# \#Status-ReadyForQA

**URL:** https://forums.unrealengine.com/tag/status-readyforqa/11577.md

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

---

## [Textures from the icon\_component do not display if the component is too far away from the local player](https://forums.unrealengine.com/t/textures-from-the-icon-component-do-not-display-if-the-component-is-too-far-away-from-the-local-player/2739590)

<div class="topic-metadata">

**Author:** [@DionPowder](https://forums.unrealengine.com/u/DionPowder)\
**Replies:** 2\
**Last updated:** [November 12, 2026, 12:00am UTC](https://forums.unrealengine.com/t/textures-from-the-icon-component-do-not-display-if-the-component-is-too-far-away-from-the-local-player/2739590 "2026-11-12T00:00:34Z")

</div>

Summary When I try to display player icons on custom made UI elements obtained from the fort\_character’s icon\_component the texture just simple doesn’t load and doesn’t change anything. But it seems to be based on dista…

---

## [Nintendo Switch PLayers / Mobile: Crash Game / Fortnite Closes when trying to playing on a public puclished map / Fortnite Creative / UEFN](https://forums.unrealengine.com/t/nintendo-switch-players-mobile-crash-game-fortnite-closes-when-trying-to-playing-on-a-public-puclished-map-fortnite-creative-uefn/1816484)

<div class="topic-metadata">

**Author:** [@PledgedRanger](https://forums.unrealengine.com/u/PledgedRanger)\
**Replies:** 22\
**Last updated:** [November 11, 2026, 8:00pm UTC](https://forums.unrealengine.com/t/nintendo-switch-players-mobile-crash-game-fortnite-closes-when-trying-to-playing-on-a-public-puclished-map-fortnite-creative-uefn/1816484 "2026-11-11T20:00:37Z")

</div>

Please select what you are reporting on: Unreal Editor for Fortnite What Type of Bug are you experiencing? Stability Summary Roughly 4 Updates Prior to V29.30 Players were able to join my game on the Nintendo Swithch… …

---

## [An attached play session will always force Windowed mode on](https://forums.unrealengine.com/t/an-attached-play-session-will-always-force-windowed-mode-on/2853200)

<div class="topic-metadata">

**Author:** [@mikufromgatlin](https://forums.unrealengine.com/u/mikufromgatlin)\
**Replies:** 3\
**Last updated:** [November 11, 2026, 8:00pm UTC](https://forums.unrealengine.com/t/an-attached-play-session-will-always-force-windowed-mode-on/2853200 "2026-11-11T20:00:36Z")

</div>

Summary An attached play session will always force Windowed mode on Please select what you are reporting on: Unreal Editor for Fortnite What Type of Bug are you experiencing? UI/Tools Steps to Reproduce Launch an isl…

---

## [Character card background material effects fail to render correctly on a published island](https://forums.unrealengine.com/t/character-card-background-material-effects-fail-to-render-correctly-on-a-published-island/2850383)

<div class="topic-metadata">

**Author:** [@user\_af636d870ff154c704caa293c6feb7425d9e1a8d8f6be63bc3643d](https://forums.unrealengine.com/u/user_af636d870ff154c704caa293c6feb7425d9e1a8d8f6be63bc3643d)\
**Replies:** 1\
**Last updated:** [November 11, 2026, 8:00pm UTC](https://forums.unrealengine.com/t/character-card-background-material-effects-fail-to-render-correctly-on-a-published-island/2850383 "2026-11-11T20:00:34Z")

</div>

Summary Some character card backgrounds in the inventory UI do not render their configured material effects correctly on the published island. Both attached screenshots were taken on the published island. The first show…

---

## [When you add a new entity to a prefab and change the name before doing anything else materials will not be accepted](https://forums.unrealengine.com/t/when-you-add-a-new-entity-to-a-prefab-and-change-the-name-before-doing-anything-else-materials-will-not-be-accepted/2690281)

