# \#stereo

**URL:** https://forums.unrealengine.com/tag/stereo/4269.md

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## [Instanced Stereo + TSR below 100% screen percentage draws a second, shrunken copy of the view into each VR eye ](https://forums.unrealengine.com/t/instanced-stereo-tsr-below-100-screen-percentage-draws-a-second-shrunken-copy-of-the-view-into-each-vr-eye/2838321)

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**Author:** [@georgep-rumata](https://forums.unrealengine.com/u/georgep-rumata)\
**Replies:** 0\
**Last updated:** [October 7, 2026, 4:51pm UTC](https://forums.unrealengine.com/t/instanced-stereo-tsr-below-100-screen-percentage-draws-a-second-shrunken-copy-of-the-view-into-each-vr-eye/2838321 "2026-10-07T16:51:04Z")

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Summary With Instanced Stereo enabled and TSR as the primary upscaler, any r.ScreenPercentage below 100 makes each eye’s final image contain a second, smaller copy of the scene. The copy is opaque and hard-edged, and it …

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## [Foggy Japanese Street in VR180 3D / Unreal Engine Lumen Cinematic / Camera Render Studio 2026](https://forums.unrealengine.com/t/foggy-japanese-street-in-vr180-3d-unreal-engine-lumen-cinematic-camera-render-studio-2026/2736566)

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**Author:** [@Ivan\_Elizarov](https://forums.unrealengine.com/u/Ivan_Elizarov)\
**Replies:** 0\
**Last updated:** [July 18, 2026, 6:04am UTC](https://forums.unrealengine.com/t/foggy-japanese-street-in-vr180-3d-unreal-engine-lumen-cinematic-camera-render-studio-2026/2736566 "2026-07-18T06:04:39Z")

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Foggy Japanese Street in VR180 3D / Unreal Engine Lumen Cinematic / Camera Render Studio 2026 In this video, I showcase a cinematic foggy Japanese street rendered in VR180 3D / VR180 stereo using Camera Render Studio…

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## [Realistic Chimpanzee in VR180 3D / Unreal Engine Cinematic Render / Camera Render Studio 2026](https://forums.unrealengine.com/t/realistic-chimpanzee-in-vr180-3d-unreal-engine-cinematic-render-camera-render-studio-2026/2732432)

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**Author:** [@Ivan\_Elizarov](https://forums.unrealengine.com/u/Ivan_Elizarov)\
**Replies:** 0\
**Last updated:** [June 30, 2026, 5:47am UTC](https://forums.unrealengine.com/t/realistic-chimpanzee-in-vr180-3d-unreal-engine-cinematic-render-camera-render-studio-2026/2732432 "2026-06-30T05:47:20Z")

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Realistic Chimpanzee in VR180 3D / Unreal Engine Cinematic Render / Camera Render Studio 2026 In this video, I showcase a cinematic wildlife-style render in VR180 3D / VR180 stereo using Camera Render St…

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## [Apocalyptic Hospital / Creator's Choice Collection in VR180 3D / Camera Render Studio 2026](https://forums.unrealengine.com/t/apocalyptic-hospital-creators-choice-collection-in-vr180-3d-camera-render-studio-2026/2730176)

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**Author:** [@Ivan\_Elizarov](https://forums.unrealengine.com/u/Ivan_Elizarov)\
**Replies:** 0\
**Last updated:** [June 20, 2026, 8:29pm UTC](https://forums.unrealengine.com/t/apocalyptic-hospital-creators-choice-collection-in-vr180-3d-camera-render-studio-2026/2730176 "2026-06-20T20:29:24Z")

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Apocalyptic Hospital / Creator’s Choice Collection in VR180 3D / Camera Render Studio 2026 In this video, I showcase a cinematic horror environment render in VR180 3D / VR180 stereo using Camera Render …

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## [Dark Ruins in VR180 3D / Camera Render Studio 2026](https://forums.unrealengine.com/t/dark-ruins-in-vr180-3d-camera-render-studio-2026/2726879)

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**Author:** [@Ivan\_Elizarov](https://forums.unrealengine.com/u/Ivan_Elizarov)\
**Replies:** 0\
**Last updated:** [June 7, 2026, 5:41am UTC](https://forums.unrealengine.com/t/dark-ruins-in-vr180-3d-camera-render-studio-2026/2726879 "2026-06-07T05:41:49Z")

