# \#stereo-rendering

**URL:** https://forums.unrealengine.com/tag/stereo-rendering/8289.md

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## [\[SUPPORT\]\[RELEASE\]CAMERA 360 v3.](https://forums.unrealengine.com/t/support-release-camera-360-v3/2140284)

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**Author:** [@Ivan\_Elizarov](https://forums.unrealengine.com/u/Ivan_Elizarov)\
**Replies:** 140\
**Last updated:** [October 28, 2026, 5:18pm UTC](https://forums.unrealengine.com/t/support-release-camera-360-v3/2140284 "2026-10-28T17:18:52Z")

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Link Fab: https://www.fab.com/listings/8128757d-e7ca-4482-92f0-aa520cdea238 Camera360v3 - camera system for VR180 , 360, Fulldome, Cilindrical and Spherical Mirror - Mono and 3D Stereo version) This product contains…

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## [\[5.8.3\] Instanced Stereo: Volume-domain materials are only voxelized into Volumetric Fog for the left eye (regression from 5.5)](https://forums.unrealengine.com/t/5-8-3-instanced-stereo-volume-domain-materials-are-only-voxelized-into-volumetric-fog-for-the-left-eye-regression-from-5-5/2842316)

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**Author:** [@adjnor](https://forums.unrealengine.com/u/adjnor)\
**Replies:** 1\
**Last updated:** [October 19, 2026, 7:32am UTC](https://forums.unrealengine.com/t/5-8-3-instanced-stereo-volume-domain-materials-are-only-voxelized-into-volumetric-fog-for-the-left-eye-regression-from-5-5/2842316 "2026-10-19T07:32:04Z")

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Summary With Instanced Stereo enabled, primitives using a Volume material domain (meshes injected into Volumetric Fog, e.g. the Ultra Volumetrics marketplace pack) only appear in the left eye. The right eye shows the E…

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## [\[5.8.3\] Instanced Stereo: MegaLights (and Volumetric Fog local lights) use the LEFT eye's light grid in the right eye](https://forums.unrealengine.com/t/5-8-3-instanced-stereo-megalights-and-volumetric-fog-local-lights-use-the-left-eyes-light-grid-in-the-right-eye/2842330)

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**Author:** [@adjnor](https://forums.unrealengine.com/u/adjnor)\
**Replies:** 1\
**Last updated:** [October 19, 2026, 7:30am UTC](https://forums.unrealengine.com/t/5-8-3-instanced-stereo-megalights-and-volumetric-fog-local-lights-use-the-left-eyes-light-grid-in-the-right-eye/2842330 "2026-10-19T07:30:38Z")

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Summary With Instanced Stereo and MegaLights enabled, local lights in the right eye are missing or wrong per screen tile. Example: a point light inside a carved pumpkin lights the pumpkin’s face and the ground in front …

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## [nDisplay: -dx12 -quad\_buffer\_stereo outputs mono when the display is a multi-GPU NVIDIA Mosaic (works on DX11, and on a single-GPU surface with the same build)](https://forums.unrealengine.com/t/ndisplay-dx12-quad-buffer-stereo-outputs-mono-when-the-display-is-a-multi-gpu-nvidia-mosaic-works-on-dx11-and-on-a-single-gpu-surface-with-the-same-build/2740364)

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**Author:** [@raphaelsc-fl](https://forums.unrealengine.com/u/raphaelsc-fl)\
**Replies:** 1\
**Last updated:** [October 7, 2026, 8:00pm UTC](https://forums.unrealengine.com/t/ndisplay-dx12-quad-buffer-stereo-outputs-mono-when-the-display-is-a-multi-gpu-nvidia-mosaic-works-on-dx11-and-on-a-single-gpu-surface-with-the-same-build/2740364 "2026-10-07T20:00:27Z")

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Summary On a machine whose display output is an NVIDIA Mosaic spanning two GPUs, running an nDisplay cluster node with -dx12 -quad\_buffer\_stereo produces a mono image. Both eyes are rendered - the frame rate halves as ex…