<div class="topic-metadata">

**Author:** [@AtAshTag](https://forums.unrealengine.com/u/AtAshTag)\
**Replies:** 7\
**Last updated:** [November 11, 2026, 1:20pm UTC](https://forums.unrealengine.com/t/when-you-add-a-new-entity-to-a-prefab-and-change-the-name-before-doing-anything-else-materials-will-not-be-accepted/2690281 "2026-11-11T13:20:57Z")

</div>

Summary If you create a new entity in a existing prefab and set the name of the entity first any material changes are not accepted/updated. If you do the material first and then change the name ref it works as expected s…

---

## [Enter key causes FN to go in/out of full screen mode](https://forums.unrealengine.com/t/enter-key-causes-fn-to-go-in-out-of-full-screen-mode/1743990)

<div class="topic-metadata">

**Author:** [@PixelandPoly](https://forums.unrealengine.com/u/PixelandPoly)\
**Replies:** 2\
**Last updated:** [November 10, 2026, 5:00pm UTC](https://forums.unrealengine.com/t/enter-key-causes-fn-to-go-in-out-of-full-screen-mode/1743990 "2026-11-10T17:00:50Z")

</div>

Reference ID 975d1c02-4b58-7041-815a-469b2d259b6b Please select what you are reporting on: Unreal Editor for Fortnite What Type of Bug are you experiencing? Live Edit Summary When testing a UEFN map and you are inside…

---

## [Transparent Materials Fail to Problerly Color Correctly Behind Volumetric Clouds While Camera Is in Environmental Height Fog](https://forums.unrealengine.com/t/transparent-materials-fail-to-problerly-color-correctly-behind-volumetric-clouds-while-camera-is-in-environmental-height-fog/2723400)

<div class="topic-metadata">

**Author:** [@DylanDennis](https://forums.unrealengine.com/u/DylanDennis)\
**Replies:** 13\
**Last updated:** [November 10, 2026, 10:00am UTC](https://forums.unrealengine.com/t/transparent-materials-fail-to-problerly-color-correctly-behind-volumetric-clouds-while-camera-is-in-environmental-height-fog/2723400 "2026-11-10T10:00:40Z")

</div>

Summary I don’t know exactly when this started, but it’s been happening for months. I don’t recall changing any settings in any mat, but I think a past Fortnite update broke the volumetric clouds. Right now, when a tran…

---

## [Using awaitable::Await causes invalid errors](https://forums.unrealengine.com/t/using-awaitable-await-causes-invalid-errors/2848243)

<div class="topic-metadata">

**Author:** [@Lenka](https://forums.unrealengine.com/u/Lenka)\
**Replies:** 10\
**Last updated:** [November 10, 2026, 9:46am UTC](https://forums.unrealengine.com/t/using-awaitable-await-causes-invalid-errors/2848243 "2026-11-10T09:46:10Z")

</div>

Summary When using awaitable::Await() the Verse LSP will incorrectly flag it as an error. Please select what you are reporting on: Verse What Type of Bug are you experiencing? Verse Steps to Reproduce Use awaitable::…

---

## [Visual Bug with the “granter” item](https://forums.unrealengine.com/t/visual-bug-with-the-granter-item/2843364)

<div class="topic-metadata">

**Author:** [@Smizox\_off](https://forums.unrealengine.com/u/Smizox_off)\
**Replies:** 1\
**Last updated:** [November 9, 2026, 11:00pm UTC](https://forums.unrealengine.com/t/visual-bug-with-the-granter-item/2843364 "2026-11-09T23:00:46Z")

</div>

Summary When we try to remove items from a grant item, the removal is successful; however, in some cases, the item inside remains displayed on the grant item as a placeholder. Please select what you are reporting on: Cr…

---

## [Progress Based Mesh Device always plays default sounds – audio options are ignored or not available](https://forums.unrealengine.com/t/progress-based-mesh-device-always-plays-default-sounds-audio-options-are-ignored-or-not-available/2850241)

