Prevent unloading of level in world composition

Talad
Mon, 15 Nov 2021 16:01:49 +0000
Cinematics & Media

Hi, Im using world composition for streaming levels.

In certain locations of the map, the player can click and start a minigame. For easy of use the minigame is actually placed far away in an unused location of the world composition in the persistent level.

The problem is that when I move the camera to the minigame location, the current level the player is in its unloaded. This causes a loading time when the player exits the minigame. I change camera with “set view target with blend”.

I would like to avoid streaming levels to unload the level where the character is when the camera moves away. Is there a way to disable unloading of a specific level? (BP or C++)

4 posts - 1 participant