# \#SteamVR

**URL:** https://forums.unrealengine.com/tag/steamvr/9536.md

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## [Live Link Tracking Data from VR Devices](https://forums.unrealengine.com/t/live-link-tracking-data-from-vr-devices/2022759)

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**Author:** [@Rich\_Graham](https://forums.unrealengine.com/u/Rich_Graham)\
**Replies:** 11\
**Last updated:** [May 22, 2026, 2:55pm UTC](https://forums.unrealengine.com/t/live-link-tracking-data-from-vr-devices/2022759 "2026-05-22T14:55:21Z")

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In Unreal 5.2 we changed the way the LiveLinkXR plugin receives its tracking data from VR hardware by switching to OpenXR as the VR runtime provider. This course was taken as part of a wider effort to narrow the codebase…

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## [Steam VR not recognising UE 5.4 VR Preview](https://forums.unrealengine.com/t/steam-vr-not-recognising-ue-5-4-vr-preview/2656049)

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**Author:** [@RankRebellion](https://forums.unrealengine.com/u/RankRebellion)\
**Replies:** 3\
**Last updated:** [November 22, 2025, 5:34am UTC](https://forums.unrealengine.com/t/steam-vr-not-recognising-ue-5-4-vr-preview/2656049 "2025-11-22T05:34:35Z")

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I recently upgraded from a Quest 2 to a PSVR2 for my PC and have switched my OpenXR runtime to Steam VR. While in the editor when I launch a project in VR Preview it doesn’t get recognised by Steam VR. I have tried this …

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## [How to disable auto-SteamVR launch on UE4 launch? fixed!](https://forums.unrealengine.com/t/how-to-disable-auto-steamvr-launch-on-ue4-launch-fixed/425480)

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**Author:** [@MomoSmith](https://forums.unrealengine.com/u/MomoSmith)\
**Replies:** 16\
**Last updated:** [November 7, 2025, 9:12pm UTC](https://forums.unrealengine.com/t/how-to-disable-auto-steamvr-launch-on-ue4-launch-fixed/425480 "2025-11-07T21:12:40Z")

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hello every one if you are not making a vr game and never will with unreal then got in to the files and plugins then find runtime and then find steam go in there and you will find steam vr delete it. it will never open t…

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## [UE5 VR Freezes in standalone](https://forums.unrealengine.com/t/ue5-vr-freezes-in-standalone/795640)

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**Author:** [@YB\_Wertolet](https://forums.unrealengine.com/u/YB_Wertolet)\
**Replies:** 4\
**Last updated:** [October 24, 2025, 10:25pm UTC](https://forums.unrealengine.com/t/ue5-vr-freezes-in-standalone/795640 "2025-10-24T22:25:58Z")

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Hi! I am having a problem with VR in UE5.1.1 When I am starting VR (Enable HMD) in standalone - game freezes and stop responding. My environment: HMD: Vive Focus 3 Software used: Vive Business Streaming 1.10.7a (…

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## [broken vr lumen reflection using 5.5  ](https://forums.unrealengine.com/t/broken-vr-lumen-reflection-using-5-5/2630876)

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**Author:** [@Lanccai](https://forums.unrealengine.com/u/Lanccai)\
**Replies:** 0\
**Last updated:** [August 5, 2025, 1:09pm UTC](https://forums.unrealengine.com/t/broken-vr-lumen-reflection-using-5-5/2630876 "2025-08-05T13:09:21Z")

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left eye has a nomal vision but right eye is full of flickering red and green stripes and dots. also tested lumen reflection on 5.4 project and found it normal

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## [VR Camera moving inside pawn relative to HMD; Oculus Touch inputs not firing ](https://forums.unrealengine.com/t/vr-camera-moving-inside-pawn-relative-to-hmd-oculus-touch-inputs-not-firing/2515223)

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**Author:** [@YOLOOOOOgaaderrr](https://forums.unrealengine.com/u/YOLOOOOOgaaderrr)\
**Replies:** 2\
**Last updated:** [June 4, 2025, 3:52pm UTC](https://forums.unrealengine.com/t/vr-camera-moving-inside-pawn-relative-to-hmd-oculus-touch-inputs-not-firing/2515223 "2025-06-04T15:52:16Z")

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I am trying to integrate VR support into my game. I started from the First Person template. Got almost everything working except for a few things: 1 - The player moving in the real world causes the VR camera to move ins…

