# \#Status-ToDo

**URL:** https://forums.unrealengine.com/tag/status-todo/11575.md

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## [Joining In Progress Issue](https://forums.unrealengine.com/t/joining-in-progress-issue/2414889)

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**Author:** [@BennyWenny4](https://forums.unrealengine.com/u/BennyWenny4)\
**Replies:** 2\
**Last updated:** [November 11, 2026, 10:00pm UTC](https://forums.unrealengine.com/t/joining-in-progress-issue/2414889 "2026-11-11T22:00:41Z")

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Summary There is currently an issue with joining in progress players (when they join spectating) after you .Respawn them, they will not subscribe to any .Subscribe() functions. Only work around is a Trigger through verse…

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## [Published UEFN island stuck on the loading screen in Europe Public matchmaking](https://forums.unrealengine.com/t/published-uefn-island-stuck-on-the-loading-screen-in-europe-public-matchmaking/2851658)

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**Author:** [@youtube\_apsufn](https://forums.unrealengine.com/u/youtube_apsufn)\
**Replies:** 1\
**Last updated:** [November 11, 2026, 9:00pm UTC](https://forums.unrealengine.com/t/published-uefn-island-stuck-on-the-loading-screen-in-europe-public-matchmaking/2851658 "2026-11-11T21:00:58Z")

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Summary Players get stuck on the loading screen when joining a Public match on my published island in the Europe matchmaking region. Please select what you are reporting on: Creative What Type of Bug are you experienci…

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## [Customs Items/Weapons do not carry information to Custom Equipping Item Info Widget](https://forums.unrealengine.com/t/customs-items-weapons-do-not-carry-information-to-custom-equipping-item-info-widget/2851919)

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**Author:** [@Jakko](https://forums.unrealengine.com/u/Jakko)\
**Replies:** 3\
**Last updated:** [November 11, 2026, 9:00pm UTC](https://forums.unrealengine.com/t/customs-items-weapons-do-not-carry-information-to-custom-equipping-item-info-widget/2851919 "2026-11-11T21:00:57Z")

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Summary Any custom Items or Custom Weapons do not send the set name of the item to a custom equipped item info widget that is set in the HUD controller. Please select what you are reporting on: Unreal Editor for Fortnit…

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## [PS5 Split-Screen: Player 2 Native HUD Prompts Appear Late, Become Outdated, and Fail to Clear](https://forums.unrealengine.com/t/ps5-split-screen-player-2-native-hud-prompts-appear-late-become-outdated-and-fail-to-clear/2850266)

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**Author:** [@JoeGideon79](https://forums.unrealengine.com/u/JoeGideon79)\
**Replies:** 2\
**Last updated:** [November 11, 2026, 8:00pm UTC](https://forums.unrealengine.com/t/ps5-split-screen-player-2-native-hud-prompts-appear-late-become-outdated-and-fail-to-clear/2850266 "2026-11-11T20:00:36Z")

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Summary In PS5 local split-screen mode, native interaction button prompts become out of sync with gameplay for Player 2 (bottom viewport). Player 1 (top viewport) receives prompts correctly. Player 2’s prompts can appea…

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## [fort\_character.Hide() does not hide held weapons/items](https://forums.unrealengine.com/t/fort-character-hide-does-not-hide-held-weapons-items/2720161)

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**Author:** [@valeriae](https://forums.unrealengine.com/u/valeriae)\
**Replies:** 4\
**Last updated:** [November 11, 2026, 5:01pm UTC](https://forums.unrealengine.com/t/fort-character-hide-does-not-hide-held-weapons-items/2720161 "2026-11-11T17:01:07Z")

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Summary Using .Hide() on a fort\_character does not hide held weapons/items. Resulting in a floating weapon. I do have custom items and inventory enabled on this project. Maybe that has an influence on this? In the atta…