<div class="topic-metadata">

**Author:** [@Karo-Bube](https://forums.unrealengine.com/u/Karo-Bube)\
**Replies:** 1\
**Last updated:** [November 9, 2026, 11:00pm UTC](https://forums.unrealengine.com/t/progress-based-mesh-device-always-plays-default-sounds-audio-options-are-ignored-or-not-available/2850241 "2026-11-09T23:00:42Z")

</div>

Summary The Progress Based Mesh device plays a sound on every progress step and when the progress target is reached. This sound cannot be removed or replaced: With Progression Type “Instant”, there are no audio fields …

---

## [Undo resets viewport settings to mobile](https://forums.unrealengine.com/t/undo-resets-viewport-settings-to-mobile/2849628)

<div class="topic-metadata">

**Author:** [@Dormikon](https://forums.unrealengine.com/u/Dormikon)\
**Replies:** 1\
**Last updated:** [November 9, 2026, 8:00pm UTC](https://forums.unrealengine.com/t/undo-resets-viewport-settings-to-mobile/2849628 "2026-11-09T20:00:34Z")

</div>

Summary The editor viewport gets reset to mobile preview mode after undo’s Please select what you are reporting on: Unreal Editor for Fortnite What Type of Bug are you experiencing? UI/Tools Steps to Reproduce Make a …

---

## [Big scales does not work anymore after v43.00](https://forums.unrealengine.com/t/big-scales-does-not-work-anymore-after-v43-00/2848709)

<div class="topic-metadata">

**Author:** [@Sprintermax](https://forums.unrealengine.com/u/Sprintermax)\
**Replies:** 2\
**Last updated:** [November 9, 2026, 6:00pm UTC](https://forums.unrealengine.com/t/big-scales-does-not-work-anymore-after-v43-00/2848709 "2026-11-09T18:00:49Z")

</div>

Summary After v43.00, big scales on any type of object does not render anymore. They still exist, collide and simulate, but is completely invisible on both the editor and in-game. Please select what you are reporting on…

---

## [After having UEFN open for a bit, it disconnects from Epic servers](https://forums.unrealengine.com/t/after-having-uefn-open-for-a-bit-it-disconnects-from-epic-servers/2849139)

<div class="topic-metadata">

**Author:** [@GraemeBB](https://forums.unrealengine.com/u/GraemeBB)\
**Replies:** 10\
**Last updated:** [November 9, 2026, 5:00pm UTC](https://forums.unrealengine.com/t/after-having-uefn-open-for-a-bit-it-disconnects-from-epic-servers/2849139 "2026-11-09T17:00:40Z")

</div>

Summary I’m not sure exactly what causes this, but I know what fixes it and it’s to restart UEFN, so that leads me to believe that simply having it open for a particular length of time causes the problem. Which is that r…

---

## [Warning when validating asset Lore event handler missing - EventType: 232](https://forums.unrealengine.com/t/warning-when-validating-asset-lore-event-handler-missing-eventtype-232/2851434)

<div class="topic-metadata">

**Author:** [@Karo-Bube](https://forums.unrealengine.com/u/Karo-Bube)\
**Replies:** 2\
**Last updated:** [November 7, 2026, 1:00am UTC](https://forums.unrealengine.com/t/warning-when-validating-asset-lore-event-handler-missing-eventtype-232/2851434 "2026-11-07T01:00:37Z")

</div>

Summary since v. 43.0 I always get the warning mentioned in the title when testing from the editor - it’s only a warning, but it pops up every time I test from the editor and has to be clicked away. Please select what y…

---

## [The Outliner tab keeps moving when you restart UEFN](https://forums.unrealengine.com/t/the-outliner-tab-keeps-moving-when-you-restart-uefn/2849422)

<div class="topic-metadata">

**Author:** [@AtAshTag](https://forums.unrealengine.com/u/AtAshTag)\
**Replies:** 3\
**Last updated:** [November 6, 2026, 6:00pm UTC](https://forums.unrealengine.com/t/the-outliner-tab-keeps-moving-when-you-restart-uefn/2849422 "2026-11-06T18:00:24Z")

</div>

Summary Every time i restart UEFN my Outliner box starts on the right side. It didn’t do this before and i don’t like it i like the Outliner on the left so its driving me crazy. Please put it back to how it was. Please …