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## [Instanced Stereo + TSR below 100% screen percentage draws a second, shrunken copy of the view into each VR eye ](https://forums.unrealengine.com/t/instanced-stereo-tsr-below-100-screen-percentage-draws-a-second-shrunken-copy-of-the-view-into-each-vr-eye/2838321)

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**Author:** [@georgep-rumata](https://forums.unrealengine.com/u/georgep-rumata)\
**Replies:** 0\
**Last updated:** [October 7, 2026, 4:51pm UTC](https://forums.unrealengine.com/t/instanced-stereo-tsr-below-100-screen-percentage-draws-a-second-shrunken-copy-of-the-view-into-each-vr-eye/2838321 "2026-10-07T16:51:04Z")

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Summary With Instanced Stereo enabled and TSR as the primary upscaler, any r.ScreenPercentage below 100 makes each eye’s final image contain a second, smaller copy of the scene. The copy is opaque and hard-edged, and it …

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## [Foggy Japanese Street in VR180 3D / Unreal Engine Lumen Cinematic / Camera Render Studio 2026](https://forums.unrealengine.com/t/foggy-japanese-street-in-vr180-3d-unreal-engine-lumen-cinematic-camera-render-studio-2026/2736566)

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**Author:** [@Ivan\_Elizarov](https://forums.unrealengine.com/u/Ivan_Elizarov)\
**Replies:** 0\
**Last updated:** [July 18, 2026, 6:04am UTC](https://forums.unrealengine.com/t/foggy-japanese-street-in-vr180-3d-unreal-engine-lumen-cinematic-camera-render-studio-2026/2736566 "2026-07-18T06:04:39Z")

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Foggy Japanese Street in VR180 3D / Unreal Engine Lumen Cinematic / Camera Render Studio 2026 In this video, I showcase a cinematic foggy Japanese street rendered in VR180 3D / VR180 stereo using Camera Render Studio…

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## [Stereo Panoramic Player](https://forums.unrealengine.com/t/stereo-panoramic-player/220280)

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**Author:** [@UNAmedia](https://forums.unrealengine.com/u/UNAmedia)\
**Replies:** 81\
**Last updated:** [July 11, 2026, 12:28pm UTC](https://forums.unrealengine.com/t/stereo-panoramic-player/220280 "2026-07-11T12:28:21Z")

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FAB MARKETPLACE: https://www.fab.com/listings/f720068a-17e9-41c2-80cf-afb357721f9c Discord server: https://discord.gg/PuAyhDctHp Compatible with UE5 and UE4. Changelog: https://www.unamedia.com/ue5-stereo-panora…

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## [Apocalyptic Hospital / Creator's Choice Collection in VR180 3D / Camera Render Studio 2026](https://forums.unrealengine.com/t/apocalyptic-hospital-creators-choice-collection-in-vr180-3d-camera-render-studio-2026/2730176)

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**Author:** [@Ivan\_Elizarov](https://forums.unrealengine.com/u/Ivan_Elizarov)\
**Replies:** 0\
**Last updated:** [June 20, 2026, 8:29pm UTC](https://forums.unrealengine.com/t/apocalyptic-hospital-creators-choice-collection-in-vr180-3d-camera-render-studio-2026/2730176 "2026-06-20T20:29:24Z")

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Apocalyptic Hospital / Creator’s Choice Collection in VR180 3D / Camera Render Studio 2026 In this video, I showcase a cinematic horror environment render in VR180 3D / VR180 stereo using Camera Render …

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## [Active StereoScopic rendering: Runtime Switching bw 2d & 3d](https://forums.unrealengine.com/t/active-stereoscopic-rendering-runtime-switching-bw-2d-3d/2690559)

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**Author:** [@PURI\_YASH](https://forums.unrealengine.com/u/PURI_YASH)\
**Replies:** 0\
**Last updated:** [January 8, 2026, 12:06pm UTC](https://forums.unrealengine.com/t/active-stereoscopic-rendering-runtime-switching-bw-2d-3d/2690559 "2026-01-08T12:06:38Z")