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Dark Ruins in VR180 3D / Camera Render Studio 2026 This video demonstrates a VR180 3D cinematic render of the Dark Ruins scene in Unreal Engine using Camera Render Studio. The scene was rendered in VR180 Stereo Side-by-S…

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## [COM Animation Sample in 360° / Camera Render Studio 2026](https://forums.unrealengine.com/t/com-animation-sample-in-360-camera-render-studio-2026/2725993)

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**Author:** [@Ivan\_Elizarov](https://forums.unrealengine.com/u/Ivan_Elizarov)\
**Replies:** 0\
**Last updated:** [June 3, 2026, 7:51am UTC](https://forums.unrealengine.com/t/com-animation-sample-in-360-camera-render-studio-2026/2725993 "2026-06-03T07:51:49Z")

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COM Animation Sample in 360° | Unreal Engine 5.7 Rendered with Camera Render Studio This video demonstrates a 360° cinematic render of the COM Animation Sample in Unreal Engine using Camera Render Studio. Rendered i…

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## [\[SUPPORT\]CAMERA 360 v2. System](https://forums.unrealengine.com/t/support-camera-360-v2-system/257625)

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**Author:** [@Ivan\_Elizarov](https://forums.unrealengine.com/u/Ivan_Elizarov)\
**Replies:** 915\
**Last updated:** [November 5, 2025, 3:59pm UTC](https://forums.unrealengine.com/t/support-camera-360-v2-system/257625 "2025-11-05T15:59:36Z")

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https://www.unrealengine.com/marketplace/en-US/product/6a019dea8dee4985ba806aa13ca1deba Camera360v2 - camera system for video and screenshot (cubemap 4x3, facebook 3x2, pano2VR 3x2, EAC, GearVR 6x1, 360, Fulldome, Ci…

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## [\[SHOWCASE\]CAMERA 360 v2.](https://forums.unrealengine.com/t/showcase-camera-360-v2/1377057)

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**Author:** [@Ivan\_Elizarov](https://forums.unrealengine.com/u/Ivan_Elizarov)\
**Replies:** 11\
**Last updated:** [January 31, 2025, 7:13am UTC](https://forums.unrealengine.com/t/showcase-camera-360-v2/1377057 "2025-01-31T07:13:58Z")

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NEWS 10.11.2023. In this branch you can publish your work done using the Camera 360 v2 plugin. This will be a good opportunity for you to show your work to the world.

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## [Screenspace Portal's on VR](https://forums.unrealengine.com/t/screenspace-portals-on-vr/320001)

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**Author:** [@AgentMilkshake1](https://forums.unrealengine.com/u/AgentMilkshake1)\
**Replies:** 8\
**Last updated:** [February 9, 2024, 2:28pm UTC](https://forums.unrealengine.com/t/screenspace-portals-on-vr/320001 "2024-02-09T14:28:37Z")

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Hi Everyone, I am trying to create a portal system for use on VR, but have come across issues with the way that it renders. Currently I have a SceneCapture2D component that renders a view to a 1920x1080 render texture. …

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## [Why is my package starts in stereo mode? 4.16.2](https://forums.unrealengine.com/t/why-is-my-package-starts-in-stereo-mode-4-16-2/400845)

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**Author:** [@Don\_Carlo](https://forums.unrealengine.com/u/Don_Carlo)\
**Replies:** 2\
**Last updated:** [September 8, 2023, 5:45am UTC](https://forums.unrealengine.com/t/why-is-my-package-starts-in-stereo-mode-4-16-2/400845 "2023-09-08T05:45:38Z")

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Hi, Im new in UE4 and I’m having problem after i build my project in windows 64 bit. Im previously using 4.15 and upgraded my project to 4.16, then after i build in 4.16 the build starts in stereo mode which when i do t…

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## [VR Journey a forest/VR 360 Stereo/Virtual reality/Camera360v2](https://forums.unrealengine.com/t/vr-journey-a-forest-vr-360-stereo-virtual-reality-camera360v2/1186830)

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**Author:** [@Ivan\_Elizarov](https://forums.unrealengine.com/u/Ivan_Elizarov)\
**Replies:** 0\
**Last updated:** [June 2, 2023, 3:12pm UTC](https://forums.unrealengine.com/t/vr-journey-a-forest-vr-360-stereo-virtual-reality-camera360v2/1186830 "2023-06-02T15:12:01Z")

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Rendering using the Camera360v2 plugin. Lumen Stereo Rendering. A virtual reality 360 stereo video will take you on an exciting journey through a dense forest, providing a dizzying experience that will make…