---

## [UMG Widgets using Make Transform conversion function stop working](https://forums.unrealengine.com/t/umg-widgets-using-make-transform-conversion-function-stop-working/2711361)

<div class="topic-metadata">

**Author:** [@TrickTyger](https://forums.unrealengine.com/u/TrickTyger)\
**Replies:** 2\
**Last updated:** [November 6, 2026, 5:01pm UTC](https://forums.unrealengine.com/t/umg-widgets-using-make-transform-conversion-function-stop-working/2711361 "2026-11-06T17:01:40Z")

</div>

Summary If you bind to a widgets transform and set them using verse fields it compiles fine but it crashes the widget in game - the transform doesn’t update and no other verse fields in the widget update either (and anim…

---

## [\[Critical\] Memory calculation fails after 43.00](https://forums.unrealengine.com/t/critical-memory-calculation-fails-after-43-00/2848393)

<div class="topic-metadata">

**Author:** [@giovauefn](https://forums.unrealengine.com/u/giovauefn)\
**Replies:** 29\
**Last updated:** [November 6, 2026, 12:35pm UTC](https://forums.unrealengine.com/t/critical-memory-calculation-fails-after-43-00/2848393 "2026-11-06T12:35:59Z")

</div>

Summary Memory Calculation fails after 43.00. Unlike the issue others are having (where it runs but isn’t updated in the portal), I cannot run memory calculation at all since I’m thrown with an error: LogValkyrieMemoryC…

---

## [\[Niagara\] Curves mixing colors and names (XYZ / FLU)](https://forums.unrealengine.com/t/niagara-curves-mixing-colors-and-names-xyz-flu/2732486)

<div class="topic-metadata">

**Author:** [@Klian](https://forums.unrealengine.com/u/Klian)\
**Replies:** 2\
**Last updated:** [November 5, 2026, 11:00pm UTC](https://forums.unrealengine.com/t/niagara-curves-mixing-colors-and-names-xyz-flu/2732486 "2026-11-05T23:00:35Z")

</div>

Summary Curves in Niagara editor have the old coordinates colors and names mixed up with the new ones. Please select what you are reporting on: Unreal Editor for Fortnite What Type of Bug are you experiencing? UI/Tools …

---

## [Publishing error....](https://forums.unrealengine.com/t/publishing-error/2739319)

<div class="topic-metadata">

**Author:** [@KFC\_Keebabb](https://forums.unrealengine.com/u/KFC_Keebabb)\
**Replies:** 5\
**Last updated:** [November 5, 2026, 6:00pm UTC](https://forums.unrealengine.com/t/publishing-error/2739319 "2026-11-05T18:00:24Z")

</div>

Summary Ever since I changed my map from Star Wars branding back to regular Fortnite, I haven’t been able to publish a single release. Every release gets a “Publishing Error” in the Creator Portal, even though I receive …

---

## [I can't use Verse debugging - no server option in Timing Insights](https://forums.unrealengine.com/t/i-cant-use-verse-debugging-no-server-option-in-timing-insights/2850179)

<div class="topic-metadata">

**Author:** [@Wertandrew](https://forums.unrealengine.com/u/Wertandrew)\
**Replies:** 2\
**Last updated:** [November 5, 2026, 3:00pm UTC](https://forums.unrealengine.com/t/i-cant-use-verse-debugging-no-server-option-in-timing-insights/2850179 "2026-11-05T15:00:54Z")

</div>

Summary I enabled Verse VM as the tutorial said, but in timing insights I see no server option when I launch live edit. Please select what you are reporting on: Unreal Editor for Fortnite What Type of Bug are you exper…

---

## [Duplicate hierachy bugged since update today.](https://forums.unrealengine.com/t/duplicate-hierachy-bugged-since-update-today/2848323)

<div class="topic-metadata">

**Author:** [@OddButAwesome](https://forums.unrealengine.com/u/OddButAwesome)\
**Replies:** 4\
**Last updated:** [November 5, 2026, 2:24pm UTC](https://forums.unrealengine.com/t/duplicate-hierachy-bugged-since-update-today/2848323 "2026-11-05T14:24:01Z")