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## [Mouse Interaction during stereoscopic rendering](https://forums.unrealengine.com/t/mouse-interaction-during-stereoscopic-rendering/505081)

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**Author:** [@RC-1290](https://forums.unrealengine.com/u/RC-1290)\
**Replies:** 14\
**Last updated:** [May 14, 2025, 4:08pm UTC](https://forums.unrealengine.com/t/mouse-interaction-during-stereoscopic-rendering/505081 "2025-05-14T16:08:06Z")

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This is a report about a bug and a work-around. When using SteamVR (it might also apply to other VR platforms, I did not check) UMG can’t correctly translate mouse coordinates to screenspace coordinates, because the vie…

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## [Unable to use Instanced Stereo Rendering](https://forums.unrealengine.com/t/unable-to-use-instanced-stereo-rendering/1207705)

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**Author:** [@Leaderide](https://forums.unrealengine.com/u/Leaderide)\
**Replies:** 1\
**Last updated:** [April 18, 2025, 10:53am UTC](https://forums.unrealengine.com/t/unable-to-use-instanced-stereo-rendering/1207705 "2025-04-18T10:53:51Z")

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Hello everyone, One of my community is experiencing an issue while trying to start the game. They receive an error message saying, ‘Unable to use Instanced Stereo Rendering: Cannot render an instanced Stereo-enabled pro…

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## [No Controller Input on HTC VIVE Pro Controllers ](https://forums.unrealengine.com/t/no-controller-input-on-htc-vive-pro-controllers/2396572)

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**Author:** [@infinitesky541](https://forums.unrealengine.com/u/infinitesky541)\
**Replies:** 1\
**Last updated:** [March 21, 2025, 11:30am UTC](https://forums.unrealengine.com/t/no-controller-input-on-htc-vive-pro-controllers/2396572 "2025-03-21T11:30:35Z")

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Hi there! I’m currently figuring out how to control a camera with HTC VIVE Pro controllers. I’m using Unreal Engine 5.4 with the OpenXR plugin and cannot get my project to recognize my VIVE inputs. I’ve added them into …

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## [\[PAID/CONTRACT\] Looking for PCVR Developers To Port “Plastic Battlegrounds” To Steam VR (Meta Quest Based Army Men Inspired Sandbox Battle Simulator)](https://forums.unrealengine.com/t/paid-contract-looking-for-pcvr-developers-to-port-plastic-battlegrounds-to-steam-vr-meta-quest-based-army-men-inspired-sandbox-battle-simulator/2384748)

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**Author:** [@Kami822](https://forums.unrealengine.com/u/Kami822)\
**Replies:** 0\
**Last updated:** [March 11, 2025, 8:57am UTC](https://forums.unrealengine.com/t/paid-contract-looking-for-pcvr-developers-to-port-plastic-battlegrounds-to-steam-vr-meta-quest-based-army-men-inspired-sandbox-battle-simulator/2384748 "2025-03-11T08:57:48Z")

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Unreal Engine Developer – VR Porting (SteamVR) Company: Simulated Minds LLC Type: Remote Job Type: Contract/Freelance Hi I’m Kami the lead developer of Plastic Battlegrounds (PBG). PBG is an army men toy soldier-inspi…

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## [VR huge performance spikes, SteamVR crashes](https://forums.unrealengine.com/t/vr-huge-performance-spikes-steamvr-crashes/2364105)

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**Author:** [@UlyanY.1](https://forums.unrealengine.com/u/UlyanY.1)\
**Replies:** 1\
**Last updated:** [February 28, 2025, 12:54pm UTC](https://forums.unrealengine.com/t/vr-huge-performance-spikes-steamvr-crashes/2364105 "2025-02-28T12:54:52Z")

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Hi everyone! One of my team members encountered strange performance spikes in our VR project and I have no idea what could it be. We have 3 game builds. First one was made back in January and have no performance iss…

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## [VR through AirLink and SteamVR](https://forums.unrealengine.com/t/vr-through-airlink-and-steamvr/2297445)

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**Author:** [@RMB-3DVR](https://forums.unrealengine.com/u/RMB-3DVR)\
**Replies:** 4\
**Last updated:** [January 30, 2025, 8:50am UTC](https://forums.unrealengine.com/t/vr-through-airlink-and-steamvr/2297445 "2025-01-30T08:50:19Z")

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Hi everyone, first post here :slight\_smile: I am trying to connect Twinmotion to my company’s Meta Quest 2 in order to being able to show our clients our projects without using the annoying cable. I tried AirLink and S…