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## [Lumen stereo in Unreal Engine 5.1](https://forums.unrealengine.com/t/lumen-stereo-in-unreal-engine-5-1/821039)

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**Author:** [@Ivan\_Elizarov](https://forums.unrealengine.com/u/Ivan_Elizarov)\
**Replies:** 0\
**Last updated:** [March 25, 2023, 12:40pm UTC](https://forums.unrealengine.com/t/lumen-stereo-in-unreal-engine-5-1/821039 "2023-03-25T12:40:43Z")

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This is the first Stereo Lumen in Unreal Engine 5 made in Camera360v2. This is the first success of obtaining stereo images and videos with the Lumen system. It took me a long time to get to this point and who has…

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## [Stereoscopic Material in 4.13](https://forums.unrealengine.com/t/stereoscopic-material-in-4-13/373612)

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**Author:** [@anonymous\_user\_5047b908](https://forums.unrealengine.com/u/anonymous_user_5047b908)\
**Replies:** 22\
**Last updated:** [February 21, 2022, 11:37am UTC](https://forums.unrealengine.com/t/stereoscopic-material-in-4-13/373612 "2022-02-21T11:37:57Z")

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Hi, I was trying to port a simple HTC project from 4.12.5 to 4.13.1 and I wasn’t able to get Stereoscopic Material to work in 4.13 as it was in 4.12. The material still shows up in the HMD but its no longer stereoscop…

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## [360 stereo videos playing on PC?](https://forums.unrealengine.com/t/360-stereo-videos-playing-on-pc/358853)

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**Author:** [@Morty](https://forums.unrealengine.com/u/Morty)\
**Replies:** 3\
**Last updated:** [February 19, 2022, 9:08pm UTC](https://forums.unrealengine.com/t/360-stereo-videos-playing-on-pc/358853 "2022-02-19T21:08:12Z")

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Hi, I was trying to make a 360 player in PC but didn’t manage to run it properly. Videos where converted to stereo 4096x4096 WMV format, blueprint was correct and everything shows correctly but frame rate drops below 15…

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## [Play 360º Top Bottom Stereo video](https://forums.unrealengine.com/t/play-360-top-bottom-stereo-video/460373)

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**Author:** [@ProsiKout](https://forums.unrealengine.com/u/ProsiKout)\
**Replies:** 3\
**Last updated:** [December 21, 2020, 5:06am UTC](https://forums.unrealengine.com/t/play-360-top-bottom-stereo-video/460373 "2020-12-21T05:06:43Z")

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Hi! How do I have to make the material so that it reproduces correctly? With a normal 360º video, there is no problem, but with this one I am not able to make it not look “split in 2 horizontally” I have tried these tw…

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## [Wrong depth value in post processing material of VR](https://forums.unrealengine.com/t/wrong-depth-value-in-post-processing-material-of-vr/471748)

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**Author:** [@anonymous\_user\_c62b1471](https://forums.unrealengine.com/u/anonymous_user_c62b1471)\
**Replies:** 0\
**Last updated:** [September 22, 2020, 11:23am UTC](https://forums.unrealengine.com/t/wrong-depth-value-in-post-processing-material-of-vr/471748 "2020-09-22T11:23:05Z")

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I am trying to get the scene color and depth of both eyes in a post process material using the ‘SceneTexture’ node. The color values for both eyes and the depth value for the left eye are correct while the depth value of…

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## [Issue with Stereo Panoramic Movie Capture (Image)](https://forums.unrealengine.com/t/issue-with-stereo-panoramic-movie-capture-image/435694)

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**Author:** [@Chris.Kiser](https://forums.unrealengine.com/u/Chris.Kiser)\
**Replies:** 3\
**Last updated:** [September 28, 2019, 8:08am UTC](https://forums.unrealengine.com/t/issue-with-stereo-panoramic-movie-capture-image/435694 "2019-09-28T08:08:59Z")

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Good afternoon, My studio is trying out the built-in Stereo Panoramic Movie Capture plugin for UE4 and have run into an issue. When we create a 360 video the frames we get all have strange dark streaks across the frame…

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## [Oculus starts in stereo sometimes, but not always](https://forums.unrealengine.com/t/oculus-starts-in-stereo-sometimes-but-not-always/454114)

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**Author:** [@anonymous\_user\_1a1a0e3a](https://forums.unrealengine.com/u/anonymous_user_1a1a0e3a)\
**Replies:** 0\
**Last updated:** [August 19, 2019, 11:58pm UTC](https://forums.unrealengine.com/t/oculus-starts-in-stereo-sometimes-but-not-always/454114 "2019-08-19T23:58:22Z")

