Timelines can get corrupted

Davision
Thu, 06 Oct 2016 13:28:46 +0000
Getting Started & Setup

My timeline still fired the finished event even though it was stopped twice. I made me a print for Play From Start, for Stop and for Finished. So I can be certain that it got stopped twice and it still fired the finished event.

While trying to making sense of it I found this: Timeline not working - Blueprint - Unreal Engine Forums Jacky there mentions that timelines can get broken sometimes. I can’t remember If I copied that timeline somehow though.

I then made a clean new timeline and setup everything the same as I did with the “old not making any sense” timeline and with that it suddenly worked as expected.

The timeline just has a simple float curve and is inside a child actor blueprint of the player pawn. I had created this timeline in 4.11 as far as I know and I work now in 4.13.

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