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## [VR Water Reflection Bug in Unreal Engine](https://forums.unrealengine.com/t/vr-water-reflection-bug-in-unreal-engine/2257737)

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**Author:** [@Chamod\_Priyasad](https://forums.unrealengine.com/u/Chamod_Priyasad)\
**Replies:** 3\
**Last updated:** [January 6, 2025, 8:54pm UTC](https://forums.unrealengine.com/t/vr-water-reflection-bug-in-unreal-engine/2257737 "2025-01-06T20:54:54Z")

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Hi everyone, I’ve encountered a strange issue while creating a game environment in Unreal Engine with a sea/water simulation. When I view the environment using a VR headset, the reflections appear to be bugged. Specific…

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## [multiplayer multiplatform - possible replication issues with VR devices and mac or mobile](https://forums.unrealengine.com/t/multiplayer-multiplatform-possible-replication-issues-with-vr-devices-and-mac-or-mobile/2246322)

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**Author:** [@OrbitalZones](https://forums.unrealengine.com/u/OrbitalZones)\
**Replies:** 4\
**Last updated:** [December 30, 2024, 3:48am UTC](https://forums.unrealengine.com/t/multiplayer-multiplatform-possible-replication-issues-with-vr-devices-and-mac-or-mobile/2246322 "2024-12-30T03:48:03Z")

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I would like to make a multiplayer multiplatform game that connects players with all types of hardware, such as Windows PCs, Apple Macs, mobile devices and VR HMDs. My intention is that players of any platform will be s…

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## [XR & SteamVR Support on MacOS (via VMs - seems to work)](https://forums.unrealengine.com/t/xr-steamvr-support-on-macos-via-vms-seems-to-work/2129682)

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**Author:** [@Jan\_Osch](https://forums.unrealengine.com/u/Jan_Osch)\
**Replies:** 2\
**Last updated:** [December 11, 2024, 2:41am UTC](https://forums.unrealengine.com/t/xr-steamvr-support-on-macos-via-vms-seems-to-work/2129682 "2024-12-11T02:41:27Z")

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Hi all, Hello @VictorLerp as there are some work around found to make SteamXR working on MacOS (in Windows virtual machines via Parallels / VMware Fusion), it would be great if Epic would find a way to make it “Normal…

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## [OpenXR Issues in UE 5.4 - Any Solutions?](https://forums.unrealengine.com/t/openxr-issues-in-ue-5-4-any-solutions/2159618)

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**Author:** [@Manuel\_VRH24](https://forums.unrealengine.com/u/Manuel_VRH24)\
**Replies:** 1\
**Last updated:** [December 3, 2024, 6:04pm UTC](https://forums.unrealengine.com/t/openxr-issues-in-ue-5-4-any-solutions/2159618 "2024-12-03T18:04:29Z")

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Hello! I upgraded my Game from Unreal Engine 4.27 to 5.4 and I am now encountering Issues regarding OpenXR. I know the SteamVR Plugin is deprecated and I only use the OpenXR Plugin now. I’m using the HTC Vive Pro 2 Hea…

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## [UE4.27 VR strange ExponentialHeightFog behavior in only one eye.](https://forums.unrealengine.com/t/ue4-27-vr-strange-exponentialheightfog-behavior-in-only-one-eye/830760)

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**Author:** [@tEMPlEnnY](https://forums.unrealengine.com/u/tEMPlEnnY)\
**Replies:** 2\
**Last updated:** [October 23, 2024, 11:00am UTC](https://forums.unrealengine.com/t/ue4-27-vr-strange-exponentialheightfog-behavior-in-only-one-eye/830760 "2024-10-23T11:00:42Z")

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So I put an ExponentialHeightFog in my scene, this is what it looks like in the editor (using game view): In the VR game mode my left eye is normal as the editior. However for my right eye the fog is so intense for s…

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## [Using multiple SteamVR controllers with LiveLinkXR](https://forums.unrealengine.com/t/using-multiple-steamvr-controllers-with-livelinkxr/1782634)

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**Author:** [@JMY1000](https://forums.unrealengine.com/u/JMY1000)\
**Replies:** 1\
**Last updated:** [October 5, 2024, 12:26pm UTC](https://forums.unrealengine.com/t/using-multiple-steamvr-controllers-with-livelinkxr/1782634 "2024-10-05T12:26:49Z")