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Hi Oculus starts in stereo sometimes, but not always, any ideas how to force stereo? thanks

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## [How to use two computers to render a single stereoscopic view with ndisplay](https://forums.unrealengine.com/t/how-to-use-two-computers-to-render-a-single-stereoscopic-view-with-ndisplay/448315)

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**Author:** [@anonymous\_user\_8ca3a543](https://forums.unrealengine.com/u/anonymous_user_8ca3a543)\
**Replies:** 3\
**Last updated:** [July 11, 2019, 1:02pm UTC](https://forums.unrealengine.com/t/how-to-use-two-computers-to-render-a-single-stereoscopic-view-with-ndisplay/448315 "2019-07-11T13:02:51Z")

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Hi, we would like to let two computers render one channel of a stereoscopic image each. The two images will then be combined to a stereo image by the projector. Is there a way to let each computer render only one channe…

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## [Spatialize a stereo sound](https://forums.unrealengine.com/t/spatialize-a-stereo-sound/390802)

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**Author:** [@anonymous\_user\_ade9b08c](https://forums.unrealengine.com/u/anonymous_user_ade9b08c)\
**Replies:** 5\
**Last updated:** [June 20, 2019, 8:26am UTC](https://forums.unrealengine.com/t/spatialize-a-stereo-sound/390802 "2019-06-20T08:26:20Z")

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Hello All, I’m trying to understand the spatialize settings in Sound Cues. Specifically I have a looping, stereo sound, for a bubble-like shield which appears around the player. What I desire is for the sound to remain…

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## [\[Noob\] VR-360 (Top-Bottom) .H264 Films player on Oculus Go ?](https://forums.unrealengine.com/t/noob-vr-360-top-bottom-h264-films-player-on-oculus-go/446249)

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**Author:** [@anonymous\_user\_9140db99](https://forums.unrealengine.com/u/anonymous_user_9140db99)\
**Replies:** 0\
**Last updated:** [March 30, 2019, 9:26pm UTC](https://forums.unrealengine.com/t/noob-vr-360-top-bottom-h264-films-player-on-oculus-go/446249 "2019-03-30T21:26:00Z")

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Hi, We have a 4mn VR360 video (about Net Neutrality) for exhibits, arts installations, etc. and we want to move from Carboard to O.Go I made the .apk (menu, credits, 2 languages audio) with Unity (my only interrest on …

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## [Render a Stereoscopic Sequencer Movie](https://forums.unrealengine.com/t/render-a-stereoscopic-sequencer-movie/391169)

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**Author:** [@RRe36](https://forums.unrealengine.com/u/RRe36)\
**Replies:** 8\
**Last updated:** [March 26, 2019, 1:20pm UTC](https://forums.unrealengine.com/t/render-a-stereoscopic-sequencer-movie/391169 "2019-03-26T13:20:34Z")

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So Hello’s to everyone, I would just like to know if there is any way to render a Sequencer Movie as a Stereoscopic Movie. I only want to have a simple Stereo Video without anything like 360 degrees or panorama. I kno…

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## [Stereo Panoramic Rendering does not work.](https://forums.unrealengine.com/t/stereo-panoramic-rendering-does-not-work/358817)

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**Author:** [@anonymous\_user\_bbc730e0](https://forums.unrealengine.com/u/anonymous_user_bbc730e0)\
**Replies:** 4\
**Last updated:** [March 8, 2019, 2:25am UTC](https://forums.unrealengine.com/t/stereo-panoramic-rendering-does-not-work/358817 "2019-03-08T02:25:32Z")

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I have a problem with starting the stereo panoramic rendering. I run empty project with the content. I turn on the plugin, restart editor, and then in the console every time I set the destination directory and run the c…

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## [exporting Stereo Panoramic Movie Capture broken?](https://forums.unrealengine.com/t/exporting-stereo-panoramic-movie-capture-broken/366851)

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**Author:** [@maxbrown](https://forums.unrealengine.com/u/maxbrown)\
**Replies:** 2\
**Last updated:** [December 7, 2018, 6:16pm UTC](https://forums.unrealengine.com/t/exporting-stereo-panoramic-movie-capture-broken/366851 "2018-12-07T18:16:57Z")

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I’m trying to follow this official tutorial to export a 360 video: https://www.unrealengine.com/blog/ca...nreal-engine-4 The plugin is enabled. Unreal is restarted. Project is rebuild. In the console I entered: SP.Outp…

