World position offset causing mesh duplicates?

anonymous_user_85694f55
Thu, 02 Jun 2016 21:07:30 +0000
Rendering

Hi, so I was watching this tutorial on Youtube about how to create water with world position offset, but for some reason it is causing a duplicate of my mesh to appear below the actual mesh, but not fully rendered. The person fixed something similar to this in the end of the video; however I tried those solutions and they didn’t work.

Here’s the [link][1] to the video

And a picture of my problem.

The picture is of the second attempt at the video, I went through it completely before, but this time I stopped at the world position part and that is when the problem started. So I know it is the world position.

Also here’s a picture of my blueprints for the material on the second attempt.

Please help soon

Thank you.

4 posts - 3 participants