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Hey all! I’m currently working on a short film where we’re looking to do both virtual production and very basic realtime motion capture of for two actors’ hands. I was hoping to use bog-standard Valve Index controllers, …

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## [VR Preview Not Displaying in Headsest](https://forums.unrealengine.com/t/vr-preview-not-displaying-in-headsest/1254476)

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**Author:** [@AaronRaf](https://forums.unrealengine.com/u/AaronRaf)\
**Replies:** 1\
**Last updated:** [July 9, 2024, 12:24am UTC](https://forums.unrealengine.com/t/vr-preview-not-displaying-in-headsest/1254476 "2024-07-09T00:24:59Z")

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Hi, I am working on a virtual reality UE5 project using a Varjo XR-3 as my headset. The VR Preview is showing what I create perfectly, including tracking both the headset and my hands (I am using the Ultraleap Tracking P…

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## [Visual Studio Not Continuing After Steam VrServer](https://forums.unrealengine.com/t/visual-studio-not-continuing-after-steam-vrserver/1908897)

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**Author:** [@JulianPW](https://forums.unrealengine.com/u/JulianPW)\
**Replies:** 1\
**Last updated:** [June 19, 2024, 11:56am UTC](https://forums.unrealengine.com/t/visual-studio-not-continuing-after-steam-vrserver/1908897 "2024-06-19T11:56:35Z")

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Using UE5.3 I want to enable VR for my application, more specifically the devices PICO and Vive Pro. For both exist OpenXR Plugins, since the SteamVR plugin does not exist anymore. But when I connect the device with Ste…

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## [Is it possible to detect if SteamVR is running OpenXR / SteamVR takes the Touch Menu Button](https://forums.unrealengine.com/t/is-it-possible-to-detect-if-steamvr-is-running-openxr-steamvr-takes-the-touch-menu-button/1879293)

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**Author:** [@Karl.Johnson](https://forums.unrealengine.com/u/Karl.Johnson)\
**Replies:** 0\
**Last updated:** [May 29, 2024, 4:28pm UTC](https://forums.unrealengine.com/t/is-it-possible-to-detect-if-steamvr-is-running-openxr-steamvr-takes-the-touch-menu-button/1879293 "2024-05-29T16:28:52Z")

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Is it possible to know if SteamVR is running on top of the OpenXR runtime? When I check the OpenXR runtime version in the plugin, I’ve seen it correctly report the Meta/Oculus vs SteamVR OpenXR runtime. The problem is th…

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## [How do I get "line trace by channel" to "press" an in level widget button?](https://forums.unrealengine.com/t/how-do-i-get-line-trace-by-channel-to-press-an-in-level-widget-button/743709)

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**Author:** [@Txeptsyip1](https://forums.unrealengine.com/u/Txeptsyip1)\
**Replies:** 2\
**Last updated:** [April 29, 2024, 12:07pm UTC](https://forums.unrealengine.com/t/how-do-i-get-line-trace-by-channel-to-press-an-in-level-widget-button/743709 "2024-04-29T12:07:35Z")

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Hello, I am currently trying to implement a gun in VR and I have need for it to shoot buttons that are as currently set up in a widget blueprint attached to a blueprint actor object so I can place them in the world how …

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## [When the controller is unplugged during gameplay, the game does not automatically pause](https://forums.unrealengine.com/t/when-the-controller-is-unplugged-during-gameplay-the-game-does-not-automatically-pause/475796)

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**Author:** [@AnuradhaB](https://forums.unrealengine.com/u/AnuradhaB)\
**Replies:** 2\
**Last updated:** [April 15, 2024, 10:15pm UTC](https://forums.unrealengine.com/t/when-the-controller-is-unplugged-during-gameplay-the-game-does-not-automatically-pause/475796 "2024-04-15T22:15:37Z")

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Uploaded Build on Steam and required this feature to be implemented to publish game on steam. Using SteamVr input to bind Oculus touch controller input binding to support input on steam and now need to get these control…

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## [Vive Tracker Incorrect Orientation (by several degrees)](https://forums.unrealengine.com/t/vive-tracker-incorrect-orientation-by-several-degrees/494125)

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**Author:** [@anonymous\_user\_417a388e](https://forums.unrealengine.com/u/anonymous_user_417a388e)\
**Replies:** 1\
**Last updated:** [March 20, 2024, 10:21am UTC](https://forums.unrealengine.com/t/vive-tracker-incorrect-orientation-by-several-degrees/494125 "2024-03-20T10:21:47Z")