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## [Using a Vehicle make a mesh\_component from a far entity disapear/not load](https://forums.unrealengine.com/t/using-a-vehicle-make-a-mesh-component-from-a-far-entity-disapear-not-load/2844277)

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**Author:** [@dawnorr](https://forums.unrealengine.com/u/dawnorr)\
**Replies:** 4\
**Last updated:** [November 10, 2026, 4:00pm UTC](https://forums.unrealengine.com/t/using-a-vehicle-make-a-mesh-component-from-a-far-entity-disapear-not-load/2844277 "2026-11-10T16:00:57Z")

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Summary When a player get in a Vehicle far from an entity with a mesh\_component, the mesh seems to be disable and can only be enable if the player leave the vehicle close enough from the entity Please select what you ar…

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## [Fortnite client silently crashes to desktop within two minutes exclusively on AMD Radeon RX 9070 hardware following the recent patch.](https://forums.unrealengine.com/t/fortnite-client-silently-crashes-to-desktop-within-two-minutes-exclusively-on-amd-radeon-rx-9070-hardware-following-the-recent-patch/2843852)

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**Author:** [@Crash\_basch](https://forums.unrealengine.com/u/Crash_basch)\
**Replies:** 17\
**Last updated:** [November 9, 2026, 4:00pm UTC](https://forums.unrealengine.com/t/fortnite-client-silently-crashes-to-desktop-within-two-minutes-exclusively-on-amd-radeon-rx-9070-hardware-following-the-recent-patch/2843852 "2026-11-09T16:00:58Z")

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Summary \[Crash\]\[Stability\] Silent process termination within 2 minutes on RX 9070 since Patch v42.30 (Hardware Specific Regression). No crash reporter, logs, or Event Viewer entries. Please select what you are reporting…

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## [Severe FPS drop on PS5 Slim in 1v1 maps with high player counts](https://forums.unrealengine.com/t/severe-fps-drop-on-ps5-slim-in-1v1-maps-with-high-player-counts/2848482)

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**Author:** [@\_M16](https://forums.unrealengine.com/u/_M16)\
**Replies:** 1\
**Last updated:** [November 6, 2026, 9:00pm UTC](https://forums.unrealengine.com/t/severe-fps-drop-on-ps5-slim-in-1v1-maps-with-high-player-counts/2848482 "2026-11-06T21:00:56Z")

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Summary Experiencing significant frame rate drops (falling from 120 FPS down to 80-90 FPS) when playing on 1v1 maps with a high player count on PlayStation 5 Slim, while playing in another 1v1 map with only 2 players rem…

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## [Burst-Fire Shotguns have random pellet spread](https://forums.unrealengine.com/t/burst-fire-shotguns-have-random-pellet-spread/2848740)

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**Author:** [@AllyJax](https://forums.unrealengine.com/u/AllyJax)\
**Replies:** 1\
**Last updated:** [November 5, 2026, 4:00pm UTC](https://forums.unrealengine.com/t/burst-fire-shotguns-have-random-pellet-spread/2848740 "2026-11-05T16:00:59Z")

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Summary Burst Fire shotguns, such as the Two-Shot Shotgun and the Primal Shotgun, incorrectly use random pellet spread/bullet direction, despite no other shotguns in the game doing this for obvious reasons. This is likel…

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## [The Submachine Gun (OG) uses the incorrect sounds as of v43.00](https://forums.unrealengine.com/t/the-submachine-gun-og-uses-the-incorrect-sounds-as-of-v43-00/2848733)

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**Author:** [@AllyJax](https://forums.unrealengine.com/u/AllyJax)\
**Replies:** 1\
**Last updated:** [November 5, 2026, 4:00pm UTC](https://forums.unrealengine.com/t/the-submachine-gun-og-uses-the-incorrect-sounds-as-of-v43-00/2848733 "2026-11-05T16:00:56Z")

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Summary As of v43.00, the Submachine Gun (OG version) uses the sounds of the scrapped Chapter 1 Machine Pistol. This likely happened as after v7.10, the original Submachine Guns assets were outright replaced with those …