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I have active 3d projector & I want 3d cinematic view with frame sequencing through nvidia gpu with quad buffer. For this i have to switch between 2d & 3d by restarting the game. However I dont want this restarting, i wa…

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## [Dark Ruins Megascans — 360° Stereo Immersion](https://forums.unrealengine.com/t/dark-ruins-megascans-360-stereo-immersion/2598323)

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**Author:** [@Ivan\_Elizarov](https://forums.unrealengine.com/u/Ivan_Elizarov)\
**Replies:** 4\
**Last updated:** [July 15, 2025, 9:22pm UTC](https://forums.unrealengine.com/t/dark-ruins-megascans-360-stereo-immersion/2598323 "2025-07-15T21:22:04Z")

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Dark Ruins Megascans — 360° Stereo Immersion Step into the haunting atmosphere of ancient ruins with this 360° stereo video experience. The scene is based on high-quality Megascans assets, bringing to …

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## [Regression on Planar Reflections broken in VR](https://forums.unrealengine.com/t/regression-on-planar-reflections-broken-in-vr/2072044)

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**Author:** [@theradalien](https://forums.unrealengine.com/u/theradalien)\
**Replies:** 0\
**Last updated:** [October 17, 2024, 2:53am UTC](https://forums.unrealengine.com/t/regression-on-planar-reflections-broken-in-vr/2072044 "2024-10-17T02:53:53Z")

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Summary Planner reflections are late by a frame in VR Please select what you are reporting on: Creative What Type of Bug are you experiencing? Other Steps to Reproduce If you take the VR example project enable planner…

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## [4.14 (VR, Forward Rendering, Instanced Stereo) Staionary Light Causing Shadow sorting error in Left Eye.](https://forums.unrealengine.com/t/4-14-vr-forward-rendering-instanced-stereo-staionary-light-causing-shadow-sorting-error-in-left-eye/380625)

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**Author:** [@anonymous\_user\_ed16e1d4](https://forums.unrealengine.com/u/anonymous_user_ed16e1d4)\
**Replies:** 5\
**Last updated:** [April 20, 2024, 7:13pm UTC](https://forums.unrealengine.com/t/4-14-vr-forward-rendering-instanced-stereo-staionary-light-causing-shadow-sorting-error-in-left-eye/380625 "2024-04-20T19:13:41Z")

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Hey Tim Hobson! Happy New year to you, sir! As promised, I’ve added another issue here, which I’m struggling to figure out. My scene is running Forward Rendering, and requires a lot of instances. For some reason, many o…

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## [GetHMDWornState stops working when used to toggle stereo rendering](https://forums.unrealengine.com/t/gethmdwornstate-stops-working-when-used-to-toggle-stereo-rendering/369678)

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**Author:** [@Neomi](https://forums.unrealengine.com/u/Neomi)\
**Replies:** 11\
**Last updated:** [February 23, 2024, 5:02am UTC](https://forums.unrealengine.com/t/gethmdwornstate-stops-working-when-used-to-toggle-stereo-rendering/369678 "2024-02-23T05:02:07Z")

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Build type: Binary from the Unreal Launcher Build version: 4.13.0 - 3106830 Detailed description of the issue: I tried to replicate the new editor feature “VR Mode Auto-Entry” by using GEngine-\>HMDDevice-\>GetHMDWornSta…

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## [Unexpected Editor Crash With OpenXR](https://forums.unrealengine.com/t/unexpected-editor-crash-with-openxr/1336993)

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**Author:** [@PirateBanditz](https://forums.unrealengine.com/u/PirateBanditz)\
**Replies:** 0\
**Last updated:** [October 18, 2023, 6:53pm UTC](https://forums.unrealengine.com/t/unexpected-editor-crash-with-openxr/1336993 "2023-10-18T18:53:06Z")

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Hello World! I am working with the Quest 2 and recently I am seeing this error in my Unreal projects. This triggers every alternate time I play from Unreal Editor. Seems to be something related to the OpenXR Stereo ren…

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## [VR Monster - Terrifying Encounters in 3D Stereo 360 | VR360 Experience | Camera360v2](https://forums.unrealengine.com/t/vr-monster-terrifying-encounters-in-3d-stereo-360-vr360-experience-camera360v2/1186836)

