# \#Status-Open

**URL:** https://forums.unrealengine.com/tag/status-open/11569.md

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## [Spectator target switching breaks](https://forums.unrealengine.com/t/spectator-target-switching-breaks/2838311)

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**Author:** [@FinestCreative](https://forums.unrealengine.com/u/FinestCreative)\
**Replies:** 1\
**Last updated:** [November 11, 2026, 4:55pm UTC](https://forums.unrealengine.com/t/spectator-target-switching-breaks/2838311 "2026-11-11T16:55:31Z")

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Summary With Default Spectate Behavior set to Teammates, a player who voluntarily spectates in my map can become locked to watching one team. The controls for switching spectator targets are missing. This occurs after c…

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## [Vehicles get stuck against Barrier Devices](https://forums.unrealengine.com/t/vehicles-get-stuck-against-barrier-devices/2853936)

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**Author:** [@2xVOID](https://forums.unrealengine.com/u/2xVOID)\
**Replies:** 2\
**Last updated:** [November 11, 2026, 3:19pm UTC](https://forums.unrealengine.com/t/vehicles-get-stuck-against-barrier-devices/2853936 "2026-11-11T15:19:59Z")

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Summary Vehicles are getting stuck against Barrier Devices, preventing players from driving normally. As shown in the attached screenshot, the car becomes stuck against the barrier and cannot fall and continue driving. P…

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## [Agent.Respawn() causes massive server spikes](https://forums.unrealengine.com/t/agent-respawn-causes-massive-server-spikes/2853555)

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**Author:** [@VibinJivan](https://forums.unrealengine.com/u/VibinJivan)\
**Replies:** 1\
**Last updated:** [November 10, 2026, 8:13pm UTC](https://forums.unrealengine.com/t/agent-respawn-causes-massive-server-spikes/2853555 "2026-11-10T20:13:38Z")

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Summary Calling Agent.Respawn() for faster respawns delivers major server spikes. This was occuring in our game Forever Zone Wars for years, and we finally determined that this function is what causes the lag. As you can…
