Spawn Actor in streamed-level

Napoleonite
Mon, 02 Mar 2015 13:45:36 +0000
Blueprint

I dynamically spawn 3 spheres (actor-blueprints) on “event begin play”. However, I want each sphere to be spawned on a different stream-level. Because the real project has not 3 spheres but more like 300.000. So I need stream-levels for performance reasons.

But there is no build-in option in the editor (that I could find) to implement this.

Adding the code to the stream-level’s blueprint sadly still spawns them into the persistent level.

I tried Rama’s plugin ( (39) Rama's Extra Blueprint Nodes for You as a Plugin, No C++ Required! - Blueprint - Unreal Engine Forums ) but it doesn’t seem to work (for me) in the latest version.

Are there any other options besides C++ (which I have no knowledge of)?

9 posts - 9 participants