Sound Keep on playing

Yesh_CJ
Wed, 22 Apr 2020 15:54:05 +0000
Audio

I have created a event start fire

and after 4 second created another event stop fire and the audio also plays for 4 second

But this blueprint is to attack target.
I have created a advanced AI pawn and in that I stopped the sound when health is <= 0

But I didn’t merge both these so that when the pawn dies It keep on playing sound but the weapon is destroy but I want to stop the sound playing when the pawn is dead before 0.4 second of firing.

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