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## [Reimporting a mesh overrides Quality Level Min LOD to 2 for Low and Medium quality every time](https://forums.unrealengine.com/t/reimporting-a-mesh-overrides-quality-level-min-lod-to-2-for-low-and-medium-quality-every-time/2850924)

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**Author:** [@giovauefn](https://forums.unrealengine.com/u/giovauefn)\
**Replies:** 1\
**Last updated:** [November 5, 2026, 4:00pm UTC](https://forums.unrealengine.com/t/reimporting-a-mesh-overrides-quality-level-min-lod-to-2-for-low-and-medium-quality-every-time/2850924 "2026-11-05T16:00:56Z")

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Summary Since 42.00 (that added validation checks on meshes LODs, making sure that Low and Medium quality have a min level of LOD) reimporting a mesh will override the setting and set Low and Medium to LOD 2 every time. …

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## [\[STABILITY\] New unwanted behavior for launchpads](https://forums.unrealengine.com/t/stability-new-unwanted-behavior-for-launchpads/2848464)

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**Author:** [@latunda](https://forums.unrealengine.com/u/latunda)\
**Replies:** 1\
**Last updated:** [November 5, 2026, 3:00pm UTC](https://forums.unrealengine.com/t/stability-new-unwanted-behavior-for-launchpads/2848464 "2026-11-05T15:00:50Z")

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Summary After the most recent update there is new unwanted behavior for the legacy launchpad: 1.Sound 2.Icon 3. Message feed 4. Place marker and distance Please remove all Please select what you are reporting on: U…

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## [Traps dont work on any modern floor pieces](https://forums.unrealengine.com/t/traps-dont-work-on-any-modern-floor-pieces/2730911)

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**Author:** [@Leo\_JokerYT](https://forums.unrealengine.com/u/Leo_JokerYT)\
**Replies:** 2\
**Last updated:** [November 5, 2026, 3:00pm UTC](https://forums.unrealengine.com/t/traps-dont-work-on-any-modern-floor-pieces/2730911 "2026-11-05T15:00:49Z")

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Summary Any of the modern floor pieces (floors used in POI’s from BR in the past 2 years) lack the ability to place traps on them at all Please select what you are reporting on: Creative What Type of Bug are you experi…

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## [In-world widget cannot display a texture read from icon\_component.Icon of a runtime-instantiated prefab](https://forums.unrealengine.com/t/in-world-widget-cannot-display-a-texture-read-from-icon-component-icon-of-a-runtime-instantiated-prefab/2836166)

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**Author:** [@Abrizzer](https://forums.unrealengine.com/u/Abrizzer)\
**Replies:** 1\
**Last updated:** [November 4, 2026, 10:00pm UTC](https://forums.unrealengine.com/t/in-world-widget-cannot-display-a-texture-read-from-icon-component-icon-of-a-runtime-instantiated-prefab/2836166 "2026-11-04T22:00:50Z")

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Summary An in-world widget entity (the generated WBP\_X\_entity class of a Widget Blueprint) shows its default texture instead of a texture that was read from icon\_component.Icon of an entity created at runtime from a pref…

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## [Custom quickbar is offset towards the center of the sceen](https://forums.unrealengine.com/t/custom-quickbar-is-offset-towards-the-center-of-the-sceen/2731540)

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**Author:** [@Sleepie\_zZ](https://forums.unrealengine.com/u/Sleepie_zZ)\
**Replies:** 5\
**Last updated:** [November 4, 2026, 10:00pm UTC](https://forums.unrealengine.com/t/custom-quickbar-is-offset-towards-the-center-of-the-sceen/2731540 "2026-11-04T22:00:46Z")

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Summary Quickbar slot widget override (set using the hud controller device) has an offset left towards the center of screen when the modify custom quickbar layout is unticked. Please select what you are reporting on: Un…

