Unloading Instanced Levels

Kilrogg
Fri, 03 Apr 2015 20:00:20 +0000
World Creation

I am creating streaming level instances for a semi-procedural dungeon system (using the Get Streaming Level + Create Instance nodes), but I can’t figure out how to unload them once I am done with them.

The Unload Streaming Level node takes a level path input, so I imagine it will unload the source level that the instances are based on, therefore unloading all instances of that level, which is not what I want.

The Create Instance node has return value output, but no way to promote it as a variable, so I can’t refer to it later on once I need to unload that instance.

Does such a feature exist, and if not, what is the ETA or workaround for it?

10 posts - 7 participants