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**Author:** [@Ivan\_Elizarov](https://forums.unrealengine.com/u/Ivan_Elizarov)\
**Replies:** 0\
**Last updated:** [June 2, 2023, 3:17pm UTC](https://forums.unrealengine.com/t/vr-monster-terrifying-encounters-in-3d-stereo-360-vr360-experience-camera360v2/1186836 "2023-06-02T15:17:27Z")

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Step into the immersive world of VR Monster, a spine-chilling excerpt of a 3D stereo 360 experience. Explore a foreboding space station shrouded in darkness, with no knowledge of what lurks around the corne…

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## [Packaged Instance Stereo has low quality in left eye](https://forums.unrealengine.com/t/packaged-instance-stereo-has-low-quality-in-left-eye/1168437)

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**Author:** [@boyty01](https://forums.unrealengine.com/u/boyty01)\
**Replies:** 0\
**Last updated:** [May 17, 2023, 7:50am UTC](https://forums.unrealengine.com/t/packaged-instance-stereo-has-low-quality-in-left-eye/1168437 "2023-05-17T07:50:30Z")

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Hi guys, we have a VR project that makes use of the Instanced Stereo rendering perk in engine. In our editor tests everything seems fine and the quality is consistent and scaled evenly with the pixel density, but in any…

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## [Lumen stereo in Unreal Engine 5.1](https://forums.unrealengine.com/t/lumen-stereo-in-unreal-engine-5-1/821039)

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**Author:** [@Ivan\_Elizarov](https://forums.unrealengine.com/u/Ivan_Elizarov)\
**Replies:** 0\
**Last updated:** [March 25, 2023, 12:40pm UTC](https://forums.unrealengine.com/t/lumen-stereo-in-unreal-engine-5-1/821039 "2023-03-25T12:40:43Z")

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This is the first Stereo Lumen in Unreal Engine 5 made in Camera360v2. This is the first success of obtaining stereo images and videos with the Lumen system. It took me a long time to get to this point and who has…

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## [How to manually render 360 stereo panorama in VR?](https://forums.unrealengine.com/t/how-to-manually-render-360-stereo-panorama-in-vr/489202)

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**Author:** [@hollowlamp](https://forums.unrealengine.com/u/hollowlamp)\
**Replies:** 1\
**Last updated:** [September 27, 2021, 5:52am UTC](https://forums.unrealengine.com/t/how-to-manually-render-360-stereo-panorama-in-vr/489202 "2021-09-27T05:52:04Z")

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Hello, my goal is basically to create a simple 360 stereo panorama viewer in VR. I’m currently using an Oculus Quest 2 and the Oculus VR plugin. I have a lot of panorama pictures that work with stereo viewing. In other …

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## [Screen space Widget Component in VR](https://forums.unrealengine.com/t/screen-space-widget-component-in-vr/383437)

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**Author:** [@YuriNK](https://forums.unrealengine.com/u/YuriNK)\
**Replies:** 2\
**Last updated:** [May 16, 2021, 1:56pm UTC](https://forums.unrealengine.com/t/screen-space-widget-component-in-vr/383437 "2021-05-16T13:56:22Z")

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Widget Component is rendered incorrectly in a screen space in stereo rendering mode (VR). Actually, it’s simply rendered in a normal flat-screen space. I understand what’s a problem here and why it can’t be easely transf…

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## [Stereo Panoramic Movie Captureプラグインを使用したパノラマ書き出しについて](https://forums.unrealengine.com/t/stereo-panoramic-movie-capture/479555)

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**Author:** [@kazumasa](https://forums.unrealengine.com/u/kazumasa)\
**Replies:** 0\
**Last updated:** [February 28, 2021, 12:21pm UTC](https://forums.unrealengine.com/t/stereo-panoramic-movie-capture/479555 "2021-02-28T12:21:40Z")