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## [An interactable entity hidden with \`SetPresentableToPlayers\` and shown again has an empty prompt and takes no presses](https://forums.unrealengine.com/t/an-interactable-entity-hidden-with-setpresentabletoplayers-and-shown-again-has-an-empty-prompt-and-takes-no-presses/2847994)

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**Author:** [@Velocity\_Zero](https://forums.unrealengine.com/u/Velocity_Zero)\
**Replies:** 4\
**Last updated:** [November 4, 2026, 10:00pm UTC](https://forums.unrealengine.com/t/an-interactable-entity-hidden-with-setpresentabletoplayers-and-shown-again-has-an-empty-prompt-and-takes-no-presses/2847994 "2026-11-04T22:00:46Z")

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Summary An entity with a mesh and a basic\_interactable\_component, spawned at runtime and presented to nobody with SetPresentableToPlayers(option { array {} }), is hidden as expected. When it is presented to everyone agai…

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## [ZERO POINT ITEMS ARENT FIXED](https://forums.unrealengine.com/t/zero-point-items-arent-fixed/2847550)

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**Author:** [@Zeno2](https://forums.unrealengine.com/u/Zeno2)\
**Replies:** 1\
**Last updated:** [November 3, 2026, 9:00pm UTC](https://forums.unrealengine.com/t/zero-point-items-arent-fixed/2847550 "2026-11-03T21:00:30Z")

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Summary when using any zero point items like the Pretzel and Fish and look even slightly down launches the player 100m+ instead of dashing short distance like the River Styx skull dashes. Please select what you are repo…

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## [Runtime-Created Scene Graph Items Display Incorrect Custom Item Information Beyond 15,000 cm From World Origin](https://forums.unrealengine.com/t/runtime-created-scene-graph-items-display-incorrect-custom-item-information-beyond-15-000-cm-from-world-origin/2835416)

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**Author:** [@leftwhite](https://forums.unrealengine.com/u/leftwhite)\
**Replies:** 2\
**Last updated:** [November 3, 2026, 11:00am UTC](https://forums.unrealengine.com/t/runtime-created-scene-graph-items-display-incorrect-custom-item-information-beyond-15-000-cm-from-world-origin/2835416 "2026-11-03T11:00:17Z")

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Summary Custom Scene Graph item entities that are created at runtime don’t display their custom icon, rarity, name and description correctly when granted to a player who is more than 15,000 cm away from the world origin …

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## [UEFN 43.00 – Missing EUC\_ArtRefresh dependency causes two asset loading errors](https://forums.unrealengine.com/t/uefn-43-00-missing-euc-artrefresh-dependency-causes-two-asset-loading-errors/2848749)

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**Author:** [@Issam-90](https://forums.unrealengine.com/u/Issam-90)\
**Replies:** 1\
**Last updated:** [November 2, 2026, 3:00pm UTC](https://forums.unrealengine.com/t/uefn-43-00-missing-euc-artrefresh-dependency-causes-two-asset-loading-errors/2848749 "2026-11-02T15:00:12Z")

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Summary After updating to UEFN 43.00, two asset loading errors appeared in my project. Both errors report that the EUC\_ArtRefresh dependency is missing from the Fortnite installation. Verifying Fortnite and UEFN did not …

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## [\[CRITICAL\] Attempting to use the player's name in a custom item's name causes the connected client's games to HARD CRASH](https://forums.unrealengine.com/t/critical-attempting-to-use-the-players-name-in-a-custom-items-name-causes-the-connected-clients-games-to-hard-crash/2733104)

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**Author:** [@DorgieStudios](https://forums.unrealengine.com/u/DorgieStudios)\
**Replies:** 5\
**Last updated:** [November 1, 2026, 7:07am UTC](https://forums.unrealengine.com/t/critical-attempting-to-use-the-players-name-in-a-custom-items-name-causes-the-connected-clients-games-to-hard-crash/2733104 "2026-11-01T07:07:02Z")