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Hi all, I’ve set up a Vive Tracker (3.0) with UE 4.25 to control a virtual camera that will hopefully match the orientation of my real-world Sony A7III. I followed this tutorial here: The actual tracker wo…

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## [VR rendering much darker in one eye](https://forums.unrealengine.com/t/vr-rendering-much-darker-in-one-eye/1761397)

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**Author:** [@Kotaru\_1](https://forums.unrealengine.com/u/Kotaru_1)\
**Replies:** 0\
**Last updated:** [March 19, 2024, 1:53am UTC](https://forums.unrealengine.com/t/vr-rendering-much-darker-in-one-eye/1761397 "2024-03-19T01:53:32Z")

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I’m working on a VR project in version 5.3 and can’t seem to find the reason that the right eye is rendering darker than the left. It may seem subtle on a flat screen, but in vr it strains my eyes. It’s much less no…

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## [VR Valve Index finger curl input with OpenXR](https://forums.unrealengine.com/t/vr-valve-index-finger-curl-input-with-openxr/1308296)

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**Author:** [@bubb1eDragon](https://forums.unrealengine.com/u/bubb1eDragon)\
**Replies:** 1\
**Last updated:** [March 12, 2024, 4:54pm UTC](https://forums.unrealengine.com/t/vr-valve-index-finger-curl-input-with-openxr/1308296 "2024-03-12T16:54:03Z")

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Hi, we are currently trying to implement finger curl input from the valve index controllers to curl individual fingers of the virtual hands. In the past this was possible through the “Get Finger Curls And Splays” node p…

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## [Multiple queries about creating a VR experience](https://forums.unrealengine.com/t/multiple-queries-about-creating-a-vr-experience/1735539)

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**Author:** [@PX54](https://forums.unrealengine.com/u/PX54)\
**Replies:** 0\
**Last updated:** [March 7, 2024, 8:58am UTC](https://forums.unrealengine.com/t/multiple-queries-about-creating-a-vr-experience/1735539 "2024-03-07T08:58:00Z")

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My boss in work wanted me to test to see if we could utilise VR to showcase some of our projects. I think they believe my skill set to be higher than it is, because of some previous UE experience, so I opened the VR tem…

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## [Nanite Foliage colors are incorrect in Vulkan vs DirectX 12](https://forums.unrealengine.com/t/nanite-foliage-colors-are-incorrect-in-vulkan-vs-directx-12/778022)

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**Author:** [@ZaneJensen013](https://forums.unrealengine.com/u/ZaneJensen013)\
**Replies:** 3\
**Last updated:** [February 14, 2024, 2:16am UTC](https://forums.unrealengine.com/t/nanite-foliage-colors-are-incorrect-in-vulkan-vs-directx-12/778022 "2024-02-14T02:16:54Z")

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I am having an issue where my foliage textures/colors are all washed out when I have Vulkan set to default instead of DirectX12. Heres a picture of the tree beforehand, and the tree after, just in the asset viewer. …

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## [Get Reference to VRPawn Blueprint in the World](https://forums.unrealengine.com/t/get-reference-to-vrpawn-blueprint-in-the-world/1670137)

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**Author:** [@HarisNaveed88](https://forums.unrealengine.com/u/HarisNaveed88)\
**Replies:** 0\
**Last updated:** [February 6, 2024, 3:22pm UTC](https://forums.unrealengine.com/t/get-reference-to-vrpawn-blueprint-in-the-world/1670137 "2024-02-06T15:22:18Z")

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Hello Everyone, I have VRPawn in the World. I want to get reference of this blueprint using c++ so I can read camera position and orientation. However I am unable to find any relatable information and stuck in it from l…

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## [Vive Pro HMD Vive Trackers](https://forums.unrealengine.com/t/vive-pro-hmd-vive-trackers/1634277)

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**Author:** [@HarisNaveed88](https://forums.unrealengine.com/u/HarisNaveed88)\
**Replies:** 4\
**Last updated:** [February 6, 2024, 10:23am UTC](https://forums.unrealengine.com/t/vive-pro-hmd-vive-trackers/1634277 "2024-02-06T10:23:22Z")

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Hello Everybody, I am new to Unreal Engine. I am working with VR in UE 5 and want to use HMD with vive trackers both at same time. I want to use Vive trackers for positioning and rotation of the objects while hmd for re…

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