5.1.1 via Serial Com plugin. However, right now, I can’t seem to split the lines coming in, such tha…

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