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Summary Attempting to change the name in a description\_component to include or be the player’s username causes all clients who are connected to the session games to hard crash. Please select what you are reporting on: V…

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## [Skyline Deployer Ignores Environment Damage Settings](https://forums.unrealengine.com/t/skyline-deployer-ignores-environment-damage-settings/2835859)

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**Author:** [@Zemi\_x](https://forums.unrealengine.com/u/Zemi_x)\
**Replies:** 1\
**Last updated:** [October 30, 2026, 8:00pm UTC](https://forums.unrealengine.com/t/skyline-deployer-ignores-environment-damage-settings/2835859 "2026-10-30T20:00:18Z")

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Summary The Skyline Deployer can destroy environmental objects even when Environment Damage is set to Off or Player Built Only. The startup jumping animation can destroy anything in the player’s path while moving them o…

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## [Cannot modify tree colors as of two updates ago.](https://forums.unrealengine.com/t/cannot-modify-tree-colors-as-of-two-updates-ago/1835257)

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**Author:** [@Kiriousaurus](https://forums.unrealengine.com/u/Kiriousaurus)\
**Replies:** 4\
**Last updated:** [October 29, 2026, 10:27pm UTC](https://forums.unrealengine.com/t/cannot-modify-tree-colors-as-of-two-updates-ago/1835257 "2026-10-29T22:27:23Z")

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Please select what you are reporting on: Unreal Editor for Fortnite What Type of Bug are you experiencing? Assets Summary As of around two updates ago, we have been unable to modify the colors of Fortnite’s trees, whic…

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## [Granting Fortnite Weapons and Items Using Scene Graph in A Published island Removes Their Special Abilities](https://forums.unrealengine.com/t/granting-fortnite-weapons-and-items-using-scene-graph-in-a-published-island-removes-their-special-abilities/2833177)

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**Author:** [@NJayyee](https://forums.unrealengine.com/u/NJayyee)\
**Replies:** 1\
**Last updated:** [October 29, 2026, 9:00pm UTC](https://forums.unrealengine.com/t/granting-fortnite-weapons-and-items-using-scene-graph-in-a-published-island-removes-their-special-abilities/2833177 "2026-10-29T21:00:53Z")

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Summary Some Fortnite weapons / items with special abilities do not work as intended if the item was given to the player using scene graph via AddItemDistribute(). This issue only applies to published versions of an isla…

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## [\[UPDATED\] Nature Tree Gallery Bugged & Missing Assets Creative 1.0/UEFN](https://forums.unrealengine.com/t/updated-nature-tree-gallery-bugged-missing-assets-creative-1-0-uefn/2845486)

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**Author:** [@I\_Static\_Rust\_I](https://forums.unrealengine.com/u/I_Static_Rust_I)\
**Replies:** 1\
**Last updated:** [October 29, 2026, 4:01pm UTC](https://forums.unrealengine.com/t/updated-nature-tree-gallery-bugged-missing-assets-creative-1-0-uefn/2845486 "2026-10-29T16:01:18Z")

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Summary I previously submitted a report regarding multiple bugged tree assets in the Nature Tree Gallery. Since that report, the texture and asset issues affecting the other trees have been fixed, with the exception of t…

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## [Nature Snow Gallery Bugged Textures and Missing Assets Creative 1.0/UEFN](https://forums.unrealengine.com/t/nature-snow-gallery-bugged-textures-and-missing-assets-creative-1-0-uefn/2845482)

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**Author:** [@I\_Static\_Rust\_I](https://forums.unrealengine.com/u/I_Static_Rust_I)\
**Replies:** 1\
**Last updated:** [October 29, 2026, 4:01pm UTC](https://forums.unrealengine.com/t/nature-snow-gallery-bugged-textures-and-missing-assets-creative-1-0-uefn/2845482 "2026-10-29T16:01:15Z")