</div>

Summary Was working fine a few hours ago: Select a folder with assets within. Right click in Outliner and select ‘Duplicate Hierachy’ Expected a copy of the folder and its contents in the same hierarchy layout. Pleas…

---

## [Projectile component impact event not firing when projectile collides with scene graph entities](https://forums.unrealengine.com/t/projectile-component-impact-event-not-firing-when-projectile-collides-with-scene-graph-entities/2841897)

<div class="topic-metadata">

**Author:** [@DorgieStudios](https://forums.unrealengine.com/u/DorgieStudios)\
**Replies:** 1\
**Last updated:** [November 5, 2026, 12:00am UTC](https://forums.unrealengine.com/t/projectile-component-impact-event-not-firing-when-projectile-collides-with-scene-graph-entities/2841897 "2026-11-05T00:00:23Z")

</div>

Summary Projectile components not firing Impact event when in contact with entities despite physically stopping in world Please select what you are reporting on: Verse What Type of Bug are you experiencing? Scene Graph …

---

## [\[Critical\] Verse validation fails against old module version after 43.00](https://forums.unrealengine.com/t/critical-verse-validation-fails-against-old-module-version-after-43-00/2848920)

<div class="topic-metadata">

**Author:** [@giovauefn](https://forums.unrealengine.com/u/giovauefn)\
**Replies:** 6\
**Last updated:** [November 5, 2026, 12:38am UTC](https://forums.unrealengine.com/t/critical-verse-validation-fails-against-old-module-version-after-43-00/2848920 "2026-11-05T00:38:58Z")

</div>

Summary After 43.00, verse validation for my map fails in the creator portal, pointing to an error in the code that has already been fixed and doesn’t exist. This is very similar to an issue I’ve had exactly 1 year ago w…

---

## [Verse validation failure after v43.00 update](https://forums.unrealengine.com/t/verse-validation-failure-after-v43-00-update/2849206)

<div class="topic-metadata">

**Author:** [@Zablabior](https://forums.unrealengine.com/u/Zablabior)\
**Replies:** 4\
**Last updated:** [November 3, 2026, 11:00pm UTC](https://forums.unrealengine.com/t/verse-validation-failure-after-v43-00-update/2849206 "2026-11-03T23:00:28Z")

</div>

Summary We’re encountering a Verse validation error in Creator Portal that persists even after fixing the code in the editor. Module 5851e89f-573f-4ace-8c80-a5b9698ace94 in candidate link 4727-6037-8900?v=1 has error: “…

---

## [Lighting Bug after join Battle Royale and returning to any UEFN/Other Experience AFTER V43.00](https://forums.unrealengine.com/t/lighting-bug-after-join-battle-royale-and-returning-to-any-uefn-other-experience-after-v43-00/2848659)

<div class="topic-metadata">

**Author:** [@most3r](https://forums.unrealengine.com/u/most3r)\
**Replies:** 4\
**Last updated:** [November 3, 2026, 6:00pm UTC](https://forums.unrealengine.com/t/lighting-bug-after-join-battle-royale-and-returning-to-any-uefn-other-experience-after-v43-00/2848659 "2026-11-03T18:00:24Z")

</div>

Summary If you enter a map immediately after launching Fortnite, the lighting works correctly. However, after entering a Battle Royale match and then returning to any map or experience (including other Epic Games experie…

---

## [Pandora Prop Gallery Missing Assets Creative 1.0/UEFN](https://forums.unrealengine.com/t/pandora-prop-gallery-missing-assets-creative-1-0-uefn/2845480)

<div class="topic-metadata">

**Author:** [@I\_Static\_Rust\_I](https://forums.unrealengine.com/u/I_Static_Rust_I)\
**Replies:** 1\
**Last updated:** [November 3, 2026, 4:00pm UTC](https://forums.unrealengine.com/t/pandora-prop-gallery-missing-assets-creative-1-0-uefn/2845480 "2026-11-03T16:00:32Z")