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## [Android Pie's dual camera features in Unreal](https://forums.unrealengine.com/t/android-pies-dual-camera-features-in-unreal/435317)

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**Author:** [@anonymous\_user\_d50e216e](https://forums.unrealengine.com/u/anonymous_user_d50e216e)\
**Replies:** 0\
**Last updated:** [October 9, 2018, 12:49pm UTC](https://forums.unrealengine.com/t/android-pies-dual-camera-features-in-unreal/435317 "2018-10-09T12:49:34Z")

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I would like to access both cameras on an android device in unreal. But I’m not sure how. Android Pie added multi-camera APIs which allow developers to access both cameras and even create depth images. How am I able to…

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## [Detecting whether a HMD is in use](https://forums.unrealengine.com/t/detecting-whether-a-hmd-is-in-use/375794)

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**Author:** [@dysplaced](https://forums.unrealengine.com/u/dysplaced)\
**Replies:** 1\
**Last updated:** [September 19, 2018, 11:42am UTC](https://forums.unrealengine.com/t/detecting-whether-a-hmd-is-in-use/375794 "2018-09-19T11:42:08Z")

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When loading my game, I want to select an appropriate character depending on if the player is using an HMD or not. In the editor, this works fine using the IsHeadMountedDisplayEnabled Blueprint node: it returns frue in V…

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## [How to get acces to HMD events when stereo rendering is turned off?](https://forums.unrealengine.com/t/how-to-get-acces-to-hmd-events-when-stereo-rendering-is-turned-off/434057)

<div class="topic-metadata">

**Author:** [@st.shaeen](https://forums.unrealengine.com/u/st.shaeen)\
**Replies:** 0\
**Last updated:** [September 19, 2018, 11:33am UTC](https://forums.unrealengine.com/t/how-to-get-acces-to-hmd-events-when-stereo-rendering-is-turned-off/434057 "2018-09-19T11:33:48Z")

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I’m trying to get switch VR/NonVR mode only by put on or remove HMD from head, but after switching stereo to OFF there is no access to any HMD event enable anymore. I was trying ti use “Enable HMD” node and vr.bEnabl…

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## [VR works in VR Preview, but not in Standalone - Used to work in 4.18](https://forums.unrealengine.com/t/vr-works-in-vr-preview-but-not-in-standalone-used-to-work-in-4-18/432206)

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**Author:** [@AgentMilkshake1](https://forums.unrealengine.com/u/AgentMilkshake1)\
**Replies:** 2\
**Last updated:** [August 22, 2018, 1:39pm UTC](https://forums.unrealengine.com/t/vr-works-in-vr-preview-but-not-in-standalone-used-to-work-in-4-18/432206 "2018-08-22T13:39:22Z")

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Hi All, I recently upgraded our project from 4.18 to 4.20 and I’ve found that when selecting Standalone from the same list that contains play, simulate, pie etc - the launched standalone isn’t launching in VR despite St…

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## [Stereo panoramic movie capture ends sooner than expected (900frames instead of 6600)](https://forums.unrealengine.com/t/stereo-panoramic-movie-capture-ends-sooner-than-expected-900frames-instead-of-6600/430783)

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**Author:** [@Diana\_Lacruz](https://forums.unrealengine.com/u/Diana_Lacruz)\
**Replies:** 0\
**Last updated:** [August 2, 2018, 6:56am UTC](https://forums.unrealengine.com/t/stereo-panoramic-movie-capture-ends-sooner-than-expected-900frames-instead-of-6600/430783 "2018-08-02T06:56:02Z")

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The stereo panoramic movie capture plugin ends capturing at 900 frames even if the value I’ve told him in the command is 0 to 6600. It generates the .txt file, so it seems that it thinks that the recording has ended well…

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## [Stereoscopic AR](https://forums.unrealengine.com/t/stereoscopic-ar/427739)

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**Author:** [@anonymous\_user\_056e488a1](https://forums.unrealengine.com/u/anonymous_user_056e488a1)\
**Replies:** 0\
**Last updated:** [June 19, 2018, 9:55pm UTC](https://forums.unrealengine.com/t/stereoscopic-ar/427739 "2018-06-19T21:55:55Z")

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Hi, I am very new to UE and not a programmer. I would like to know how I could divide an AR image into two on the screen of my mobile phone? I need to simulate as if it were stereoscopic to use is as a head-mounted scre…

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