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Summary The Nature Snow Gallery contains several assets with broken or missing snow textures, and it is missing multiple nature assets that were featured during Fortnite’s snow season. There are two existing texture iss…

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## [guards using chrome weapons or exotic unstable bow will have no weapons on switch and upgrade](https://forums.unrealengine.com/t/guards-using-chrome-weapons-or-exotic-unstable-bow-will-have-no-weapons-on-switch-and-upgrade/2842675)

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**Author:** [@BigJackCain](https://forums.unrealengine.com/u/BigJackCain)\
**Replies:** 1\
**Last updated:** [October 28, 2026, 9:00pm UTC](https://forums.unrealengine.com/t/guards-using-chrome-weapons-or-exotic-unstable-bow-will-have-no-weapons-on-switch-and-upgrade/2842675 "2026-10-28T21:00:24Z")

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Summary i’ve noticed recently that guards using the chrome weapons or the exotic unstable bow on upgrade/switch it will cause them to have no weapon Please select what you are reporting on: Creative What Type of Bug ar…

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## [Issues with Slapperoni Slice and Slap Candy Corn when being consumed](https://forums.unrealengine.com/t/issues-with-slapperoni-slice-and-slap-candy-corn-when-being-consumed/2839579)

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**Author:** [@Consume\_Ice](https://forums.unrealengine.com/u/Consume_Ice)\
**Replies:** 1\
**Last updated:** [October 28, 2026, 9:00pm UTC](https://forums.unrealengine.com/t/issues-with-slapperoni-slice-and-slap-candy-corn-when-being-consumed/2839579 "2026-10-28T21:00:20Z")

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Summary The Slapperoni Slice and Slap Candy Corn have issues such as not giving the slap effect or giving the slap effect but not consuming the item. Issue #1: Consuming either the Slapperoni Slice or Slap Candy Corn wh…

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## [Weapon Model for Heavy AR is outdated for Common - Rare rarities](https://forums.unrealengine.com/t/weapon-model-for-heavy-ar-is-outdated-for-common-rare-rarities/2844050)

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**Author:** [@OTSniper](https://forums.unrealengine.com/u/OTSniper)\
**Replies:** 1\
**Last updated:** [October 28, 2026, 9:00pm UTC](https://forums.unrealengine.com/t/weapon-model-for-heavy-ar-is-outdated-for-common-rare-rarities/2844050 "2026-10-28T21:00:20Z")

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Summary Weapon Model for Heavy AR is outdated for Common (Gray), Uncommon (Green) and Rare (Blue) Expected: every rarity uses the current Battle Royale Heavy AR model Actual: Common, Uncommon and Rare use the outdate…

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## [Some landscape layers won't load on Performance Mode](https://forums.unrealengine.com/t/some-landscape-layers-wont-load-on-performance-mode/1607099)

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**Author:** [@Alenga](https://forums.unrealengine.com/u/Alenga)\
**Replies:** 5\
**Last updated:** [October 28, 2026, 7:00pm UTC](https://forums.unrealengine.com/t/some-landscape-layers-wont-load-on-performance-mode/1607099 "2026-10-28T19:00:31Z")

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Please select what you are reporting on: Unreal Editor for Fortnite What Type of Bug are you experiencing? Assets Summary Some landscape layers won’t load on Performance Mode Steps to Reproduce · Create a landscape wi…

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## [Unintended SprintedEvent](https://forums.unrealengine.com/t/unintended-sprintedevent/1337318)

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**Author:** [@indiest](https://forums.unrealengine.com/u/indiest)\
**Replies:** 6\
**Last updated:** [October 28, 2026, 2:00pm UTC](https://forums.unrealengine.com/t/unintended-sprintedevent/1337318 "2026-10-28T14:00:57Z")

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Please select what you are reporting on: Verse What Type of Bug are you experiencing? Verse Summary fort\_character.SprintedEvent is triggered when the character start/stop to move. When moving, start sprinting (hold Sh…

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