</div>

Summary The Pandora Prop Gallery is missing multiple assets that were featured in-game and should be available for use in Creative 1.0 and UEFN. The missing assets include: Leather chair Construction crane Kevin the C…

---

## [Scene Graph - FindOverlapHits(:transform) ignores the Scale value](https://forums.unrealengine.com/t/scene-graph-findoverlaphits-transform-ignores-the-scale-value/2623523)

<div class="topic-metadata">

**Author:** [@ItsJacky](https://forums.unrealengine.com/u/ItsJacky)\
**Replies:** 2\
**Last updated:** [November 3, 2026, 1:00pm UTC](https://forums.unrealengine.com/t/scene-graph-findoverlaphits-transform-ignores-the-scale-value/2623523 "2026-11-03T13:00:16Z")

</div>

Summary The (:entity).FindOverlapHits(:transform) function is ignoring the Scale value used in the transform parameter. Please select what you are reporting on: Verse What Type of Bug are you experiencing? Verse Steps…

---

## [Missing Assets in Desert Biome Nature Gallery and Sus Studios Gallery](https://forums.unrealengine.com/t/missing-assets-in-desert-biome-nature-gallery-and-sus-studios-gallery/2730521)

<div class="topic-metadata">

**Author:** [@CletusEsquire](https://forums.unrealengine.com/u/CletusEsquire)\
**Replies:** 2\
**Last updated:** [November 2, 2026, 9:00pm UTC](https://forums.unrealengine.com/t/missing-assets-in-desert-biome-nature-gallery-and-sus-studios-gallery/2730521 "2026-11-02T21:00:25Z")

</div>

Summary The Sus Studios Gallery has Missing Assets Known missing Sus Studios Gallery assets include: BP\_Hera\_Rosette\_Tree\_A\_A\_C BP\_Hera\_Rosette\_Tree\_A\_B\_C BP\_Hera\_Rosette\_Tree\_A\_C\_C BP\_Hera\_Rosette\_Tree\_A\_E\_C BP\_He…

---

## [Entering a map sometimes makes you have no skin](https://forums.unrealengine.com/t/entering-a-map-sometimes-makes-you-have-no-skin/2836998)

<div class="topic-metadata">

**Author:** [@FinestCreative](https://forums.unrealengine.com/u/FinestCreative)\
**Replies:** 4\
**Last updated:** [November 2, 2026, 8:00pm UTC](https://forums.unrealengine.com/t/entering-a-map-sometimes-makes-you-have-no-skin/2836998 "2026-11-02T20:00:30Z")

</div>

Summary Sometimes you enter a map and you have a dfeault skin. Waiting does not fix it, you need to change ur skin to fix. Please select what you are reporting on: Creative What Type of Bug are you experiencing? Charac…

---

## [Priority: High / Urgent.. Failed to sync: "No project is currently associated with '/crc@fortnite.com/\_'" – Verse path stuck as "\_" on published island](https://forums.unrealengine.com/t/priority-high-urgent-failed-to-sync-no-project-is-currently-associated-with-crc-fortnite-com-verse-path-stuck-as-on-published-island/2844456)

<div class="topic-metadata">

**Author:** [@CODECRC](https://forums.unrealengine.com/u/CODECRC)\
**Replies:** 2\
**Last updated:** [October 30, 2026, 9:15pm UTC](https://forums.unrealengine.com/t/priority-high-urgent-failed-to-sync-no-project-is-currently-associated-with-crc-fortnite-com-verse-path-stuck-as-on-published-island/2844456 "2026-10-30T21:15:46Z")

</div>

Summary After converting my published island from Creative 1.0 to UEFN, I can’t launch or sync the project. The Creator Portal shows the primary Verse path as “\_” and I can’t change it because the island is published. Ep…

[Next page](https://forums.unrealengine.com/tag/status-readyforqa/11577.md?match_all_tags=true&page=1&tags%5B%5D=Status-ReadyForQA)