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シーケンサー内でアニメーションを再生したときよりも、連番で出力したアニメーションの動きがゆっくりになってしまいます。 Stereo Panoramic Movie Captureプラグインを使用して シーケンサーで1000フレームぐらいのパノラマ出力をしています。 レベルシーケンスではいくつかのオブジェクトにキーフレームを打ってます。 またStereo Panoramic Movie Captureではなく普通の動画としてシーケ…

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## [How to start a level in VR?](https://forums.unrealengine.com/t/how-to-start-a-level-in-vr/475292)

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**Author:** [@anonymous\_user\_36e3f8d9](https://forums.unrealengine.com/u/anonymous_user_36e3f8d9)\
**Replies:** 1\
**Last updated:** [February 24, 2021, 7:47pm UTC](https://forums.unrealengine.com/t/how-to-start-a-level-in-vr/475292 "2021-02-24T19:47:50Z")

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So I have a VR level that I built, and when I start it in a VR preview(Click on the play button on the top \> VR preview), it works in VR but when I start the level as a standalone app, the camera is on the floor and not …

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## [Is Media Framework Video Playback Tied to the Main Game Loop?](https://forums.unrealengine.com/t/is-media-framework-video-playback-tied-to-the-main-game-loop/367261)

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**Author:** [@anonymous\_user\_08bdc5fd](https://forums.unrealengine.com/u/anonymous_user_08bdc5fd)\
**Replies:** 36\
**Last updated:** [November 18, 2020, 6:50am UTC](https://forums.unrealengine.com/t/is-media-framework-video-playback-tied-to-the-main-game-loop/367261 "2020-11-18T06:50:19Z")

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Hey Guys, So I’m using the Stereo Panoramic Movie capture plugin to record a 360 video, but running into issues when trying to record a video of an animated media texture. I have a mesh with a media texture playing in t…

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## [\[Oculus Quest\] Debug Lines and Billboards Glitch With MultiView](https://forums.unrealengine.com/t/oculus-quest-debug-lines-and-billboards-glitch-with-multiview/469745)

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**Author:** [@anonymous\_user\_1df051db](https://forums.unrealengine.com/u/anonymous_user_1df051db)\
**Replies:** 0\
**Last updated:** [August 14, 2020, 8:31am UTC](https://forums.unrealengine.com/t/oculus-quest-debug-lines-and-billboards-glitch-with-multiview/469745 "2020-08-14T08:31:47Z")

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Respected, We have an issue where our UBillboardComponents and some debug rays and cubes render twice on the Quest. I tracked down the problem to something related with MobileMultiview, but I don’t quite understand why …

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## [Stereo Panoramic Movie Capture does not record level sequence](https://forums.unrealengine.com/t/stereo-panoramic-movie-capture-does-not-record-level-sequence/369894)

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**Author:** [@Hamid\_Khoshbakht](https://forums.unrealengine.com/u/Hamid_Khoshbakht)\
**Replies:** 3\
**Last updated:** [May 20, 2020, 3:29pm UTC](https://forums.unrealengine.com/t/stereo-panoramic-movie-capture-does-not-record-level-sequence/369894 "2020-05-20T15:29:46Z")

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Hi I made a camera movement in “level sequencer” and I play it when level starts via “level Blue print”.everything works fine but when I capture it Via ‘‘Stereo Panoramic Movie Capture’’ Plugin,it doesn’t export my came…

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## [VR Instanced Stereo & Forward Rendering casts wrong shadow from Movable, Static Mesh Component & Skeleton Mesh(Animation), with tessellation (PN Triangels) and a stationary point light in the right eye from HMD- how to fix it?](https://forums.unrealengine.com/t/vr-instanced-stereo-forward-rendering-casts-wrong-shadow-from-movable-static-mesh-component-skeleton-mesh-animation-with-tessellation-pn-triangels-and-a-stationary-point-light-in-the-right-eye-from-hmd-how-to-fix-it/390799)

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**Author:** [@S.W](https://forums.unrealengine.com/u/S.W)\
**Replies:** 1\
**Last updated:** [June 18, 2019, 8:07pm UTC](https://forums.unrealengine.com/t/vr-instanced-stereo-forward-rendering-casts-wrong-shadow-from-movable-static-mesh-component-skeleton-mesh-animation-with-tessellation-pn-triangels-and-a-stationary-point-light-in-the-right-eye-from-hmd-how-to-fix-it/390799 "2019-06-18T20:07:08Z")

