AI Character stops/pauses after "Move To"-node

Pseudocorpus
Thu, 02 Feb 2017 20:49:26 +0000
AI

I am making an AI-Character and using the “Move To”-Tasknode inside the behaviour tree. When the character reaches the location of the move to node, he stops shortly and the moves on to the next point. “Stop on overlap” and the tollerance threshold don’t seem to have any effect.
I wrote a custom task with the “AI Move To” node and the same result.

Only when I do the “AI Move to” inside the “Receive Tick”-Event of the Task it seems to work. But that can’t be it due to lack of efficiency.

The character is not supposed to stop (zero out velocity) after the “Move To”, right? This is a bug, isn’t it?

16 posts - 9 participants