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Update Hello, I have a problem with a Movable Static Mesh Component & Skeleton Mesh(Animation) with tessellation (PN Triangels). I’m running on UE 4.16.1 with Instanced Stereo & Forward Rendering the Mesh casts wrong sh…

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## [nDisplay active stereoscopic view](https://forums.unrealengine.com/t/ndisplay-active-stereoscopic-view/448254)

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**Author:** [@anonymous\_user\_c28bfc10](https://forums.unrealengine.com/u/anonymous_user_c28bfc10)\
**Replies:** 0\
**Last updated:** [May 2, 2019, 6:04pm UTC](https://forums.unrealengine.com/t/ndisplay-active-stereoscopic-view/448254 "2019-05-02T18:04:16Z")

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Hi guys, I have set up nDisplay according to the documentation. The System I am using is back-projection-system with active stereo view. Thus we use shutter glasses. Two Clusters are used to render a picture for each ey…

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## [Does Stereo Panoramic Capture plugin work on Mac?](https://forums.unrealengine.com/t/does-stereo-panoramic-capture-plugin-work-on-mac/429177)

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**Author:** [@beloxxx](https://forums.unrealengine.com/u/beloxxx)\
**Replies:** 3\
**Last updated:** [March 8, 2019, 5:05am UTC](https://forums.unrealengine.com/t/does-stereo-panoramic-capture-plugin-work-on-mac/429177 "2019-03-08T05:05:18Z")

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Hello, I’m using Unreal Engine (4.18) on my Mac (High Sierra 10.13) and with it I’m trying to use the default plugin Stereo Panoramic Capture. Although, once enabled, the command line does not recognize any related comma…

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## [Does the Stereo Panoramic Movie Capture plugin work on mac?](https://forums.unrealengine.com/t/does-the-stereo-panoramic-movie-capture-plugin-work-on-mac/444860)

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**Author:** [@hugepool](https://forums.unrealengine.com/u/hugepool)\
**Replies:** 0\
**Last updated:** [March 8, 2019, 4:46am UTC](https://forums.unrealengine.com/t/does-the-stereo-panoramic-movie-capture-plugin-work-on-mac/444860 "2019-03-08T04:46:35Z")

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Hi just wondering if anyone has had success getting the Stereo Panoramic Movie Capture plugin to work on mac? I enable it and restart, but then none of the command lines are recognized. Using Mojave 10.14.3 thanks!

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## [How to enable quad buffer stereo rendering?](https://forums.unrealengine.com/t/how-to-enable-quad-buffer-stereo-rendering/420136)

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**Author:** [@alonezhby](https://forums.unrealengine.com/u/alonezhby)\
**Replies:** 4\
**Last updated:** [October 28, 2018, 9:31pm UTC](https://forums.unrealengine.com/t/how-to-enable-quad-buffer-stereo-rendering/420136 "2018-10-28T21:31:13Z")

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Hi, 4.19 release note mentioned this new feature: \*\> New: Support for DX11 quad buffer stereo rendering. Anybody know how to enable/use it? Thanks!

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## [How to get acces to HMD events when stereo rendering is turned off?](https://forums.unrealengine.com/t/how-to-get-acces-to-hmd-events-when-stereo-rendering-is-turned-off/434057)

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**Author:** [@st.shaeen](https://forums.unrealengine.com/u/st.shaeen)\
**Replies:** 0\
**Last updated:** [September 19, 2018, 11:33am UTC](https://forums.unrealengine.com/t/how-to-get-acces-to-hmd-events-when-stereo-rendering-is-turned-off/434057 "2018-09-19T11:33:48Z")

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I’m trying to get switch VR/NonVR mode only by put on or remove HMD from head, but after switching stereo to OFF there is no access to any HMD event enable anymore. I was trying ti use “Enable HMD” node and vr.bEnabl…

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